Recently, the popularity of 3D content is on the rise because of its immersive experience to view- ers. While demands for 3D contents and 3D technologies increase, only a few copyright protection methods for 3D conten...Recently, the popularity of 3D content is on the rise because of its immersive experience to view- ers. While demands for 3D contents and 3D technologies increase, only a few copyright protection methods for 3D contents have been proposed. The simplest infringement is the illegal distribution of the single 2D image from 3D content. The leaked image is still valuable as 2D content and the leakage can be occurred in DIBR system. To detect the leaked image, we focus on the hole-filled region which is caused by the hole-filling procedure mandatory in DIBR system. To estimate the hole-filled regions, two different procedures are conducted to extract edges and to estimate 3D warping traces, respectively. After that, the hole-filled regions are estimated and the left-right-eye image discrimination (LR discrimination) is also conducted. Experimental results demonstrate the effectiveness of the proposed method using quantitative measures.展开更多
In three-dimensional television (3DTV), an interactive free viewpoint selection application has received more attention so far. This paper presents a novel method that synthesizes a free-viewpoint based on multiple te...In three-dimensional television (3DTV), an interactive free viewpoint selection application has received more attention so far. This paper presents a novel method that synthesizes a free-viewpoint based on multiple textures and depth maps in multi-view camera configuration. This method solves the cracks and holes problem due to sampling rate by performing an inverse warping to retrieve texture images. This step allows a simple and accurate re-sampling of synthetic pixels. To enforce the spatial consistency of color and remove the pixels wrapped incorrectly because of inaccuracy depth maps, we propose some processing steps. The warped depth and warped texture images are used to classify pixels as stable, unstable and disoccluded pixels. The stable pixels are used to create an initial new view by weighted interpolation. To refine the new view, Graph cuts are used to select the best candidates for each unstable pixel. Finally, the remaining disoccluded regions are filled by our inpainting method based on depth information and texture neighboring pixel values. Our experiment on several multi-view data sets is encouraging in both subjective and objective results. Furthermore, our proposal can flexibly use more than two views in multi-view system to create a new view with higher quality.展开更多
A new algorithm is proposed for restoring disocclusion regions in depth-image-based rendering (DIBR) warped images. Current solutions include layered depth image (LDI), pre-filtering methods, and post-processing metho...A new algorithm is proposed for restoring disocclusion regions in depth-image-based rendering (DIBR) warped images. Current solutions include layered depth image (LDI), pre-filtering methods, and post-processing methods. The LDI is complicated, and pre-filtering of depth images causes noticeable geometrical distortions in cases of large baseline warping. This paper presents a depth-aided inpainting method which inherits merits from Criminisi’s inpainting algorithm. The proposed method features incorporation of a depth cue into texture estimation. The algorithm efficiently handles depth ambiguity by penalizing larger Lagrange multipliers of filling points closer to the warping position compared with the surrounding existing points. We perform morphological operations on depth images to accelerate the algorithm convergence, and adopt a luma-first strategy to adapt to various color sampling formats. Experiments on test multi-view sequence showed that our method has superiority in depth differentiation and geometrical loyalty in the restoration of warped images. Also, peak signal-to-noise ratio (PSNR) statistics on non-hole regions and whole image comparisons both compare favorably to those obtained by state of the art techniques.展开更多
针对基于双向深度图像绘制技术(Double-sided Depth-Image Based Rendering,Double-sided DIBR)中产生的空洞、重采样、重叠问题,为提高虚拟图像的合成质量,提出一种改进的正反向映射技术。该技术主要有四点贡献。(1)提出一种深度差值...针对基于双向深度图像绘制技术(Double-sided Depth-Image Based Rendering,Double-sided DIBR)中产生的空洞、重采样、重叠问题,为提高虚拟图像的合成质量,提出一种改进的正反向映射技术。该技术主要有四点贡献。(1)提出一种深度差值估计法。(2)在3D-warping过程中使用改进的基于Z-buffer的OPFD算法,有效解决重采样和重叠问题。(3)对深度虚拟图像运用改进的基于背景空洞填补算法消除空洞。(4)改进反向映射过程,通过判断投影后的图像和辅助彩色参考图像被遮挡信息背景的一致性,选择不同的空洞填补算法填补彩色虚拟图像中的空洞,从而达到更好的填补效果。实验结果表明,改进技术在降低算法复杂度的同时,主观图像质量与客观峰值信噪比(Peak Signal to Noise Ratio,PSNR)以及结构相似(Structural SIMilarity,SSIM)都有所提高。展开更多
针对基于深度图像绘制技术(depth-image based rendering,DIBR)中产生的空洞问题,为提高虚拟视点质量,提出一种基于深度图像绘制技术的Criminisi改进算法。对优先级进行改进,加入指数形式的置信度项和新的数据项,加强对细节部分的填补;...针对基于深度图像绘制技术(depth-image based rendering,DIBR)中产生的空洞问题,为提高虚拟视点质量,提出一种基于深度图像绘制技术的Criminisi改进算法。对优先级进行改进,加入指数形式的置信度项和新的数据项,加强对细节部分的填补;在搜索最佳匹配块时,采用新的颜色匹配因子,添加梯度因子,结合深度因子,对映射后的纹理图和相对应的深度图进行搜索匹配。实验结果表明,相较传统空洞填补算法,改进算法在主观图像质量与客观峰值信噪比(peak signal to noise ratio,PSNR)方面有所提高。展开更多
文摘Recently, the popularity of 3D content is on the rise because of its immersive experience to view- ers. While demands for 3D contents and 3D technologies increase, only a few copyright protection methods for 3D contents have been proposed. The simplest infringement is the illegal distribution of the single 2D image from 3D content. The leaked image is still valuable as 2D content and the leakage can be occurred in DIBR system. To detect the leaked image, we focus on the hole-filled region which is caused by the hole-filling procedure mandatory in DIBR system. To estimate the hole-filled regions, two different procedures are conducted to extract edges and to estimate 3D warping traces, respectively. After that, the hole-filled regions are estimated and the left-right-eye image discrimination (LR discrimination) is also conducted. Experimental results demonstrate the effectiveness of the proposed method using quantitative measures.
