Business simulation games are considered as effective tools for the empowerment and mediation of business content learning. They act as serious games which contribute to learning through a simulation of real-life situ...Business simulation games are considered as effective tools for the empowerment and mediation of business content learning. They act as serious games which contribute to learning through a simulation of real-life situations and busi-ness environments. They are especially useful in the area of business management processes and business strategies. The blending of designed simulation technology and content curricula offers participants (players, students) a risk-free opportunity to test out a range of relevant strategies to drive business results. By customizing computer-based business simulations, participants can integrate key strategic and financial priorities. This paper provides a brief review of busi-ness simulations that serve learning purposes. The first part presents a short introduction and description of business games and their evaluation properties, and the second part provides a brief evaluation and analysis of selected business simulation games.展开更多
This paper introduces a software agent as a virtual player of the business game called Bakery Game. The business game is a tool to understand business and management principles through experience in a virtual world. I...This paper introduces a software agent as a virtual player of the business game called Bakery Game. The business game is a tool to understand business and management principles through experience in a virtual world. In order to construct software agents for the gaming simulation, which is able to participate in a game and become human players' worthy rival, we combine a simple model that considers the property of Bakery Game with a strategy adjustment model. The agent has so-called strategy parameters that are updated through the experience. The agent changes his strategy depending on particular situation. The agent participates in the game that is regenerated from log data in various situations.展开更多
Different symbiotic scenarios were designed and combined with oyster shell pollution managementcases in two different counties(labeled A and H in this study)using symbiosis theory and a game simulation modelto investi...Different symbiotic scenarios were designed and combined with oyster shell pollution managementcases in two different counties(labeled A and H in this study)using symbiosis theory and a game simulation modelto investigate the conditions for realizing multiparty symbiosis in oyster shell pollution management.The resultsshow that the primary condition for achieving a virtuous cycle of tripartite governance is active governance by thegovernment.To realize such tripartite governance,it is necessary to reduce the cost of government regulation andchange the government's concept and value orientation;to reduce the cost of social capital contracted for participation in governance to improve the sustainability of social capital in the case of governance participation;and thevillagers’public,as the destroyer of the environment and the beneficiary of governance,should change their traditional concept of governance.Changing the traditional concept of the villagers would improve the benefits that thevillagers can obtain by participating in governance,and this should be supplemented with corresponding rewardand punishment mechanisms to increase the cost of the villagers’choice not to participate.If the conditions listedabove are met,the system will enter a virtuous cycle of tripartite governance.Based on this,we hope to seek asustainable and replicable oyster shell pollution management path through the experiences of oyster shell pollutionmanagement in both A County and H County,so that we can better promote the rural revitalization strategy andrealize the construction of a beautiful China.展开更多
基金supported by FCT(INESC-ID multian-nual funding)through the PIDDAC Program fundsthe European funded Project UNITE(FP7 248583),namely its second-ment programme coordinated by UNINOVA-GRIS,that supported the development of various ideas and concepts presented in this paper.
文摘Business simulation games are considered as effective tools for the empowerment and mediation of business content learning. They act as serious games which contribute to learning through a simulation of real-life situations and busi-ness environments. They are especially useful in the area of business management processes and business strategies. The blending of designed simulation technology and content curricula offers participants (players, students) a risk-free opportunity to test out a range of relevant strategies to drive business results. By customizing computer-based business simulations, participants can integrate key strategic and financial priorities. This paper provides a brief review of busi-ness simulations that serve learning purposes. The first part presents a short introduction and description of business games and their evaluation properties, and the second part provides a brief evaluation and analysis of selected business simulation games.
基金The original version was presented at the congress of the IFSR2005
文摘This paper introduces a software agent as a virtual player of the business game called Bakery Game. The business game is a tool to understand business and management principles through experience in a virtual world. In order to construct software agents for the gaming simulation, which is able to participate in a game and become human players' worthy rival, we combine a simple model that considers the property of Bakery Game with a strategy adjustment model. The agent has so-called strategy parameters that are updated through the experience. The agent changes his strategy depending on particular situation. The agent participates in the game that is regenerated from log data in various situations.
基金The Key Program of the National Social Science Foundation(24ASH010)。
文摘Different symbiotic scenarios were designed and combined with oyster shell pollution managementcases in two different counties(labeled A and H in this study)using symbiosis theory and a game simulation modelto investigate the conditions for realizing multiparty symbiosis in oyster shell pollution management.The resultsshow that the primary condition for achieving a virtuous cycle of tripartite governance is active governance by thegovernment.To realize such tripartite governance,it is necessary to reduce the cost of government regulation andchange the government's concept and value orientation;to reduce the cost of social capital contracted for participation in governance to improve the sustainability of social capital in the case of governance participation;and thevillagers’public,as the destroyer of the environment and the beneficiary of governance,should change their traditional concept of governance.Changing the traditional concept of the villagers would improve the benefits that thevillagers can obtain by participating in governance,and this should be supplemented with corresponding rewardand punishment mechanisms to increase the cost of the villagers’choice not to participate.If the conditions listedabove are met,the system will enter a virtuous cycle of tripartite governance.Based on this,we hope to seek asustainable and replicable oyster shell pollution management path through the experiences of oyster shell pollutionmanagement in both A County and H County,so that we can better promote the rural revitalization strategy andrealize the construction of a beautiful China.