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Bypass-Enabled Thread Compaction for Divergent Control Flow in Graphics Processing Units
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作者 李炳超 魏继增 +1 位作者 郭炜 孙济洲 《Journal of Shanghai Jiaotong university(Science)》 EI 2021年第2期245-256,共12页
Graphics processing units(GPUs)employ the single instruction multiple data(SIMD)hardware to run threads in parallel and allow each thread to maintain an arbitrary control flow.Threads running concurrently within a war... Graphics processing units(GPUs)employ the single instruction multiple data(SIMD)hardware to run threads in parallel and allow each thread to maintain an arbitrary control flow.Threads running concurrently within a warp may jump to different paths after conditional branches.Such divergent control flow makes some lanes idle and hence reduces the SIMD utilization of GPUs.To alleviate the waste of SIMD lanes,threads from multiple warps can be collected together to improve the SIMD lane utilization by compacting threads into idle lanes.However,this mechanism induces extra barrier synchronizations since warps have to be stalled to wait for other warps for compactions,resulting in that no warps are scheduled in some cases.In this paper,we propose an approach to reduce the overhead of barrier synchronizat ions induced by compactions,In our approach,a compaction is bypassed by warps whose threads all jump to the same path after branches.Moreover,warps waiting for a compaction can also bypass this compaction when no warps are ready for issuing.In addition,a compaction is canceled if idle lanes can not be reduced via this compaction.The experimental results demonstrate that our approach provides an average improvement of 21%over the baseline GPU for applications with massive divergent branches,while recovering the performance loss induced by compactions by 13%on average for applications with many non-divergent control flows. 展开更多
关键词 graphics processing unit(GPU) single instruction ultiple data(SIMD) THREAD warps BYPASS
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Parallel Image Processing: Taking Grayscale Conversion Using OpenMP as an Example
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作者 Bayan AlHumaidan Shahad Alghofaily +2 位作者 Maitha Al Qhahtani Sara Oudah Naya Nagy 《Journal of Computer and Communications》 2024年第2期1-10,共10页
In recent years, the widespread adoption of parallel computing, especially in multi-core processors and high-performance computing environments, ushered in a new era of efficiency and speed. This trend was particularl... In recent years, the widespread adoption of parallel computing, especially in multi-core processors and high-performance computing environments, ushered in a new era of efficiency and speed. This trend was particularly noteworthy in the field of image processing, which witnessed significant advancements. This parallel computing project explored the field of parallel image processing, with a focus on the grayscale conversion of colorful images. Our approach involved integrating OpenMP into our framework for parallelization to execute a critical image processing task: grayscale conversion. By using OpenMP, we strategically enhanced the overall performance of the conversion process by distributing the workload across multiple threads. The primary objectives of our project revolved around optimizing computation time and improving overall efficiency, particularly in the task of grayscale conversion of colorful images. Utilizing OpenMP for concurrent processing across multiple cores significantly reduced execution times through the effective distribution of tasks among these cores. The speedup values for various image sizes highlighted the efficacy of parallel processing, especially for large images. However, a detailed examination revealed a potential decline in parallelization efficiency with an increasing number of cores. This underscored the importance of a carefully optimized parallelization strategy, considering factors like load balancing and minimizing communication overhead. Despite challenges, the overall scalability and efficiency achieved with parallel image processing underscored OpenMP’s effectiveness in accelerating image manipulation tasks. 展开更多
关键词 Parallel Computing Image processing OPENMP Parallel Programming High Performance Computing GPU (Graphic processing Unit)
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TIME-DOMAIN INTERPOLATION ON GRAPHICS PROCESSING UNIT 被引量:1
