One in five Americans experience symptoms associated with at least one mental health disorder every year. These include behavioral addictions, which have long been overlooked despite their similar neural bases with su...One in five Americans experience symptoms associated with at least one mental health disorder every year. These include behavioral addictions, which have long been overlooked despite their similar neural bases with substance addictions. Gambling addiction, a type of behavioral addiction, deserves particular attention given the significant negative effects, this addiction has on financial and interpersonal health. The purpose of this paper is to review the available literature concerning the behavioral and neural processes involved in gambling addiction, including: the anticipation of reward, the role of dopamine, and the neural substrates of the decision-making processes involved in gambling addiction. Market research has also identified solutions that integrate applied neuroscience and self-tracking systems to monitor and manage mental health issues associated with gambling addiction. The authors then propose a gambling treatment-focused mobile app solution that addresses outstanding issues with a special design aimed at reversing plasticity in order to relieve the effects of gambling addiction. .展开更多
The relapse of methamphetamine (meth) is associated with decision-making dysfunction. The present study aims to investigate theimpact of different emotions on the decision-making behavior of meth users. We used 2 (gen...The relapse of methamphetamine (meth) is associated with decision-making dysfunction. The present study aims to investigate theimpact of different emotions on the decision-making behavior of meth users. We used 2 (gender: male, female) × 3 (emotion:positive, negative, neutral) × 5 (block: 1, 2, 3, 4, 5) mixed experiment design. The study involved 168 meth users who weredivided into three groups: positive emotion, negative emotion and neutral emotion group, and tested by the emotional IowaGambling Task (IGT). The IGT performance of male users exhibited a decreasing trend from Block 1 to Block 3. Female methusers in positive emotion had the best performance in IGT than females in the other two groups. In positive emotion, the IGTperformance of female meth users was significantly better than that of men. Female meth users in positive emotion had betterdecision-making than those in negative or neutral emotion. Female meth users in positive emotion had better decision-makingperformance than males in positive emotion. In negative and neutral emotions, there was no significant gender difference indecision-making.展开更多
Introduction: Online gambling is becoming increasingly popular worldwide. With its well-crafted visual and audio marketing, it is attracting more and more young people in Africa, where problems linked to employment an...Introduction: Online gambling is becoming increasingly popular worldwide. With its well-crafted visual and audio marketing, it is attracting more and more young people in Africa, where problems linked to employment and poverty are undermining youth. The consequences of gaming-related practices for health in general, and mental health in particular, are not negligible. The aim of this study was to measure the extent of the phenomenon within an urban community in Benin. Methods: Descriptive cross-sectional study with analytical aim conducted in the general population of Parakou, northern Benin, from December 2021 to November 2022. A self-administered questionnaire incorporating DSM 5 criteria for pathological gambling was used to collect data. Results: A total of 576 subjects divided into 30 clusters of 19 to 20 individuals consented to participate in the study. The proportion of gamblers was 30.56%. The prevalence of pathological gambling calculated according to DSM 5 criteria was 24.65% [21.31% - 28.33%] in the general population. The prevalence of severe pathological gambling was estimated at 8.16% [5.96% - 10.44%] in the general population. The prevalence of anxiety was 28.30% ([24.62% - 31.98%]), compared with 15.10% ([12.18% - 18.02%]) for depression. Factors with a significant association with pathological gambling were: age, access to online gambling, access to video games, exposure to gambling advertisement, having gambling friends, debt accumulation. A statistically significant link was also found between pathological gambling and anxiety/depression. Conclusion: The reality of pathological gambling in northern Benin calls for effective preventive action among vulnerable groups at national level, involving various actors at different levels.展开更多
Problem gambling is over-represented in patients treated for substance use disorders, but substance-specific prevalence of problem gambling is rarely reported. In specialized addiction treatment facilities for opioid ...Problem gambling is over-represented in patients treated for substance use disorders, but substance-specific prevalence of problem gambling is rarely reported. In specialized addiction treatment facilities for opioid maintenance treatment and for alcohol and prescription drug dependence, respectively, 129 patients were screened for problem gambling using the NODS-CLiP. The lifetime prevalence of problem gambling was markedly higher in opioid maintenance treatment (61 percent) than in alcohol and prescription drug dependence treatment (11 percent, p < 0.001). When controlling for gender and age, problem gambling remained significantly associated with opioid maintenance treatment. The present study demonstrated a very high prevalence of lifetime problem gambling in opioid maintenance treatment patients. This calls for active screening for problem gambling in substance use disorder patients, and mainly in treatment for opioid dependence.展开更多
