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Research and Implementation of the Practical Texture Synthesis Algorithms
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作者 孙家广 周毅 《Journal of Computer Science & Technology》 SCIE EI CSCD 1991年第3期222-229,共8页
How to generate pictures real and esthetic objects is an important subject of computer graphics. The techniques of mapping textures onto the surfaces of an object in the 3D space are efficient ap- proaches for the pur... How to generate pictures real and esthetic objects is an important subject of computer graphics. The techniques of mapping textures onto the surfaces of an object in the 3D space are efficient ap- proaches for the purpose.We developed and implemented algorithms for generating objects with appear ances stone,wood grain,ice lattice,brick,doors and windows on Apollo workstations. All the algorithms have been incorporated into the 3D geometry modelling system(GEMS)developed by the CAD Center of Tsinghua University.This paper emphasizes the wood grain and the ice lattice algorithms. 展开更多
关键词 CO research and implementation of the Practical Texture Synthesis Algorithms
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