In this paper, we carry out QoE (Quality of Experience) assessment to investigate influences of olfactory and auditory senses on fairness for a networked virtual 3D object identification game with haptics. In the game...In this paper, we carry out QoE (Quality of Experience) assessment to investigate influences of olfactory and auditory senses on fairness for a networked virtual 3D object identification game with haptics. In the game, two players try to identify objects which are placed in a shared 3D virtual space. In the assessment, we carry out the game in four cases. Smells and sounds are presented in the first case, only sounds are done in the second case, and only smells are done in the third case. In the last case, we present neither smell nor sound. As a result, we demonstrate that the fairness deteriorates more largely as the difference in conditions between two users becomes larger.展开更多
This paper proposes a multi-objective optimization design method based on the coalition cooperative game theory where the three design goals have been seen as three game players. By calculating the affecting factors a...This paper proposes a multi-objective optimization design method based on the coalition cooperative game theory where the three design goals have been seen as three game players. By calculating the affecting factors and fuzzy clustering, the design variables are divided into different strategic spaces which belong to each player, then it constructs a payoff function based on the coalition mechanism. Each game player takes its own revenue function as a target and obtains the best strategy versus other players. The best strategies of all players consist of the strategy permutation of a round game and it obtains the final game solutions through multi-round games according to the convergence criterion. A multi-objective optimization example of the luff mechanism of compensative sheave block shows the effectiveness of the coalition cooperative game method.展开更多
There are currently three different game strategies originated in economics: (1) Cooperative games (Pareto front), (2) Competitive games (Nash game) and (3) Hierarchical games (Stackelberg game). Each gam...There are currently three different game strategies originated in economics: (1) Cooperative games (Pareto front), (2) Competitive games (Nash game) and (3) Hierarchical games (Stackelberg game). Each game achieves different equilibria with different performance, and their players play different roles in the games. Here, we introduced game concept into aerodynamic design, and combined it with adjoint method to solve multi- criteria aerodynamic optimization problems. The performance distinction of the equilibria of these three game strategies was investigated by numerical experiments. We computed Pareto front, Nash and Stackelberg equilibria of the same optimization problem with two conflicting and hierarchical targets under different parameterizations by using the deterministic optimization method. The numerical results show clearly that all the equilibria solutions are inferior to the Pareto front. Non-dominated Pareto front solutions are obtained, however the CPU cost to capture a set of solutions makes the Pareto front an expensive tool to the designer.展开更多
针对复杂装备体系(Complex Equipment System-of-systems,CES)优化设计中指标变量多、仿真依赖性强、易陷入局部最优的问题,提出一种基于正向解析式和多目标博弈理论(Multi-Objective Game Theory,MOGT)优化算法的CES优化设计方法。为提...针对复杂装备体系(Complex Equipment System-of-systems,CES)优化设计中指标变量多、仿真依赖性强、易陷入局部最优的问题,提出一种基于正向解析式和多目标博弈理论(Multi-Objective Game Theory,MOGT)优化算法的CES优化设计方法。为提升CES优化设计的可解释性,构建任务级—能力级—装备级的评估指标体系;在此基础上,基于装备机理和效用函数表征装备评估指标与作战能力之间的正向映射关系,并利用相邻优属度熵权法计算各指标权重;通过正向解析式与约束条件建立多目标优化模型,并采用MOGT优化算法获得最佳优化结果。以某作战推演平台中防空攻防想定为例,开展算例评估与验证分析。研究结果表明,该方法能够实现CES中最优设计方案的求解,可显著提高设计效率和降低设计成本,为下一代装备发展论证、设计评估和作战试验提供了基础性工作。展开更多
为了进一步提高电能质量评估结果的精细化程度,提出了一种基于灰色关联度分析(Grey Relational Analysis,GRA)、二元语义(Binary Semantics,BS)和逼近理想解排序法(Technique for Order Preference by Similarity to an Ideal Solution,...为了进一步提高电能质量评估结果的精细化程度,提出了一种基于灰色关联度分析(Grey Relational Analysis,GRA)、二元语义(Binary Semantics,BS)和逼近理想解排序法(Technique for Order Preference by Similarity to an Ideal Solution,TOPSIS)的电能质量综合评估方法。首先建立电能质量综合评估指标体系;其次利用G1法确定主观权重,采用指标相关法(Criteria Importance Though Intercrieria Correlation,CITIC)确定客观权重,并引入博弈论优化主客观综合权重系数,得到各项指标的综合权重;然后使用TOPSIS方法计算监测点指标数据与各指标对应的最优、最劣解之间的欧氏距离,并结合灰色关联度计算出相对贴近度,将其作为确定电能质量等级的判据并进行一次评估;最后利用二元语义法对一次评估结果中电能质量等级相同的监测点进行更为精细的二次评估。仿真算例结果验证该方法的有效性和精细性。展开更多
