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AncestryPainter:A Graphic Program for Displaying Ancestry Composition of Populations and Individuals 被引量:1
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作者 Qidi Feng Dongsheng Lu Shuhua Xu 《Genomics, Proteomics & Bioinformatics》 SCIE CAS CSCD 2018年第5期382-385,共4页
Ancestry composition of populations and individuals has been extensively investigated in recent years due to advances in the genotyping and sequencing technologies. As the number of populations and individuals used fo... Ancestry composition of populations and individuals has been extensively investigated in recent years due to advances in the genotyping and sequencing technologies. As the number of populations and individuals used for ancestry inference increases remarkably, say more than 100 populations or 1000 individuals, it is usually challenging to present the ancestry composition in a traditional way using a rectangular graph. To address this issue, we developed a program,AncestryPainter, which can illustrate the ancestry composition of populations and individuals with a rounded and nice-looking graph to save space. Individuals are depicted as length-fixed bars partitioned into colored segments representing different ancestries, and the population of interest can be highlighted as a pie chart in the center of the circle plot. In addition, AncestryPainter can also be applied to display personal ancestry in a way similar to that for displaying population ancestry.AncestryPainter is publicly available at http://www.picb.ac.cn/PGG/resource.php. 展开更多
关键词 graphic program Admixed populations Ancestry composition AncestryPainter Admixture proportions
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Program design of STL machine graphics realistic system
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作者 she Xin Gao Lu Wang Zhongjian 《Computer Aided Drafting,Design and Manufacturing》 2016年第3期26-32,共7页
This topic is based on AutoCAD graphic input environment. It takes the STL format graphic files as the data exchange interface to do the research of STL interactive 3D realistic graphics displaying content. Through th... This topic is based on AutoCAD graphic input environment. It takes the STL format graphic files as the data exchange interface to do the research of STL interactive 3D realistic graphics displaying content. Through the analysis of the STL file format, in VC++6.0 programming environment, class if stream in the standard IO library was used for object class definition. And get line functions in the string class were called to read and bind STL file line by line. In data processing module, draw triangles in OpenGL programming technology was applied to realize the visual display of the STL graphics, with the corresponding 3D entity data generated. OpenGL graphics processing technologies were applied to display 3D graphics from STL files input or realistic program module, which contain the graphic transformation, light, materials, et al. Test reports were shared based on the test of the application system. Finally the program design of STL graphics realistic display system was completed based on research work, which has certain theoretical and practical significance in the aspect of engineering application. 展开更多
关键词 $TL realistic graphics data processing VC program engineering application
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An object oriented multi-robotic graphic simulation environment for programming the welding tasks
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作者 崔泽 赵杰 +1 位作者 崔岩 蔡鹤皋 《China Welding》 EI CAS 2002年第1期77-83,共7页
