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Hardware/software co-verification platform for EOS design 被引量:2
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作者 Wang Peng(王鹏) Jin Depeng Zeng Lieguang 《High Technology Letters》 EI CAS 2005年第3期294-297,共4页
Ethernet over SDH/SONET (EOS) is a hotspot in today's data transmission technology for it combines the merits of both Ethernet and SDH/SONET. However, implementing an EOS system on a chip is complex and needs full... Ethernet over SDH/SONET (EOS) is a hotspot in today's data transmission technology for it combines the merits of both Ethernet and SDH/SONET. However, implementing an EOS system on a chip is complex and needs full verifications. This paper introduces our design of Hardware/Software co-verification platform for EOS design. The hardware platform contains a microprocessor board and an FPGA (Field Programmable Gate Array)-based verification board, and the corresponding software includes test benches running in FPGAs, controlling programs for the microprocessor and a console program with GUI (Graphical User Interface) interface for configuration, management and supervision. The design is cost-effective and has been successfully employed to verify several IP (Intellectual Property) blocks of our EOS chip. Moreover, it is flexible and can be applied as a general-purpose verification platform. 展开更多
关键词 hardware/software co-verification EOS
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Scheduling Algorithm Based on Storage Capacity of Communication in Hardware/Software Integrated System
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作者 滕建辅 蔡晓 张涛 《Transactions of Tianjin University》 EI CAS 2015年第4期366-370,共5页
In this paper, the storage capacity of communication among cores and processors is taken into account and a maximum D-value-first algorithm is proposed. By improving the hardware parallelism in the task execution proc... In this paper, the storage capacity of communication among cores and processors is taken into account and a maximum D-value-first algorithm is proposed. By improving the hardware parallelism in the task execution process, the maximum storage requirements for communication are minimized. Experimental results with various directed acyclic graph models showed that compared with the earliest-task-first algorithm, the storage requirements for communication were reduced by 22.46%, on average, while the average of makespan only increased by 0.82%,. 展开更多
关键词 hardware/software partitioning SCHEDULING algorithm STORAGE capacity COMMUNICATION
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Hardware/software partitioning based on dynamic combination of maximum entropy and chaos optimization algorithm
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作者 张宏烈 张国印 姚爱红 《Journal of Harbin Institute of Technology(New Series)》 EI CAS 2010年第4期548-551,共4页
This paper presents an algorithm that combines the chaos optimization algorithm with the maximum entropy ( COA-ME) by using entropy model based on chaos algorithm,in which the maximum entropy is used as the second met... This paper presents an algorithm that combines the chaos optimization algorithm with the maximum entropy ( COA-ME) by using entropy model based on chaos algorithm,in which the maximum entropy is used as the second method of searching the excellent solution. The search direction is improved by chaos optimization algorithm and realizes the selective acceptance of wrong solution. The experimental result shows that the presented algorithm can be used in the partitioning of hardware/software of reconfigurable system. It effectively reduces the local extremum problem,and search speed as well as performance of partitioning is improved. 展开更多
关键词 hardware/software partitioning CHAOS optimization algorithm MAXIMUM ENTROPY RECONFIGURABLE system
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A hardware/software co-optimization approach for embedded software of MP3 decoder
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作者 ZHANG Wei LIU Peng ZHAI Zhi-bo 《Journal of Zhejiang University-Science A(Applied Physics & Engineering)》 SCIE EI CAS CSCD 2007年第1期42-49,共8页
In order to improve the efficiency of embedded software running on processor core, this paper proposes a hard-ware/software co-optimization approach for embedded software from the system point of view. The proposed st... In order to improve the efficiency of embedded software running on processor core, this paper proposes a hard-ware/software co-optimization approach for embedded software from the system point of view. The proposed stepwise methods aim at exploiting the structure and the resources of the processor as much as possible for software algorithm optimization. To achieve low memory usage and low frequency need for the same performance, this co-optimization approach was used to optimize embedded software of MP3 decoder based on a 16-bit fixed-point DSP core. After the optimization, the results of decoding 128 kbps, 44.1 kHz stereo MP3 on DSP evaluation platform need 45.9 MIPS and 20.4 kbytes memory space. The optimization rate achieves 65.6% for memory and 49.6% for frequency respectively compared with the results by compiler using floating-point computation. The experimental result indicates the availability of the hardware/software co-optimization approach depending on the algorithm and architecture. 展开更多
关键词 hardware/software co-optimization DSP Embedded software MP3 decoder
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New Approach for Hardware/Software Embedded System Conception Based on the Use of Design Patterns
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作者 Yassine Manai Joseph Haggège Mohamed Benrejeb 《Journal of Software Engineering and Applications》 2010年第6期525-535,共11页
This paper deals with a new hardware/software embedded system design methodology based on design pattern approach by development of a new design tool called smartcell. Three main constraints of embedded systems design... This paper deals with a new hardware/software embedded system design methodology based on design pattern approach by development of a new design tool called smartcell. Three main constraints of embedded systems design process are investigated: the complexity, the partitioning between hardware and software aspects and the reusability. Two intermediate models are carried out in order to solve the complexity problem. The partitioning problem deals with the proposed hardware/software partitioning algorithm based on Ant Colony Optimisation. The reusability problem is resolved by synthesis of intellectual property blocks. Specification and integration of an intelligent controller on heterogeneous platform are considered to illustrate the proposed approach. 展开更多
