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Symmetrization of quasi-regular patterns with periodic tilting of regular polygons
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作者 Zhengzheng Yin Yao Jin +4 位作者 Zhijian Fang Yun Zhang Huaxiong Zhang Jiu Zhou Lili He 《Computational Visual Media》 SCIE EI CSCD 2024年第3期559-576,共18页
Computer-generated aesthetic patterns arewidely used as design materials in various fields. Themost common methods use fractals or dynamicalsystems as basic tools to create various patterns. Toenhance aesthetics and c... Computer-generated aesthetic patterns arewidely used as design materials in various fields. Themost common methods use fractals or dynamicalsystems as basic tools to create various patterns. Toenhance aesthetics and controllability, some researchershave introduced symmetric layouts along with thesetools. One popular strategy employs dynamical systemscompatible with symmetries that construct functionswith the desired symmetries. However, these aretypically confined to simple planar symmetries. Theother generates symmetrical patterns under theconstraints of tilings. Although it is slightly moreflexible, it is restricted to small ranges of tilingsand lacks textural variations. Thus, we proposed anew approach for generating aesthetic patterns bysymmetrizing quasi-regular patterns using general kuniformtilings. We adopted a unified strategy toconstruct invariant mappings for k-uniform tilings thatcan eliminate texture seams across the tiling edges.Furthermore, we constructed three types of symmetriesassociated with the patterns: dihedral, rotational, andreflection symmetries. The proposed method can beeasily implemented using GPU shaders and is highlyefficient and suitable for complicated tiling with regularpolygons. Experiments demonstrated the advantages of our method over state-of-the-art methods in terms offlexibility in controlling the generation of patterns withvarious parameters as well as the diversity of texturesand styles. 展开更多
关键词 quasi-regular patterns(QRP) k-uniform tilings invariant mappings symmetry aesthetic patterns
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