BACKGROUND Gambling disorder is characterized by excessive and recurrent gambling and can have serious negative social consequences.Although several psychotherapeutic and pharmacological approaches have been used to t...BACKGROUND Gambling disorder is characterized by excessive and recurrent gambling and can have serious negative social consequences.Although several psychotherapeutic and pharmacological approaches have been used to treat gambling disorder,new treatment strategies are needed.Growing evidence suggests that dopamine D3 receptor plays a specific role in the brain reward system.AIM To investigate if blonanserin,a dopamine D3 receptor antagonist,would be effective in reducing gambling impulses in patients with gambling disorder.METHODS We developed a study protocol to measure the efficacy and safety of blonanserin as a potential drug for gambling disorder,in which up to 12 mg/d of blonanserin was prescribed for 8 wk.RESULTS A 37-year-old female patient with gambling disorder,intellectual disability,and other physical diseases participated in the pilot study.The case showed improvement of gambling symptoms without any psychotherapy.However,blonanserin was discontinued owing to excessive saliva production.CONCLUSION This case suggests that blonanserin is potentially an effective treatment for patients with gambling disorder who resist standard therapies,but it also carries a risk of adverse effects. Further studies are needed to confirm the findings.展开更多
Introduction: Misperceptions of peer drinking norms are widely documented in the US student populations and are associated with increased personal consumption. Few studies have examined misperceptions of peer gambling...Introduction: Misperceptions of peer drinking norms are widely documented in the US student populations and are associated with increased personal consumption. Few studies have examined misperceptions of peer gambling, and none of these have been conducted among adolescents in the European context. In a national sample, we examined misperceptions of peer gambling in Finland. Tenets of the social norms approach form a framework for discussion of the findings. Methods: Participants were 4526 adolescents aged 12 to 18 years who completed the nationwide Adolescent Health and Lifestyle Survey in 2011. Main measures were gambling behavior and the perception of same age-sex peers’ gambling. Misperception was an overestimation of the frequency of gambling by others compared to the actual frequency of gambling. Results: Adolescents held substantial misperceptions of peer gambling, imagining they gambled much more than they actually did. Age, sex, and gambling behavior were correlated with the perceptions. The extent of misperception was greatest among monthly gamblers, whereas non-gamblers and daily gamblers were more accurate in their perceptions. Estimations of peers’ gambling frequency were more accurate in boys than in girls and among those aged 12 years than among older adolescents. Conclusion: Our findings suggest that adolescent gambling prevention efforts could benefit from adopting a social norms approach;that is, correcting gambling-related misperceptions might discourage gambling and protect adolescents from adopting more severe gambling patterns.展开更多
Since confidence is fading and anxiety is increasing in the US,America’s China policy has become more radical. In the short term, the US has the upper hand and China is in a relatively passive position. In the medium...Since confidence is fading and anxiety is increasing in the US,America’s China policy has become more radical. In the short term, the US has the upper hand and China is in a relatively passive position. In the medium-and long-term, there will be more balance between them. This current strategic gambling between China and the US will be the major issue of international politics in the first half of the 21 st century and the most prominent external challenge China faces. China needs to make strategic adjustments but the gamble may be worthwhile in correcting imbalance in the international order and in the co-evolution of the two countries.展开更多
Pachinko and pachislot are unique forms of entertainment that dominate gambling activities in Japan. In this study, a web survey and interview were conducted in order to adjust three scales (DSM-5, SOGS, and PGSI) to ...Pachinko and pachislot are unique forms of entertainment that dominate gambling activities in Japan. In this study, a web survey and interview were conducted in order to adjust three scales (DSM-5, SOGS, and PGSI) to pachinko/pachislot and explore an appropriate cutoff point for each of them. Using the assessment result in the interview as the outcome, the ROC curve of each scale was examined. The cutoff points were 4, 7, and 8 and the area under the curves (AUC) were 0.730, 0.783, and 0.724 for the DSM-5, SOGS, and PGSI, respectively. The study found that the type and situation of gambling influenced cutoff points in different ways depending on the questions asked in the scale.展开更多