Considering the independent optimization requirement for each demander of modernmanufacture, we explore the application of noncooperative game in production scheduling research,and model scheduling problem as competit...Considering the independent optimization requirement for each demander of modernmanufacture, we explore the application of noncooperative game in production scheduling research,and model scheduling problem as competition of machine resources among a group of selfish jobs.Each job has its own performance objective. For the single machine, multi-jobs and non-preemptivescheduling problem, a noncooperative game model is established. Based on the model, many prob-lems about Nash equilibrium solution, such as the existence, quantity, properties of solution space,performance of solution and algorithm are discussed. The results are tested by numerical example.展开更多
The interactions between attackers and network administrator are modeled as a non-cooperative non-zero-sum dynamic game with incomplete information, which considers the uncertainty and the special properties of multi-...The interactions between attackers and network administrator are modeled as a non-cooperative non-zero-sum dynamic game with incomplete information, which considers the uncertainty and the special properties of multi-stage attacks. The model is a Fictitious Play approach along a special game tree when the attacker is the leader and the administrator is the follower. Multi-objective optimization methodology is used to predict the attacker’s best actions at each decision node. The administrator also keeps tracking the attacker’s actions and updates his knowledge on the attacker’s behavior and objectives after each detected attack, and uses it to update the prediction of the attacker’s future actions. Instead of searching the entire game tree, appropriate time horizons are dynamically determined to reduce the size of the game tree, leading to a new, fast, adaptive learning algorithm. Numerical experiments show that our algorithm has a significant reduction in the damage of the network and it is also more efficient than other existing algorithms.展开更多
为解决配电网与区域综合能源系统不同独立利益主体的利益分配问题,该文依据合作博弈理论,提出配电网-区域综合能源系统的合作博弈模型.通过对交互电价/功率的不断协商直至达成共识,提升各参与者收益,实现合作共赢.算例分析结果表明:相...为解决配电网与区域综合能源系统不同独立利益主体的利益分配问题,该文依据合作博弈理论,提出配电网-区域综合能源系统的合作博弈模型.通过对交互电价/功率的不断协商直至达成共识,提升各参与者收益,实现合作共赢.算例分析结果表明:相对于主从博弈模型、谈判博弈模型,该文合作博弈模型的总收益分别提高了52.97%,1159.4%;总碳排放量分别降低了7.81%,7.99%;区域综合能源系统(regional integrated energy system,简称RIES)的燃气消耗量分别提高了26.19%,34.36%;RIES天然气-电转换比分别提高了5.89%,6.76%.因此,该文模型具有更高的交互积极性、更优的经济性及更强的环保性.展开更多
文摘In this paper, we carry out QoE (Quality of Experience) assessment to investigate influences of olfactory and auditory senses on fairness for a networked virtual 3D object identification game with haptics. In the game, two players try to identify objects which are placed in a shared 3D virtual space. In the assessment, we carry out the game in four cases. Smells and sounds are presented in the first case, only sounds are done in the second case, and only smells are done in the third case. In the last case, we present neither smell nor sound. As a result, we demonstrate that the fairness deteriorates more largely as the difference in conditions between two users becomes larger.
文摘This paper proposes a multi-objective optimization design method based on the coalition cooperative game theory where the three design goals have been seen as three game players. By calculating the affecting factors and fuzzy clustering, the design variables are divided into different strategic spaces which belong to each player, then it constructs a payoff function based on the coalition mechanism. Each game player takes its own revenue function as a target and obtains the best strategy versus other players. The best strategies of all players consist of the strategy permutation of a round game and it obtains the final game solutions through multi-round games according to the convergence criterion. A multi-objective optimization example of the luff mechanism of compensative sheave block shows the effectiveness of the coalition cooperative game method.
