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Identification and distribution of 13003 landslides in the northwest margin of Qinghai-Tibet Plateau based on human-computer interaction remote sensing interpretation
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作者 Wei Wang Yuan-dong Huang +8 位作者 Chong Xu Xiao-yi Shao Lei Li Li-ye Feng Hui-ran Gao Yu-long Cui Shuai Wu Zhi-qiang Yang Kai Ma 《China Geology》 CAS CSCD 2024年第2期171-187,共17页
The periphery of the Qinghai-Tibet Plateau is renowned for its susceptibility to landslides.However,the northwestern margin of this region,characterised by limited human activities and challenging transportation,remai... The periphery of the Qinghai-Tibet Plateau is renowned for its susceptibility to landslides.However,the northwestern margin of this region,characterised by limited human activities and challenging transportation,remains insufficiently explored concerning landslide occurrence and dispersion.With the planning and construction of the Xinjiang-Tibet Railway,a comprehensive investigation into disastrous landslides in this area is essential for effective disaster preparedness and mitigation strategies.By using the human-computer interaction interpretation approach,the authors established a landslide database encompassing 13003 landslides,collectively spanning an area of 3351.24 km^(2)(36°N-40°N,73°E-78°E).The database incorporates diverse topographical and environmental parameters,including regional elevation,slope angle,slope aspect,distance to faults,distance to roads,distance to rivers,annual precipitation,and stratum.The statistical characteristics of number and area of landslides,landslide number density(LND),and landslide area percentage(LAP)are analyzed.The authors found that a predominant concentration of landslide origins within high slope angle regions,with the highest incidence observed in intervals characterised by average slopes of 20°to 30°,maximum slope angle above 80°,along with orientations towards the north(N),northeast(NE),and southwest(SW).Additionally,elevations above 4.5 km,distance to rivers below 1 km,rainfall between 20-30 mm and 30-40 mm emerge as particularly susceptible to landslide development.The study area’s geological composition primarily comprises Mesozoic and Upper Paleozoic outcrops.Both fault and human engineering activities have different degrees of influence on landslide development.Furthermore,the significance of the landslide database,the relationship between landslide distribution and environmental factors,and the geometric and morphological characteristics of landslides are discussed.The landslide H/L ratios in the study area are mainly concentrated between 0.4 and 0.64.It means the landslides mobility in the region is relatively low,and the authors speculate that landslides in this region more possibly triggered by earthquakes or located in meizoseismal area. 展开更多
关键词 LANDSLIDES human-computer interaction interpretation Landslide database Spatial distribution Earthquake RAINFALL Human engineering activity Qinghai-Tibet Plateau Geological hazards survey engineering
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Risk identification and safety assessment of human-computer interaction in integrated avionics based on STAMP
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作者 ZHAO Changxiao LI Hao +2 位作者 ZHANG Wei DAI Jun DONG Lei 《Journal of Systems Engineering and Electronics》 SCIE CSCD 2024年第3期689-706,共18页
To solve the problem of risk identification and quantitative assessment for human-computer interaction(HCI)in complex avionics systems,an HCI safety analysis framework based on system-theoretical process analysis(STPA... To solve the problem of risk identification and quantitative assessment for human-computer interaction(HCI)in complex avionics systems,an HCI safety analysis framework based on system-theoretical process analysis(STPA)and cognitive reliability and error analysis method(CREAM)is proposed.STPACREAM can identify unsafe control actions and find the causal path during the interaction of avionics systems and pilot with the help of formal verification tools automatically.The common performance conditions(CPC)of avionics systems in the aviation environment is established and a quantitative analysis of human failure is carried out.Taking the head-up display(HUD)system interaction process as an example,a case analysis is carried out,the layered safety control structure and formal model of the HUD interaction process are established.For the interactive behavior“Pilots approaching with HUD”,four unsafe control actions and35 causal scenarios are identified and the impact of common performance conditions at different levels on the pilot decision model are analyzed.The results show that HUD's HCI level gradually improves as the scores of CPC increase,and the quality of crew member cooperation and time sufficiency of the task is the key to its HCI.Through case analysis,it is shown that STPACREAM can quantitatively assess the hazards in HCI and identify the key factors that impact safety. 展开更多
关键词 AVIONICS human-computer interaction(HCI) safety assessment system-theoretic accident model and process human reliability analysis
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Dynamic constraint and objective generation approach for real-time train rescheduling model under human-computer interaction
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作者 Kai Liu Jianrui Miao +2 位作者 Zhengwen Liao Xiaojie Luan Lingyun Meng 《High-Speed Railway》 2023年第4期248-257,共10页