Pathological gambling can be a serious problem, more so to a vulnerable population such as adolescents and youth. This study aims to investigate the links between gambling behaviours and impulsivity through a multidim...Pathological gambling can be a serious problem, more so to a vulnerable population such as adolescents and youth. This study aims to investigate the links between gambling behaviours and impulsivity through a multidimensional approach in a French adolescent population. A secondary aim of this study is to find out the prevalence of pathological gambling behaviour amongst adolescents who are not meant to have legal access to such games. We administered the UPPS Impulsive behaviour Scale (UPPS-P) and the Canadian Pathological Gambling Index CPGI to 1800 adolescents aged between 11 to 17 years. Our results indicate that 33% of subjects have gambled at least once during the last year and that girls gamble as much as boys (17% and 16% respectively). Scratch games are the most common games played by adolescents (81.4%). We also notice that 1.6% of our population has problematic gambling behaviour. Although we found that many dimensions of impulsivity (Urgency, Positive urgency and Sensation seeking) are correlated to gambling behaviour, only sensation seeking seems to be a good predictor of pathological gambling severity. These results can be taken into account in the development of prevention programs.展开更多
Parkinson’s disease is a common condition usually treated by dopaminergic agents and many behavioral abnormalities such as impulse control disorders (ICD) are connected with that usage. Pathological gambling, a form ...Parkinson’s disease is a common condition usually treated by dopaminergic agents and many behavioral abnormalities such as impulse control disorders (ICD) are connected with that usage. Pathological gambling, a form of ICD includes is a clinical condition that disrupts personal, family and occupational activity. Pramipexole a D2 AND D3 agonist may be associated with pathological gambling. We present a case of 74-year-old male patient who was diagnosed with Parkinson’s disease (PD). His doctor advised him to take pramipexole 0.18 mg/p.o./day. A month after the onset of treatment he manifested a behavior of pathological gambling. After the discontinuation of the drug all this behavior was interrupted.展开更多
More than a few wealthy businessmen have bet it all on a single stone. Most lose, but for a lucky few, jade treasures lurk beneath the surface. It's one of the newest and oldest forms of gambling; take the chance,...More than a few wealthy businessmen have bet it all on a single stone. Most lose, but for a lucky few, jade treasures lurk beneath the surface. It's one of the newest and oldest forms of gambling; take the chance, cut the stone.展开更多
Introduction: The addiction to games of chance and money is frequently encountered among some players. The general objective of this study was to describe the level of the gambling addiction among the players of the T...Introduction: The addiction to games of chance and money is frequently encountered among some players. The general objective of this study was to describe the level of the gambling addiction among the players of the Togolese National Lottery (LONATO) in the city of Lomé. Method: This was a descriptive cross-sectional study through non-random sampling by convenience surveys, conducted on October 09, 2019 in 20 LONATO plying sites which affected 611 players. The screening was done using the South Oaks Gambling Screen (SOGS) questionnaire. Results: Of the 611 players surveyed, 55% were aged 18 to 35 years with an average age of 36 years and the extremes ranging from 14 to 78 years. The male gender was in the majority (84.26%). The prevalence of pathological gambling was 62.52%. Among the pathological gamblers, 16.89% had a family history of pathological gambling, 19.00% had a mood disorder, 28.50% had excessive alcoholism, and 17.15% consumed another psychoactive substance. Cannabis was the most consumed substance (6.87%) followed by tobacco (6.07%) and soporific (6.07%). More than half of players (62.03%) thought that pathological gambling is not a disease. Conclusion: The pathological gambling is a global phenomenon and a reality in Togo. Raising everyone’s awareness will reduce its negative impact on the players.展开更多
Cybercrimes have become an eye-catching social problem in not only China but also other countries of the world. Cybercrimes can be divided into two categories and different kinds of cybercrimes shall be treated differ...Cybercrimes have become an eye-catching social problem in not only China but also other countries of the world. Cybercrimes can be divided into two categories and different kinds of cybercrimes shall be treated differently. In this article, some typical cybercrimes are introduced in detail in order to set forth the characteristics of those cybercrimes. However, to defeat cybercrimes, joint efforts from countries all over the world shall be made.展开更多
