Space syntax has proven there appears to be a fundamental process that informs human and social usage of an environ- ment, and the effects of spatial configuration on movement patterns are consistent with a model of i...Space syntax has proven there appears to be a fundamental process that informs human and social usage of an environ- ment, and the effects of spatial configuration on movement patterns are consistent with a model of individual decision behavior. In- troducing space syntax to crowd simulation will enable space structure guide the random movement of the crowd with no specific targets. This paper proposes a simulation method of the wandering crowd, which calculates the crowd distribution corresponding to the space through space syntax and uses a hybrid path planning algorithm to dynamically navigate the crowd to conform to the dis- tribution. Experiments show the presented method can obtain reasonable and vision-realistic simulation results.展开更多
In the process of crowd movement,pedestrians are often affected by their neighbors.In order to describe the consistency of adjacent individuals and collectivity of a group,this paper learns from the rules of the flock...In the process of crowd movement,pedestrians are often affected by their neighbors.In order to describe the consistency of adjacent individuals and collectivity of a group,this paper learns from the rules of the flocking behavior,such as segregation,alignment and cohesion,and proposes a method for crowd motion simulation based on the Boids model and social force model.Firstly,the perception area of individuals is divided into zone of segregation,alignment and cohesion.Secondly,the interactive force among individuals is calculated based upon the zone information,velocity vector and the group information.The interactive force among individuals is the synthesis of three forces:the repulsion force to avoid collisions,the alignment force to keep consistent with the velocity direction,and the attractive force to get close to the members of group.In segregation and alignment areas,the repulsion force and alignment force among pedestrians are limited by visual field factors.Finally,the interactive force among individuals,the driving force of destination and the repulsion force of obstacles work together to drive the behavior of crowd motion.The simulation results show that the proposed method can not only effectively simulate the interactive behavior between adjacent individuals but also the collective behavior of group.展开更多
Crowd evacuation simulation using virtual reality(VR)is significant for digital emergency response construction.However,existing evacuation simulation studies suffer from poor adaptation to complex environments,ineffi...Crowd evacuation simulation using virtual reality(VR)is significant for digital emergency response construction.However,existing evacuation simulation studies suffer from poor adaptation to complex environments,inefficient evacuations,and poor simulation effects and do not fully consider the impacts of specific disaster environments on crowd evacuation.To more realistically express the crowd evacuation results obtained under the influence offire environments and the subjective consciousness of pedestrians in subway stations,we designed a dynamic pedestrian evacuation path planning method under multiple constraints,analysed the influences of an‘environmental role’and a‘subjective initiative’on crowd evacuation,established an improved social force model(ISFM)-based crowd evacuation simulation method in VR,developed a prototype system and conducted experimental analyses.The experimental results show that the crowd evacuation time of the ISFM is affected by the disaster severity.In simulation experiments without disaster scenarios,the improved model’s crowd evacuation efficiency improved by averages of 12.53%and 15.37%over the commercial Pathfinder software and the original social force model,respectively.The method described herein can effectively support real-time VR crowd evacuation simulation under multiexit and multifloor conditions and can provide technical support for emergency evacuation learning and management decision analyses involving subwayfires.展开更多
This article surveys the state-of-the-art crowd simulation techniques and their selected applications, with its focus on our recent research advances in this rapidly growing research field. We first give a categorized...This article surveys the state-of-the-art crowd simulation techniques and their selected applications, with its focus on our recent research advances in this rapidly growing research field. We first give a categorized overview on the mainstream methodologies of crowd simulation. Then, we describe our recent research advances on crowd evacuation,pedestrian crowds, crowd formation, traffic simulation, and swarm simulation. Finally, we offer our viewpoints on open crowd simulation research challenges and point out potential future directions in this field.展开更多
An evacuation plan helps people move away from an area or a building. To assist rapid evacuation,we present an algorithm to compute the optimal route for each local region. The idea is to reduce congestion and maximiz...An evacuation plan helps people move away from an area or a building. To assist rapid evacuation,we present an algorithm to compute the optimal route for each local region. The idea is to reduce congestion and maximize the number of evacuees arriving at exits in each time span. Our system considers crowd distribution, exit locations, and corridor widths when determining optimal routes. It also simulates crowd movements during route optimization. As a basis,we expect that neighboring crowds who take different evacuation routes should arrive at respective exits at nearly the same time. If this is not the case, our system updates the routes of the slower crowds. As crowd simulation is non-linear, the optimal route is computed in an iterative manner. The system repeats until an optimal state is achieved. In addition to directly computing optimal routes for a situation, our system allows the structure of the situation to be decomposed,and determines the routes in a hierarchical manner.This strategy not only reduces the computational cost but also enables crowds in different regions to evacuate with different priorities. Experimental results,with visualizations, demonstrate the feasibility of our evacuation route optimization method.展开更多
