Game player modeling is a paradigm of computational models to exploit players’behavior and experience using game and player analytics.Player modeling refers to descriptions of players based on frameworks of data deri...Game player modeling is a paradigm of computational models to exploit players’behavior and experience using game and player analytics.Player modeling refers to descriptions of players based on frameworks of data derived from the interaction of a player’s behavior within the game as well as the player’s experience with the game.Player behavior focuses on dynamic and static information gathered at the time of gameplay.Player experience concerns the association of the human player during gameplay,which is based on cognitive and affective physiological measurements collected from sensors mounted on the player’s body or in the player’s surroundings.In this paper,player experience modeling is studied based on the board puzzle game“Candy Crush Saga”using cognitive data of players accessed by physiological and peripheral devices.Long Short-Term Memory-based Deep Neural Network(LSTM-DNN)is used to predict players’effective states in terms of valence,arousal,dominance,and liking by employing the concept of transfer learning.Transfer learning focuses on gaining knowledge while solving one problem and using the same knowledge to solve different but related problems.The homogeneous transfer learning approach has not been implemented in the game domain before,and this novel study opens a new research area for the game industry where the main challenge is predicting the significance of innovative games for entertainment and players’engagement.Relevant not only from a player’s point of view,it is also a benchmark study for game developers who have been facing problems of“cold start”for innovative games that strengthen the game industrial economy.展开更多
The ombre is played with the 8, 9, and 10 dispensed with, so there are altogether 40 cards. The trumps, when they are spades as in the case of The Rape of the Lock, are in the order of their rank, ace of spades (spadi...The ombre is played with the 8, 9, and 10 dispensed with, so there are altogether 40 cards. The trumps, when they are spades as in the case of The Rape of the Lock, are in the order of their rank, ace of spades (spadillio), deuce of spades (manillio), ace of clubs (pasto), K, Q, Kn, 7, 6, 5, 4, 3, making eleven in number. Of these, as will be seen in the following, Belinda has four, the three matadores, and K, the Baron has five, Ⅹ, Ⅹ, Ⅹ, Kn, and Q, the third player has two. The play is of a similar nature as that of the modern whist ofr bridge. Belinda begins by calling trumps, leading off first with the ace of spades, and then the deuce of spades, to which her opponents discard two small spades each; but when the ace of clubs is played, the third player is gone out of trumps, and Belinda succeeds to capture only展开更多
DEAR EDITOR, I have been reading your magazine for many years. I have written some puzzles and part of them will reveal a word in Chinese when finished. DAVID
基金This study was supported by the BK21 FOUR project(AI-driven Convergence Software Education Research Program)funded by the Ministry of Education,School of Computer Science and Engineering,Kyungpook National University,Korea(4199990214394).This work was also supported by the Institute of Information&communications Technology Planning&Evaluation(IITP)grant funded by the Korea Government(MSIT)under Grant 2017-0-00053(A Technology Development of Artificial Intelligence Doctors for Cardiovascular Disease).
文摘Game player modeling is a paradigm of computational models to exploit players’behavior and experience using game and player analytics.Player modeling refers to descriptions of players based on frameworks of data derived from the interaction of a player’s behavior within the game as well as the player’s experience with the game.Player behavior focuses on dynamic and static information gathered at the time of gameplay.Player experience concerns the association of the human player during gameplay,which is based on cognitive and affective physiological measurements collected from sensors mounted on the player’s body or in the player’s surroundings.In this paper,player experience modeling is studied based on the board puzzle game“Candy Crush Saga”using cognitive data of players accessed by physiological and peripheral devices.Long Short-Term Memory-based Deep Neural Network(LSTM-DNN)is used to predict players’effective states in terms of valence,arousal,dominance,and liking by employing the concept of transfer learning.Transfer learning focuses on gaining knowledge while solving one problem and using the same knowledge to solve different but related problems.The homogeneous transfer learning approach has not been implemented in the game domain before,and this novel study opens a new research area for the game industry where the main challenge is predicting the significance of innovative games for entertainment and players’engagement.Relevant not only from a player’s point of view,it is also a benchmark study for game developers who have been facing problems of“cold start”for innovative games that strengthen the game industrial economy.
文摘The ombre is played with the 8, 9, and 10 dispensed with, so there are altogether 40 cards. The trumps, when they are spades as in the case of The Rape of the Lock, are in the order of their rank, ace of spades (spadillio), deuce of spades (manillio), ace of clubs (pasto), K, Q, Kn, 7, 6, 5, 4, 3, making eleven in number. Of these, as will be seen in the following, Belinda has four, the three matadores, and K, the Baron has five, Ⅹ, Ⅹ, Ⅹ, Kn, and Q, the third player has two. The play is of a similar nature as that of the modern whist ofr bridge. Belinda begins by calling trumps, leading off first with the ace of spades, and then the deuce of spades, to which her opponents discard two small spades each; but when the ace of clubs is played, the third player is gone out of trumps, and Belinda succeeds to capture only
文摘DEAR EDITOR, I have been reading your magazine for many years. I have written some puzzles and part of them will reveal a word in Chinese when finished. DAVID