The Learning management system(LMS)is now being used for uploading educational content in both distance and blended setups.LMS platform has two types of users:the educators who upload the content,and the students who ...The Learning management system(LMS)is now being used for uploading educational content in both distance and blended setups.LMS platform has two types of users:the educators who upload the content,and the students who have to access the content.The students,usually rely on text notes or books and video tutorials while their exams are conducted with formal methods.Formal assessments and examination criteria are ineffective with restricted learning space which makes the student tend only to read the educational contents and videos instead of interactive mode.The aim is to design an interactive LMS and examination video-based interface to cater the issues of educators and students.It is designed according to Human-computer interaction(HCI)principles to make the interactive User interface(UI)through User experience(UX).The interactive lectures in the form of annotated videos increase user engagement and improve the self-study context of users involved in LMS.The interface design defines how the design will interact with users and how the interface exchanges information.The findings show that interactive videos for LMS allow the users to have a more personalized learning experience by engaging in the educational content.The result shows a highly personalized learning experience due to the interactive video and quiz within the video.展开更多
The integration of theatre art with media such as video,the Internet and metaverse embodies intermediality and shows interactivity characteristics.Video is the first to open the possibility of interaction between perf...The integration of theatre art with media such as video,the Internet and metaverse embodies intermediality and shows interactivity characteristics.Video is the first to open the possibility of interaction between performers and stage space in the theatre,thus greatly expanding the relationship between people and video in the links of environment,atmosphere,narrative,action and conflict,making stage performance more flexible and changeable.The rapid rise of computer technology represented by the Internet provides two interactive modes of node structure and natural language for digital theatre performance,opening the path for the audience to participate in theatre interaction.The metaverse media environment represented by video games and virtual reality has dramatically changed the freedom of audience participation in theatre.“Digital embodiment”enables the audience to immerse themselves in virtual theatre performance and become a part of theatre composition,thus bringing unprecedented performance experience.展开更多
Biography videos based on life performances of prominent figures in history aim to describe great mens' life.In this paper,a novel interactive video summarization for biography video based on multimodal fusion is ...Biography videos based on life performances of prominent figures in history aim to describe great mens' life.In this paper,a novel interactive video summarization for biography video based on multimodal fusion is proposed,which is a novel approach of visualizing the specific features for biography video and interacting with video content by taking advantage of the ability of multimodality.In general,a story of movie progresses by dialogues of characters and the subtitles are produced with the basis on the dialogues which contains all the information related to the movie.In this paper,JGibbsLDA is applied to extract key words from subtitles because the biography video consists of different aspects to depict the characters' whole life.In terms of fusing keywords and key-frames,affinity propagation is adopted to calculate the similarity between each key-frame cluster and keywords.Through the method mentioned above,a video summarization is presented based on multimodal fusion which describes video content more completely.In order to reduce the time spent on searching the interest video content and get the relationship between main characters,a kind of map is adopted to visualize video content and interact with video summarization.An experiment is conducted to evaluate video summarization and the results demonstrate that this system can formally facilitate the exploration of video content while improving interaction and finding events of interest efficiently.展开更多
We present a method of 3D image mosaicing for real 3D representation of roadside buildings, and implement a Web-based interactive visualization environment for the 3D video mosaics created by 3D image mosaicing. The 3...We present a method of 3D image mosaicing for real 3D representation of roadside buildings, and implement a Web-based interactive visualization environment for the 3D video mosaics created by 3D image mosaicing. The 3D image mo- saicing technique developed in our previous work is a very powerful method for creating textured 3D-GIS data without excessive data processing like the laser or stereo system. For the Web-based open access to the 3D video mosaics, we build an interactive visualization environment using X3D, the emerging standard of Web 3D. We conduct the data preprocessing for 3D video mosaics and the X3D modeling for textured 3D data. The data preprocessing includes the conversion of each frame of 3D video mosaics into concatenated image files that can be hyperlinked on the Web. The X3D modeling handles the representation of concatenated images using necessary X3D nodes. By employing X3D as the data format for 3D image mosaics, the real 3D representation of roadside buildings is extended to the Web and mobile service systems.展开更多
