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The Use of Virtual Learning Environment in Chinese Higher Education 被引量:1
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作者 谢苑苑 《海外英语》 2014年第14期103-104,共2页
The paper analyzes the current condition of the use of virtual learning environment(VLE) in Zhejiang University of Chinese Medicine. It is indicated that students show a positive attitude toward this technology, but t... The paper analyzes the current condition of the use of virtual learning environment(VLE) in Zhejiang University of Chinese Medicine. It is indicated that students show a positive attitude toward this technology, but the use of it fails to meet students' perception. In light of this, recommendations are made with a view to enhance the use of VLE. 展开更多
关键词 virtual learning environment CHINESE STUDENTS HIGH
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Learning the English Language the Fun Way Through Virtual Learning Environment: A Proposal
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作者 Ethel Reyes-Chua Ohood Fawas Al-Shammari 《Sino-US English Teaching》 2014年第12期885-892,共8页
Learning is a difficult concept to define, let alone gauge. While the students are learning, their learning is far from ideal or from what the lecturers had intended. Ramsden's findings suggest that there are differe... Learning is a difficult concept to define, let alone gauge. While the students are learning, their learning is far from ideal or from what the lecturers had intended. Ramsden's findings suggest that there are different levels of learning and that the majority of students are not attaining the level that lecturer's judge to be of value. Learning the English language can be fun through the use of a Virtual Learning Environment (VLE). Obviously, the trend nowadays is the application of modern technology. Students can now get learning applications on their mobile phones, IPhones, IPads, and ITouch to widen their vocabulary and to increase their knowledge in the four skills such as, Reading, Writing, Listening, and Speaking. The accessibility of learning materials from the library can now be made available anywhere and anytime for students and teachers. This paper seeks to answer the following questions: (I) What is VLE? (2) What are the purposes of establishing VLE in a university? (3) How will the contents make student learning possible? (4) What will its impact on student learning be? The author believes that learning "how to learn" (metacognition) can be improved and enhanced for the students. The VLE serves as a supplementary learning tool in attaining such a goal. 展开更多
关键词 virtual learning environment (vle METACOGNITION modem technology
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Effective Learner-Lecturer Interaction Working With a Virtual Learning Environment
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作者 Maria Luisa Renau Renau 《Sino-US English Teaching》 2012年第7期1300-1305,共6页
Using the Internet to learn a language creates wide opportunities to enhance learning (Association of teachers of English in Catalonia (APAC), 2010). The Internet activities promote learners' self-monitoring abil... Using the Internet to learn a language creates wide opportunities to enhance learning (Association of teachers of English in Catalonia (APAC), 2010). The Internet activities promote learners' self-monitoring ability, encourage the use of multimedia and network technology, and develop students' cooperation and participation. During the latest years, there have been many changes in education as these new technologies, including VLEs (Virtual Learning Environments), which have become an important part in the teaching/learning process. According to Tech Terms Computer Dictionary (2012), VLE is a virtual classroom where teachers and students communicate. VLEs have evolved as at an early stage, they were only ways of transmitting information: Teachers uploaded the multimedia resources and students read this information. At a higher stage, VLEs have become interactive. This means that students become active. We have designed a virtual environment where students, weekly, must contribute their opinions and comments in response to a required activity uploaded by the teacher. In this paper, we describe this weekly task and analyze students' opinion about this planned activity. The students become an active subject in this field. In this paper, we show how VLEs are no longer a means of transmitting information but a means of interaction as well as a way of motivating our students to be involved in their learning process 展开更多