This paper describes a novel model known as the shadow obstacle model to generate a realistic comer-tuming behavior in crowd simulation. The motivation for this model comes from the observation that people tend to cho...This paper describes a novel model known as the shadow obstacle model to generate a realistic comer-tuming behavior in crowd simulation. The motivation for this model comes from the observation that people tend to choose a safer route rather than a shorter one when turning a comer. To calculate a safer route, an optimization method is proposed to generate the corner-turning rule that maximizes the viewing range for the agents. By combining psychological and physical forces together, a full crowd simulation framework is established to provide a more realistic crowd simulation. We demonstrate that our model produces a more realistic comer-turning behavior by comparison with real data obtained from the experiments. Finally, we per- form parameter analysis to show the believability of our model through a series of experiments.展开更多
Pedestrian flow through narrow exits is one the most important features of crowd dynamics and evacuation.This is a particularly important aspect of pedestrian simulation models in that the accuracy is highly dependent...Pedestrian flow through narrow exits is one the most important features of crowd dynamics and evacuation.This is a particularly important aspect of pedestrian simulation models in that the accuracy is highly dependent on their ability to produce realistic exit flow rates.We firstly identified the four parameters that are most critical for physical interactions of the social force model and then calibrated them against two well-controlled pedestrian experiments.With these calibrated parameters,we discussed the reasonable settings of sensitive parameters for different levels of pedestrian competitiveness.Then,we revisited the basic questions about the effect of the exit location,the bottleneck length,and the effect of obstacles on pedestrian egress.Our simulation results indicated that:(1)The effect of the exit location on the pedestrian egress efficiency is uncertain,and the evacuation efficiency is also related to the exit width and the level of urgency.(2)The"pass-way"after the exit also named as the bottleneck length has a negative impact on the evacuation performance only in the scenarios that the bottleneck length is not more than 2.0 meters.When the bottleneck length exceeds 2.0 meters,pedestrian outflow efficiency reaches an asymptotic.(3)Setting an obstacle near an exit is not leading to a longer pedestrian evacuation time,instead,it is effectively improving pedestrian evacuation.展开更多
To avoid crowd evacuation simulations depending on 2D environments and real data,we propose a framework for crowd evacuation modeling and simulation by applying deep reinforcement learning(DRL)and 3D physical environm...To avoid crowd evacuation simulations depending on 2D environments and real data,we propose a framework for crowd evacuation modeling and simulation by applying deep reinforcement learning(DRL)and 3D physical environments(3DPEs).In 3DPEs,we construct simulation scenarios from the aspects of geometry,semantics and physics,which include the environment,the agents and their interactions,and provide training samples for DRL.In DRL,we design a double branch feature extraction combined actor and critic network as the DRL policy and value function and use a clipped surrogate objective with polynomial decay to update the policy.With a unified configuration,we conduct evacuation simulations.In scenarios with one exit,we reproduce and verify the bottleneck effect of congested crowds and explore the impact of exit width and agent characteristics(number,mass and height)on evacuation.In scenarios with two exits and a uniform(nonuniform)distribution of agents,we explore the impact of exit characteristics(width and relative position)and agent characteristics(height,initial location and distribution)on agent exit selection and evacuation.Overall,interactive 3DPEs and unified DRL enable agents to adapt to different evacuation scenarios to simulate crowd evacuation and explore the laws of crowd evacuation.展开更多
基金Anhui National Science Foundation(No.1208085MF107)the Fundamental Research Funds for the Central Universities(No.2012HGZY0017)
文摘Space syntax has proven there appears to be a fundamental process that informs human and social usage of an environ- ment, and the effects of spatial configuration on movement patterns are consistent with a model of individual decision behavior. In- troducing space syntax to crowd simulation will enable space structure guide the random movement of the crowd with no specific targets. This paper proposes a simulation method of the wandering crowd, which calculates the crowd distribution corresponding to the space through space syntax and uses a hybrid path planning algorithm to dynamically navigate the crowd to conform to the dis- tribution. Experiments show the presented method can obtain reasonable and vision-realistic simulation results.
