期刊文献+
共找到1篇文章
< 1 >
每页显示 20 50 100
ViWoSG:A distributed scene graph of ultra-massive distributed virtual environments 被引量:3
1
作者 WANG GuoPing, LI Sheng, WANG ShaoRong, LU Bin & LI WenHang Key Lab of Machine Perception and Intelligent, MOE Department of Computer Science, Peking University, Beijing 100871, China 《Science in China(Series F)》 2009年第3期457-469,共13页
An ultra-massive distributed virtual environment generally consists of ultra-massive terrain data and a large quantity of objects and their attribute data, such as 2D/3D geometric models, audio/video, images, vectors,... An ultra-massive distributed virtual environment generally consists of ultra-massive terrain data and a large quantity of objects and their attribute data, such as 2D/3D geometric models, audio/video, images, vectors, characteristics, etc. In this paper, we propose a novel method for constructing distributed scene graphs with high extensibility. This method can support high concurrent interaction of clients and implement various tasks such as editing, querying, accessing and motion controlling. Some application experiments are performed to demonstrate its efficiency and soundness. 展开更多
关键词 VR distributed system scene graph ultra-massive distributed scene graph
原文传递
上一页 1 下一页 到第
使用帮助 返回顶部