基金The project supported by the National Natural Science Foundation of China (10372040)Scientific Research Foundation (SRF) for Returned Oversea's Chinese Scholars (ROCS) (2003-091). The English text was polished by Yunming Chen
文摘There are currently three different game strategies originated in economics: (1) Cooperative games (Pareto front), (2) Competitive games (Nash game) and (3) Hierarchical games (Stackelberg game). Each game achieves different equilibria with different performance, and their players play different roles in the games. Here, we introduced game concept into aerodynamic design, and combined it with adjoint method to solve multi- criteria aerodynamic optimization problems. The performance distinction of the equilibria of these three game strategies was investigated by numerical experiments. We computed Pareto front, Nash and Stackelberg equilibria of the same optimization problem with two conflicting and hierarchical targets under different parameterizations by using the deterministic optimization method. The numerical results show clearly that all the equilibria solutions are inferior to the Pareto front. Non-dominated Pareto front solutions are obtained, however the CPU cost to capture a set of solutions makes the Pareto front an expensive tool to the designer.
文摘针对复杂装备体系(Complex Equipment System-of-systems,CES)优化设计中指标变量多、仿真依赖性强、易陷入局部最优的问题,提出一种基于正向解析式和多目标博弈理论(Multi-Objective Game Theory,MOGT)优化算法的CES优化设计方法。为提升CES优化设计的可解释性,构建任务级—能力级—装备级的评估指标体系;在此基础上,基于装备机理和效用函数表征装备评估指标与作战能力之间的正向映射关系,并利用相邻优属度熵权法计算各指标权重;通过正向解析式与约束条件建立多目标优化模型,并采用MOGT优化算法获得最佳优化结果。以某作战推演平台中防空攻防想定为例,开展算例评估与验证分析。研究结果表明,该方法能够实现CES中最优设计方案的求解,可显著提高设计效率和降低设计成本,为下一代装备发展论证、设计评估和作战试验提供了基础性工作。
文摘为了进一步提高电能质量评估结果的精细化程度,提出了一种基于灰色关联度分析(Grey Relational Analysis,GRA)、二元语义(Binary Semantics,BS)和逼近理想解排序法(Technique for Order Preference by Similarity to an Ideal Solution,TOPSIS)的电能质量综合评估方法。首先建立电能质量综合评估指标体系;其次利用G1法确定主观权重,采用指标相关法(Criteria Importance Though Intercrieria Correlation,CITIC)确定客观权重,并引入博弈论优化主客观综合权重系数,得到各项指标的综合权重;然后使用TOPSIS方法计算监测点指标数据与各指标对应的最优、最劣解之间的欧氏距离,并结合灰色关联度计算出相对贴近度,将其作为确定电能质量等级的判据并进行一次评估;最后利用二元语义法对一次评估结果中电能质量等级相同的监测点进行更为精细的二次评估。仿真算例结果验证该方法的有效性和精细性。
文摘Considering the independent optimization requirement for each demander of modernmanufacture, we explore the application of noncooperative game in production scheduling research,and model scheduling problem as competition of machine resources among a group of selfish jobs.Each job has its own performance objective. For the single machine, multi-jobs and non-preemptivescheduling problem, a noncooperative game model is established. Based on the model, many prob-lems about Nash equilibrium solution, such as the existence, quantity, properties of solution space,performance of solution and algorithm are discussed. The results are tested by numerical example.
文摘The interactions between attackers and network administrator are modeled as a non-cooperative non-zero-sum dynamic game with incomplete information, which considers the uncertainty and the special properties of multi-stage attacks. The model is a Fictitious Play approach along a special game tree when the attacker is the leader and the administrator is the follower. Multi-objective optimization methodology is used to predict the attacker’s best actions at each decision node. The administrator also keeps tracking the attacker’s actions and updates his knowledge on the attacker’s behavior and objectives after each detected attack, and uses it to update the prediction of the attacker’s future actions. Instead of searching the entire game tree, appropriate time horizons are dynamically determined to reduce the size of the game tree, leading to a new, fast, adaptive learning algorithm. Numerical experiments show that our algorithm has a significant reduction in the damage of the network and it is also more efficient than other existing algorithms.
文摘为解决配电网与区域综合能源系统不同独立利益主体的利益分配问题,该文依据合作博弈理论,提出配电网-区域综合能源系统的合作博弈模型.通过对交互电价/功率的不断协商直至达成共识,提升各参与者收益,实现合作共赢.算例分析结果表明:相对于主从博弈模型、谈判博弈模型,该文合作博弈模型的总收益分别提高了52.97%,1159.4%;总碳排放量分别降低了7.81%,7.99%;区域综合能源系统(regional integrated energy system,简称RIES)的燃气消耗量分别提高了26.19%,34.36%;RIES天然气-电转换比分别提高了5.89%,6.76%.因此,该文模型具有更高的交互积极性、更优的经济性及更强的环保性.