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Power Control Algorithm of Cognitive Radio Based on Non-Cooperative Game Theory 被引量:4
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作者 赵军辉 杨涛 +2 位作者 贡毅 王娇 付雷 《China Communications》 SCIE CSCD 2013年第11期143-154,共12页
This paper addresses the power con- trol problems of Cognitive Radio (CR) trader transmission power and interference tempera- ture constraints. First, we propose the interfer- ence constraint which ensures that the ... This paper addresses the power con- trol problems of Cognitive Radio (CR) trader transmission power and interference tempera- ture constraints. First, we propose the interfer- ence constraint which ensures that the Quality of Service (QoS) standards for primary users is considered and a non-cooperative game power control model. Based on the proposed model, we developed a logical utility function based on the Signal-to-Interference-Noise Ratio (S/NR) and a novel algorithm network power control. that is suitable for CR Then, the existence and uniqueness of the Nash Equilibrium (NE) in our utility function are proved by the principle of game theory and the corresponding optimi- zations. Compared to traditional algorithms, the proposed one could converge to an NE in 3-5 iterative operations by setting an appropriate pricing factor. Finally, simulation results ver- ified the stability and superiority of the novel algorithm in flat-fading channel environments. 展开更多
关键词 cognitive radio non-cooperativepower control game theory utility function Na-sh equilibrium target power
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A Novel Distributed Optimal Adaptive Control Algorithm for Nonlinear Multi-Agent Differential Graphical Games 被引量:5
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作者 Majid Mazouchi Mohammad Bagher Naghibi-Sistani Seyed Kamal Hosseini Sani 《IEEE/CAA Journal of Automatica Sinica》 SCIE EI CSCD 2018年第1期331-341,共11页
In this paper, an online optimal distributed learning algorithm is proposed to solve leader-synchronization problem of nonlinear multi-agent differential graphical games. Each player approximates its optimal control p... In this paper, an online optimal distributed learning algorithm is proposed to solve leader-synchronization problem of nonlinear multi-agent differential graphical games. Each player approximates its optimal control policy using a single-network approximate dynamic programming(ADP) where only one critic neural network(NN) is employed instead of typical actorcritic structure composed of two NNs. The proposed distributed weight tuning laws for critic NNs guarantee stability in the sense of uniform ultimate boundedness(UUB) and convergence of control policies to the Nash equilibrium. In this paper, by introducing novel distributed local operators in weight tuning laws, there is no more requirement for initial stabilizing control policies. Furthermore, the overall closed-loop system stability is guaranteed by Lyapunov stability analysis. Finally, Simulation results show the effectiveness of the proposed algorithm. 展开更多
关键词 Approximate dynamic programming(ADP) distributed control neural networks(NNs) nonlinear differentia graphical games optimal control
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Distributed power control algorithm based on game theory for wireless sensor networks 被引量:5
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作者 Na Chengliang Lu Dongxin +1 位作者 Zhou Tingxian Li Lihong 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2007年第3期622-627,共6页
Energy saving is the most important issue in research and development for wireless sensor networks. A power control mechanism can reduce the power consumption of the whole network. Because the character of wireless se... Energy saving is the most important issue in research and development for wireless sensor networks. A power control mechanism can reduce the power consumption of the whole network. Because the character of wireless sensor networks is restrictive energy, this paper proposes a distributed power control algorithm based on game theory for wireless sensor networks which objects of which are reducing power consumption and decreasing overhead and increasing network lifetime. The game theory and OPNET simulation shows that the power control algorithm converges to a Nash Equilibrium when decisions are updated according to a better response dynamic. 展开更多
关键词 wireless sensor networks power control game theory CONVERGENCE
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Game Modeling Research for Urbanization and Epidemic Control 被引量:1
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作者 Bai-Da Qu Southern Yangtze University, Wuxi 214036, PRC 《International Journal of Automation and computing》 EI 2005年第1期13-19,共7页
