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Building a Portable File System for Heterogeneous Clusters
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作者 黄启峰 杨广文 +2 位作者 郑纬民 沈美明 邓宜堰 《Tsinghua Science and Technology》 SCIE EI CAS 2005年第1期108-114,共7页
Existing in-kernel distributed file systems cannot cope with the higher requirements in well- equipped cluster environments, especially when the system becomes larger and inevitably heterogeneous. TH-CluFS is a clus... Existing in-kernel distributed file systems cannot cope with the higher requirements in well- equipped cluster environments, especially when the system becomes larger and inevitably heterogeneous. TH-CluFS is a cluster file system designed for large heterogeneous systems. TH-CluFS is implemented completely in the user space by emulating the network file system (NFS) V2 server, and is easily portable to other portable operating system interface (POSIX)-compliant platforms with application programming/binary interface API/ABI compliance. In addition, TH-CluFS uses a serverless architecture which flexibly distributes data at file granularity and achieves a consistent file system view from distributed metadata. The global cache makes full use of the aggregated memories and disks in the cluster to optimize system performance. Experimental results suggest that although TH-CluFS is implemented as user-level components, it functions as a portable, single system image, and scalable cluster file system with acceptable performance sacrifices. 展开更多
关键词 cluster file system PORTABILITY HETEROGENEITY file allocation single system image global cache
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Volumetric Vector-Based Representation for Indirect Illumination Caching
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作者 Romain Pacanowski Xavier Granier +1 位作者 Christophe Schlick Pierre Poulin 《Journal of Computer Science & Technology》 SCIE EI CSCD 2010年第5期925-932,共8页
This paper introduces a caching technique based on a volumetric representation that captures low-frequency indirect illumination.This structure is intended for efficient storage and manipulation of illumination.It is ... This paper introduces a caching technique based on a volumetric representation that captures low-frequency indirect illumination.This structure is intended for efficient storage and manipulation of illumination.It is based on a 3D grid that stores a fixed set of irradiance vectors.During preprocessing,this representation can be built using almost any existing global illumination software.During rendering,the indirect illumination within a voxel is interpolated from its associated irradiance vectors,and is used as additional local light sources.Compared with other techniques,the 3D vector-based representation of our technique offers increased robustness against local geometric variations of a scene.We thus demonstrate that it may be employed as an efficient and high-quality caching data structure for bidirectional rendering techniques such as particle tracing or photon mapping. 展开更多
关键词 caching for global illumination photon mapping particle tracing
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