关键词 vle virtual learning environment computer science degree multimedia resources learner-lecturer interaction
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Simulation and Virtual Learning Environments: Tools for Teaching Psychology in Higher Education
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作者 Cleofé Genoveva Alvites Huamaní 《Psychology Research》 2014年第5期376-382,共7页
关键词 教学心理学 高等教育 学习环境 工具 虚拟 仿真 心理学家 应用
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A Hybrid Virtual Cloud Learning Model during the COVID-19 Pandemic
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作者 Shaymaa E.Sorour Tamer M.Kamel Hanan E.Abdelkader 《Computers, Materials & Continua》 SCIE EI 2021年第3期2671-2689,共19页
The COVID-19 pandemic has affected the educational systems worldwide,leading to the near-total closures of schools,universities,and colleges.Universities need to adapt to changes to face this crisis without negatively... The COVID-19 pandemic has affected the educational systems worldwide,leading to the near-total closures of schools,universities,and colleges.Universities need to adapt to changes to face this crisis without negatively affecting students’performance.Accordingly,the purpose of this study is to identify and help solve to critical challenges and factors that influence the e-learning system for Computer Maintenance courses during the COVID-19 pandemic.The paper examines the effect of a hybrid modeling approach that uses Cloud Computing Services(CCS)and Virtual Reality(VR)in a Virtual Cloud Learning Environment(VCLE)system.The VCLE system provides students with various utilities and educational services such as presentation slides/text,data sharing,assignments,quizzes/tests,and chatrooms.In addition,learning through VR enables the students to simulate physical presence,and they respond well to VR environments that are closer to reality as they feel that they are an integral part of the environment.Also,the research presents a rubric assessment that the students can use to reflect on the skills they used during the course.The research findings offer useful suggestions for enabling students to become acquainted with the proposed system’s usage,especially during theCOVID-19 pandemic,and for improving student achievementmore than the traditional methods of learning. 展开更多
关键词 virtual cloud learning environment virtual reality environment rubric assessment COVID-19 critical challenges
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Collaborative Virtual Learning in Education in STEM Education
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作者 Yolanda Mpu E.O.Adu 《Management Studies》 2020年第4期315-324,共10页
There has been a recent explosion of interest from academics across a wide range of disciplines in the use of Multi-User Virtual Environments for education,driven by the success of platforms such as Internet Communica... There has been a recent explosion of interest from academics across a wide range of disciplines in the use of Multi-User Virtual Environments for education,driven by the success of platforms such as Internet Communication Technology learning skills in higher education.While digital virtual worlds are used in the 21st century learning,advances in the capabilities and the spread of technology have fed a recent boom in interest in massively multi-user 3D virtual worlds for entertainment,and this in turn has led to a surge of interest in their educational applications.As these platforms are used more often as environments for teaching and learning,there is increased need to integrate them with other institutional systems,Web-based Virtual Learning Environments(VLE)in particular.In this paper,we briefly review the use of virtual worlds for education,from informal learning to formal instruction,and consider what is required to turn a virtual world from a Multi-User Virtual Environment into a fully fledged 3D Virtual Learning Environment(VLE).In this we focus on the development of Moodle—a system which integrates the popular 3D virtual world of Second Life with the open-source Virtual Learning Environment. 展开更多
