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引入Foveation视觉模型的MPEG视频码流码率转换
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作者 代锋 张勇东 林守勋 《中国图象图形学报》 CSCD 北大核心 2005年第12期1567-1574,共8页
视频码流转换是支持在异质网络环境中进行视频通信的关键技术之一。提出了一种充分利用人类视觉系统特性的MPEG视频码流码率转换方法。与原有方法相比,该方法在转换过程中巧妙地使用Foveation视觉模型,有效地提高转换效率,产生视觉质量... 视频码流转换是支持在异质网络环境中进行视频通信的关键技术之一。提出了一种充分利用人类视觉系统特性的MPEG视频码流码率转换方法。与原有方法相比,该方法在转换过程中巧妙地使用Foveation视觉模型,有效地提高转换效率,产生视觉质量更好的低码率码流,并减少了计算量。 展开更多
关键词 视频转换 foveation视觉模型 码率控制
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结合非局部相似性的foveated选票缺陷检测
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作者 蒲杰 官磊 《计算机应用》 CSCD 北大核心 2020年第S01期220-225,共6页
针对传统选票缺陷检测过程中图像配准的计算复杂度高、过程繁琐、对图案细节变化的鲁棒性差等问题,提出了一种避免图像配准、基于Patch相似性度量的foveated NL-means缺陷检测算法。该算法是对传统window NLmeans缺陷检测算法的改进,通... 针对传统选票缺陷检测过程中图像配准的计算复杂度高、过程繁琐、对图案细节变化的鲁棒性差等问题,提出了一种避免图像配准、基于Patch相似性度量的foveated NL-means缺陷检测算法。该算法是对传统window NLmeans缺陷检测算法的改进,通过构建非局部相似模型,利用Patch权重和相似性关联对缺陷图像进行重构,无法重构的部分即为缺陷区域。通过foveated NL-means算法和window NL-means算法的实验对比表明,前者对缺陷区域的检测效果更加显著;其次这两种缺陷检测算法AUC分别为:0.923 5和0.863 8(小于0.923 5),数值积分表明前者对缺陷区域的预测更加精确,缺陷的分类性能更高;最后通过计算这两种算法的平均时间开销,可知foveated NL-means算法的时间效率相较于window NL-means算法平均提升了11.697 1 s,因此能够高效的完成缺陷检测任务。 展开更多
关键词 选票缺陷检测 非局部相似模型 Patch权重 window NL-means算法 foveated NL-means算法 图像重构 受试者工作特征曲线 ROC曲线下的面积
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Foveated rendering:A state-of-the-art survey
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作者 Lili Wang Xuehuai Shi Yi Liu 《Computational Visual Media》 SCIE EI CSCD 2023年第2期195-228,共34页
Recently,virtual reality(VR)technology has been widely used in medical,military,manufacturing,entertainment,and other fields.These applications must simulate different complex material surfaces,various dynamic objects... Recently,virtual reality(VR)technology has been widely used in medical,military,manufacturing,entertainment,and other fields.These applications must simulate different complex material surfaces,various dynamic objects,and complex physical phenomena,increasing the complexity of VR scenes.Current computing devices cannot efficiently render these complex scenes in real time,and delayed rendering makes the content observed by the user inconsistent with the user’s interaction,causing discomfort.Foveated rendering is a promising technique that can accelerate rendering.It takes advantage of human eyes’inherent features and renders different regions with different qualities without sacrificing perceived visual quality.Foveated rendering research has a history of 31 years and is mainly focused on solving the following three problems.The first is to apply perceptual models of the human visual system into foveated rendering.The second is to render the image with different qualities according to foveation principles.The third is to integrate foveated rendering into existing rendering paradigms to improve rendering performance.In this survey,we review foveated rendering research from 1990 to 2021.We first revisit the visual perceptual models related to foveated rendering.Subsequently,we propose a new foveated rendering taxonomy and then classify and review the research on this basis.Finally,we discuss potential opportunities and open questions in the foveated rendering field.We anticipate that this survey will provide new researchers with a high-level overview of the state-of-the-art in this field,furnish experts with up-to-date information,and offer ideas alongside a framework to VR display software and hardware designers and engineers. 展开更多
关键词 foveated rendering virtual reality(VR) real-time rendering
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Design and demonstration of a foveated imaging system with reflective spatial light modulator
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作者 Xi WANG Jun CHANG +4 位作者 Yajun NIU Xiaoyu DU Ke ZHANG Guijuan XIE Bochuan ZHANG 《Frontiers of Optoelectronics》 EI CSCD 2017年第1期89-94,共6页
In this paper, a foveated imaging system using a reflective liquid crystal spatial light modulator (SLM) was designed. To demonstrate the concept of foveated imaging, we simulated with software Code V and establishe... In this paper, a foveated imaging system using a reflective liquid crystal spatial light modulator (SLM) was designed. To demonstrate the concept of foveated imaging, we simulated with software Code V and established a laboratory prototype. The result of the experiment shows that an SLM can be used to correct the aberration of region of interest (ROI) while the resolution of other area was still very low. The vary- resolution system was relative simple compared to the traditional high resolution system and obviously can reduce the amount of data transmission. Such systems will have wide application prospect in various fields. 展开更多
关键词 optical design foveated imaging spatial lightmodulator (SLM) tolerance analysis
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Instantaneous foveated preview for progressive Monte Carlo rendering
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作者 Matias K. Koskela Kalle V. Immonen +3 位作者 Timo T. Viitanen Pekka O. Jaaskelainen Joonas I. Multanen Jarmo H. Takala 《Computational Visual Media》 CSCD 2018年第3期267-276,共10页
Progressive rendering, for example Monte Carlo rendering of 360° content for virtual reality headsets, is a time-consuming task. If the 3D artist notices an error while previewing the rendering, they must return ... Progressive rendering, for example Monte Carlo rendering of 360° content for virtual reality headsets, is a time-consuming task. If the 3D artist notices an error while previewing the rendering, they must return to editing mode, make the required changes, and restart rendering. We propose the use of eye-tracking-based optimization to significantly speed up previewing of the artist's points of interest. The speed of the preview is further improved by sampling with a distribution that closely follows the experimentally measured visual acuity of the human eye, unlike the piecewise linear models used in previous work. In a comprehensive user study, the perceived eonvergence of our proposed method was 10 times faster than that of a conventional preview, and often appeared to be instantaneous. In addition, the participants rated the method to have only marginally more artifacts in areas where it had to start rendering from scratch, compared to conventional rendering methods that had already generated image content in those areas. 展开更多
关键词 foveated rendering progressive renderingMonte Carlo rendering PREVIEW 360°content
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