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作者 XIQI LI GUOHUA SHI YUDONG ZHANG 《Journal of Innovative Optical Health Sciences》 SCIE EI CAS 2011年第1期89-95,共7页
The signal processing speed of spectral domain optical coherence tomography(SD-OCT)has become a bottleneck in a lot of medical applications.Recently,a time-domain interpolation method was proposed.This method can get ... The signal processing speed of spectral domain optical coherence tomography(SD-OCT)has become a bottleneck in a lot of medical applications.Recently,a time-domain interpolation method was proposed.This method can get better signal-to-noise ratio(SNR)but much-reduced signal processing time in SD-OCT data processing as compared with the commonly used zeropadding interpolation method.Additionally,the resampled data can be obtained by a few data and coefficients in the cutoff window.Thus,a lot of interpolations can be performed simultaneously.So,this interpolation method is suitable for parallel computing.By using graphics processing unit(GPU)and the compute unified device architecture(CUDA)program model,time-domain interpolation can be accelerated significantly.The computing capability can be achieved more than 250,000 A-lines,200,000 A-lines,and 160,000 A-lines in a second for 2,048 pixel OCT when the cutoff length is L=11,L=21,and L=31,respectively.A frame SD-OCT data(400A-lines×2,048 pixel per line)is acquired and processed on GPU in real time.The results show that signal processing time of SD-OCT can befinished in 6.223 ms when the cutoff length L=21,which is much faster than that on central processing unit(CPU).Real-time signal processing of acquired data can be realized. 展开更多
关键词 Optical coherence tomography real-time signal processing graphics processing unit GPU CUDA
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Multi-relaxation-time lattice Boltzmann simulations of lid driven flows using graphics processing unit
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作者 Chenggong LI J.P.Y.MAA 《Applied Mathematics and Mechanics(English Edition)》 SCIE EI CSCD 2017年第5期707-722,共16页
Large eddy simulation (LES) using the Smagorinsky eddy viscosity model is added to the two-dimensional nine velocity components (D2Q9) lattice Boltzmann equation (LBE) with multi-relaxation-time (MRT) to simul... Large eddy simulation (LES) using the Smagorinsky eddy viscosity model is added to the two-dimensional nine velocity components (D2Q9) lattice Boltzmann equation (LBE) with multi-relaxation-time (MRT) to simulate incompressible turbulent cavity flows with the Reynolds numbers up to 1 × 10^7. To improve the computation efficiency of LBM on the numerical simulations of turbulent flows, the massively parallel computing power from a graphic processing unit (GPU) with a computing unified device architecture (CUDA) is introduced into the MRT-LBE-LES model. The model performs well, compared with the results from others, with an increase of 76 times in computation efficiency. It appears that the higher the Reynolds numbers is, the smaller the Smagorinsky constant should be, if the lattice number is fixed. Also, for a selected high Reynolds number and a selected proper Smagorinsky constant, there is a minimum requirement for the lattice number so that the Smagorinsky eddy viscosity will not be excessively large. 展开更多
关键词 large eddy simulation (LES) multi-relaxation-time (MRT) lattice Boltzmann equation (LBE) two-dimensional nine velocity components (D2Q9) Smagorinskymodel graphic processing unit (GPU) computing unified device architecture (CUDA)
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Simulation of fluid-structure interaction in a microchannel using the lattice Boltzmann method and size-dependent beam element on a graphics processing unit
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作者 Vahid Esfahanian Esmaeil Dehdashti Amir Mehdi Dehrouye-Semnani 《Chinese Physics B》 SCIE EI CAS CSCD 2014年第8期389-395,共7页
Fluid-structure interaction (FSI) problems in microchannels play a prominent role in many engineering applications. The present study is an effort toward the simulation of flow in microchannel considering FSI. The b... Fluid-structure interaction (FSI) problems in microchannels play a prominent role in many engineering applications. The present study is an effort toward the simulation of flow in microchannel considering FSI. The bottom boundary of the microchannel is simulated by size-dependent beam elements for the finite element method (FEM) based on a modified cou- ple stress theory. The lattice Boltzmann method (LBM) using the D2Q13 LB model is coupled to the FEM in order to solve the fluid part of the FSI problem. Because of the fact that the LBM generally needs only nearest neighbor information, the algorithm is an ideal candidate for parallel computing. The simulations are carried out on graphics processing units (GPUs) using computed unified device architecture (CUDA). In the present study, the governing equations are non-dimensionalized and the set of dimensionless groups is exhibited to show their effects on micro-beam displacement. The numerical results show that the displacements of the micro-beam predicted by the size-dependent beam element are smaller than those by the classical beam element. 展开更多