文摘In the process of crowd movement,pedestrians are often affected by their neighbors.In order to describe the consistency of adjacent individuals and collectivity of a group,this paper learns from the rules of the flocking behavior,such as segregation,alignment and cohesion,and proposes a method for crowd motion simulation based on the Boids model and social force model.Firstly,the perception area of individuals is divided into zone of segregation,alignment and cohesion.Secondly,the interactive force among individuals is calculated based upon the zone information,velocity vector and the group information.The interactive force among individuals is the synthesis of three forces:the repulsion force to avoid collisions,the alignment force to keep consistent with the velocity direction,and the attractive force to get close to the members of group.In segregation and alignment areas,the repulsion force and alignment force among pedestrians are limited by visual field factors.Finally,the interactive force among individuals,the driving force of destination and the repulsion force of obstacles work together to drive the behavior of crowd motion.The simulation results show that the proposed method can not only effectively simulate the interactive behavior between adjacent individuals but also the collective behavior of group.
基金supported by the National Natural Science Foundation of China[grant no 42271424,42171397]Sichuan Transportation Science and Technology Program[grant no 2021-B-02]Chengdu Science and Technology Program[grant no 2021XT00001GX].
文摘Crowd evacuation simulation using virtual reality(VR)is significant for digital emergency response construction.However,existing evacuation simulation studies suffer from poor adaptation to complex environments,inefficient evacuations,and poor simulation effects and do not fully consider the impacts of specific disaster environments on crowd evacuation.To more realistically express the crowd evacuation results obtained under the influence offire environments and the subjective consciousness of pedestrians in subway stations,we designed a dynamic pedestrian evacuation path planning method under multiple constraints,analysed the influences of an‘environmental role’and a‘subjective initiative’on crowd evacuation,established an improved social force model(ISFM)-based crowd evacuation simulation method in VR,developed a prototype system and conducted experimental analyses.The experimental results show that the crowd evacuation time of the ISFM is affected by the disaster severity.In simulation experiments without disaster scenarios,the improved model’s crowd evacuation efficiency improved by averages of 12.53%and 15.37%over the commercial Pathfinder software and the original social force model,respectively.The method described herein can effectively support real-time VR crowd evacuation simulation under multiexit and multifloor conditions and can provide technical support for emergency evacuation learning and management decision analyses involving subwayfires.
基金supported in part by the National Natural Science Foundation of China under Grant Nos.61202207,61100086,61272298,61210005,61472370,61170214,and 61328204the National Key Technology Research and Development Program of Chinaunder Grant Nos.2013BAH23F01,2013BAK03B07,and 2013BAK03B0+2 种基金the Postdoctoral Science Foundation of China under Grant Nos.2012M520067 and 2013T60706the National Nonprofit Industry Specific Program of China under Grant No.2013467058the Research Fund for the Doctoral Program of Higher Education of China under Grant No.20124101120005
文摘This article surveys the state-of-the-art crowd simulation techniques and their selected applications, with its focus on our recent research advances in this rapidly growing research field. We first give a categorized overview on the mainstream methodologies of crowd simulation. Then, we describe our recent research advances on crowd evacuation,pedestrian crowds, crowd formation, traffic simulation, and swarm simulation. Finally, we offer our viewpoints on open crowd simulation research challenges and point out potential future directions in this field.
基金supported in part by “the Ministry of Science and Technology of Taiwan” under Grant MOST 102-2221-E-009-083MY3, Grant MOST 103-2221-E-009-122-MY3, and Grant MOST 104-2221-E-009-051-MY3
文摘An evacuation plan helps people move away from an area or a building. To assist rapid evacuation,we present an algorithm to compute the optimal route for each local region. The idea is to reduce congestion and maximize the number of evacuees arriving at exits in each time span. Our system considers crowd distribution, exit locations, and corridor widths when determining optimal routes. It also simulates crowd movements during route optimization. As a basis,we expect that neighboring crowds who take different evacuation routes should arrive at respective exits at nearly the same time. If this is not the case, our system updates the routes of the slower crowds. As crowd simulation is non-linear, the optimal route is computed in an iterative manner. The system repeats until an optimal state is achieved. In addition to directly computing optimal routes for a situation, our system allows the structure of the situation to be decomposed,and determines the routes in a hierarchical manner.This strategy not only reduces the computational cost but also enables crowds in different regions to evacuate with different priorities. Experimental results,with visualizations, demonstrate the feasibility of our evacuation route optimization method.