关键词 Multi-User virtual environments 3D virtual learning environments MOODLE second life digital virtual worlds internet communication technology
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Research on Application of Data Mining in Virtual Community of Foreign Language Learning
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作者 GAO Liuxin 《International English Education Research》 2018年第1期7-9,共3页
The construction of virtual community in foreign language learning is a comprehensive foreign language learning environment integrated with foreign language vocabulary database construction and vocabulary retrieval, c... The construction of virtual community in foreign language learning is a comprehensive foreign language learning environment integrated with foreign language vocabulary database construction and vocabulary retrieval, combining the virtual reality technology to construct the language environment of foreign language learning. The virtual community of foreign language leaming can improve the sense of language authenticity in foreign language learning and improve the quality of foreign language teaching. A method of building a virtual community for foreign language learning is proposed based on data mining technology, data acquisition and feature preprocessing model for building semantic vocabulary of foreign language learning is constructed, the linguistic environment characteristics of the semantic vocabulary data of foreign language learning is analyzed, and the semantic noumenon structure model is obtained. Fuzzy clustering method is used for vocabulary clustering and comprehensive retrieval in the virtual community of foreign language learning, the performance of vocabulary classification in foreign language learning is improved, the adaptive semantic information fusion method is used to realize the vocabulary data mining in the virtual community of foreign language learning, information retrieval and access scheduling for virtual communities in foreign language learning are realized based on data mining results. The simulation results show that the accuracy of foreign language vocabulary retrieval is good, improve the efficiency of foreign language learning. 展开更多
关键词 Data mining Foreign language learning virtual community Language environment Fuzzy clustering
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E-Learning环境下基于知识点偏好的学习社区组建
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作者 赵海燕 王传安 葛华 《重庆科技学院学报(自然科学版)》 CAS 2015年第3期98-102,共5页
在对在线学习者的个性化信息进行抽象、合理描述及分析的基础上,提出描述学习者在学习过程中的本体模型及本体推理规则;在结合虚拟学习社区和知识导航的服务下,借助Protégé、JSP和Jena编程技术,实现基于本体并具有组建虚拟学... 在对在线学习者的个性化信息进行抽象、合理描述及分析的基础上,提出描述学习者在学习过程中的本体模型及本体推理规则;在结合虚拟学习社区和知识导航的服务下,借助Protégé、JSP和Jena编程技术,实现基于本体并具有组建虚拟学习社区和知识导航功能的E-Learning原型系统。实验表明,所提出的建模方法有利于进一步建立基于知识偏好的学习社区。 展开更多
关键词 E-learning环境 本体模型 推理规则 虚拟学习社区
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Deep Learning Approach for Customer Records Prediction for Future Products Issues
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作者 Sriramakrishnan Chandrasekaran 《Journal of Computer and Communications》 2019年第3期44-54,共11页
Artificial neural networks consist of the mechanisms of identifying the solution for the problem with the layers design and implementation, and the hidden layers will have rules to be done by the model. The model cons... Artificial neural networks consist of the mechanisms of identifying the solution for the problem with the layers design and implementation, and the hidden layers will have rules to be done by the model. The model consists of different approaches, and based on the priority and the requirement, we need to create a model, and this article is dealing with the prediction related to bank customers and their loan processing, etc. In this article, we have a global dataset collected related to 10000 customers of a single bank and their account and