文摘In three-dimensional television (3DTV), an interactive free viewpoint selection application has received more attention so far. This paper presents a novel method that synthesizes a free-viewpoint based on multiple textures and depth maps in multi-view camera configuration. This method solves the cracks and holes problem due to sampling rate by performing an inverse warping to retrieve texture images. This step allows a simple and accurate re-sampling of synthetic pixels. To enforce the spatial consistency of color and remove the pixels wrapped incorrectly because of inaccuracy depth maps, we propose some processing steps. The warped depth and warped texture images are used to classify pixels as stable, unstable and disoccluded pixels. The stable pixels are used to create an initial new view by weighted interpolation. To refine the new view, Graph cuts are used to select the best candidates for each unstable pixel. Finally, the remaining disoccluded regions are filled by our inpainting method based on depth information and texture neighboring pixel values. Our experiment on several multi-view data sets is encouraging in both subjective and objective results. Furthermore, our proposal can flexibly use more than two views in multi-view system to create a new view with higher quality.
基金Project supported by the National Natural Science Foundation of China (No 60802013)the Natural Science Foundation of Zhe-jiang Province, China (No Y106574)
文摘A new algorithm is proposed for restoring disocclusion regions in depth-image-based rendering (DIBR) warped images. Current solutions include layered depth image (LDI), pre-filtering methods, and post-processing methods. The LDI is complicated, and pre-filtering of depth images causes noticeable geometrical distortions in cases of large baseline warping. This paper presents a depth-aided inpainting method which inherits merits from Criminisi’s inpainting algorithm. The proposed method features incorporation of a depth cue into texture estimation. The algorithm efficiently handles depth ambiguity by penalizing larger Lagrange multipliers of filling points closer to the warping position compared with the surrounding existing points. We perform morphological operations on depth images to accelerate the algorithm convergence, and adopt a luma-first strategy to adapt to various color sampling formats. Experiments on test multi-view sequence showed that our method has superiority in depth differentiation and geometrical loyalty in the restoration of warped images. Also, peak signal-to-noise ratio (PSNR) statistics on non-hole regions and whole image comparisons both compare favorably to those obtained by state of the art techniques.
文摘针对基于双向深度图像绘制技术(Double-sided Depth-Image Based Rendering,Double-sided DIBR)中产生的空洞、重采样、重叠问题,为提高虚拟图像的合成质量,提出一种改进的正反向映射技术。该技术主要有四点贡献。(1)提出一种深度差值估计法。(2)在3D-warping过程中使用改进的基于Z-buffer的OPFD算法,有效解决重采样和重叠问题。(3)对深度虚拟图像运用改进的基于背景空洞填补算法消除空洞。(4)改进反向映射过程,通过判断投影后的图像和辅助彩色参考图像被遮挡信息背景的一致性,选择不同的空洞填补算法填补彩色虚拟图像中的空洞,从而达到更好的填补效果。实验结果表明,改进技术在降低算法复杂度的同时,主观图像质量与客观峰值信噪比(Peak Signal to Noise Ratio,PSNR)以及结构相似(Structural SIMilarity,SSIM)都有所提高。
文摘针对基于深度图像绘制技术(depth-image based rendering,DIBR)中产生的空洞问题,为提高虚拟视点质量,提出一种基于深度图像绘制技术的Criminisi改进算法。对优先级进行改进,加入指数形式的置信度项和新的数据项,加强对细节部分的填补;在搜索最佳匹配块时,采用新的颜色匹配因子,添加梯度因子,结合深度因子,对映射后的纹理图和相对应的深度图进行搜索匹配。实验结果表明,相较传统空洞填补算法,改进算法在主观图像质量与客观峰值信噪比(peak signal to noise ratio,PSNR)方面有所提高。