Measurement-based one-way quantum computation, which uses cluster states as resources, provides an efficient model to perforrn computation. However, few of the continuous variable (CV) quantum algorithms and classic...Measurement-based one-way quantum computation, which uses cluster states as resources, provides an efficient model to perforrn computation. However, few of the continuous variable (CV) quantum algorithms and classical algorithms based on one-way quantum computation were proposed. In this work, we propose a method to implement the classical Hadamard transform algorithm utilizing the CV cluster state. Compared with classical computation, only half operations are required when it is operated in the one-way CV quantum computer. As an example, we present a concrete scheme of four-mode classical Hadamard transform algorithm with a four-partite CV cluster state. This method connects the quantum computer and the classical algorithms, which shows the feasibility of running classical algorithms in a quantum computer efficiently.展开更多
Based on recent experiments [Nature 449, 438 (2007) and Nature Physics 6, 777 (2010)], a new approach for realizing quantum gates for the design of quantum algorithms was developed. Accordingly, the operation time...Based on recent experiments [Nature 449, 438 (2007) and Nature Physics 6, 777 (2010)], a new approach for realizing quantum gates for the design of quantum algorithms was developed. Accordingly, the operation times of such gates while functioning in algorithm applications depend on the number of photons present in their resonant cavities. Multi-qubit algorithms can be realized in systems in which the photon number is increased slightly over the qubit number. In addition, the time required for operation is considerably less than the dephasing and relaxation times of the systems. The contextual use of the photon number as a main control in the realization of any algorithm was demonstrated. The results indicate the possibility of a full integration into the realization of multi-qubit multiphoton states and its application in algorithm designs. Yhrthermore, this approach will lead to a successful implementation of these designs in future experiments.展开更多
How to generate pictures real and esthetic objects is an important subject of computer graphics. The techniques of mapping textures onto the surfaces of an object in the 3D space are efficient ap- proaches for the pur...How to generate pictures real and esthetic objects is an important subject of computer graphics. The techniques of mapping textures onto the surfaces of an object in the 3D space are efficient ap- proaches for the purpose.We developed and implemented algorithms for generating objects with appear ances stone,wood grain,ice lattice,brick,doors and windows on Apollo workstations. All the algorithms have been incorporated into the 3D geometry modelling system(GEMS)developed by the CAD Center of Tsinghua University.This paper emphasizes the wood grain and the ice lattice algorithms.展开更多
Although the Filtered-X LMS (FLMS) algorithm is widely used in the Adaptive Active Noise Control (AANC) system due to its simplicity, its applications to an AANC are limited because it is intensively sensitive to the ...Although the Filtered-X LMS (FLMS) algorithm is widely used in the Adaptive Active Noise Control (AANC) system due to its simplicity, its applications to an AANC are limited because it is intensively sensitive to the dispersion of the eigenvalues of the autocorrelation matrix of the input signal vector. The Filtered-X Momentum LMS (FMLMS) algorithm proposed in this paper includes a momentum term to weight update equation of the FLMS algorithm. From the theoretical analysis, the computer simulations and the experimental resultsin a half-anechoic room, it is shown that the FMLMS algorithm has more advantages than the FLMS algorithm for a single-path AANC system.展开更多
基金Supported by the National Natural Science Foundation of China under Grant Nos 11504024,61502041,61602045 and 61602046the National Key Research and Development Program of China under Grant No 2016YFA0302600
文摘Measurement-based one-way quantum computation, which uses cluster states as resources, provides an efficient model to perforrn computation. However, few of the continuous variable (CV) quantum algorithms and classical algorithms based on one-way quantum computation were proposed. In this work, we propose a method to implement the classical Hadamard transform algorithm utilizing the CV cluster state. Compared with classical computation, only half operations are required when it is operated in the one-way CV quantum computer. As an example, we present a concrete scheme of four-mode classical Hadamard transform algorithm with a four-partite CV cluster state. This method connects the quantum computer and the classical algorithms, which shows the feasibility of running classical algorithms in a quantum computer efficiently.
文摘Based on recent experiments [Nature 449, 438 (2007) and Nature Physics 6, 777 (2010)], a new approach for realizing quantum gates for the design of quantum algorithms was developed. Accordingly, the operation times of such gates while functioning in algorithm applications depend on the number of photons present in their resonant cavities. Multi-qubit algorithms can be realized in systems in which the photon number is increased slightly over the qubit number. In addition, the time required for operation is considerably less than the dephasing and relaxation times of the systems. The contextual use of the photon number as a main control in the realization of any algorithm was demonstrated. The results indicate the possibility of a full integration into the realization of multi-qubit multiphoton states and its application in algorithm designs. Yhrthermore, this approach will lead to a successful implementation of these designs in future experiments.
文摘How to generate pictures real and esthetic objects is an important subject of computer graphics. The techniques of mapping textures onto the surfaces of an object in the 3D space are efficient ap- proaches for the purpose.We developed and implemented algorithms for generating objects with appear ances stone,wood grain,ice lattice,brick,doors and windows on Apollo workstations. All the algorithms have been incorporated into the 3D geometry modelling system(GEMS)developed by the CAD Center of Tsinghua University.This paper emphasizes the wood grain and the ice lattice algorithms.
文摘Although the Filtered-X LMS (FLMS) algorithm is widely used in the Adaptive Active Noise Control (AANC) system due to its simplicity, its applications to an AANC are limited because it is intensively sensitive to the dispersion of the eigenvalues of the autocorrelation matrix of the input signal vector. The Filtered-X Momentum LMS (FMLMS) algorithm proposed in this paper includes a momentum term to weight update equation of the FLMS algorithm. From the theoretical analysis, the computer simulations and the experimental resultsin a half-anechoic room, it is shown that the FMLMS algorithm has more advantages than the FLMS algorithm for a single-path AANC system.