other details related to the customers of the bank. Here, we are implementing using tensor flow and Keras libraries to create an artificial neural network which will work on the model and hidden layers. The hidden layers are the most import part of the presentation, and the virtual environment in the field can be helpful for the better prediction of the related things. Machine learning implementations with the combination of deep learning artificial neural networks and also with tensor flow and Keras will be the most exciting and attractive portion of the research work in any field of science and technology. This architecture and application will help to predict future bank applications, and this can be helpful for the customers to understand their level of applications and products usage based on their account weight. 展开更多
关键词 Machine learning NEURAL Networks TENSOR Flow Keras virtual environment Hidden LAYERS
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TELF-PSPOC: Three-layer Ensemble Learning Framework for Predicting Student Performance of Online Courses
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作者 Kun Ma Nan Zheng +2 位作者 Shan Jing Zhenxiang Chen Bo Yang 《计算机教育》 2022年第12期83-93,共11页
Virtual learning environment(VLE)MOOC provides large-scale data of resources,activities,and interactions within a course structure for predicting student performance.But it is challenging to extract and learn efficien... Virtual learning environment(VLE)MOOC provides large-scale data of resources,activities,and interactions within a course structure for predicting student performance.But it is challenging to extract and learn efficient features from student behaviors.In this paper,a three-layer ensemble learning framework for predicting student performance of online courses(TELF-PSPOC)at an early phase is proposed to analyze data collected from Open University Learning Analytics Dataset(OULAD).First,feature augmentation of student behavior is proposed to enrich current features of student performance,including pass rate and grades of all staged tests,daily clicks of online resources.Second,three-layer ensemble feature learning with heterogeneous classifiers(TEFL-HC)is proposed to benefit the integration of tree model and neural network.Compared with current two-layer ensemble learning,pretraining of features prevents overfitting while using nonlinear regression.The experiment shows that our TELF-PSPOC performs better than several baseline models.Besides,the relationship of the learning results and student behavior via VLE is further discovered. 展开更多
关键词 virtual learning environment Online learning Ensemble learning Student performance Student behavior
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A virtual learning environment of the Chinese University of Hong Kong 被引量:3
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作者 Mingyuan Hu Hui Lin +3 位作者 Bin Chen Min Chen Weitao Che Fengru Huang 《International Journal of Digital Earth》 SCIE 2011年第2期171-182,共12页
This paper introduces a scalable virtual learning environment of the ChineseUniversity of Hong Kong;an explicitly geographical, immersive, and sharable 3Dlearning space with comprehensive social elements. It is charac... This paper introduces a scalable virtual learning environment of the ChineseUniversity of Hong Kong;an explicitly geographical, immersive, and sharable 3Dlearning space with comprehensive social elements. It is characterized by multiuser collaborative modeling, group learning approaches of geo-collaboration,social space-oriented hierarchical avatars, and knowledge exchanging and sharingbased on virtual geographic experiments. Applications for the purpose of publiceducation and virtual geographic experiment, and indicated future works provethe possibility to offer a greater opportunity to foster interdisciplinary collaborations, revitalize teaching patterns and learning contents, improve learners’cognitive abilities to solve problems, and enhance their understanding of scientificconcepts and processes. 展开更多
关键词 virtual learning environment collaborative modeling hierarchical avatars virtual geographic experiments digital earth
