Volume parameter is the basic content of a spatial body object morphology analysis.However,the challenge lies in the volume calculation of irregular objects.The point cloud slicing method proposed in this study effect...Volume parameter is the basic content of a spatial body object morphology analysis.However,the challenge lies in the volume calculation of irregular objects.The point cloud slicing method proposed in this study effectively works in calculating the volume of the point cloud of the spatial object obtained through three-dimensional laser scanning(3DLS).In this method,a uniformly spaced sequent slicing process is first conducted in a specific direction on the point cloud of the spatial object obtained through 3DLS.A series of discrete point cloud slices corresponding to the point cloud bodies are then obtained.Subsequently,the outline boundary polygon of the point cloud slicing is searched one by one in accordance with the slicing sequence and areas of the polygon.The point cloud slice is also calculated.Finally,the individual point cloud section volume is calculated through the slicing areas and the adjacent slicing gap.Thus,the total volume of the scanned spatial object can be calculated by summing up the individual volumes.According to the results and analysis of the calculated examples,the slice-based volume-calculating method for the point cloud of irregular objects obtained through 3DLS is correct,concise in process,reliable in results,efficient in calculation methods,and controllable on accuracy.This method comes as a good solution to the volume calculation of irregular objects.展开更多
In this paper,the collocation methods are used to solve the boundary integral equations of the first kind on the polygon.By means of Sidi’s periodic transformation and domain decomposition,the errors are proved to po...In this paper,the collocation methods are used to solve the boundary integral equations of the first kind on the polygon.By means of Sidi’s periodic transformation and domain decomposition,the errors are proved to possess the multi-parameter asymptotic expansion at the interior point with the powers h^(3)/_(i)(i=1,...,d),which means that the approximations of higher accuracy and a posteriori estimation of the errors can be obtained by splitting extrapolations.Numerical experiments are carried out to show that the methods are very efficient.展开更多
A two-dimensional coupled lattice Boltzmann immersed boundary discrete element method is introduced for the simulation of polygonal particles moving in incompressible viscous fluids. A collision model of polygonal par...A two-dimensional coupled lattice Boltzmann immersed boundary discrete element method is introduced for the simulation of polygonal particles moving in incompressible viscous fluids. A collision model of polygonal particles is used in the discrete element method. Instead of a collision model of circular particles, the collision model used in our method can deal with particles of more complex shape and efficiently simulate the effects of shape on particle–particle and particle–wall interactions. For two particles falling under gravity, because of the edges and corners, different collision patterns for circular and polygonal particles are found in our simulations. The complex vortexes generated near the corners of polygonal particles affect the flow field and lead to a difference in particle motions between circular and polygonal particles. For multiple particles falling under gravity, the polygonal particles easily become stuck owing to their corners and edges, while circular particles slip along contact areas. The present method provides an efficient approach for understanding the effects of particle shape on the dynamics of non-circular particles in fluids.展开更多
文摘Volume parameter is the basic content of a spatial body object morphology analysis.However,the challenge lies in the volume calculation of irregular objects.The point cloud slicing method proposed in this study effectively works in calculating the volume of the point cloud of the spatial object obtained through three-dimensional laser scanning(3DLS).In this method,a uniformly spaced sequent slicing process is first conducted in a specific direction on the point cloud of the spatial object obtained through 3DLS.A series of discrete point cloud slices corresponding to the point cloud bodies are then obtained.Subsequently,the outline boundary polygon of the point cloud slicing is searched one by one in accordance with the slicing sequence and areas of the polygon.The point cloud slice is also calculated.Finally,the individual point cloud section volume is calculated through the slicing areas and the adjacent slicing gap.Thus,the total volume of the scanned spatial object can be calculated by summing up the individual volumes.According to the results and analysis of the calculated examples,the slice-based volume-calculating method for the point cloud of irregular objects obtained through 3DLS is correct,concise in process,reliable in results,efficient in calculation methods,and controllable on accuracy.This method comes as a good solution to the volume calculation of irregular objects.
文摘In this paper,the collocation methods are used to solve the boundary integral equations of the first kind on the polygon.By means of Sidi’s periodic transformation and domain decomposition,the errors are proved to possess the multi-parameter asymptotic expansion at the interior point with the powers h^(3)/_(i)(i=1,...,d),which means that the approximations of higher accuracy and a posteriori estimation of the errors can be obtained by splitting extrapolations.Numerical experiments are carried out to show that the methods are very efficient.
基金This study was funded by the National Science Foundation of China (Grant No. 11272176).
文摘A two-dimensional coupled lattice Boltzmann immersed boundary discrete element method is introduced for the simulation of polygonal particles moving in incompressible viscous fluids. A collision model of polygonal particles is used in the discrete element method. Instead of a collision model of circular particles, the collision model used in our method can deal with particles of more complex shape and efficiently simulate the effects of shape on particle–particle and particle–wall interactions. For two particles falling under gravity, because of the edges and corners, different collision patterns for circular and polygonal particles are found in our simulations. The complex vortexes generated near the corners of polygonal particles affect the flow field and lead to a difference in particle motions between circular and polygonal particles. For multiple particles falling under gravity, the polygonal particles easily become stuck owing to their corners and edges, while circular particles slip along contact areas. The present method provides an efficient approach for understanding the effects of particle shape on the dynamics of non-circular particles in fluids.