关键词 Embedded Systems Design Patterns Smartcell hardware/software Partitioning INTELLECTUAL PROPERTY
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Towards High-Performance Graph Processing: From a Hardware/Software Co-Design Perspective
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作者 廖小飞 赵文举 +7 位作者 金海 姚鹏程 黄禹 王庆刚 赵进 郑龙 张宇 邵志远 《Journal of Computer Science & Technology》 SCIE EI CSCD 2024年第2期245-266,共22页
Graph processing has been widely used in many scenarios,from scientific computing to artificial intelligence.Graph processing exhibits irregular computational parallelism and random memory accesses,unlike traditional ... Graph processing has been widely used in many scenarios,from scientific computing to artificial intelligence.Graph processing exhibits irregular computational parallelism and random memory accesses,unlike traditional workloads.Therefore,running graph processing workloads on conventional architectures(e.g.,CPUs and GPUs)often shows a significantly low compute-memory ratio with few performance benefits,which can be,in many cases,even slower than a specialized single-thread graph algorithm.While domain-specific hardware designs are essential for graph processing,it is still challenging to transform the hardware capability to performance boost without coupled software codesigns.This article presents a graph processing ecosystem from hardware to software.We start by introducing a series of hardware accelerators as the foundation of this ecosystem.Subsequently,the codesigned parallel graph systems and their distributed techniques are presented to support graph applications.Finally,we introduce our efforts on novel graph applications and hardware architectures.Extensive results show that various graph applications can be efficiently accelerated in this graph processing ecosystem. 展开更多
关键词 graph processing hardware accelerator software system high performance ECOSYSTEM
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TikTak: A Scalable Simulator of Wireless Sensor Networks Including Hardware/Software Interaction
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作者 Francesco Menichelli Mauro Olivieri 《Wireless Sensor Network》 2010年第11期815-822,共8页
We present a simulation framework for wireless sensor networks developed to allow the design exploration and the complete microprocessor-instruction-level debug of network formation, data congestion, nodes interaction... We present a simulation framework for wireless sensor networks developed to allow the design exploration and the complete microprocessor-instruction-level debug of network formation, data congestion, nodes interaction, all in one simulation environment. A specifically innovative feature is the co-emulation of selected nodes at clock-cycle-accurate hardware processing level, allowing code debug and exact execution latency evaluation (considering both protocol stack and application), together with other nodes at abstract protocol level, meeting a designer’s needs of simulation speed, scalability and reliability. The simulator is centered on the Zigbee protocol and can be retargeted for different node micro-architectures. 展开更多
关键词 WSN Simulation hardware-software Co-Emulation
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Research on Software Radio Fuze
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作者 黄忠华 崔占忠 +1 位作者 林森 栗苹 《Journal of Beijing Institute of Technology》 EI CAS 2001年第1期81-85,共5页
The functions and characteristics of software radio are discussed. Using techniques and method of software radio, the concept and advantages of a new kind of radio fuze, software radio fuze, are analysed. Several kind... The functions and characteristics of software radio are discussed. Using techniques and method of software radio, the concept and advantages of a new kind of radio fuze, software radio fuze, are analysed. Several kinds of hardware platform structures of the software radio fuze are studied and the key techniques are analysed. The software radio fuze will become the most promising radio fuze techniques in 21st century. 展开更多
关键词 software radio FUZE hardware platform digital signal processor(DSP)
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Domain-Oriented Software Defined Computing Architecture 被引量:1
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作者 Ping Lv Qinrang Liu +1 位作者 Hongchang Chen Ting Chen 《China Communications》 SCIE CSCD 2019年第6期162-172,共11页
With the introduction of software defined hardware by DARPA Electronics Resurgence Initiative,software definition will be the basic attribute of information system.Benefiting from boundary certainty and algorithm aggr... With the introduction of software defined hardware by DARPA Electronics Resurgence Initiative,software definition will be the basic attribute of information system.Benefiting from boundary certainty and algorithm aggregation of domain applications,domain-oriented computing architecture has become the technical direction that considers the high flexibility and efficiency of information system.Aiming at the characteristics of data-intensive computing in different scenarios such as Internet of Things(IoT),big data,artificial intelligence(AI),this paper presents a domain-oriented software defined computing architecture,discusses the hierarchical interconnection structure,hybrid granularity computing element and its computational kernel extraction method,finally proves the flexibility and high efficiency of this architecture by experimental comparison. 展开更多
关键词 software defined hardware software defined COMPUTING ARCHITECTURE hierarchical INTERCONNECTION mixed-granular COMPUTING element
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The Software Industry Promotes All-round Cooperation
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作者 Lily Wang 《China's Foreign Trade》 2019年第4期40-41,共2页
Software can be seen almost everywhere and is now defining the world.Software has transitioned from an affiliate of hardware,to a network service that is present in every corner of our social lives.