To aid in the sustainable development of cities this paper examines methods for urbanization and epidemic control. Using, as a foundation, game theory from modern control theory, a set of strategies for modeling urban... To aid in the sustainable development of cities this paper examines methods for urbanization and epidemic control. Using, as a foundation, game theory from modern control theory, a set of strategies for modeling urbanization and epidemic control are examined by analyzing and studying the current condition of China including its population, economy, resources and city management methods. Urbanization and epidemic control solving strategies are probed and the solution to a simulated example is provided. The conclusion from this research is that the speed of Chinese urbanization should be slowed to match the condition of resources and level of city management available. 展开更多
关键词 URBANIZATION EPIDEMIC POPULATION control game
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Size Distributions of Aerosol Sulfates and Nitrates in Beijing during the 2008 Olympic Games: Impacts of Pollution Control Measures and Regional Transport 被引量:8
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作者 WANG Xinfeng WANG Tao +11 位作者 Ravi Kant PATHAK Mattias HALLQUIST GAO Xiaomeit NIE Wei XUE Likun GAO Jian GAO Rui ZHANG Qingzhu WANG Wenxing WANG Shulan CHAI Fahe CHEN Yizhen 《Advances in Atmospheric Sciences》 SCIE CAS CSCD 2013年第2期341-353,共13页
For the 2008 Olympic Games, drastic control measures were implemented on industrial and urban emissions of sulfur dioxide (SO2), nitrogen oxides (NOx) and other pollutants to address the issues of poor air quality... For the 2008 Olympic Games, drastic control measures were implemented on industrial and urban emissions of sulfur dioxide (SO2), nitrogen oxides (NOx) and other pollutants to address the issues of poor air quality in Beijing. To investigate the effects of SO2 and NOx reductions on the particulate sulfate and nitrate concentrations as well as their size distributions, size-segregated aerosol samples were collected using micro-orifice uniform deposit impactors (MOUDIs) at urban and downwind rural sites in Beijing before and after full-scale controls. During the sampling period, the mass concentrations of fine particles (PMI.s) at the urban and rural sites were 94.0 and 85.9 p.g m-3, respectively. More than 90% of the sulfates and 60% of nitrates formed as fine particles. Benefiting from the advantageous meteorological conditions and the source controls, sulfates were observed in rather low concentrations and primarily in condensation mode during the Olympics. The effects of the control measures were separately analyzed for the northerly and the southerly air-mass-dominated days to account for any bias. After the control measures were implemented, PM, sulfates, and nitrates were significantly reduced when the northerly air masses prevailed, with a higher percentage of reduction in larger particles. The droplet mode particles, which dominated the sulfates and nitrates before the controls were implemented, were remarkably reduced in mass concentration after the control measures were implemented. Nevertheless, when the polluted southerly air masses prevailed, the local source control measures in Beijing did not effectively reduce the ambient sulfate concentration due to the enormous regional contribution from the North China Plain. 展开更多
关键词 size distribution AEROSOL SULFATE NITRATE control effect Olympic games
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On the finite horizon Nash equilibrium solution in the differential game approach to formation control 被引量:3
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作者 JOND Hossein Barghi NABIYEV Vasif 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2019年第6期1233-1242,共10页
The solvability of the coupled Riccati differential equations appearing in the differential game approach to the formation control problem is vital to the finite horizon Nash equilibrium solution.These equations(if so... The solvability of the coupled Riccati differential equations appearing in the differential game approach to the formation control problem is vital to the finite horizon Nash equilibrium solution.These equations(if solvable)can be solved numerically by using the terminal value and the backward iteration.To investigate the solvability and solution of these equations the formation control problem as the differential game is replaced by a discrete-time dynamic game.The main contributions of this paper are as follows.First,the existence of Nash equilibrium controls for the discretetime formation control problem is shown.Second,a backward iteration approximate solution to the coupled Riccati differential equations in the continuous-time differential game is developed.An illustrative example is given to justify the models and solution. 展开更多
关键词 formation control differential game dynamic game Nash equilibrium coupled Riccati equations.
