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Research on the generation method of seawater sound velocity model based on Perlin noise
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作者 Zhimiao Chang Fuxing Han +2 位作者 Zhangqing Sun Zhenghui Gao Xueqiu Wang 《Acta Oceanologica Sinica》 SCIE CAS CSCD 2024年第1期99-111,共13页
In the processing of conventional marine seismic data,seawater is often assumed to have a constant velocity model.However,due to static pressure,temperature difference and other factors,random disturbances may often f... In the processing of conventional marine seismic data,seawater is often assumed to have a constant velocity model.However,due to static pressure,temperature difference and other factors,random disturbances may often frequently in seawater bodies.The impact of such disturbances on data processing results is a topic of theoretical research.Since seawater sound velocity is a difficult physical quantity to measure,there is a need for a method that can generate models conforming to seawater characteristics.This article will combine the Munk model and Perlin noise to propose a two-dimensional dynamic seawater sound velocity model generation method,a method that can generate a dynamic,continuous,random seawater sound velocity model with some regularity at large scales.Moreover,the paper discusses the influence of the inhomogeneity characteristics of seawater on wave field propagation and imaging.The results show that the seawater sound velocity model with random disturbance will have a significant influence on the wave field simulation and imaging results. 展开更多
关键词 Munk model perlin noise seawater inhomogeneity
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一种结合双线性插值和Perlin Noise的地形生成算法 被引量:1
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作者 潘彦丰 《计算技术与自动化》 2021年第4期47-53,共7页
针对传统三维地形生成算法在生成大规模地形数据时用时较多的问题,提出了一种结合双线性插值和Perlin Noise的地形生成算法。该方法首先将初始地形数据进行扩展,之后利用双线性插值和Perlin Noise进行地形细节生成。该方法能够有效降低... 针对传统三维地形生成算法在生成大规模地形数据时用时较多的问题,提出了一种结合双线性插值和Perlin Noise的地形生成算法。该方法首先将初始地形数据进行扩展,之后利用双线性插值和Perlin Noise进行地形细节生成。该方法能够有效降低生成大规模地形数据时的时间,并且该算法还可利用低分率地形数据生成高分辨率地形数据。 展开更多
关键词 三维地形 Diamond-Square 双线性插值 perlin noise
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基于快速风格迁移与Perlin噪声的虚拟地形生成方法
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作者 孔之涵 《智能计算机与应用》 2024年第1期204-208,共5页
虚拟地形在游戏、动漫、VR和三维仿真等领域中有着广泛应用。针对传统Perlin噪声算法生成的地形细节较少、地貌失真等问题,本文提出了一种快速风格迁移(Fast Neural Style Transfer,FNST)与Perlin噪声相结合的生成方法。该方法根据地形... 虚拟地形在游戏、动漫、VR和三维仿真等领域中有着广泛应用。针对传统Perlin噪声算法生成的地形细节较少、地貌失真等问题,本文提出了一种快速风格迁移(Fast Neural Style Transfer,FNST)与Perlin噪声相结合的生成方法。该方法根据地形特征划分区块并设定风格,使用VGG-16训练得到的变换网络进行风格迁移,并通过图像后处理保证区块边界平滑过渡。实验使用山地、平原、沙漠等不同地区的地形数据对模型进行差异训练,生成的虚拟地形与目标风格真实地形间峰值信噪比(PSNR)达到12.95 dB,结构相似性(SSIM)达到0.21,符合自然地形地貌,具有良好仿真效果。 展开更多
关键词 perlin noise 风格迁移 深度学习 地形仿真
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Prime gradient noise
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作者 Sheldon Taylor Owen Sharpe Jiju Peethambaran 《Computational Visual Media》 EI CSCD 2021年第3期349-362,共14页
Procedural noise functions are fundamental tools in computer graphics used for synthesizing virtual geometry and texture patterns.Ideally,a procedural noise function should be compact,aperiodic,parameterized,and rando... Procedural noise functions are fundamental tools in computer graphics used for synthesizing virtual geometry and texture patterns.Ideally,a procedural noise function should be compact,aperiodic,parameterized,and randomly accessible.Traditional lattice noise functions such as Perlin noise,however,exhibit periodicity due to the axial correlation induced while hashing the lattice vertices to the gradients.In this paper,we introduce a parameterized lattice noise called prime gradient noise(PGN)that minimizes discernible periodicity in the noise while enhancing the algorithmic efficiency.PGN utilizes prime gradients,a set of random unit vectors constructed from subsets of prime numbers plotted in polar coordinate system.To map axial indices of lattice vertices to prime gradients,PGN employs Szudzik pairing,a bijection F:N2→N.Compositions of Szudzik pairing functions are used in higher dimensions.At the core of PGN is the ability to parameterize noise generation though prime sequence offsetting which facilitates the creation of fractal noise with varying levels of heterogeneity ranging from homogeneous to hybrid multifractals.A comparative spectral analysis of the proposed noise with other noises including lattice noises show that PGN significantly reduces axial correlation and hence,periodicity in the noise texture.We demonstrate the utility of the proposed noise function with several examples in procedural modeling,parameterized pattern synthesis,and solid texturing. 展开更多
关键词 procedural noise procedural texture perlin noise prime numbers
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