The objective of this cross-sectional study was to investigate if Traumatic Brain Injury (TBI) is related to decision-making deficits as well as to heightened levels of (reactive) aggression and criminal behavior in a...The objective of this cross-sectional study was to investigate if Traumatic Brain Injury (TBI) is related to decision-making deficits as well as to heightened levels of (reactive) aggression and criminal behavior in a group of Dutch male prisoners. Characteristics of aggression were assessed using three self-report questionnaires as well as systematic staff observations, complemented with data from criminal records. A semi-structured interview was conducted to rate lifetime prevalence of TBI and the Iowa Gambling Task (IGT) was completed to assess risky decision-making. Out of the total of 133 participants, 74 (55.6%) reported having sustained one or more incidents with potential TBI. Statistical comparisons between offenders with and without TBI indicated that the offenders with TBI reported significantly higher levels of (reactive) aggression on two out of three questionnaires than offenders without TBI (p-values ranging from 0.003 to 0.008), but no significant differences were found on staff observations of aggression and on the IGT. The higher conviction rates in offenders with TBI compared to the non-TBI group showed a trend. The confirmed relationship between TBI and higher aggressive tendencies is especially relevant for forensic populations due to the high prevalence rates of TBI in offenders. How this relates to specific cognitive processes remains unclear. The lack of a statistical difference between offenders with and without TBI on the IGT is in contrast with literature in non-offender samples, but seems to be in line with other studies in forensic populations.展开更多
文摘One in five Americans experience symptoms associated with at least one mental health disorder every year. These include behavioral addictions, which have long been overlooked despite their similar neural bases with substance addictions. Gambling addiction, a type of behavioral addiction, deserves particular attention given the significant negative effects, this addiction has on financial and interpersonal health. The purpose of this paper is to review the available literature concerning the behavioral and neural processes involved in gambling addiction, including: the anticipation of reward, the role of dopamine, and the neural substrates of the decision-making processes involved in gambling addiction. Market research has also identified solutions that integrate applied neuroscience and self-tracking systems to monitor and manage mental health issues associated with gambling addiction. The authors then propose a gambling treatment-focused mobile app solution that addresses outstanding issues with a special design aimed at reversing plasticity in order to relieve the effects of gambling addiction. .
基金supported by grants from the National Social Science Foundation of China(19BGL230)the Key Project of Social Science Planning in Jiangxi Province(23JY01).
文摘The relapse of methamphetamine (meth) is associated with decision-making dysfunction. The present study aims to investigate theimpact of different emotions on the decision-making behavior of meth users. We used 2 (gender: male, female) × 3 (emotion:positive, negative, neutral) × 5 (block: 1, 2, 3, 4, 5) mixed experiment design. The study involved 168 meth users who weredivided into three groups: positive emotion, negative emotion and neutral emotion group, and tested by the emotional IowaGambling Task (IGT). The IGT performance of male users exhibited a decreasing trend from Block 1 to Block 3. Female methusers in positive emotion had the best performance in IGT than females in the other two groups. In positive emotion, the IGTperformance of female meth users was significantly better than that of men. Female meth users in positive emotion had betterdecision-making than those in negative or neutral emotion. Female meth users in positive emotion had better decision-makingperformance than males in positive emotion. In negative and neutral emotions, there was no significant gender difference indecision-making.
文摘Introduction: Online gambling is becoming increasingly popular worldwide. With its well-crafted visual and audio marketing, it is attracting more and more young people in Africa, where problems linked to employment and poverty are undermining youth. The consequences of gaming-related practices for health in general, and mental health in particular, are not negligible. The aim of this study was to measure the extent of the phenomenon within an urban community in Benin. Methods: Descriptive cross-sectional study with analytical aim conducted in the general population of Parakou, northern Benin, from December 2021 to November 2022. A self-administered questionnaire incorporating DSM 5 criteria for pathological gambling was used to collect data. Results: A total of 576 subjects divided into 30 clusters of 19 to 20 individuals consented to participate in the study. The proportion of gamblers was 30.56%. The prevalence of pathological gambling calculated according to DSM 5 criteria was 24.65% [21.31% - 28.33%] in the general population. The prevalence of severe pathological gambling was estimated at 8.16% [5.96% - 10.44%] in the general population. The prevalence of anxiety was 28.30% ([24.62% - 31.98%]), compared with 15.10% ([12.18% - 18.02%]) for depression. Factors with a significant association with pathological gambling were: age, access to online gambling, access to video games, exposure to gambling advertisement, having gambling friends, debt accumulation. A statistically significant link was also found between pathological gambling and anxiety/depression. Conclusion: The reality of pathological gambling in northern Benin calls for effective preventive action among vulnerable groups at national level, involving various actors at different levels.