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Data-based Optimal Control for Discrete-time Zero-sum Games of 2-D Systems Using Adaptive Critic Designs 被引量:8
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作者 WEI Qing-Lai ZHANG Hua-Guang CUI Li-Li 《自动化学报》 EI CSCD 北大核心 2009年第6期682-692,共11页
关键词 自适应系统 最优控制 离散时间 自动化系统
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A Trading Execution Model Based on Mean Field Games and Optimal Control
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作者 Lorella Fatone Francesca Mariani +1 位作者 Maria Cristina Recchioni Francesco Zirilli 《Applied Mathematics》 2014年第19期3091-3116,共26页
We present a trading execution model that describes the behaviour of a big trader and of a multitude of retail traders operating on the shares of a risky asset. The retail traders are modeled as a population of “cons... We present a trading execution model that describes the behaviour of a big trader and of a multitude of retail traders operating on the shares of a risky asset. The retail traders are modeled as a population of “conservative” investors that: 1) behave in a similar way, 2) try to avoid abrupt changes in their trading strategies, 3) want to limit the risk due to the fact of having open positions on the asset shares, 4) in the long run want to have a given position on the asset shares. The big trader wants to maximize the revenue resulting from the action of buying or selling a (large) block of asset shares in a given time interval. The behaviour of the retail traders and of the big trader is modeled using respectively a mean field game model and an optimal control problem. These models are coupled by the asset share price dynamic equation. The trading execution strategy adopted by the retail traders is obtained solving the mean field game model. This strategy is used to formulate the optimal control problem that determines the behaviour of the big trader. The previous mathematical models are solved using the dynamic programming principle. In some special cases explicit solutions of the previous models are found. An extensive numerical study of the trading execution model proposed is presented. The interested reader is referred to the website: http://www.econ.univpm.it/recchioni/finance/w19 to find material including animations, an interactive application and an app that helps the understanding of the paper. A general reference to the work of the authors and of their coauthors in mathematical finance is the website:?http://www.econ.univpm.it/recchioni/finance. 展开更多
关键词 TRADING EXECUTION Mean FIELD game Optimal control
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The Relationship between College Students’ Online Game Addiction, Family Function and Self-Control 被引量:1
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作者 Xihua Zhou Jing Xing 《Health》 2021年第9期910-919,共10页
<span><b><span style="font-family:"">Objective</span></b></span><span><span><span style="font-family:"">: To study the status of onli... <span><b><span style="font-family:"">Objective</span></b></span><span><span><span style="font-family:"">: To study the status of online game addiction, self-control ability and family function, analyze the influence factors and the relationship between them. <b>Methods</b>: The questionnaire of online game addiction, family function and self-control ability was used to investigate some college students. <b>Results</b>: 1) The detection rate of college students’ online game addiction is 40%. There are significant differences in sex, grade and only child in online game addiction. 2) There are significant differences in self-control ability and family function between online game addicts and non-addicts. 3) Self-control ability and family function have a significant predictive effect on online game addiction. <b>Conclusion</b>: College students’ online game addiction is affected by their self-control ability and family function, and it can be alleviated by improving their self-control ability and family function.</span></span></span><span style="font-family:""></span> </p> 展开更多
关键词 College Students Online game Addiction Family Function SELF-control
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Game-theoretic approach to power and admission control in hierarchical wireless sensor networks 被引量:2
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作者 Guofang Nan Zhifei Mao Minqiang Li 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2012年第2期216-224,共9页
Power efficiency and link reliability are of great impor- tance in hierarchical wireless sensor networks (HWSNs), espe- cially at the key level, which consists of sensor nodes located only one hop away from the sink... Power efficiency and link reliability are of great impor- tance in hierarchical wireless sensor networks (HWSNs), espe- cially at the key level, which consists of sensor nodes located only one hop away from the sink node called OHS. The power and admission control problem in HWSNs is comsidered to improve its power efficiency and link reliability. This problem is modeled as a non-cooperative game in which the active OHSs are con- sidered as players. By applying a double-pricing scheme in the definition of OHSs' utility function, a Nash Equilibrium solution with network properties is derived. Besides, a distributed algorithm is also proposed to show the dynamic processes to achieve Nash Equilibrium. Finally, the simulation results demonstrate the effec- tiveness of the proposed algorithm. 展开更多
关键词 hierarchical network power control admission con- trol game theory double-pricing scheme.
