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User controllable anisotropic shape distribution on 3D meshes
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作者 Xiaoning Wang Tien Hung Le +2 位作者 Xiang Ying Qian Sun Ying He 《Computational Visual Media》 2016年第4期305-319,共15页
This paper presents an automatic method for computing an anisotropic 2D shape distribution on an arbitrary 2-manifold mesh. Our method allows the user to specify the direction as well as the density of the distributio... This paper presents an automatic method for computing an anisotropic 2D shape distribution on an arbitrary 2-manifold mesh. Our method allows the user to specify the direction as well as the density of the distribution. Using a pre-computed lookup table, our method can efficiently detect collision among the shapes to be distributed on the 3D mesh. In contrast to existing approaches, which usually assume the 2D objects are isotropic and have simple geometry,our method works for complex 2D objects and can guarantee the distribution is conflict-free, which is a critical constraint in many applications. It is able to compute multi-class shape distributions in parallel.Our method does not require global parameterization of the input 3D mesh. Instead, it computes local parameterizations on the fly using geodesic polar coordinates. Thanks to a recent breakthrough in geodesic computation, the local parameterization can be computed at low cost. As a result, our method can be applied to models with complicated geometry and topology. Experimental results on a wide range of3 D models and 2D anisotropic shapes demonstrate the good performance and effectiveness of our method. 展开更多
关键词 shape distribution anisotropic sampling discrete geodesics intrinsic algorithm parallel computing
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