This paper described an improved underwater confrontation simulation method of naval amphibious operational training system. The initial position of submarine forces on the enemy is generated automatically, and the at...This paper described an improved underwater confrontation simulation method of naval amphibious operational training system. The initial position of submarine forces on the enemy is generated automatically, and the attacking distance model of torpedoes is established based on the kinematics theory, which is more flexible and reasonable to judge the launch condition compared to traditional method. The two kinds of confrontation behavior models on the enemy submarine are created to depict its tactical action from the defensive to the offensive as well as the contrary, ensuring that operational style is simulated more comprehensively and properly. The existing motion trajectory estimation and collision detection algorithms on operational platforms are also improved to reduce the iteration error and further enhance the detection accuracy of target hit.展开更多
Path planning of amphibious vehicles on military topographic maps is a hot research topic in the field of amphibious tactical training simulation.According to the dynamic characteristics and maneuvering destination re...Path planning of amphibious vehicles on military topographic maps is a hot research topic in the field of amphibious tactical training simulation.According to the dynamic characteristics and maneuvering destination requirements of amphibious vehicles,a three-dimensional simulation model of amphibious vehicles is designed,and a straight-line driving and steering dynamic model is constructed.The optimal maneuvering destination and constraint conditions under the condition of unconnected graph are put forward,and the problems of simulation and maneuvering path planning of amphibious vehicles on unconnected graph are solved by the theory of region partition and shortest path of graph.Compared with Dijkstra algorithm and heuristic algorithm A~*,the experimental results show that the algorithm designed in this paper has superior applicability and time performance.展开更多
基金Supported by the National Natural Science Foundation of China(61401496)
文摘This paper described an improved underwater confrontation simulation method of naval amphibious operational training system. The initial position of submarine forces on the enemy is generated automatically, and the attacking distance model of torpedoes is established based on the kinematics theory, which is more flexible and reasonable to judge the launch condition compared to traditional method. The two kinds of confrontation behavior models on the enemy submarine are created to depict its tactical action from the defensive to the offensive as well as the contrary, ensuring that operational style is simulated more comprehensively and properly. The existing motion trajectory estimation and collision detection algorithms on operational platforms are also improved to reduce the iteration error and further enhance the detection accuracy of target hit.
基金Supported by the National Natural Science Foundation of China(61401496)。
文摘Path planning of amphibious vehicles on military topographic maps is a hot research topic in the field of amphibious tactical training simulation.According to the dynamic characteristics and maneuvering destination requirements of amphibious vehicles,a three-dimensional simulation model of amphibious vehicles is designed,and a straight-line driving and steering dynamic model is constructed.The optimal maneuvering destination and constraint conditions under the condition of unconnected graph are put forward,and the problems of simulation and maneuvering path planning of amphibious vehicles on unconnected graph are solved by the theory of region partition and shortest path of graph.Compared with Dijkstra algorithm and heuristic algorithm A~*,the experimental results show that the algorithm designed in this paper has superior applicability and time performance.