Owing to its generality and efficiency, Cascaded Shadow Maps (CSMs) has an important role in real-time shadow rendering in large scale and complex virtual environments. However, CSMs suffers from redundant rendering...Owing to its generality and efficiency, Cascaded Shadow Maps (CSMs) has an important role in real-time shadow rendering in large scale and complex virtual environments. However, CSMs suffers from redundant rendering problem -- objects are rendered undesirably to different shadow map textures when view direction and light direction are not perpendicular. In this paper, we present a light space cascaded shadow maps algorithm. The algorithm splits a scene into non-intersecting layers in light space, and generates one shadow map for each layer through irregular frustum clipping and scene organization, ensuring that any shadow sample point never appears in multiple shadow maps. A succinct shadow determination method is given to choose the optimal shadow map when rendering scenes. We also combine the algorithm with stable cascaded shadow maps and soft shadow algorithm to avoid shadow flicking and produce soft shadows. The results show that the algorithm effectively improves the efficiency and shadow quality of CSMs by avoiding redundant rendering, and can produce high-quality shadow rendering in large scale dynamic environments with real-time performance.展开更多
Realism rendering methods of outdoor augmented reality(AR)is an interesting topic.Realism items in outdoor AR need advanced impacts like shadows,sunshine,and relations between unreal items.A few realistic rendering ap...Realism rendering methods of outdoor augmented reality(AR)is an interesting topic.Realism items in outdoor AR need advanced impacts like shadows,sunshine,and relations between unreal items.A few realistic rendering approaches were built to overcome this issue.Several of these approaches are not dealt with real-time rendering.However,the issue remains an active research topic,especially in outdoor rendering.This paper introduces a new approach to accomplish reality real-time outdoor rendering by considering the relation between items in AR regarding shadows in any place during daylight.The proposed method includes three principal stages that cover various outdoor AR rendering challenges.First,real shadow recognition was generated considering the sun’s location and the intensity of the shadow.The second step involves real shadow protection.Finally,we introduced a shadow production algorithm technique and shades through its impacts on unreal items in the AR.The selected approach’s target is providing a fast shadow recognition technique without affecting the system’s accuracy.It achieved an average accuracy of 95.1%and an area under the curve(AUC)of 92.5%.The outputs demonstrated that the proposed approach had enhanced the reality of outside AR rendering.The results of the proposed method outperformed other state-of-the-art rendering shadow techniques’outcomes.展开更多
基金国家重点基础研究发展规划(973)(the National Grand Fundamental Research 973 Program of China under Grant No.2002CB312103)河南省自然科学基金(the Natural Science Foundation of Henan Province of China under Grant No.0611051900)。
基金supported by the National Natural Science Foundation of China under Grant No.60873159Program for New Century Excellent Talents in University under Grant No.NCET-07-0039+1 种基金the National High-Tech Research & Development 863 Program of China under Grant No.2009AA012103the Beijing Municipal Natural Science Foundation under Grant No.4102030
文摘Owing to its generality and efficiency, Cascaded Shadow Maps (CSMs) has an important role in real-time shadow rendering in large scale and complex virtual environments. However, CSMs suffers from redundant rendering problem -- objects are rendered undesirably to different shadow map textures when view direction and light direction are not perpendicular. In this paper, we present a light space cascaded shadow maps algorithm. The algorithm splits a scene into non-intersecting layers in light space, and generates one shadow map for each layer through irregular frustum clipping and scene organization, ensuring that any shadow sample point never appears in multiple shadow maps. A succinct shadow determination method is given to choose the optimal shadow map when rendering scenes. We also combine the algorithm with stable cascaded shadow maps and soft shadow algorithm to avoid shadow flicking and produce soft shadows. The results show that the algorithm effectively improves the efficiency and shadow quality of CSMs by avoiding redundant rendering, and can produce high-quality shadow rendering in large scale dynamic environments with real-time performance.
文摘Realism rendering methods of outdoor augmented reality(AR)is an interesting topic.Realism items in outdoor AR need advanced impacts like shadows,sunshine,and relations between unreal items.A few realistic rendering approaches were built to overcome this issue.Several of these approaches are not dealt with real-time rendering.However,the issue remains an active research topic,especially in outdoor rendering.This paper introduces a new approach to accomplish reality real-time outdoor rendering by considering the relation between items in AR regarding shadows in any place during daylight.The proposed method includes three principal stages that cover various outdoor AR rendering challenges.First,real shadow recognition was generated considering the sun’s location and the intensity of the shadow.The second step involves real shadow protection.Finally,we introduced a shadow production algorithm technique and shades through its impacts on unreal items in the AR.The selected approach’s target is providing a fast shadow recognition technique without affecting the system’s accuracy.It achieved an average accuracy of 95.1%and an area under the curve(AUC)of 92.5%.The outputs demonstrated that the proposed approach had enhanced the reality of outside AR rendering.The results of the proposed method outperformed other state-of-the-art rendering shadow techniques’outcomes.