An object oriented multi robotic graphic simulation environment is described in this paper. Object oriented programming is used to model the physical objects of the robotic workcell in the form of software objects ... An object oriented multi robotic graphic simulation environment is described in this paper. Object oriented programming is used to model the physical objects of the robotic workcell in the form of software objects or classes. The virtual objects are defined to provide the user with a user friendly interface including realistic graphic simulation and clarify the software architecture. The programming method of associating the task object with active object effectively increases the software reusability, maintainability and modifiability. Task level programming is also demonstrated through a multi robot welding task that allows the user to concentrate on the most important aspects of the tasks. The multi thread programming technique is used to simulate the interaction of multiple tasks. Finally, a virtual test is carried out in the graphic simulation environment to observe design and program errors and fix them before downloading the software to the real workcell. 展开更多
关键词 object oriented programming task level programming welding task 3D graphic simulation expert system
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虚拟仪器平台下旋转机械振动应用研究
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作者 曹慧 张锐英 +1 位作者 潘琦 方遒 《太原学院学报(自然科学版)》 2025年第1期63-70,共8页
利用LabVIEW软件图形化程序和可视化前面板,基于旋转机械结构和运动特点构建虚拟仪器仿真平台基本框架,设计了与真实仪器功能相当的旋转机械齿轮振动虚拟仿真研究平台。通过仿真验证,齿轮振动虚拟仿真平台能够有效采集振动信号,并对振... 利用LabVIEW软件图形化程序和可视化前面板,基于旋转机械结构和运动特点构建虚拟仪器仿真平台基本框架,设计了与真实仪器功能相当的旋转机械齿轮振动虚拟仿真研究平台。通过仿真验证,齿轮振动虚拟仿真平台能够有效采集振动信号,并对振动信号特征进行提取和分析,测试结果与旋转机械齿轮实际振动情况一致。开发的虚拟仿真平台达到了预期功能目标,为旋转机械关键部件振动检测和故障诊断提供了可视化技术支持,降低了旋转机械故障检测成本。 展开更多
关键词 齿轮振动 虚拟仪器 图形化程序 前面板 频谱分析
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Linear Programming建模研讨 被引量:1
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作者 宋占奎 於全收 +2 位作者 范光 燕嬿 胡杰军 《西安文理学院学报(自然科学版)》 2007年第4期46-49,共4页
研究用图解法、simplex method和匈牙利法建立Linear Programming的数学模型并求得了最优解.结果表明:对仅有两个变量的Linear Programming,既可通过图解法求得最优解;也可用单纯形表简便地求得最优解;而对任务和人数不等的assignment p... 研究用图解法、simplex method和匈牙利法建立Linear Programming的数学模型并求得了最优解.结果表明:对仅有两个变量的Linear Programming,既可通过图解法求得最优解;也可用单纯形表简便地求得最优解;而对任务和人数不等的assignment problem,则用匈牙利法求最优解. 展开更多
关键词 图解法 可行域 LINEAR Progranmfing simplexmethod 匈牙利法
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Power Consumption Optimization for 3D Graphics Rendering
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作者 Lidong Xing Tao Li +1 位作者 Hucai Huang Jungang Han 《Journal of Harbin Institute of Technology(New Series)》 EI CAS 2019年第1期42-50,共9页
This paper studies some programming techniques for low power rendering for 3 D graphics. These techniques are derived from analysis and simulation results of hardware circuits of GPU. Although low power3 D graphics ha... This paper studies some programming techniques for low power rendering for 3 D graphics. These techniques are derived from analysis and simulation results of hardware circuits of GPU. Although low power3 D graphics hardware design has been studied by other researchers,low power programming techniques from hardware perspective have not been investigated in depth. There are many factors that affect 3 D graphics rendering performance,such as the number of vertices,vertex sharing,level of details,texture mapping,and rendering algorithms. An analytical study of graphics rendering workload is performed and the effect of a number of programming tips such as vertex sharing,clock gating and buffering of unmoving or translational objects is deeply studied. The results presented in this paper can be used to guide 3 D graphics programming for optimizing both power consumption and performance. 展开更多
关键词 GPU 3D graphicS RENDERING low power WORKLOAD VERTEX SHARING graphicS programMING
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An Object-Oriented Robot Programming and Simulation System
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作者 赵春霞 付宜立 +2 位作者 王树国 吴菁 蔡鹤皋 《Journal of Harbin Institute of Technology(New Series)》 EI CAS 1995年第4期38-41,共4页