文摘Problem gambling is over-represented in patients treated for substance use disorders, but substance-specific prevalence of problem gambling is rarely reported. In specialized addiction treatment facilities for opioid maintenance treatment and for alcohol and prescription drug dependence, respectively, 129 patients were screened for problem gambling using the NODS-CLiP. The lifetime prevalence of problem gambling was markedly higher in opioid maintenance treatment (61 percent) than in alcohol and prescription drug dependence treatment (11 percent, p < 0.001). When controlling for gender and age, problem gambling remained significantly associated with opioid maintenance treatment. The present study demonstrated a very high prevalence of lifetime problem gambling in opioid maintenance treatment patients. This calls for active screening for problem gambling in substance use disorder patients, and mainly in treatment for opioid dependence.
基金Supported by The Grant from Council for Addiction Behavior Studies。
文摘BACKGROUND Gambling disorder is characterized by excessive and recurrent gambling and can have serious negative social consequences.Although several psychotherapeutic and pharmacological approaches have been used to treat gambling disorder,new treatment strategies are needed.Growing evidence suggests that dopamine D3 receptor plays a specific role in the brain reward system.AIM To investigate if blonanserin,a dopamine D3 receptor antagonist,would be effective in reducing gambling impulses in patients with gambling disorder.METHODS We developed a study protocol to measure the efficacy and safety of blonanserin as a potential drug for gambling disorder,in which up to 12 mg/d of blonanserin was prescribed for 8 wk.RESULTS A 37-year-old female patient with gambling disorder,intellectual disability,and other physical diseases participated in the pilot study.The case showed improvement of gambling symptoms without any psychotherapy.However,blonanserin was discontinued owing to excessive saliva production.CONCLUSION This case suggests that blonanserin is potentially an effective treatment for patients with gambling disorder who resist standard therapies,but it also carries a risk of adverse effects. Further studies are needed to confirm the findings.
文摘Introduction: Misperceptions of peer drinking norms are widely documented in the US student populations and are associated with increased personal consumption. Few studies have examined misperceptions of peer gambling, and none of these have been conducted among adolescents in the European context. In a national sample, we examined misperceptions of peer gambling in Finland. Tenets of the social norms approach form a framework for discussion of the findings. Methods: Participants were 4526 adolescents aged 12 to 18 years who completed the nationwide Adolescent Health and Lifestyle Survey in 2011. Main measures were gambling behavior and the perception of same age-sex peers’ gambling. Misperception was an overestimation of the frequency of gambling by others compared to the actual frequency of gambling. Results: Adolescents held substantial misperceptions of peer gambling, imagining they gambled much more than they actually did. Age, sex, and gambling behavior were correlated with the perceptions. The extent of misperception was greatest among monthly gamblers, whereas non-gamblers and daily gamblers were more accurate in their perceptions. Estimations of peers’ gambling frequency were more accurate in boys than in girls and among those aged 12 years than among older adolescents. Conclusion: Our findings suggest that adolescent gambling prevention efforts could benefit from adopting a social norms approach;that is, correcting gambling-related misperceptions might discourage gambling and protect adolescents from adopting more severe gambling patterns.
文摘Since confidence is fading and anxiety is increasing in the US,America’s China policy has become more radical. In the short term, the US has the upper hand and China is in a relatively passive position. In the medium-and long-term, there will be more balance between them. This current strategic gambling between China and the US will be the major issue of international politics in the first half of the 21 st century and the most prominent external challenge China faces. China needs to make strategic adjustments but the gamble may be worthwhile in correcting imbalance in the international order and in the co-evolution of the two countries.
文摘Pachinko and pachislot are unique forms of entertainment that dominate gambling activities in Japan. In this study, a web survey and interview were conducted in order to adjust three scales (DSM-5, SOGS, and PGSI) to pachinko/pachislot and explore an appropriate cutoff point for each of them. Using the assessment result in the interview as the outcome, the ROC curve of each scale was examined. The cutoff points were 4, 7, and 8 and the area under the curves (AUC) were 0.730, 0.783, and 0.724 for the DSM-5, SOGS, and PGSI, respectively. The study found that the type and situation of gambling influenced cutoff points in different ways depending on the questions asked in the scale.