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基于VLEs培养高级认知能力的研究 被引量:3
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作者 许爱娣 周跃良 《现代教育技术》 CSSCI 2008年第11期35-37,共3页
高级认知对提高信息技术环境下学习者的学习绩效具有重要的作用。文章阐述了虚拟学习环境(VLEs)下培养学习者高级认知能力的途径,并结合PRIME学习支持系统进行了教学尝试,探讨培养高级认知能力的具体做法。
关键词 虚拟学习环境 高级认知 信息技术 反思
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Deep reinforcement learning and 3D physical environments applied to crowd evacuation in congested scenarios 被引量:1
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作者 Dong Zhang Wenhang Li +5 位作者 Jianhua Gong Guoyong Zhang Jiantao Liu Lin Huang Heng Liu Haonan Ma 《International Journal of Digital Earth》 SCIE EI 2023年第1期691-714,共24页
To avoid crowd evacuation simulations depending on 2D environments and real data,we propose a framework for crowd evacuation modeling and simulation by applying deep reinforcement learning(DRL)and 3D physical environm... To avoid crowd evacuation simulations depending on 2D environments and real data,we propose a framework for crowd evacuation modeling and simulation by applying deep reinforcement learning(DRL)and 3D physical environments(3DPEs).In 3DPEs,we construct simulation scenarios from the aspects of geometry,semantics and physics,which include the environment,the agents and their interactions,and provide training samples for DRL.In DRL,we design a double branch feature extraction combined actor and critic network as the DRL policy and value function and use a clipped surrogate objective with polynomial decay to update the policy.With a unified configuration,we conduct evacuation simulations.In scenarios with one exit,we reproduce and verify the bottleneck effect of congested crowds and explore the impact of exit width and agent characteristics(number,mass and height)on evacuation.In scenarios with two exits and a uniform(nonuniform)distribution of agents,we explore the impact of exit characteristics(width and relative position)and agent characteristics(height,initial location and distribution)on agent exit selection and evacuation.Overall,interactive 3DPEs and unified DRL enable agents to adapt to different evacuation scenarios to simulate crowd evacuation and explore the laws of crowd evacuation. 展开更多
关键词 virtual geographic environments crowd evacuation crowd evacuation simulation deep reinforcement learning 3D physical environments
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Undergraduate Engineering Projects:Improvement through the Use of VLEs
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作者 Patrick Buckley Ronan Dunbar +2 位作者 Patrick Rogers Eoin McIntyre Irene McCormick 《计算机教育》 2018年第12期114-119,共6页
This research study measures the support for learners through the use of a Virtual Learning Environment project website. The website prepares, assists and supports the learners through their Mechanical Engineering Pro... This research study measures the support for learners through the use of a Virtual Learning Environment project website. The website prepares, assists and supports the learners through their Mechanical Engineering Projects in an accredited academic programme. The research question answered was "Is the VLE website helpful to learners in the final years of mechanical engineering projects?" The research focuses on the learners' experiences of using the project website and explores their views regarding the website. The literature relating to the study indicates that similar programmes have had positive results in relation to the adoption of VLEs to support learners.The data collection process involved an initial questionnaire about the website for the quantitative analysis. Thirty-nine project learners from the third and fourth years of the Mechanical Engineering programme participated in the questionnaires. The analysis of the questionnaire results indicated that the project website VLE was very helpful to learners completing their Mechanical Engineering projects. They all used the website for different aspects of the project but they still wanted a lecturer or lecturers to consult with for problems during the course of the project. The kinesthetic learning achieved in the project modules cannot be replicated or replaced by any virtual learning environment. The website afforded the learner to be better prepared for the project start in September. It gives the learner another resource to refer to when they were working at home, during the holidays or when they come to a particular part of the project. The website also teaches the learner to use the internet, videos, screencasts, tutorials, etc. to help them to complete the project.The website has enhanced student learning, motivation, earlier starts to project, peer learning and has improved the quality of projects. 展开更多
