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基于Ray-casting算法的并行存储系统
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作者 魏继增 孙济洲 《计算机工程》 CAS CSCD 北大核心 2009年第3期10-12,17,共4页
Ray-casting算法是一种高质量的直接体绘制算法,但绘制速度过慢,因此设计基于Ray-casting算法的硬件专用体系结构已成为研究的热点。而存储系统又是制约整个体系结构的瓶颈部件,其性能的优劣直接影响整个系统的运行速度。该文针对直接... Ray-casting算法是一种高质量的直接体绘制算法,但绘制速度过慢,因此设计基于Ray-casting算法的硬件专用体系结构已成为研究的热点。而存储系统又是制约整个体系结构的瓶颈部件,其性能的优劣直接影响整个系统的运行速度。该文针对直接体绘制中的Ray-casting算法设计了无访存冲突的八体低位交叉并行存储系统VOXMEM提高吞吐率,并提出相应的体素存储分配策略和地址计算方法。该并行存储系统采用基于页模式的SDRAM实现,并通过仿真实验获得了令人满意的结果。 展开更多
关键词 直接体绘制 raycasting算法 低位交叉并行存储系统 页模式
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GPU ray casting method for visualizing 3D pipelines in a virtual globe
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作者 Zhaocong Wu Nan Wang +1 位作者 Jie Shao Guohui Deng 《International Journal of Digital Earth》 SCIE EI 2019年第4期428-441,共14页
Pipelines are an important part of urban infrastructure development.As part of a virtual globe(VG),the high-efficiency and high-quality visualization of 3D large-scale and high-density urban pipelines is of great impo... Pipelines are an important part of urban infrastructure development.As part of a virtual globe(VG),the high-efficiency and high-quality visualization of 3D large-scale and high-density urban pipelines is of great importance.This paper proposes a GPU-based pipeline ray casting method for the visualization of urban-scale pipelines in the framework of a VG.The method involves the initial partitioning of the pipeline data into tiles,based on the relationship between the pipeline layer scale and the discrete global grid system(DGGSs).The pipeline centerline in each tile is then segmented and encoded,and a coarser pipeline bounding volume is subsequently constructed using a geometry shader.Finally,the fine 3D pipeline is rendered using a pixel shader.The results of the experimental implementation of the proposed method show that it satisfies the requirements for the multiscale visualization of pipelines in a VG.Moreover,compared with the traditional polygon-based method,the method facilitates a 20%increase in rendering frame rate for the same pixel level accuracy display effect.It also enables the visualization of the thickness of the 3D pipeline without any obvious effect on the rendering efficiency。 展开更多
关键词 Virtual globe multiscale visualization ray casting method massive pipeline 3D visualization
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A Method of Digitally Reconstructed Radiographs Based on Medical CT Images 被引量:4
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作者 YU Wei-wei HE Fei XI Ping 《Computer Aided Drafting,Design and Manufacturing》 2009年第2期49-55,共7页
A complete and detail method is described to get digitally reconstructed radiographs (DRRs). Casting rays to traverse CT images, computing CT values of resample points by interpolation, then converting CT value to i... A complete and detail method is described to get digitally reconstructed radiographs (DRRs). Casting rays to traverse CT images, computing CT values of resample points by interpolation, then converting CT value to its attenuation coefficient by using simplified segment function. Finally, DRRs enhancement is made to get the better display of region of interest (ROI), and a new way is adopted to adjust the customization coefficient. The experimental results show that the proposed method is effective in generating the satisfied DRRs. 展开更多
关键词 computer application digitally reconstructed radiographs DRR ray casting
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Adaptive Algorithm for Accelerating Direct Isosurface Rendering on GPU
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作者 Sergey Belyaev Pavel Smirnov +1 位作者 Vladislav Shubnikov Natalia Smirnova 《Journal of Electronic Science and Technology》 CAS CSCD 2018年第3期222-231,共10页
Direct isosurface volume rendering is the most prominent modern method for medical data visualization.It is based on finding intersection points between the rays corresponding to pixels on the screen and isosurface. T... Direct isosurface volume rendering is the most prominent modern method for medical data visualization.It is based on finding intersection points between the rays corresponding to pixels on the screen and isosurface. This article describes a two-pass algorithm for accelerating the method on the graphic processing unit(GPU). On the first pass, the intersections with the isosurface are found only for a small number of rays, which is done by rendering into a lower-resolution texture. On the second pass, the obtained information is used to efficiently calculate the intersection points of all the other. The number of rays to use during the first pass is determined by using an adaptive algorithm, which runs on the central processing unit(CPU) in parallel with the second pass of the rendering. The proposed approach allows to significantly speed up isosurface visualization without quality loss. Experiments show acceleration up to 10 times in comparison with a common ray casting method implemented on GPU. To the authors’ knowledge, this is the fastest approach for ray casting which does not require any preprocessing and could be run on common GPUs. 展开更多
关键词 Adaptive algorithms isosurface rendering ray casting volume visualization
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i4Ocean: transfer function-based interactive visualization of ocean temperature and salinity volume data 被引量:2
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作者 Fenglin Tian Qing Mao +1 位作者 Yazhen Zhang Ge Chen 《International Journal of Digital Earth》 SCIE 2021年第6期766-788,共23页
In this paper,we present a novel ocean visualization framework,which focuses on analyzing multidimensional and spatiotemporal ocean data.GPU-based visualization methods are explored to effectively visualize ocean data... In this paper,we present a novel ocean visualization framework,which focuses on analyzing multidimensional and spatiotemporal ocean data.GPU-based visualization methods are explored to effectively visualize ocean data.An improved ray casting algorithm for heterogeneous multisection ocean volume data is presented.A two-layer spherical shell is taken as the ocean data proxy geometry,which enables oceanographers to obtain a real geographic background based on global terrain.An efficient ray sampling technique including an adaptive sampling technique and a preintegrated transfer function is proposed to achieve high-effectiveness and high-efficiency rendering.Moreover,an interactive transfer function is also designed to analyze the 3D structure of ocean temperature and salinity anomaly phenomena.Based on the framework,an integrated visualization system called i4Ocean is created.The visualization of ocean temperature and salinity anomalies extracted interactively by the transfer function is demonstrated. 展开更多
关键词 Ocean temperature and salinity data ray casting algorithm transfer function spherical volume rendering GPU
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Composed Scattering Model for Direct Volume Rendering
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作者 蔡文立 石教英 《Journal of Computer Science & Technology》 SCIE EI CSCD 1996年第5期433-442,共10页
Based on the equation of transfer in transport theory of optical physics,a new volume rendering model, called composed scattering model (CSM), is presented. In calculating the scattering term of the equation, it is de... Based on the equation of transfer in transport theory of optical physics,a new volume rendering model, called composed scattering model (CSM), is presented. In calculating the scattering term of the equation, it is decomposed into volume scattering intensity and surface scattering intensity, and they are composed with the boundary detection operator as the weight function. This proposed model differs from the most current volume rendering models in the aspect that in CSM segmentation and illumination intensity calculation are taken as two coherent parts while in ekisting models they are regarded as two separate ones. This model has been applied to the direct volume rendering of 3D data sets obtained by CT and MRI. The resultant images show not only rich details but also clear boundary surfaces. CSM is demonstrated to be an accurate volume rendering model suitable for CT and MRI data sets. 展开更多
关键词 Volume rendering volume illumination model ray casting voxel equation of transfer
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