Background Free-viewpoint video(FVV)is processed video content in which viewers can freely select the viewing position and angle.FVV delivers an improved visual experience and can also help synthesize special effects ...Background Free-viewpoint video(FVV)is processed video content in which viewers can freely select the viewing position and angle.FVV delivers an improved visual experience and can also help synthesize special effects and virtual reality content.In this paper,a complete FVV system is proposed to interactively control the viewpoints of video relay programs through multimedia terminals such as computers and tablets.Methods The hardware of the FVV generation system is a set of synchronously controlled cameras,and the software generates videos in novel viewpoints from the captured video using view interpolation.The interactive interface is designed to visualize the generated video in novel viewpoints and enable the viewpoint to be changed interactively.Results Experiments show that our system can synthesize plausible videos in intermediate viewpoints with a view range of up to 180°.展开更多
This paper proposes and validates a modified cellular automata model for determining interaction rate (i.e. number of car-following/overtaking instances) using traffic flow data measured in the field. The proposed m...This paper proposes and validates a modified cellular automata model for determining interaction rate (i.e. number of car-following/overtaking instances) using traffic flow data measured in the field. The proposed model considers lateral position preference by each vehicle type and introduces a position preference parameter fl in the model which facilitates gradual drifting towards preferred position on road, even if the gap in front is sufficient. Additionally, the model also improves upon the conven- tional model by calculating safe front and back gap dynamically based on speed and deceleration properties of leader and follower vehicles. Sensitivity analysis was carried out to determine the effect of β on vehicular interac- tions and the model was calibrated and validated using interaction rates observed in the field. Paired tests were conducted to determine the determining interaction rates validity of the model in Results of the simulations show that there is a parabolic relationship between area occupancy and interaction rate of different vehicle types. The model performed satisfactorily as the simulated interaction rate between different vehicle types were found to be statistically similar to those observed in field. Also, as expected, the interaction rate between light motor vehicles (LMVs) and heavy motor vehicles (HMVs) were found to be higher than that between LMVs and three wheelers because LMVs and HMVs share the same lane. This could not be done using conventional CA models as lateral movement rules were dictated by only speeds and gaps. So, in conventional models, the vehicles would end up in positions which are not realistic. The position preference parameter introduced in this model motivates vehicles to stay in their preferred positions. This study demonstrates the use of interaction rate as a measure to validate micro- scopic traffic flow models.展开更多
文摘The Learning management system(LMS)is now being used for uploading educational content in both distance and blended setups.LMS platform has two types of users:the educators who upload the content,and the students who have to access the content.The students,usually rely on text notes or books and video tutorials while their exams are conducted with formal methods.Formal assessments and examination criteria are ineffective with restricted learning space which makes the student tend only to read the educational contents and videos instead of interactive mode.The aim is to design an interactive LMS and examination video-based interface to cater the issues of educators and students.It is designed according to Human-computer interaction(HCI)principles to make the interactive User interface(UI)through User experience(UX).The interactive lectures in the form of annotated videos increase user engagement and improve the self-study context of users involved in LMS.The interface design defines how the design will interact with users and how the interface exchanges information.The findings show that interactive videos for LMS allow the users to have a more personalized learning experience by engaging in the educational content.The result shows a highly personalized learning experience due to the interactive video and quiz within the video.
基金founded by the Beijing Social Science Foundation ProjectResearch on the Impact of Digital Media Technology on Stage Performance Creation(Project No.:20YTC029).
文摘The integration of theatre art with media such as video,the Internet and metaverse embodies intermediality and shows interactivity characteristics.Video is the first to open the possibility of interaction between performers and stage space in the theatre,thus greatly expanding the relationship between people and video in the links of environment,atmosphere,narrative,action and conflict,making stage performance more flexible and changeable.The rapid rise of computer technology represented by the Internet provides two interactive modes of node structure and natural language for digital theatre performance,opening the path for the audience to participate in theatre interaction.The metaverse media environment represented by video games and virtual reality has dramatically changed the freedom of audience participation in theatre.“Digital embodiment”enables the audience to immerse themselves in virtual theatre performance and become a part of theatre composition,thus bringing unprecedented performance experience.