关键词 software hardware service
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System-on-a-Chip (SoC) Based Hardware Acceleration for Video Codec
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作者 Xinwei Niu Jeffrey Fan 《Optics and Photonics Journal》 2013年第2期112-117,共6页
Nowadays, from home monitoring to large airport security, a lot of digital video surveillance systems have been used. Digital surveillance system usually requires streaming video processing abilities. As an advanced v... Nowadays, from home monitoring to large airport security, a lot of digital video surveillance systems have been used. Digital surveillance system usually requires streaming video processing abilities. As an advanced video coding method, H.264 is introduced to reduce the large video data dramatically (usually by 70X or more). However, computational overhead occurs when coding and decoding H.264 video. In this paper, a System-on-a-Chip (SoC) based hardware acceleration solution for video codec is proposed, which can also be used for other software applications. The characteristics of the video codec are analyzed by using the profiling tool. The Hadamard function, which is the bottleneck of H.264, is identified not only by execution time but also another two attributes, such as cycle per loop and loop round. The Co-processor approach is applied to accelerate the Hadamard function by transforming it to hardware. Performance improvement, resource costs and energy consumption are compared and analyzed. Experimental results indicate that 76.5% energy deduction and 8.09X speedup can be reached after balancing these three key factors. 展开更多
关键词 SOC software PROFILING hardware ACCELERATION Video CODEC
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从ware到software
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作者 吴念 《语言教育》 1992年第6期36-37,共2页
随着电子计算机的日益普及,今天在美国由—ware这个构词成分所组成的词屡屡可见。据美国哈佛大学的教育学教授 Howard Gardner声称,在近期召开的一次有关人工智能的学术会议之后,—ware词突然变得风靡起来。一位长期从事人类记忆研究的... 随着电子计算机的日益普及,今天在美国由—ware这个构词成分所组成的词屡屡可见。据美国哈佛大学的教育学教授 Howard Gardner声称,在近期召开的一次有关人工智能的学术会议之后,—ware词突然变得风靡起来。一位长期从事人类记忆研究的神经生物家甚至说,他觉得自已还不能适应这种情况,完全成了“a student of wetware among thecomputer hackers”(处在电子计算机专家中间一名学生)。从80年代初开始,wetware一词便被用来指 human brain。本来也可以用另外几个词:skullware,grayware(gray 展开更多
关键词 构词成分 学术会议 计算机专家 人类记忆 software 计算机时代 WAREHOUSE hardware 只读存储器 人脑组织
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虚拟现实技术在数字媒体交互中的应用 被引量:1
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作者 吉慧 《科技创新与应用》 2024年第17期169-172,共4页