关键词 fluid-structure interaction graphics processing unit lattice Boltzmann method size-dependentbeam element
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Compute Unified Device Architecture Implementation of Euler/Navier-Stokes Solver on Graphics Processing Unit Desktop Platform for 2-D Compressible Flows
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作者 Zhang Jiale Chen Hongquan 《Transactions of Nanjing University of Aeronautics and Astronautics》 EI CSCD 2016年第5期536-545,共10页
Personal desktop platform with teraflops peak performance of thousands of cores is realized at the price of conventional workstations using the programmable graphics processing units(GPUs).A GPU-based parallel Euler/N... Personal desktop platform with teraflops peak performance of thousands of cores is realized at the price of conventional workstations using the programmable graphics processing units(GPUs).A GPU-based parallel Euler/Navier-Stokes solver is developed for 2-D compressible flows by using NVIDIA′s Compute Unified Device Architecture(CUDA)programming model in CUDA Fortran programming language.The techniques of implementation of CUDA kernels,double-layered thread hierarchy and variety memory hierarchy are presented to form the GPU-based algorithm of Euler/Navier-Stokes equations.The resulting parallel solver is validated by a set of typical test flow cases.The numerical results show that dozens of times speedup relative to a serial CPU implementation can be achieved using a single GPU desktop platform,which demonstrates that a GPU desktop can serve as a costeffective parallel computing platform to accelerate computational fluid dynamics(CFD)simulations substantially. 展开更多
关键词 graphics processing unit(GPU) GPU parallel computing compute unified device architecture(CUDA)Fortran finite volume method(FVM) acceleration
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Volumetric lattice Boltzmann method for pore-scale mass diffusionadvection process in geopolymer porous structures
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作者 Xiaoyu Zhang Zirui Mao +6 位作者 Floyd W.Hilty Yulan Li Agnes Grandjean Robert Montgomery Hans-Conrad zur Loye Huidan Yu Shenyang Hu 《Journal of Rock Mechanics and Geotechnical Engineering》 SCIE CSCD 2024年第6期2126-2136,共11页
Porous materials present significant advantages for absorbing radioactive isotopes in nuclear waste streams.To improve absorption efficiency in nuclear waste treatment,a thorough understanding of the diffusion-advecti... Porous materials present significant advantages for absorbing radioactive isotopes in nuclear waste streams.To improve absorption efficiency in nuclear waste treatment,a thorough understanding of the diffusion-advection process within porous structures is essential for material design.In this study,we present advancements in the volumetric lattice Boltzmann method(VLBM)for modeling and simulating pore-scale diffusion-advection of radioactive isotopes within geopolymer porous structures.These structures are created using the phase field method(PFM)to precisely control pore architectures.In our VLBM approach,we introduce a concentration field of an isotope seamlessly coupled with the velocity field and solve it by the time evolution of its particle population function.To address the computational intensity inherent in the coupled lattice Boltzmann equations for velocity and concentration fields,we implement graphics processing unit(GPU)parallelization.Validation of the developed model involves examining the flow and diffusion fields in porous structures.Remarkably,good agreement is observed for both the velocity field from VLBM and multiphysics object-oriented simulation environment(MOOSE),and the concentration field from VLBM and the finite difference method(FDM).Furthermore,we investigate the effects of background flow,species diffusivity,and porosity on the diffusion-advection behavior by varying the background flow velocity,diffusion coefficient,and pore volume fraction,respectively.Notably,all three parameters exert an influence on the diffusion-advection process.Increased background flow and diffusivity markedly accelerate the process due to increased advection intensity and enhanced diffusion capability,respectively.Conversely,increasing the porosity has a less significant effect,causing a slight slowdown of the diffusion-advection process due to the expanded pore volume.This comprehensive parametric study provides valuable insights into the kinetics of isotope uptake in porous structures,facilitating the development of porous materials for nuclear waste treatment applications. 展开更多