AnObject-OrientedRobotProgrammingandSimulationSystemZHAOChunxia;FUYili;WANGShuguo;WUJing;CAIHegao赵春霞,付宜立,王树国... AnObject-OrientedRobotProgrammingandSimulationSystemZHAOChunxia;FUYili;WANGShuguo;WUJing;CAIHegao赵春霞,付宜立,王树国,吴菁,蔡鹤皋(RobotRese... 展开更多
关键词 ss:Object-oriented programMING LANGUAGE simulation OFF-LINE programMING computer graphicS
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Interactive graphics mechanical optimum design
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作者 WANG Guobiao (Resources Engineering School, University of Science and Technology Beijing, Beijing 100083, China) 《International Journal of Minerals,Metallurgy and Materials》 SCIE EI CAS CSCD 1997年第3期54-56,共3页
Virtually all conventional optimizations are Performed in a batch computer environment. No graphic information during the optimization process is provided. The research tactics and implementation procedure of interact... Virtually all conventional optimizations are Performed in a batch computer environment. No graphic information during the optimization process is provided. The research tactics and implementation procedure of interactivegraphics in mechanical optimum design are presented. An interactive Graphics Mechanical Optimum Design Program(IGMODP) for microcomputers is developed. The example of wheeled loader' s working device optimum design usingIGMODP is carried out. 展开更多
关键词 interactive graphics mechanical optimum design computer program
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多光源照射下目标图像实时生成方法
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作者 张玉双 谢晓钢 +2 位作者 苏华 王锐 张飞舟 《强激光与粒子束》 CAS CSCD 北大核心 2024年第6期41-47,共7页
由于地理位置、太阳、大气环境等因素限制,无法获取空间目标在各种姿态、光照条件、特别是激光、太阳和背景光共同作用下的实际成像。提出一种多光源照射下目标图像实时生成方法。该方法基于计算机图形学中纹理映射思想,采用现代图形显... 由于地理位置、太阳、大气环境等因素限制,无法获取空间目标在各种姿态、光照条件、特别是激光、太阳和背景光共同作用下的实际成像。提出一种多光源照射下目标图像实时生成方法。该方法基于计算机图形学中纹理映射思想,采用现代图形显卡编程技术和帧缓存对象特性,在GPU(Graphics Processing Unit)端采用着色器语言实现多光源作用下目标亮度值高效计算和真实感增强;采用开源三维图形引擎OSG(Open SceneGraph)支持多种格式三维模型文件,提高与国产麒麟操作系统及常用战场态势显示软件的兼容性。仿真实验验证了该方法的有效性和优越性。 展开更多
关键词 多光源 图像生成 GPU编程 OSG
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A Novel Distributed Optimal Adaptive Control Algorithm for Nonlinear Multi-Agent Differential Graphical Games 被引量:5
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作者 Majid Mazouchi Mohammad Bagher Naghibi-Sistani Seyed Kamal Hosseini Sani 《IEEE/CAA Journal of Automatica Sinica》 SCIE EI CSCD 2018年第1期331-341,共11页
In this paper, an online optimal distributed learning algorithm is proposed to solve leader-synchronization problem of nonlinear multi-agent differential graphical games. Each player approximates its optimal control p... In this paper, an online optimal distributed learning algorithm is proposed to solve leader-synchronization problem of nonlinear multi-agent differential graphical games. Each player approximates its optimal control policy using a single-network approximate dynamic programming(ADP) where only one critic neural network(NN) is employed instead of typical actorcritic structure composed of two NNs. The proposed distributed weight tuning laws for critic NNs guarantee stability in the sense of uniform ultimate boundedness(UUB) and convergence of control policies to the Nash equilibrium. In this paper, by introducing novel distributed local operators in weight tuning laws, there is no more requirement for initial stabilizing control policies. Furthermore, the overall closed-loop system stability is guaranteed by Lyapunov stability analysis. Finally, Simulation results show the effectiveness of the proposed algorithm. 展开更多
关键词 Approximate dynamic programming(ADP) distributed control neural networks(NNs) nonlinear differentia graphical games optimal control
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A Home Automation Control System Based on LabVIEW