关键词 mechanical PROJECT WEBSITE technology virtual learning environment vle
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多平台协同融合的“虚拟人工智能实验室”的构建与实践 被引量:2
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作者 潘志宏 钟志杰 +1 位作者 李伟生 汤庸 《实验室研究与探索》 CAS 北大核心 2024年第5期102-105,152,共5页
针对当前高校人工智能课程教学存在实验时间与设备不足、实验课堂师生互动少和实验效果评估难度大等问题,构建一个集实验实训、师生互动交流、知识沉淀、课程项目管理为一体的虚拟人工智能实验平台。依托学者网课程平台和在线人工智能... 针对当前高校人工智能课程教学存在实验时间与设备不足、实验课堂师生互动少和实验效果评估难度大等问题,构建一个集实验实训、师生互动交流、知识沉淀、课程项目管理为一体的虚拟人工智能实验平台。依托学者网课程平台和在线人工智能实践环境搭建虚拟实验平台,同时构建师生学习共同体和激励机制。通过虚拟实验平台开展“练-用-创”三维一体的教学活动,让教师全程监督并协助学生进行实践创新和成果输出。虚拟实验平台提升学生人工智能课程的实验效果,增加创新实践成果输出,为应用型高校开展人工智能实验教学提供参考。 展开更多
关键词 虚拟人工智能实验室 学者网 在线人工智能实践环境 学习共同体
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走向多模态:虚拟现实学习活动的价值路向
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作者 胡翰林 刘革平 《基础教育》 CSSCI 北大核心 2024年第1期96-105,共10页
随着虚拟现实交互技术与可穿戴设备的不断更新与发展,虚拟现实学习活动能够有效调动学习者的多感官参与,开展多模态学习活动。针对当前虚拟现实学习活动面临沉浸感的缺失、场景的实践价值遮蔽以及数据的局限性表征等现实困境,通过对虚... 随着虚拟现实交互技术与可穿戴设备的不断更新与发展,虚拟现实学习活动能够有效调动学习者的多感官参与,开展多模态学习活动。针对当前虚拟现实学习活动面临沉浸感的缺失、场景的实践价值遮蔽以及数据的局限性表征等现实困境,通过对虚拟现实多模态学习活动进行内涵解析,挖掘其在学习内容层面的多态资源增强身心体验、学习过程层面的具身交互深化实践应用以及学习评价层面的多维数据构建精准画像等内在价值。并基于上述分析从资源层、交互层与评价层等三个层次来构建虚拟现实多模态学习活动的开展框架:依据知识类型开展虚拟现实多模态学习资源设计;依据具身层次进行虚拟现实多模态交互学习活动;依据多维数据进行虚拟现实多模态学习活动评价。 展开更多
关键词 虚拟现实学习环境 多模态学习活动 实践路径 具身交互 资源设计
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数字故事教学促进深度学习的逻辑理路及实现路径——基于虚拟沉浸式学习环境(VILEs)的视角
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作者 全晓洁 张琳翊 《教学研究》 2024年第4期1-9,共9页
数字故事教学是现代教育技术和知识创造的叙事理念相结合生成的新型教学实践形式,其在发展认知、支持内省、促进人际三方面对学习有积极影响。在虚拟沉浸式学习环境下,数字故事教学从5方面促进学习者实现深度学习:在环境方面,建构真实... 数字故事教学是现代教育技术和知识创造的叙事理念相结合生成的新型教学实践形式,其在发展认知、支持内省、促进人际三方面对学习有积极影响。在虚拟沉浸式学习环境下,数字故事教学从5方面促进学习者实现深度学习:在环境方面,建构真实、复杂、整合的学习境脉;在知识方面,提供逻辑与意义联接的知识表征方式;在思维方面,指向高阶与迁移的认知方式;在能力方面,强调问题解决的个体经验优构;在个体发展方面,促使其成为个性化表达、自我指导的终身学习者。数字故事教学促进深度学习需树立技术与教学相融合以激发主体意识的理念,激活学习者“知、能、情、思”的深度参与,搭建脚手架帮助学习者探寻知识的本质与变式,在评价中重视人之区别于机器的特性——沟通力、学习力、创造力。 展开更多
关键词 数字故事教学 虚拟沉浸式学习环境 深度学习 认知发展 解决问题的能力
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虚拟仿真软件在药剂学实验教学中的应用
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作者 邵啸 《信息与电脑》 2024年第1期23-26,共4页
文章主要研究虚拟仿真软件在药剂学实验教学中的应用,通过虚拟现实、增强现实和人工智能等技术建构教学软件,为教师和学生提供更加真实的学习环境和体验,提升实验教学质量。虚拟仿真软件在药剂学实验教学中的应用,不仅可以提高学生的理... 文章主要研究虚拟仿真软件在药剂学实验教学中的应用,通过虚拟现实、增强现实和人工智能等技术建构教学软件,为教师和学生提供更加真实的学习环境和体验,提升实验教学质量。虚拟仿真软件在药剂学实验教学中的应用,不仅可以提高学生的理论基础和实验技能,还可以降低实验操作的危险性,激发学生的主动学习和探究兴趣。文章通过探讨虚拟仿真软件在药剂学实验教学中的优势和具体实施方法,为药剂学实验教学提供参考和指导。 展开更多
关键词 虚拟仿真软件 药剂学实验教学 学习环境 实验技能
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汽车维修虚拟仿真技术的创新与实践
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作者 宋修勇 张玉宝 《时代汽车》 2024年第15期145-147,共3页
随着汽车工业的快速发展,现代汽车技术变得越来越复杂,传统的维修模式往往依赖于实车操作,不仅成本高昂,且存在安全风险,还受到实际操作空间和设备数量的限制。为了解决这些问题,汽车维修虚拟仿真技术应运而生,通过先进的计算机仿真和... 随着汽车工业的快速发展,现代汽车技术变得越来越复杂,传统的维修模式往往依赖于实车操作,不仅成本高昂,且存在安全风险,还受到实际操作空间和设备数量的限制。为了解决这些问题,汽车维修虚拟仿真技术应运而生,通过先进的计算机仿真和虚拟现实手段,提供一个高效、安全且成本可控的维修环境。本文针对汽车维修虚拟仿真技术的创新与实践路径展开详细分析,为进一步提高汽车维修质量提供技术支持。 展开更多
关键词 汽车维修 虚拟仿真技术 仿真环境 交互式学习 个性化教学
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增强现实(AR)技术的教育应用综述 被引量:201
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作者 蔡苏 王沛文 +1 位作者 杨阳 刘恩睿 《远程教育杂志》 CSSCI 2016年第5期27-40,共14页
增强现实(AR)是虚拟现实(VR)技术的延伸。基于增强现实的交互手段给教育者提供了新的方式表达给学习对象,也用最贴近自然的交互方式为学习者搭建一个自主探索的空间。增强现实技术具有五方面的特性,它在教育中的应用潜力主要体现在:抽... 增强现实(AR)是虚拟现实(VR)技术的延伸。基于增强现实的交互手段给教育者提供了新的方式表达给学习对象,也用最贴近自然的交互方式为学习者搭建一个自主探索的空间。增强现实技术具有五方面的特性,它在教育中的应用潜力主要体现在:抽象的学习内容可视化、形象化;支持泛在环境下的情境式学习;提升学习者的存在感、直觉和专注度;使用自然方式交互学习对象;传统学习与新型学习相结合。增强现实技术的教育应用涵盖着课堂学习(学科分类)和课外非正式学习,目前在国内外的教育中已经有了不少实践,并初步形成了基于角色扮演、基于位置和基于任务的三类增强现实学习环境教学方式。当然,增强现实技术教育应用也还面临着一些挑战和发展机遇。 展开更多
关键词 增强现实 AR 虚拟现实 VR 学习环境 非正式学习 游戏化学习
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