关键词 Volumetric lattice Boltzmann method(VLBM) Phase field method(PFM) Pore-scale diffusion-advection Nuclear waste treatment Porous media flow graphics processing unit(GPU) PARALLELIZATION
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Electromagnetic scattering and imaging simulation of extremely large-scale sea-ship scene based on GPU parallel technology
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作者 Cheng-Wei Zhang Zhi-Qin Zhao +2 位作者 Wei Yang Li-Lai Zhou Hai-Yu Zhu 《Journal of Electronic Science and Technology》 EI CAS CSCD 2024年第2期16-23,共8页
Aiming to solve the bottleneck problem of electromagnetic scattering simulation in the scenes of extremely large-scale seas and ships,a high-frequency method by using graphics processing unit(GPU)parallel acceleration... Aiming to solve the bottleneck problem of electromagnetic scattering simulation in the scenes of extremely large-scale seas and ships,a high-frequency method by using graphics processing unit(GPU)parallel acceleration technique is proposed.For the implementation of different electromagnetic methods of physical optics(PO),shooting and bouncing ray(SBR),and physical theory of diffraction(PTD),a parallel computing scheme based on the CPU-GPU parallel computing scheme is realized to balance computing tasks.Finally,a multi-GPU framework is further proposed to solve the computational difficulty caused by the massive number of ray tubes in the ray tracing process.By using the established simulation platform,signals of ships at different seas are simulated and their images are achieved as well.It is shown that the higher sea states degrade the averaged peak signal-to-noise ratio(PSNR)of radar image. 展开更多
关键词 Multi graphics processing unit Radar imaging Sea-ship Shooting and bouncing rays
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Optimization of a precise integration method for seismic modeling based on graphic processing unit 被引量:2
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作者 Jingyu Li Genyang Tang Tianyue Hu 《Earthquake Science》 CSCD 2010年第4期387-393,共7页
General purpose graphic processing unit (GPU) calculation technology is gradually widely used in various fields. Its mode of single instruction, multiple threads is capable of seismic numerical simulation which has ... General purpose graphic processing unit (GPU) calculation technology is gradually widely used in various fields. Its mode of single instruction, multiple threads is capable of seismic numerical simulation which has a huge quantity of data and calculation steps. In this study, we introduce a GPU-based parallel calculation method of a precise integration method (PIM) for seismic forward modeling. Compared with CPU single-core calculation, GPU parallel calculating perfectly keeps the features of PIM, which has small bandwidth, high accuracy and capability of modeling complex substructures, and GPU calculation brings high computational efficiency, which means that high-performing GPU parallel calculation can make seismic forward modeling closer to real seismic records. 展开更多
关键词 precise integration method seismic modeling general purpose GPU graphic processing unit
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The inversion of density structure by graphic processing unit(GPU) and identification of igneous rocks in Xisha area 被引量:1
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作者 Lei Yu Jian Zhang +2 位作者 Wei Lin Rongqiang Wei Shiguo Wu 《Earthquake Science》 2014年第1期117-125,共9页