相比于传统媒体技术,数字媒体采用更多的先进技术,是信息量大、操作体验感好、支持用户更多的主动操作。虚拟现实技术可以提供良好的体验感、满意度、实时性,对于数字媒体技术交互过程的改变具有重要的意义。该文首先从硬件角度分析基... 相比于传统媒体技术,数字媒体采用更多的先进技术,是信息量大、操作体验感好、支持用户更多的主动操作。虚拟现实技术可以提供良好的体验感、满意度、实时性,对于数字媒体技术交互过程的改变具有重要的意义。该文首先从硬件角度分析基于虚拟现实技术的数字媒体交互采用的设备,包括计算机设备、头盔、手套、手柄、运动捕捉、模拟驾驶和全息现实等。其次从软件角度分析基于虚拟现实技术的数字媒体交互的设计流程和框架,包括虚拟现实软件平台、模拟和交互软件、内容开发工具等软件环境的支持等。性能测试实验结果显示,基于虚拟现实的数字媒体交互过程设计,最终用户使用满意度达到95%以上,实时性提高12%以上。 展开更多
关键词 虚拟现实 数字媒体 硬件设计 软件设计 性能测试
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通用信道编译码算法物理性能快速仿真系统
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作者 秦明伟 高永翔 +2 位作者 李陈 侯宝临 王焕 《中国测试》 CAS 北大核心 2024年第6期98-105,共8页
为实现信道编译码硬件算法物理性能的快速、准确验证,提出一种软硬件协同的通用化信道编译码算法物理性能快速仿真与性能评估系统。PC上位机软件主要实现模拟信源/噪声数据生成、仿真数据后分析、数据/控制指令传输以及与FPGA下位机交... 为实现信道编译码硬件算法物理性能的快速、准确验证,提出一种软硬件协同的通用化信道编译码算法物理性能快速仿真与性能评估系统。PC上位机软件主要实现模拟信源/噪声数据生成、仿真数据后分析、数据/控制指令传输以及与FPGA下位机交互等功能;FPGA下位机通过设计数据调度与系统控制、信道编译码算法架构、加噪信道以及数据统计等单元,构建通用编译码算法验证系统硬件系统架构,支持不同信道编译码算法物理性能的高效、准确验证。以系统当前支持的BCH码、LDPC码、删余卷积码、RS码及其串行级联码的性能仿真为例开展性能测试,性能恶化最大值低于0.4 dB,在10-7误码率统计量级下,仿真时间低于12 s,验证仿真评估系统的准确性、可靠性与有效性。系统采用的通用级联架构还可支持其他信道编译码算法的快速移植与部署,可为信道编译码算法物理性能快速验证提供一种有效的解决方案。 展开更多
关键词 信道编译码 物理性能 仿真系统 软硬件协同 加噪信道
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新能源汽车的驱动电机系统研究和设计 被引量:1
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作者 于丽丽 《中国高新科技》 2024年第7期30-32,共3页
通过改变新能源汽车的能源消耗方式,能提高节能减排工作效果,促进新能源开发利用工作顺利进行,保证社会经济实现可持续发展。科学技术的发展决定着新能源汽车的研发进程,驱动电机系统作为新能源汽车的关键点,涉及新能源汽车研发的核心技... 通过改变新能源汽车的能源消耗方式,能提高节能减排工作效果,促进新能源开发利用工作顺利进行,保证社会经济实现可持续发展。科学技术的发展决定着新能源汽车的研发进程,驱动电机系统作为新能源汽车的关键点,涉及新能源汽车研发的核心技术,相关人员要注重新能源汽车的驱动电机系统研究和设计,提高设计的合理性。 展开更多
关键词 新能源汽车驱动电机 矢量控制 直接转矩控制 软硬件设计
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能源动力类别研究生产教融合联合培养基地建设模式与实践
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作者 陈昊 刘萍 +5 位作者 李钰 耿莉敏 杨阳 段晨东 谢旭良 文常保 《高教学刊》 2024年第12期50-53,共4页
培养出满足新时代要求的具有创新精神和实践能力的高水平能源动力类别研究生是我国早日实现“双碳”目标的迫切需求。构建产教融合联合培养基地,是深化产教融合、实现能源动力类别研究生教育高质量发展的关键环节。该文总结长安大学在... 培养出满足新时代要求的具有创新精神和实践能力的高水平能源动力类别研究生是我国早日实现“双碳”目标的迫切需求。构建产教融合联合培养基地,是深化产教融合、实现能源动力类别研究生教育高质量发展的关键环节。该文总结长安大学在能源动力类别(动力工程及电气工程)研究生培养中基于产教融合建设联合培养基地的模式及实践工作,提出软-硬件协同构建产教融合联合培养实践基地的理念,具体阐述该理念在动力工程及电气工程等能源动力类别研究生培养中的具体实践与应用,以期为能源动力类别研究生实践创新能力的培养提供参考。 展开更多
关键词 产教融合 能源动力类别 研究生培养 软-硬件协同 联合培养基地
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An efficient GPU-based parallel tabu search algorithm for hardware/software co-design 被引量:5
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作者 Neng Hou Fazhi He +1 位作者 Yi Zhou Yilin Chen 《Frontiers of Computer Science》 SCIE EI CSCD 2020年第5期135-152,共18页
