In this paper, we have studied several classes of planar piecewise Hamiltonian systems with three zones separated by two parallel straight lines. Firstly, we give the maximal number of limit cycles in these classes of...In this paper, we have studied several classes of planar piecewise Hamiltonian systems with three zones separated by two parallel straight lines. Firstly, we give the maximal number of limit cycles in these classes of systems with a center in two zones and without equilibrium points in the other zone (or with a center in one zone and without equilibrium points in the other zones). In addition, we also give examples to illustrate that it can reach the maximal number.展开更多
Regarding the problem that the traditional straight-line generating has a low accuracy, we study straightline generating with the distance of point to line. We explore generating a line to approximate the ideal line a...Regarding the problem that the traditional straight-line generating has a low accuracy, we study straightline generating with the distance of point to line. We explore generating a line to approximate the ideal line and the issue is to pick out the pixel point of approximating the ideal line. The paper plays a significant scientific role in elucidating linear optimization norm and it lays a foundation for showing a straight line. The algorithm is valuable for computer graphics.展开更多
文摘In this paper, we have studied several classes of planar piecewise Hamiltonian systems with three zones separated by two parallel straight lines. Firstly, we give the maximal number of limit cycles in these classes of systems with a center in two zones and without equilibrium points in the other zone (or with a center in one zone and without equilibrium points in the other zones). In addition, we also give examples to illustrate that it can reach the maximal number.
基金supported by Xi'an University of Architecture and Technology under Grant No. JC0818,JC09112 and 2011028
文摘Regarding the problem that the traditional straight-line generating has a low accuracy, we study straightline generating with the distance of point to line. We explore generating a line to approximate the ideal line and the issue is to pick out the pixel point of approximating the ideal line. The paper plays a significant scientific role in elucidating linear optimization norm and it lays a foundation for showing a straight line. The algorithm is valuable for computer graphics.