Organic reefs, the targets of deep-water petro- leum exploration, developed widely in Xisha area. However, there are concealed igneous rocks undersea, to which organic rocks have nearly equal wave impedance. So the ig... Organic reefs, the targets of deep-water petro- leum exploration, developed widely in Xisha area. However, there are concealed igneous rocks undersea, to which organic rocks have nearly equal wave impedance. So the igneous rocks have become interference for future explo- ration by having similar seismic reflection characteristics. Yet, the density and magnetism of organic reefs are very different from igneous rocks. It has obvious advantages to identify organic reefs and igneous rocks by gravity and magnetic data. At first, frequency decomposition was applied to the free-air gravity anomaly in Xisha area to obtain the 2D subdivision of the gravity anomaly and magnetic anomaly in the vertical direction. Thus, the dis- tribution of igneous rocks in the horizontal direction can be acquired according to high-frequency field, low-frequency field, and its physical properties. Then, 3D forward model- ing of gravitational field was carried out to establish the density model of this area by reference to physical properties of rocks based on former researches. Furthermore, 3D inversion of gravity anomaly by genetic algorithm method of the graphic processing unit (GPU) parallel processing in Xisha target area was applied, and 3D density structure of this area was obtained. By this way, we can confine the igneous rocks to the certain depth according to the density of the igneous rocks. The frequency decomposition and 3D inversion of gravity anomaly by genetic algorithm method of the GPU parallel processing proved to be a useful method for recognizing igneous rocks to its 3D geological position. So organic reefs and igneous rocks can be identified, which provide a prescient information for further exploration. 展开更多
关键词 Xisha area Organic reefs and igneous rocks -Frequency decomposition of potential field 3D inversionof the graphic processing unit (GPU) parallel processing
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Real-time Virtual Environment Signal Extraction and Denoising Using Programmable Graphics Hardware
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作者 Yang Su Zhi-Jie Xu Xiang-Qian Jiang 《International Journal of Automation and computing》 EI 2009年第4期326-334,共9页
The sense of being within a three-dimensional (3D) space and interacting with virtual 3D objects in a computer-generated virtual environment (VE) often requires essential image, vision and sensor signal processing... The sense of being within a three-dimensional (3D) space and interacting with virtual 3D objects in a computer-generated virtual environment (VE) often requires essential image, vision and sensor signal processing techniques such as differentiating and denoising. This paper describes novel implementations of the Gaussian filtering for characteristic signal extraction and waveletbased image denoising algorithms that run on the graphics processing unit (GPU). While significant acceleration over standard CPU implementations is obtained through exploiting data parallelism provided by the modern programmable graphics hardware, the CPU can be freed up to run other computations more efficiently such as artificial intelligence (AI) and physics. The proposed GPU-based Gaussian filtering can extract surface information from a real object and provide its material features for rendering and illumination. The wavelet-based signal denoising for large size digital images realized in this project provided better realism for VE visualization without sacrificing real-time and interactive performances of an application. 展开更多
关键词 Virtual environment graphics processing unit GPU-based Gaussian filtering signal denoising WAVELET
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Graphic Processing Unit-Accelerated Neural Network Model for Biological Species Recognition
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作者 温程璐 潘伟 +1 位作者 陈晓熹 祝青园 《Journal of Donghua University(English Edition)》 EI CAS 2012年第1期5-8,共4页
A graphic processing unit (GPU)-accelerated biological species recognition method using partially connected neural evolutionary network model is introduced in this paper. The partial connected neural evolutionary netw... A graphic processing unit (GPU)-accelerated biological species recognition method using partially connected neural evolutionary network model is introduced in this paper. The partial connected neural evolutionary network adopted in the paper can overcome the disadvantage of traditional neural network with small inputs. The whole image is considered as the input of the neural network, so the maximal features can be kept for recognition. To speed up the recognition process of the neural network, a fast implementation of the partially connected neural network was conducted on NVIDIA Tesla C1060 using the NVIDIA compute unified device architecture (CUDA) framework. Image sets of eight biological species were obtained to test the GPU implementation and counterpart serial CPU implementation, and experiment results showed GPU implementation works effectively on both recognition rate and speed, and gained 343 speedup over its counterpart CPU implementation. Comparing to feature-based recognition method on the same recognition task, the method also achieved an acceptable correct rate of 84.6% when testing on eight biological species. 展开更多