基金Supported by the National Key Research and Development Plan(2016YFB1001200)the Natural Science Foundation of China(U1435220,61232013)Natural Science Research Projects of Universities in Jiangsu Province(16KJA520003)
文摘Biography videos based on life performances of prominent figures in history aim to describe great mens' life.In this paper,a novel interactive video summarization for biography video based on multimodal fusion is proposed,which is a novel approach of visualizing the specific features for biography video and interacting with video content by taking advantage of the ability of multimodality.In general,a story of movie progresses by dialogues of characters and the subtitles are produced with the basis on the dialogues which contains all the information related to the movie.In this paper,JGibbsLDA is applied to extract key words from subtitles because the biography video consists of different aspects to depict the characters' whole life.In terms of fusing keywords and key-frames,affinity propagation is adopted to calculate the similarity between each key-frame cluster and keywords.Through the method mentioned above,a video summarization is presented based on multimodal fusion which describes video content more completely.In order to reduce the time spent on searching the interest video content and get the relationship between main characters,a kind of map is adopted to visualize video content and interact with video summarization.An experiment is conducted to evaluate video summarization and the results demonstrate that this system can formally facilitate the exploration of video content while improving interaction and finding events of interest efficiently.
文摘We present a method of 3D image mosaicing for real 3D representation of roadside buildings, and implement a Web-based interactive visualization environment for the 3D video mosaics created by 3D image mosaicing. The 3D image mo- saicing technique developed in our previous work is a very powerful method for creating textured 3D-GIS data without excessive data processing like the laser or stereo system. For the Web-based open access to the 3D video mosaics, we build an interactive visualization environment using X3D, the emerging standard of Web 3D. We conduct the data preprocessing for 3D video mosaics and the X3D modeling for textured 3D data. The data preprocessing includes the conversion of each frame of 3D video mosaics into concatenated image files that can be hyperlinked on the Web. The X3D modeling handles the representation of concatenated images using necessary X3D nodes. By employing X3D as the data format for 3D image mosaics, the real 3D representation of roadside buildings is extended to the Web and mobile service systems.
基金Supported by USDA 2018-67021-27416NSFJS BK20190292.
文摘Background Free-viewpoint video(FVV)is processed video content in which viewers can freely select the viewing position and angle.FVV delivers an improved visual experience and can also help synthesize special effects and virtual reality content.In this paper,a complete FVV system is proposed to interactively control the viewpoints of video relay programs through multimedia terminals such as computers and tablets.Methods The hardware of the FVV generation system is a set of synchronously controlled cameras,and the software generates videos in novel viewpoints from the captured video using view interpolation.The interactive interface is designed to visualize the generated video in novel viewpoints and enable the viewpoint to be changed interactively.Results Experiments show that our system can synthesize plausible videos in intermediate viewpoints with a view range of up to 180°.
文摘This paper proposes and validates a modified cellular automata model for determining interaction rate (i.e. number of car-following/overtaking instances) using traffic flow data measured in the field. The proposed model considers lateral position preference by each vehicle type and introduces a position preference parameter fl in the model which facilitates gradual drifting towards preferred position on road, even if the gap in front is sufficient. Additionally, the model also improves upon the conven- tional model by calculating safe front and back gap dynamically based on speed and deceleration properties of leader and follower vehicles. Sensitivity analysis was carried out to determine the effect of β on vehicular interac- tions and the model was calibrated and validated using interaction rates observed in the field. Paired tests were conducted to determine the determining interaction rates validity of the model in Results of the simulations show that there is a parabolic relationship between area occupancy and interaction rate of different vehicle types. The model performed satisfactorily as the simulated interaction rate between different vehicle types were found to be statistically similar to those observed in field. Also, as expected, the interaction rate between light motor vehicles (LMVs) and heavy motor vehicles (HMVs) were found to be higher than that between LMVs and three wheelers because LMVs and HMVs share the same lane. This could not be done using conventional CA models as lateral movement rules were dictated by only speeds and gaps. So, in conventional models, the vehicles would end up in positions which are not realistic. The position preference parameter introduced in this model motivates vehicles to stay in their preferred positions. This study demonstrates the use of interaction rate as a measure to validate micro- scopic traffic flow models.