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作者 Libo Deng 《World Journal of Engineering and Technology》 2024年第3期501-521,共21页
The objective of this project is to explore the possibility of using X-10 and LabVIEW to control the device in the house. Based on the serial port communication of LabVIEW, the X-10 module can be programmed by using t... The objective of this project is to explore the possibility of using X-10 and LabVIEW to control the device in the house. Based on the serial port communication of LabVIEW, the X-10 module can be programmed by using the X-10 commands. Through the power line, all the devices connected to the socket will be controlled. Without replacing the existing wire, it must be an easy control system for the user who has no experience in electronics or communication engineering. Actually, this is a quite practical X-10 home automation system. 展开更多
关键词 Home Automation LABVIEW X-10 PROTOCOL graphic programming COMMUNICATION
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一种面向方面编程的图示化分析与实现
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作者 孔令东 《软件》 2024年第4期126-128,141,共4页
图示化地展现面向方面编程的组成、技术架构、编程和测试过程,有助于对AOP思想的理解和技术实现的掌握。以多年实际的教学案例实践,结合UML分析建模技术,使用用例图完成功能需求分析,引入AOP切面的建模分析,建立横切关注方面的立体概念... 图示化地展现面向方面编程的组成、技术架构、编程和测试过程,有助于对AOP思想的理解和技术实现的掌握。以多年实际的教学案例实践,结合UML分析建模技术,使用用例图完成功能需求分析,引入AOP切面的建模分析,建立横切关注方面的立体概念;采用组件图完成技术架构图,进而完成了AOP的技术实现和文件结构图,并详细给出了相关切面织入的测试过程图。探索一种图示化的面向方面的分析与实现过程,解决了面向方面编程认知思想和技术实现的难点。在实际教学中,收到一定效果。 展开更多
关键词 面向方面编程 统一建模 图示化分析与实现 教学实践
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面向计算思维培养的儿童编程教育研究综述
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作者 陆霞 董永权 《中国教育信息化》 2024年第10期109-118,共10页
编程教育作为儿童计算思维培养的重要手段受到广泛关注,采用系统综述法,以计算思维三维框架为参照,对2013—2023年国内外40项实证案例进行分析,探究当前编程教育侧重培养儿童计算思维的哪些方面、采用哪些编程工具、教学方法、评价方法... 编程教育作为儿童计算思维培养的重要手段受到广泛关注,采用系统综述法,以计算思维三维框架为参照,对2013—2023年国内外40项实证案例进行分析,探究当前编程教育侧重培养儿童计算思维的哪些方面、采用哪些编程工具、教学方法、评价方法等,从现状中找到不足,以明确未来儿童编程教育的发展方向。结果表明,现有儿童编程教育对计算思维的内容培养不够全面;对编程工具使用效果关注较多,缺少对工具适宜性的研究;教学方法强调技术支持,缺少对师生互动的关注;评价方法种类繁多,但评价内容不完整,方法有待优化。建议未来的研究要进一步深化对计算思维内容框架的系统认知,选择符合儿童认知规律的编程工具,探索激发儿童学习动力的教学方法,构建基于理论框架的评价体系。 展开更多
关键词 编程教育 计算思维 儿童 图形化编程 系统综述
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基于低代码开发平台的设计与应用 被引量:2
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作者 任晋红 《集成电路应用》 2024年第3期410-411,共2页
阐述低代码开发过程,分析其优势和发展趋势。结合工程实际,探讨“低代码开发”推广应用于实际生活与工作场景,从而实现数据的自动流转与实时共享,为企业管理数智化转型提供选择。
关键词 计算机技术 低代码 图形化编程
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面向GPU并行编程的线程同步综述
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作者 高岚 赵雨晨 +2 位作者 张伟功 王晶 钱德沛 《软件学报》 EI CSCD 北大核心 2024年第2期1028-1047,共20页
并行计算已成为主流趋势.在并行计算系统中,同步是关键设计之一,对硬件性能的充分利用至关重要.近年来,GPU(graphic processing unit,图形处理器)作为应用最为广加速器得到了快速发展,众多应用也对GPU线程同步提出更高要求.然而,现有GP... 并行计算已成为主流趋势.在并行计算系统中,同步是关键设计之一,对硬件性能的充分利用至关重要.近年来,GPU(graphic processing unit,图形处理器)作为应用最为广加速器得到了快速发展,众多应用也对GPU线程同步提出更高要求.然而,现有GPU系统却难以高效地支持真实应用中复杂的线程同步.研究者虽然提出了很多支持GPU线程同步的方法并取得了较大进展,但GPU独特的体系结构及并行模式导致GPU线程同步的研究仍然面临很多挑战.根据不同的线程同步目的和粒度对GPU并行编程中的线程同步进行分类.在此基础上,围绕GPU线程同步的表达和执行,首先分析总结GPU线程同步存在的难以高效表达、错误频发、执行效率低的关键问题及挑战;而后依据不同的GPU线程同步粒度,从线程同步表达方法和性能优化方法两个方面入手,介绍近年来学术界和产业界对GPU线程竞争同步及合作同步的研究,对现有研究方法进行分析与总结.最后,指出GPU线程同步未来的研究趋势和发展前景,并给出可能的研究思路,从而为该领域的研究人员提供参考. 展开更多
关键词 通用图形处理器(GPGPU) 并行编程 线程同步 性能优化
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图形化编程在高职汽车专业教学中的应用研究
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作者 刘红江 曾孟军 《农机使用与维修》 2024年第9期161-164,共4页
Arduino平台自带的集成开发环境(IDE)要求开发者具有一定的编程基础,对于高职汽车类专业学生难度较大。为解决这一难题,引入Linkboy与米思齐(Mixly)两款图形化编程软件,并以汽车倒车雷达系统设计为例,简要介绍了Linkboy与米思齐的使用... Arduino平台自带的集成开发环境(IDE)要求开发者具有一定的编程基础,对于高职汽车类专业学生难度较大。为解决这一难题,引入Linkboy与米思齐(Mixly)两款图形化编程软件,并以汽车倒车雷达系统设计为例,简要介绍了Linkboy与米思齐的使用方法。通过实践发现,图形化编程可以提高课堂趣味性,激发学生学习兴趣,增强学生的自信心,有效提升教学目标达成度,可以在高职汽车类专业中推广应用。 展开更多
关键词 图形化编程 Arduino编程 米思齐 Linkboy
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STEAM视域下小学图形化编程教学设计与实践研究