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Optimal Control of a Vaccinating Game toward Increasing Overall Coverage 被引量:2
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作者 Monica G. Cojocaru Ahmed S. Jaber 《Journal of Applied Mathematics and Physics》 2018年第4期754-769,共16页
In this paper, we study an asymmetric game that characterizes the intentions of players to adopt a vaccine. The game describes a decision-making process of two players differentiated by income level and perceived trea... In this paper, we study an asymmetric game that characterizes the intentions of players to adopt a vaccine. The game describes a decision-making process of two players differentiated by income level and perceived treatment cost, who consider a vaccination against an infectious disease. The process is a noncooperative game since their vaccination decision has a direct impact on vaccine coverage in the population. We introduce a replicator dynamics (RD) to investigate the players’ optimal strategy selections over time. The dynamics reveal the long-term stability of the unique Nash-Pareto equilibrium strategy of this game, which is an extension of the notion of an evolutionarily stable strategy pair for asymmetric games. This Nash-Pareto pair is dependent on perceived costs to each player type, on perceived loss upon getting infected, and on the probability of getting infected from an infected person. Last but not least, we introduce a payoff parameter that plays the role of cost-incentive towards vaccination. We use an optimal control problem associated with the RD system to show that the Nash-Pareto pair can be controlled to evolve towards vaccination strategies that lead to a higher overall expected vaccine coverage. 展开更多
关键词 Asymmetric VACCINATION game REPLICATOR Dynamics Nash-Pareto PAIR Optimal control
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Optimal Adaptive Control of a Class of Stochastic Systems Using Game Theory
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作者 CAI Jian-li (Automation Dept., Xiamen University, Xiamen 361005, China) 《厦门大学学报(自然科学版)》 CAS CSCD 北大核心 2002年第S1期287-,共1页
This paper attempts to study a optimal adaptive con tr ol problem using game theory, and proposes an important practical result that an adaptive processes is a set of sufficient conditions under which pure strategy is... This paper attempts to study a optimal adaptive con tr ol problem using game theory, and proposes an important practical result that an adaptive processes is a set of sufficient conditions under which pure strategy is essentially complete, and thus the fact that yield a very useful desirable pu re optimal control rule. 展开更多
关键词 game theory optimal adaptive control pure strat egy mixed extension
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Game theory approach to optimal capital cost allocation in pollution control 被引量:8
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作者 Chen Wen ying Institute of Nuclear Energy Technology, Tsinghua University, Beijing 100084,China Hou Dun Urban Water Resources Center, Ministry of Construction, Beijing 100007,China 《Journal of Environmental Sciences》 SCIE EI CAS CSCD 1998年第2期104-110,共7页
This paper tries to integrate game theory, a very useful tool to resolve conflict phenomena, with optimal capital cost allocation issue in total emission control. First the necessity of allocating optimal capital cos... This paper tries to integrate game theory, a very useful tool to resolve conflict phenomena, with optimal capital cost allocation issue in total emission control. First the necessity of allocating optimal capital costs fairly and reasonably among polluters in total emission control was analyzed. Then the possibility of applying game theory to the issue of the optimal capital cost allocation was expounded. Next the cooperative N person game model of the optimal capital cost allocation and its solution ways including method based on Shapley value, least core method, weak least core methods, proportional least core method, CGA method, MCRS method and so on were delineated. Finally through application of these methods it was concluded that to apply game theory in the optimal capital cost allocation issue is helpful to implement the total emission control planning schemes successfully, to control pollution effectively, and to ensure sustainable development. 展开更多
关键词 total emission control optimal capital cost allocation game theory cooperative N person game model.