Hardware/software partitioning is an essential step in hardware/software co-design.For large size problems,it is difficult to consider both solution quality and time.This paper presents an efficient GPU-based parallel... Hardware/software partitioning is an essential step in hardware/software co-design.For large size problems,it is difficult to consider both solution quality and time.This paper presents an efficient GPU-based parallel tabu search algorithm(GPTS)for HW/SW partitioning.A single GPU kernel of compacting neighborhood is proposed to reduce the amount of GPU global memory accesses theoretically.A kernel fusion strategy is further proposed to reduce the amount of GPU global memory accesses of GPTS.To further minimize the transfer overhead of GPTS between CPU and GPU,an optimized transfer strategy for GPU-based tabu evaluation is proposed,which considers that all the candidates do not satisfy the given constraint.Experiments show that GPTS outperforms state-of-the-art work of tabu search and is competitive with other methods for HW/SW partitioning.The proposed parallelization is significant when considering the ordinary GPU platform. 展开更多
关键词 hardware/software co-design hardware/software partitioning graphics processing unit GPU-based parallel tabu search single kernel implementation kernel fusion strategy optimized transfer strategy
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大数据时代医院档案管理信息化建设的思考
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作者 耿辉 于春霞 《中国卫生产业》 2024年第2期120-123,共4页
本文以大数据时代医院档案管理信息化建设的积极价值为切入点,在此基础上探讨当前该工作的不足以及应对策略,就确保覆盖效应、保证系统延伸性、重视安全隐患控制等内容做具体论述,以改善大数据时代医院档案管理信息化建设水平,为其医疗... 本文以大数据时代医院档案管理信息化建设的积极价值为切入点,在此基础上探讨当前该工作的不足以及应对策略,就确保覆盖效应、保证系统延伸性、重视安全隐患控制等内容做具体论述,以改善大数据时代医院档案管理信息化建设水平,为其医疗服务、区域卫生管理等工作提供参考。 展开更多
关键词 大数据 医院档案管理 信息化建设 软硬件管理
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通过式脚踏封口装置的自动化升级改造
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作者 董改花 赵家硕 +1 位作者 王晓兰 郭秀华 《机械工程与自动化》 2024年第3期125-127,130,共4页
企业在塑封重型工件包装袋工艺流程中,存在着人工消耗量大、次品率高、返工率高等问题,为此对其采用的通过式脚踏封口装置进行了自动化升级改造。不仅提供了具体的软、硬件设计方案,而且还利用SolidWorks Electrical软件进行了本装置虚... 企业在塑封重型工件包装袋工艺流程中,存在着人工消耗量大、次品率高、返工率高等问题,为此对其采用的通过式脚踏封口装置进行了自动化升级改造。不仅提供了具体的软、硬件设计方案,而且还利用SolidWorks Electrical软件进行了本装置虚拟电气装配。此改造方案在保证实现塑封过程全自动化、次品率为零的同时,将整个改造设备费用控制在1000元以内,为小型企业在节约成本的同时也节省了劳动力。 展开更多
关键词 通过式脚踏封口装置 自动化升级 软件 硬件
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触觉代偿理论下的视障儿童绘画玩具设计实践
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作者 梁玲琳 王菲 许冉冉 《设计》 2024年第7期16-18,共3页
探究触觉代偿介入下的视障儿童绘画玩具系统设计,创新视障儿童的绘画体验。通过文献研究法得出当前国内外触觉代偿相关研究现状,基于文献及市场调研分析得到视障儿童玩具设计的现状分析,进而得出当前视障儿童玩具对于触觉代偿的设计需求... 探究触觉代偿介入下的视障儿童绘画玩具系统设计,创新视障儿童的绘画体验。通过文献研究法得出当前国内外触觉代偿相关研究现状,基于文献及市场调研分析得到视障儿童玩具设计的现状分析,进而得出当前视障儿童玩具对于触觉代偿的设计需求,并归纳出视障儿童绘画玩具系统的设计路径及框架。以使视障儿童绘画行为形成正向有益的良性循环为目标,基于前期研究得出的设计路径及框架,进行视障儿童绘画玩具系统设计实践。触觉代偿指导下的视障儿童绘画玩具系统能够改善并提升视障儿童绘画历程中的综合体验,同时为视障儿童提供了一个新的感知世界和表达自我的视角。 展开更多
关键词 触觉代偿 视障儿童 软硬件结合 绘画玩具 系统设计
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