基金Project supported by the National Natural Science Foundation of China(Nos.61170318 and 61300133)the Open Research Funding Program of Key Laboratory of Geographic Information Science,China(No.KLGIS2015A05)+1 种基金the Fundamental Research Funds for the Central Universities,China(No.222201514331)the Opening Project of Shanghai Key Laboratory of New Drug Design,China(No.14DZ2272500)
文摘This paper describes a novel model known as the shadow obstacle model to generate a realistic comer-tuming behavior in crowd simulation. The motivation for this model comes from the observation that people tend to choose a safer route rather than a shorter one when turning a comer. To calculate a safer route, an optimization method is proposed to generate the corner-turning rule that maximizes the viewing range for the agents. By combining psychological and physical forces together, a full crowd simulation framework is established to provide a more realistic crowd simulation. We demonstrate that our model produces a more realistic comer-turning behavior by comparison with real data obtained from the experiments. Finally, we per- form parameter analysis to show the believability of our model through a series of experiments.
基金The research was supported from the National Natural Science Foundation of China(No.71871189,No.72104205,and No.71974161)the Science and Technology Development Funds of Sichuan Province(No.2020YFS0291)the Open Research Fund of SKLFS(No.HZ2019-KF14),China Scholarship Council,and the transportation research group at The University of Melbourne.
文摘Pedestrian flow through narrow exits is one the most important features of crowd dynamics and evacuation.This is a particularly important aspect of pedestrian simulation models in that the accuracy is highly dependent on their ability to produce realistic exit flow rates.We firstly identified the four parameters that are most critical for physical interactions of the social force model and then calibrated them against two well-controlled pedestrian experiments.With these calibrated parameters,we discussed the reasonable settings of sensitive parameters for different levels of pedestrian competitiveness.Then,we revisited the basic questions about the effect of the exit location,the bottleneck length,and the effect of obstacles on pedestrian egress.Our simulation results indicated that:(1)The effect of the exit location on the pedestrian egress efficiency is uncertain,and the evacuation efficiency is also related to the exit width and the level of urgency.(2)The"pass-way"after the exit also named as the bottleneck length has a negative impact on the evacuation performance only in the scenarios that the bottleneck length is not more than 2.0 meters.When the bottleneck length exceeds 2.0 meters,pedestrian outflow efficiency reaches an asymptotic.(3)Setting an obstacle near an exit is not leading to a longer pedestrian evacuation time,instead,it is effectively improving pedestrian evacuation.
基金supported and funded by the National Key Technology R&D Program of China[grant number 2020YFC0833103]the Pilot Fund of Frontier Science and Disruptive Technology of Aerospace Information Research Institute,Chinese Academy of Sciences[grant number E0Z211010F]the National Natural Science Foundation of China[grant number 41971361 and the National Natural Science Foundation of China[grant number 42171113].
文摘To avoid crowd evacuation simulations depending on 2D environments and real data,we propose a framework for crowd evacuation modeling and simulation by applying deep reinforcement learning(DRL)and 3D physical environments(3DPEs).In 3DPEs,we construct simulation scenarios from the aspects of geometry,semantics and physics,which include the environment,the agents and their interactions,and provide training samples for DRL.In DRL,we design a double branch feature extraction combined actor and critic network as the DRL policy and value function and use a clipped surrogate objective with polynomial decay to update the policy.With a unified configuration,we conduct evacuation simulations.In scenarios with one exit,we reproduce and verify the bottleneck effect of congested crowds and explore the impact of exit width and agent characteristics(number,mass and height)on evacuation.In scenarios with two exits and a uniform(nonuniform)distribution of agents,we explore the impact of exit characteristics(width and relative position)and agent characteristics(height,initial location and distribution)on agent exit selection and evacuation.Overall,interactive 3DPEs and unified DRL enable agents to adapt to different evacuation scenarios to simulate crowd evacuation and explore the laws of crowd evacuation.