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THE OPTIMAL CONTROL FOR PROMOTING THE COOPERATION IN EVOLUTION GAME GENERATED BY PRISONER'S DILEMMA 被引量:2
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作者 王先甲 董瑞 陈琳 《Acta Mathematica Scientia》 SCIE CSCD 2018年第1期73-92,共20页
Natural selection opposes the evolution of cooperation unless specific mechanisms are at work in Prisoner's Dilemma. By taking advantage of the modern control theory, the controller design is discussed and the optima... Natural selection opposes the evolution of cooperation unless specific mechanisms are at work in Prisoner's Dilemma. By taking advantage of the modern control theory, the controller design is discussed and the optimal control is designed for promoting cooperation based on the recent advances in mechanisms for the evolution of cooperation. Two con- trol strategies are proposed: compensation control strategy for the cooperator when playing against a defector and reward control strategy for cooperator when playing against a coop- erator. The feasibility and effectiveness of these control strategies for promoting cooperation in different stages are analyzed. The reward for cooperation can't prevent defection from being evolutionary stable strategy (ESS). On the other hand, compensation for the coopera- tor can't prevent defection from emerging and sustaining. By considering the effect and the cost, an optimal control scheme with constraint on the admissible control set is put forward. By analyzing the special nonlinear system of replicator dynamics, the exact analytic solution of the optimal control scheme is obtained based on the maximum principle. Finally, the effectiveness of the proposed method is illustrated by examples. 展开更多
关键词 evolutionary games Prisoner's Dilemma evolution of cooperation promoting cooperation control optimal control
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A CONNECTION ADMISSION CONTROL SCHEME BASED ON GAME THEORETICAL MODEL IN ATM NETWORKS
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作者 Chen Huimin Wang Pu Li Yanda (Department of Automation, Tsinghua University, Beijing 100084) 《Journal of Electronics(China)》 1999年第1期7-15,共9页
In this paper, the main schemes of connection admission control (CAC) in ATM networks are briefly discussed especially the principle of dynamic bandwidth allocation. Then the fair share of the bandwidth among differen... In this paper, the main schemes of connection admission control (CAC) in ATM networks are briefly discussed especially the principle of dynamic bandwidth allocation. Then the fair share of the bandwidth among different traffic sources is analyzed based on cooperative game model. A CAC scheme is proposed using the genetic algorithm (GA) to optimize the bandwidth-delay-product formed utilization function that ensures the fair share and accuracy of accepting/rejecting the incoming calls. Simulation results show that the proposed scheme ensures fairness of the shared bandwidth to different traffic sources. 展开更多
关键词 CONNECTION ADMISSION control Cooperative game model GENETIC algorithm Dynamic BANDWIDTH ALLOCATION ATM network
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QoS awared power and admission controls based on non-cooperative game theory in wireless networks
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作者 张阳 朱世华 李峰 《Journal of Pharmaceutical Analysis》 SCIE CAS 2008年第3期149-154,共6页
In order to better accommodate heterogeneous quality of service (QoS) in wireless networks, an algorithm called QoS-aware power and admission controls (QAPAC) is proposed. The system is modeled as a non-cooperative ga... In order to better accommodate heterogeneous quality of service (QoS) in wireless networks, an algorithm called QoS-aware power and admission controls (QAPAC) is proposed. The system is modeled as a non-cooperative game where the users adjust their transmit powers to maximize the utility, thus restraining the interferences. By using adaptive utility functions and tunable pricing parameters according to QoS levels, this algorithm can well meet different QoS requirements and improve system capacity compared with those that ignore the QoS differences. 展开更多
