为了增加网络吞吐量并改善用户体验,提出一种基于Q学习(Q-learning)的多业务网络选择博弈(Multi-Service Network Selection Game based on Q-learning,QSNG)策略。该策略通过模糊推理和综合属性评估获得多业务网络效用函数,并将其用作Q...为了增加网络吞吐量并改善用户体验,提出一种基于Q学习(Q-learning)的多业务网络选择博弈(Multi-Service Network Selection Game based on Q-learning,QSNG)策略。该策略通过模糊推理和综合属性评估获得多业务网络效用函数,并将其用作Q-learning的奖励。用户通过博弈算法预测网络选择策略收益,避免访问负载较重的网络。同时,使用二进制指数退避算法减少多个用户并发访问某个网络的概率。仿真结果表明,所提策略可以根据用户的QoS需求和价格偏好自适应地切换到最合适的网络,将其与基于强化学习的网络辅助反馈(Reinforcement Learning with Network-Assisted Feedback,RLNF)策略和无线网络选择博弈(Radio Network Selection Games,RSG)策略相比,所提策略可以分别减少总切换数量的80%和60%,使网络吞吐量分别提高了7%和8%,并且可以保证系统的公平性。展开更多
CC’s(Cloud Computing)networks are distributed and dynamic as signals appear/disappear or lose significance.MLTs(Machine learning Techniques)train datasets which sometime are inadequate in terms of sample for inferrin...CC’s(Cloud Computing)networks are distributed and dynamic as signals appear/disappear or lose significance.MLTs(Machine learning Techniques)train datasets which sometime are inadequate in terms of sample for inferring information.A dynamic strategy,DevMLOps(Development Machine Learning Operations)used in automatic selections and tunings of MLTs result in significant performance differences.But,the scheme has many disadvantages including continuity in training,more samples and training time in feature selections and increased classification execution times.RFEs(Recursive Feature Eliminations)are computationally very expensive in its operations as it traverses through each feature without considering correlations between them.This problem can be overcome by the use of Wrappers as they select better features by accounting for test and train datasets.The aim of this paper is to use DevQLMLOps for automated tuning and selections based on orchestrations and messaging between containers.The proposed AKFA(Adaptive Kernel Firefly Algorithm)is for selecting features for CNM(Cloud Network Monitoring)operations.AKFA methodology is demonstrated using CNSD(Cloud Network Security Dataset)with satisfactory results in the performance metrics like precision,recall,F-measure and accuracy used.展开更多
文摘为了增加网络吞吐量并改善用户体验,提出一种基于Q学习(Q-learning)的多业务网络选择博弈(Multi-Service Network Selection Game based on Q-learning,QSNG)策略。该策略通过模糊推理和综合属性评估获得多业务网络效用函数,并将其用作Q-learning的奖励。用户通过博弈算法预测网络选择策略收益,避免访问负载较重的网络。同时,使用二进制指数退避算法减少多个用户并发访问某个网络的概率。仿真结果表明,所提策略可以根据用户的QoS需求和价格偏好自适应地切换到最合适的网络,将其与基于强化学习的网络辅助反馈(Reinforcement Learning with Network-Assisted Feedback,RLNF)策略和无线网络选择博弈(Radio Network Selection Games,RSG)策略相比,所提策略可以分别减少总切换数量的80%和60%,使网络吞吐量分别提高了7%和8%,并且可以保证系统的公平性。
文摘CC’s(Cloud Computing)networks are distributed and dynamic as signals appear/disappear or lose significance.MLTs(Machine learning Techniques)train datasets which sometime are inadequate in terms of sample for inferring information.A dynamic strategy,DevMLOps(Development Machine Learning Operations)used in automatic selections and tunings of MLTs result in significant performance differences.But,the scheme has many disadvantages including continuity in training,more samples and training time in feature selections and increased classification execution times.RFEs(Recursive Feature Eliminations)are computationally very expensive in its operations as it traverses through each feature without considering correlations between them.This problem can be overcome by the use of Wrappers as they select better features by accounting for test and train datasets.The aim of this paper is to use DevQLMLOps for automated tuning and selections based on orchestrations and messaging between containers.The proposed AKFA(Adaptive Kernel Firefly Algorithm)is for selecting features for CNM(Cloud Network Monitoring)operations.AKFA methodology is demonstrated using CNSD(Cloud Network Security Dataset)with satisfactory results in the performance metrics like precision,recall,F-measure and accuracy used.