关键词 graphic processing unit(GPU) compute unified device architecture (CUDA) neural network species recognition
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Developing Extensible Lattice-Boltzmann Simulators for General-Purpose Graphics-Processing Units
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作者 Stuart D.C.Walsh Martin O.Saar 《Communications in Computational Physics》 SCIE 2013年第3期867-879,共13页
Lattice-Boltzmann methods are versatile numerical modeling techniques capable of reproducing a wide variety of fluid-mechanical behavior.These methods are well suited to parallel implementation,particularly on the sin... Lattice-Boltzmann methods are versatile numerical modeling techniques capable of reproducing a wide variety of fluid-mechanical behavior.These methods are well suited to parallel implementation,particularly on the single-instruction multiple data(SIMD)parallel processing environments found in computer graphics processing units(GPUs).Although recent programming tools dramatically improve the ease with which GPUbased applications can be written,the programming environment still lacks the flexibility available to more traditional CPU programs.In particular,it may be difficult to develop modular and extensible programs that require variable on-device functionality with current GPU architectures.This paper describes a process of automatic code generation that overcomes these difficulties for lattice-Boltzmann simulations.It details the development of GPU-based modules for an extensible lattice-Boltzmann simulation package-LBHydra.The performance of the automatically generated code is compared to equivalent purpose written codes for both single-phase,multiphase,and multicomponent flows.The flexibility of the new method is demonstrated by simulating a rising,dissolving droplet moving through a porous medium with user generated lattice-Boltzmann models and subroutines. 展开更多
关键词 Lattice-Boltzmann methods graphics processing units computational fluid dynamics
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Real-time electroholography using a single spatial light modulator and a cluster of graphics-processing units connected by a gigabit Ethernet network 被引量:5
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作者 Hiromi Sannomiya Naoki Takada +6 位作者 Tomoya Sakaguchi Hirotaka Nakayama Minoru Oikawa Yuichiro Mori Takashi Kakue Tomoyoshi Shimobaba Tomoyoshi Ito 《Chinese Optics Letters》 SCIE EI CAS CSCD 2020年第2期23-27,共5页
Systems containing multiple graphics-processing-unit(GPU)clusters are difficult to use for real-time electroholography when using only a single spatial light modulator because the transfer of the computer-generated ho... Systems containing multiple graphics-processing-unit(GPU)clusters are difficult to use for real-time electroholography when using only a single spatial light modulator because the transfer of the computer-generated hologram data between the GPUs is bottlenecked.To overcome this bottleneck,we propose a rapid GPU packing scheme that significantly reduces the volume of the required data transfer.The proposed method uses a multi-GPU cluster system connected with a cost-effective gigabit Ethernet network.In tests,we achieved real-time electroholography of a three-dimensional(3D)video presenting a point-cloud 3D object made up of approximately 200,000 points. 展开更多
关键词 real-time electroholography multiple-graphics processing unit cluster graphics processing unit gigabit Ethernet
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Complex hexagonal close-packed dendritic growth during alloy solidification by graphics processing unit-accelerated three-dimensional phase-field simulations:demo for Mg–Gd alloy
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作者 Sheng-Lan Yang Jing Zhong +5 位作者 Kai Wang Xun Kang Jian-Bao Gao Jiong Wang Qian Li Li-Jun Zhang 《Rare Metals》 SCIE EI CAS CSCD 2023年第10期3468-3484,共17页