关键词 power and admission control non-cooperative game utility function PRICING heterogeneous QoS
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A Video Game Based on Optimal Control and Elementary Statistics
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作者 Marco Giacinti Francesca Mariani +1 位作者 Maria Cristina Recchioni Francesco Zirilli 《Intelligent Information Management》 2013年第4期103-116,共14页
The video game presented in this paper is a prey-predator game where two preys (human players) must avoid three predators (automated players) and must reach a location in the game field (the computer screen) called pr... The video game presented in this paper is a prey-predator game where two preys (human players) must avoid three predators (automated players) and must reach a location in the game field (the computer screen) called preys’ home. The game is a sequence of matches and the human players (preys) must cooperate in order to achieve the best perform- ance against their opponents (predators). The goal of the predators is to capture the preys, which are the predators try to have a “rendez vous” with the preys, using a small amount of the “resources” available to them. The score of the game is assigned following a set of rules to the prey team, not to the individual prey. In some situations the rules imply that to achieve the best score it is convenient for the prey team to sacrifice one of his components. The video game pursues two main purposes. The first one is to show how the closed loop solution of an optimal control problem and elementary sta- tistics can be used to generate (game) actors whose movements satisfy the laws of classical mechanics and whose be- haviour simulates a simple form of intelligence. The second one is “educational”, in fact the human players in order to be successful in the game must understand the restrictions to their movements posed by the laws of classical mechanics and must cooperate between themselves. The video game has been developed having in mind as players for children aged between five and thirteen years. These children playing the video game acquire an intuitive understanding of the basic laws of classical mechanics (Newton’s dynamical principle) and enjoy cooperating with their teammate. The video game has been experimented on a sample of a few dozen children. The children aged between five and eight years find the game amusing and after playing a few matches develop an intuitive understanding of the laws of classical me- chanics. They are able to cooperate in making fruitful decisions based on the positions of the preys (themselves), of the predators (their opponents) and on the physical limitations to the movements of the game actors. The interest in the game decreases when the age of the players increases. The game is too simple to interest a teenager. The game engine consists in the solution of an assignment problem, in the closed loop solution of an optimal control problem and in the adaptive choice of some parameters. At the beginning of each match, and when necessary during a match, an assign- ment problem is solved, that is the game engine chooses how to assign to the predators the preys to chase. The resulting assignment implies some cooperation among the predators and defines the optimal control problem used to compute the strategies of the predators during the match that follows. These strategies are determined as the closed loop solution of the optimal control problem considered and can be thought as a (first) form of