文摘Pathological gambling can be a serious problem, more so to a vulnerable population such as adolescents and youth. This study aims to investigate the links between gambling behaviours and impulsivity through a multidimensional approach in a French adolescent population. A secondary aim of this study is to find out the prevalence of pathological gambling behaviour amongst adolescents who are not meant to have legal access to such games. We administered the UPPS Impulsive behaviour Scale (UPPS-P) and the Canadian Pathological Gambling Index CPGI to 1800 adolescents aged between 11 to 17 years. Our results indicate that 33% of subjects have gambled at least once during the last year and that girls gamble as much as boys (17% and 16% respectively). Scratch games are the most common games played by adolescents (81.4%). We also notice that 1.6% of our population has problematic gambling behaviour. Although we found that many dimensions of impulsivity (Urgency, Positive urgency and Sensation seeking) are correlated to gambling behaviour, only sensation seeking seems to be a good predictor of pathological gambling severity. These results can be taken into account in the development of prevention programs.
文摘Parkinson’s disease is a common condition usually treated by dopaminergic agents and many behavioral abnormalities such as impulse control disorders (ICD) are connected with that usage. Pathological gambling, a form of ICD includes is a clinical condition that disrupts personal, family and occupational activity. Pramipexole a D2 AND D3 agonist may be associated with pathological gambling. We present a case of 74-year-old male patient who was diagnosed with Parkinson’s disease (PD). His doctor advised him to take pramipexole 0.18 mg/p.o./day. A month after the onset of treatment he manifested a behavior of pathological gambling. After the discontinuation of the drug all this behavior was interrupted.
文摘More than a few wealthy businessmen have bet it all on a single stone. Most lose, but for a lucky few, jade treasures lurk beneath the surface. It's one of the newest and oldest forms of gambling; take the chance, cut the stone.
文摘Introduction: The addiction to games of chance and money is frequently encountered among some players. The general objective of this study was to describe the level of the gambling addiction among the players of the Togolese National Lottery (LONATO) in the city of Lomé. Method: This was a descriptive cross-sectional study through non-random sampling by convenience surveys, conducted on October 09, 2019 in 20 LONATO plying sites which affected 611 players. The screening was done using the South Oaks Gambling Screen (SOGS) questionnaire. Results: Of the 611 players surveyed, 55% were aged 18 to 35 years with an average age of 36 years and the extremes ranging from 14 to 78 years. The male gender was in the majority (84.26%). The prevalence of pathological gambling was 62.52%. Among the pathological gamblers, 16.89% had a family history of pathological gambling, 19.00% had a mood disorder, 28.50% had excessive alcoholism, and 17.15% consumed another psychoactive substance. Cannabis was the most consumed substance (6.87%) followed by tobacco (6.07%) and soporific (6.07%). More than half of players (62.03%) thought that pathological gambling is not a disease. Conclusion: The pathological gambling is a global phenomenon and a reality in Togo. Raising everyone’s awareness will reduce its negative impact on the players.
基金This work was supported by National Social Science Foundation of China (No. 06BFX051) and Judicial Expertise Construction Project of 5th Key Discipline of Shanghai Education Committee (No. J51102).
文摘Cybercrimes have become an eye-catching social problem in not only China but also other countries of the world. Cybercrimes can be divided into two categories and different kinds of cybercrimes shall be treated differently. In this article, some typical cybercrimes are introduced in detail in order to set forth the characteristics of those cybercrimes. However, to defeat cybercrimes, joint efforts from countries all over the world shall be made.
文摘The objective of this cross-sectional study was to investigate if Traumatic Brain Injury (TBI) is related to decision-making deficits as well as to heightened levels of (reactive) aggression and criminal behavior in a group of Dutch male prisoners. Characteristics of aggression were assessed using three self-report questionnaires as well as systematic staff observations, complemented with data from criminal records. A semi-structured interview was conducted to rate lifetime prevalence of TBI and the Iowa Gambling Task (IGT) was completed to assess risky decision-making. Out of the total of 133 participants, 74 (55.6%) reported having sustained one or more incidents with potential TBI. Statistical comparisons between offenders with and without TBI indicated that the offenders with TBI reported significantly higher levels of (reactive) aggression on two out of three questionnaires than offenders without TBI (p-values ranging from 0.003 to 0.008), but no significant differences were found on staff observations of aggression and on the IGT. The higher conviction rates in offenders with TBI compared to the non-TBI group showed a trend. The confirmed relationship between TBI and higher aggressive tendencies is especially relevant for forensic populations due to the high prevalence rates of TBI in offenders. How this relates to specific cognitive processes remains unclear. The lack of a statistical difference between offenders with and without TBI on the IGT is in contrast with literature in non-offender samples, but seems to be in line with other studies in forensic populations.