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作者 刘永蕊 《信息与电脑》 2024年第16期221-223,共3页
本研究通过一学期的STEAM视域下的小学图形化编程教学实践,发现在教学中存在以下亟需解决的问题:教学目标失位,导致教学出现两张皮现象;教学内容单一,招致学生学习兴趣低迷化;师资队伍薄弱,致使教学形式化问题凸显。本研究在明确内涵与... 本研究通过一学期的STEAM视域下的小学图形化编程教学实践,发现在教学中存在以下亟需解决的问题:教学目标失位,导致教学出现两张皮现象;教学内容单一,招致学生学习兴趣低迷化;师资队伍薄弱,致使教学形式化问题凸显。本研究在明确内涵与定位后,构建了教学设计框架,并展示了教学案例,以期为一线教育工作者开展STEAM视域下图形化编程教学提供参考。 展开更多
关键词 STEAM 图形化编程 教学设计
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Parallel Image Processing: Taking Grayscale Conversion Using OpenMP as an Example
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作者 Bayan AlHumaidan Shahad Alghofaily +2 位作者 Maitha Al Qhahtani Sara Oudah Naya Nagy 《Journal of Computer and Communications》 2024年第2期1-10,共10页
In recent years, the widespread adoption of parallel computing, especially in multi-core processors and high-performance computing environments, ushered in a new era of efficiency and speed. This trend was particularl... In recent years, the widespread adoption of parallel computing, especially in multi-core processors and high-performance computing environments, ushered in a new era of efficiency and speed. This trend was particularly noteworthy in the field of image processing, which witnessed significant advancements. This parallel computing project explored the field of parallel image processing, with a focus on the grayscale conversion of colorful images. Our approach involved integrating OpenMP into our framework for parallelization to execute a critical image processing task: grayscale conversion. By using OpenMP, we strategically enhanced the overall performance of the conversion process by distributing the workload across multiple threads. The primary objectives of our project revolved around optimizing computation time and improving overall efficiency, particularly in the task of grayscale conversion of colorful images. Utilizing OpenMP for concurrent processing across multiple cores significantly reduced execution times through the effective distribution of tasks among these cores. The speedup values for various image sizes highlighted the efficacy of parallel processing, especially for large images. However, a detailed examination revealed a potential decline in parallelization efficiency with an increasing number of cores. This underscored the importance of a carefully optimized parallelization strategy, considering factors like load balancing and minimizing communication overhead. Despite challenges, the overall scalability and efficiency achieved with parallel image processing underscored OpenMP’s effectiveness in accelerating image manipulation tasks. 展开更多
关键词 Parallel Computing Image Processing OPENMP Parallel programming High Performance Computing GPU (graphic Processing Unit)
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基于IEC 61850标准的IED图形化编程技术 被引量:13
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作者 易永辉 陈晓刚 +2 位作者 曹一家 张金江 徐立中 《电力系统自动化》 EI CSCD 北大核心 2008年第16期43-46,71,共5页
IEC 61850标准的互操作及功能自由分布特性要求变电站自动化系统中不同智能电子设备(IED)间更灵活地协同。提出一种图形化编程技术的IED开发方法,它基于IEC 61850标准,遵循IEC 61131-3编程标准,不仅具有常规图形化编程的优点,而且提升了... IEC 61850标准的互操作及功能自由分布特性要求变电站自动化系统中不同智能电子设备(IED)间更灵活地协同。提出一种图形化编程技术的IED开发方法,它基于IEC 61850标准,遵循IEC 61131-3编程标准,不仅具有常规图形化编程的优点,而且提升了IED外在形态和内在形态的标准性。设计一种IED软件方案,研究图形化编程与IED数据存储区的参数关联方法,为推进产品编程开发手段的灵活性、标准化,提高产品互换性提供了一种解决方案。 展开更多
关键词 IEC 61850 互操作 灵活性 IEC 61131—3 图形化编程 互换性
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基于底层数据图示分析的算法教学模式研究
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作者 刘海芹 《信息与电脑》 2024年第6期236-238,共3页
当前,信息技术在国防、经济和民生等领域得到了广泛应用。编程作为信息技术领域中的核心技术之一,其重要性不言而喻。为了培养高水平程序设计人才,对算法类课程教学中存在的问题进行分析,并基于底层数据图示分析法,设计出一种高效的算... 当前,信息技术在国防、经济和民生等领域得到了广泛应用。编程作为信息技术领域中的核心技术之一,其重要性不言而喻。为了培养高水平程序设计人才,对算法类课程教学中存在的问题进行分析,并基于底层数据图示分析法,设计出一种高效的算法教学模式——临摹-改进-设计(Facsimile,Improve,Design,FID)模式。该模式有效增强了学生的编程能力,具有重要的实践意义。 展开更多
关键词 编程能力 程序设计 教学方法 底层数据图示分析法
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