artificial intelligence (AI) of the preda- tors. In the optimal control problem the preys and the predators are represented as point masses moving according to Newton’s dynamical principle under the action of friction forces and of active forces. The equations of motion of these point masses are the constraints of the control problem and are expressed through differential equations. The formula- tion of the decision process through optimal control and Newton’s dynamical principle allows us to develop a game where the effectiveness and the goals of the automated players can be changed during the game in an intuitive way sim- ply modifying the values of some parameters (i.e. mass, friction coefficient, ...). In a sequence of game matches the predators (automated players) have “personalities” that try to simulate human behaviour. The predator personalities are determined making an elementary statistical analysis of the points scored by the preys in the game matches played and consist in the adaptive choice of the value of a parameter (the mass) that appears in the differential equations that define the movements of the predators. The values taken by this parameter determine the behaviour of the predators and their effectiveness in chasing the preys. The predators personalities are a (second) form of AI based on elementary statistics that goes beyond the intelligence used to chase the preys in a match. In a sequence of matches the predators using this second form of AI adapt their behaviour to the preys’ behaviour. The video game can be downloaded from the website: http://www.ceri.uniroma1.it/ceri/zirilli/w10/. 展开更多
关键词 Video game Differential gameS Mechanical DYNAMICAL System CLOSED LOOP Optimal control
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基于博弈的Web应用程序中访问控制漏洞检测方法 被引量:1
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作者 何海涛 许可 +3 位作者 杨帅林 张炳 赵宇轩 李嘉政 《通信学报》 EI CSCD 北大核心 2024年第6期117-130,共14页
针对工业互联网中程序的访问控制策略隐藏在源码中难以提取,以及用户的访问操作难以触发所有访问路径而导致逻辑漏洞的通用化检测难以实现的问题,将博弈思想应用于访问控制逻辑漏洞检测中,通过分析不同参与者在Web应用程序中对资源页面... 针对工业互联网中程序的访问控制策略隐藏在源码中难以提取,以及用户的访问操作难以触发所有访问路径而导致逻辑漏洞的通用化检测难以实现的问题,将博弈思想应用于访问控制逻辑漏洞检测中,通过分析不同参与者在Web应用程序中对资源页面的博弈结果来识别漏洞,使得不同用户的访问逻辑能被有针对性地获取。实验结果表明,所提方法在开源的11个程序中检测出31个漏洞,其中8个为未公开的漏洞,漏洞检测覆盖率均超过90%。 展开更多
关键词 Web应用程序安全 漏洞检测 访问控制漏洞 访问控制策略 博弈
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无线传感网络拥塞控制中节点选择强制博弈方法 被引量:1
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作者 陈红 郭海涛 《传感技术学报》 CAS CSCD 北大核心 2024年第1期142-146,共5页
无线传感网络中节点数据流量较大,分布范围较广,节点选择寻优计算复杂,导致浪费大量算力在节点选择上,拥塞控制效果不佳。提出一种无线传感网络拥塞控制中节点选择强制博弈方法,计算单条网络链路传输成本,依据传输数据耗费能量,计算传... 无线传感网络中节点数据流量较大,分布范围较广,节点选择寻优计算复杂,导致浪费大量算力在节点选择上,拥塞控制效果不佳。提出一种无线传感网络拥塞控制中节点选择强制博弈方法,计算单条网络链路传输成本,依据传输数据耗费能量,计算传输节点可用能量比值,在传输变量权重值基础上,求得传输节点实际拥堵指数,完成节点选择。计算网络连接层的数据包丢弃概率,确定网络拥塞程度,汇聚节点数据流建立节点选择强制博弈模型,明确传感网络稳态传输条件,利用流量正态分布算法,在节点选择博弈中做出强制选择。经仿真分析证明:所提方法分组递交率保持在83%以上,丢包数量保持在100 pkt/s之内,网络传输节点端到端的延迟在0.3 s以内。 展开更多
关键词 无线传感网络 网络拥塞控制 强制博弈 网络节点选择 变量权重
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体操游戏干预促进幼儿自我控制和运动协调能力的实验研究 被引量:2
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作者 司琦 陈寅格 +3 位作者 聂澳 陈麒霏 徐乐芳 黄彩 《天津体育学院学报》 CAS CSSCI 北大核心 2024年第1期108-114,共7页
目的:检验体操游戏干预对幼儿自我控制、运动协调的影响。方法:以杭州市某幼儿园两个园区的114名3~5岁幼儿为实验对象(其中实验组58人),采用准实验不等同比较组前后测设计,对实验组进行为期10周、每周2次、每次20~30 min的体操游戏干预... 目的:检验体操游戏干预对幼儿自我控制、运动协调的影响。方法:以杭州市某幼儿园两个园区的114名3~5岁幼儿为实验对象(其中实验组58人),采用准实验不等同比较组前后测设计,对实验组进行为期10周、每周2次、每次20~30 min的体操游戏干预,同时对照组进行户外身体活动,干预前后测量幼儿的认知自控、行为自控和运动协调能力。结果:2(时间)×2(实验处理)重复测量方差分析显示,认知自控的交互作用显著(F=6.72,P<0.05,η_(p)^(2)=0.064),行为自控的变化不具有统计学意义(F=0.15,P>0.05,η_(p)^(2)=0.002);精细动作、运动协调总分的交互作用非常显著(F_(精细动作)=12.48,P<0.001,η_(p)^(2)=0.11;F_(运动协调总分)=10.76,P<0.001,η_(p)^(2)=0.099),定位和抓取的交互作用显著(F=5.93,P<0.05,η_(p)^(2)=0.057),动静态平衡的变化不具有统计学意义(F=1.10,P>0.05,η_(p)^(2)=0.011)。结论:体操游戏干预能够促进幼儿认知自我控制和运动协调能力及精细动作、手眼协调能力的发展。 展开更多
关键词 体操游戏干预 幼儿 认知自控 行为自控 运动协调
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