In this study,insights into the effect of interfacial anisotropy on a complex hexagonal close-packed(hcp) dendritic growth during alloy solidification were gained by graphics processing unit(GPU)-accelerated three-dim... In this study,insights into the effect of interfacial anisotropy on a complex hexagonal close-packed(hcp) dendritic growth during alloy solidification were gained by graphics processing unit(GPU)-accelerated three-dimensional(3D) phase-field simulations,as demonstrated for a Mg-Gd alloy.An anisotropic phasefield model with finite interface dissipation was developed by incorporating the contribution of the anisotropy of interfacial energy into the total free energy functional.The modified spherical harmonic anisotropy function was then chosen for the hcp crystal.The GPU parallel computing algorithm was implemented in the present phase-field model,and a corresponding code was developed in the compute unified device architecture parallel computing platform.Benchmark tests indicated that the calculation efficiency of a single TESLA V100 GPU could be~80times that of open multi-processing(OpenMP) with eight central processing unit cores.By coupling the phase-field model with reliable thermodynamic and interfacial energy descriptions,the 3D phase-field simulation of α-Mg dendritic growth in the Mg-6Gd(in wt%) alloy during solidification was performed.Various two-dimensional dendrite morphologies were revealed by cutting the simulated 3D dendrite along different crystallographic planes.Typical sixfold equiaxed and butterflied microstructures observed in experiments were well reproduced. 展开更多
关键词 Interfacial anisotropy Dendrite solidification Phase-field model graphics processing unit(GPU) Mg–Gd
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混沌线程池与GPU优化的批量图像加密算法
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作者 潘明华 王一涵 +1 位作者 谷盛民 孙绍华 《科学技术与工程》 北大核心 2023年第34期14618-14626,共9页
数据量大且冗余度高是数字图像显著的特征,这对大批量图像快速实时加密提出了挑战。为了解决此问题,基于Lorenz混沌加密技术,设计了一种采用线程池与图形处理器(graphics processing unit,GPU)组合优化的批量图像加密算法。该算法通过... 数据量大且冗余度高是数字图像显著的特征,这对大批量图像快速实时加密提出了挑战。为了解决此问题,基于Lorenz混沌加密技术,设计了一种采用线程池与图形处理器(graphics processing unit,GPU)组合优化的批量图像加密算法。该算法通过线程池改进图像的读写,并进行图像镜像变换;利用Lorenz混沌系统生成加密序列,结合图像分块混沌序列进行加密;然后对批量图像数据进行打包,通过GPU进行大批量的异步计算;最后重组图像矩阵得到批量加密图像。实验测试表明,该算法能够有效抵御常见的攻击手段,经过性能优化后的批量数字图像加密算法,可以保证图像安全性;同时,在批量图像读取速率和加解密处理效率方面有显著的提高。 展开更多
关键词 图像加密 混沌系统 并行计算 线程池 图形处理器(graphics processing unit GPU)
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Optimizing photoacoustic image reconstruction using cross-platform parallel computation
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作者 Tri Vu Yuehang Wang Jun Xia 《Visual Computing for Industry,Biomedicine,and Art》 2018年第1期12-17,共6页
Three-dimensional(3D)image reconstruction involves the computations of an extensive amount of data that leads to tremendous processing time.Therefore,optimization is crucially needed to improve the performance and eff... Three-dimensional(3D)image reconstruction involves the computations of an extensive amount of data that leads to tremendous processing time.Therefore,optimization is crucially needed to improve the performance and efficiency.With the widespread use of graphics processing units(GPU),parallel computing is transforming this arduous reconstruction process for numerous imaging modalities,and photoacoustic computed tomography(PACT)is not an exception.Existing works have investigated GPU-based optimization on photoacoustic microscopy(PAM)and PACT reconstruction using compute unified device architecture(CUDA)on either C++or MATLAB only.However,our study is the first that uses cross-platform GPU computation.It maintains the simplicity of MATLAB,while improves the speed through CUDA/C++−based MATLAB converted functions called MEXCUDA.Compared to a purely MATLAB with GPU approach,our cross-platform method improves the speed five times.Because MATLAB is widely used in PAM and PACT,this study will open up new avenues for photoacoustic image reconstruction and relevant real-time imaging applications. 展开更多
关键词 Photoacoustic computed tomography graphics processing units Parallel computation Focal-line backprojection algorithm MATLAB Optical imaging
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DVCast:denoising and variable dct for analog visual communications
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作者 Min Wang Bin Tan +1 位作者 Dongmei Zhu Qin Zou 《Digital Communications and Networks》 SCIE 2020年第4期471-479,共9页
