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机器人和图形化编程在软件工程教育中的创新应用(英文)
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作者 TURNER Scott HILL Gary 《计算机教育》 2010年第9期54-56,共3页
Problem solving is an important skill for a computer scientist.Mindstorm based robots have been used previously,for teaching programming to computing and engineering students here we look at problem solving.These appr... Problem solving is an important skill for a computer scientist.Mindstorm based robots have been used previously,for teaching programming to computing and engineering students here we look at problem solving.These approaches focus upon the development of problem solving skills and not on learning a new programming language from the outset.Therefore,initially,any programming is kept simple with the minimum of commands,with 'objects' unknowingly used,as these are later introduced/learnt during the programming stage of the computing module.This work suggests that using LEGO robots within the teaching of problem solving and the resulting java GUI emulation has some benefits for the students when learning to program. 展开更多
关键词 ROBOTS graphical programming problem solving software education problems first
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AncestryPainter:A Graphic Program for Displaying Ancestry Composition of Populations and Individuals 被引量:1
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作者 Qidi Feng Dongsheng Lu Shuhua Xu 《Genomics, Proteomics & Bioinformatics》 SCIE CAS CSCD 2018年第5期382-385,共4页
Ancestry composition of populations and individuals has been extensively investigated in recent years due to advances in the genotyping and sequencing technologies. As the number of populations and individuals used fo... Ancestry composition of populations and individuals has been extensively investigated in recent years due to advances in the genotyping and sequencing technologies. As the number of populations and individuals used for ancestry inference increases remarkably, say more than 100 populations or 1000 individuals, it is usually challenging to present the ancestry composition in a traditional way using a rectangular graph. To address this issue, we developed a program,AncestryPainter, which can illustrate the ancestry composition of populations and individuals with a rounded and nice-looking graph to save space. Individuals are depicted as length-fixed bars partitioned into colored segments representing different ancestries, and the population of interest can be highlighted as a pie chart in the center of the circle plot. In addition, AncestryPainter can also be applied to display personal ancestry in a way similar to that for displaying population ancestry.AncestryPainter is publicly available at http://www.picb.ac.cn/PGG/resource.php. 展开更多
关键词 Graphic program Admixed populations Ancestry composition AncestryPainter Admixture proportions
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Fast OBJ file importing and parsing in CUDA 被引量:2
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作者 Aidan L.Possemiers Ickjai Lee 《Computational Visual Media》 2015年第3期229-238,共10页
Alias – Wavefront OBJ meshes are a common text file type for transferring 3D mesh data between applications made by different vendors.However, as the mesh complexity gets higher and denser, the files become larger an... Alias – Wavefront OBJ meshes are a common text file type for transferring 3D mesh data between applications made by different vendors.However, as the mesh complexity gets higher and denser, the files become larger and slower to import.This paper explores the use of GPUs to accelerate the importing and parsing of OBJ files by studying file read-time, runtime, and load resistance. We propose a new method of reading and parsing that circumvents GPU architecture limitations and improves performance, seeing the new GPU method outperforms CPU methods with a 6×– 8× speedup. When running on a heavily loaded system, the new method only received an 80% performance hit, compared to the160% that the CPU methods received. The loaded GPU speedup compared to unloaded CPU methods was3.5×, and, when compared to loaded CPU methods,8×. These results demonstrate that the time is right for further research into the use of data-parallel GPU acceleration beyond that of computer graphics and high performance computing. 展开更多
关键词 PARSING OBJ vertex buffer object(VBO) general-purpose programming on the graphics processing unit(GPGPU) compute unified device architecture(CUDA)
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An Improved Graphic Representation for Structured Program Design 被引量:2
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作者 周启海 《Journal of Computer Science & Technology》 SCIE EI CSCD 1991年第2期205-208,共4页
In this paper,an improved graphic representation for Structured Program Design——N-S-Z (Nassi-Shneiderman-Zhou Diagram)is proposed.It not only preserves the advantages of the conventional graphic and non-graphic repr... In this paper,an improved graphic representation for Structured Program Design——N-S-Z (Nassi-Shneiderman-Zhou Diagram)is proposed.It not only preserves the advantages of the conventional graphic and non-graphic representations,but also adds some new features which will enhance the representa- tive power of the original diagram. 展开更多
关键词 An Improved Graphic Representation for Structured Program Design
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