Recently,analog visual transmission has attracted considerable attention owing to its graceful performance degradation for various wireless channels.In this study,we propose a novel analog visual communications system... Recently,analog visual transmission has attracted considerable attention owing to its graceful performance degradation for various wireless channels.In this study,we propose a novel analog visual communications system,named DVCast,in which an image denoising algorithm is used to fully utilize spatial correlation;moreover,the variable block size Discrete Cosine Transform(DCT)is used to preserve more correlation information in an image.Obviously,there is a tradeoff between system performance and computing complexity.Therefore,to improve the real-time performance of the proposed system,implementation of Block Matching with 3D filtering(BM3D)and DCT by Graphics Processing Units(GPUs)is introduced.According to DCT block size,i.e.,88,1616,and 3232,the schemes DVCast8,DVCast16,and DVCast32,respectively,are designed and implemented.Simulations show that DVCast with larger block size achieves better gain and visual quality than reference schemes.Moreover,it requires less computing time.DVCast32 outperforms conventional digital schemes by approximately 3.51 dB and achieves a 1.12 dB gain over state-of-the-art reference schemes.Furthermore,the analysis shows that DVCast can reduce overhead by at least 75%. 展开更多
关键词 Analog visual communications Image de-noising DCT graphics processing units
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Real-time flow-based video abstraction using OpenCL
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作者 Yong-jin PARK Jin-woo KIM +1 位作者 Jin-hong PARK Tack-don HAN 《Journal of Measurement Science and Instrumentation》 CAS 2012年第1期46-50,共5页
A non-photorealistic rendering technique is a method to show various effects different from those of realistic image generation.Of the various techniques,flow-based image abstraction displays the shape and color featu... A non-photorealistic rendering technique is a method to show various effects different from those of realistic image generation.Of the various techniques,flow-based image abstraction displays the shape and color features well and performs a stylistic visual abstraction.But real-time rendering is impossible when CPU is used because it applies various filtering and iteration methods.In this paper,we present real-time processing methods of video abstraction using open open computing language(OpenCL),technique of general-purpose computing on graphics processing units(GPGPU).Through the acceleration of general-purpose computing(GPU),16 frame-per-second(FPS)or greater is shown to process video abstraction. 展开更多
关键词 non-photorealistic rendering video abstraction general-purpose computing on graphics processing units(GPGPU) open computing language(OpenCL)
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Study on the particle breakage of ballast based on a GPU accelerated discrete element method 被引量:4
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作者 Guang-Yu Liu Wen-Jie Xu +1 位作者 Qi-Cheng Sun Nicolin Govender 《Geoscience Frontiers》 SCIE CAS CSCD 2020年第2期461-471,共11页
Breakage of particles will have greatly influence on mechanical behavior of granular material(GM)under external loads,such as ballast,rockfill and sand.The discrete element method(DEM)is one of the most popular method... Breakage of particles will have greatly influence on mechanical behavior of granular material(GM)under external loads,such as ballast,rockfill and sand.The discrete element method(DEM)is one of the most popular methods for simulating GM as each particle is represented on its own.To study breakage mechanism of particle breakage,a cohesive contact mode is developed based on the GPU accelerated DEM code-Blaze-DEM.A database of the 3D geometry model of rock blocks is established based on the 3D scanning method.And an agglomerate describing the rock block with a series of non-overlapping spherical particles is used to build the DEM numerical model of a railway ballast sample,which is used to the DEM oedometric test to study the particles’breakage characteristics of the sample under external load.Furthermore,to obtain the meso-mechanical parameters used in DEM,a black-analysis method is used based on the laboratory tests of the rock sample.Based on the DEM numerical tests,the particle breakage process and mechanisms of the railway ballast are studied.All results show that the developed code can better used for large scale simulation of the particle breakage analysis of granular material. 展开更多
关键词 Discrete element method(DEM) Particle breakage Graphical processing unit(GPU) Railway ballast Granular material(GM)
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