Real-time train rescheduling plays a vital role in railway transportation as it is crucial for maintaining punctuality and reliability in rail operations.In this paper,we propose a rescheduling model that incorporates... Real-time train rescheduling plays a vital role in railway transportation as it is crucial for maintaining punctuality and reliability in rail operations.In this paper,we propose a rescheduling model that incorporates constraints and objectives generated through human-computer interaction.This approach ensures that the model is aligned with practical requirements and daily operational tasks while facilitating iterative train rescheduling.The dispatcher’s empirical knowledge is integrated into the train rescheduling process using a human-computer interaction framework.We introduce six interfaces to dynamically construct constraints and objectives that capture human intentions.By summarizing rescheduling rules,we devise a rule-based conflict detection-resolution heuristic algorithm to effectively solve the formulated model.A series of numerical experiments are presented,demonstrating strong performance across the entire system.Furthermore,theflexibility of rescheduling is enhanced through secondary analysis-driven solutions derived from the outcomes of humancomputer interactions in the previous step.This proposed interaction method complements existing literature on rescheduling methods involving human-computer interactions.It serves as a tool to aid dispatchers in identifying more feasible solutions in accordance with their empirical rescheduling strategies. 展开更多
关键词 Real-time train rescheduling human-computer interaction Rule-based heuristic algorithm Secondary rescheduling
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Reform of Human-Computer Interaction Course based on Mobile Application Interaction Design
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作者 Siyang Lu Xiang Wei 《计算机教育》 2020年第12期122-125,共4页
With the popularity of new intelligent mobile devices in people’s lives,the development of mobile applications has paid increasing attention to the interactive experience of users.As the content of traditional Human-... With the popularity of new intelligent mobile devices in people’s lives,the development of mobile applications has paid increasing attention to the interactive experience of users.As the content of traditional Human-Computer Interaction(HCI)course and teaching material is out of date,it cannot meet the needs of mobile application interaction design and enterprises for students.Therefore,we need a new generation HCI course based on intelligent mobile devices to study the relationship between users and systems.The HCI course not only teaches students HCI theory and model,but also needs to cultivate students’interaction-oriented design practical ability.This paper proposes a set of HCI teaching material design and teaching methods for improving HCI class quality on mobile application interaction design,so as to make students more suitable for the employment requirements of enterprises. 展开更多
关键词 human-computer interaction software engineering mobile application interaction design
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Design and Implementation of the Image Interactive System Based on Human-Computer Interaction
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作者 Shanwei Song Yuting Wu Fang Zhang 《Intelligent Information Management》 2010年第5期334-337,共4页
Based on the traditional Human-Computer Interaction method which is mainly touch input system, the way of capturing the movement of people by using cameras is proposed. This is a convenient technique which can provide... Based on the traditional Human-Computer Interaction method which is mainly touch input system, the way of capturing the movement of people by using cameras is proposed. This is a convenient technique which can provide users more experience. In the article, a new way of detecting moving things is given on the basis of development of the image processing technique. The system architecture decides that the communication should be used between two different applications. After considered, named pipe is selected from many ways of communication to make sure that video is keeping in step with the movement from the analysis of the people moving. According to a large amount of data and principal knowledge, thinking of the need of actual project, a detailed system design and realization is finished. The system consists of three important modules: detecting of the people's movement, information transition between applications and video showing in step with people's movement. The article introduces the idea of each module and technique. 展开更多
关键词 human-computer interaction IMAGE PROCESSING MOVING OBJECT Detection COMMUNICATION Response
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Woven fabric triboelectric nanogenerators for human-computer interaction and physical health monitoring
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作者 Yu Miao Mengjuan Zhou +7 位作者 Jia Yi Yanyan Wang Guangjin Tian Hongxia Zhang Wenlong Huang Wenhao Wang Ronghui Wu Liyun Ma 《Nano Research》 SCIE EI CSCD 2024年第6期5540-5548,共9页
Triboelectric nanogenerator(TENG)converts mechanical energy into valuable electrical energy,offering a solution for future energy needs.As an indispensable part of TENG,textile TENG(T-TENG)has incredible advantages in... Triboelectric nanogenerator(TENG)converts mechanical energy into valuable electrical energy,offering a solution for future energy needs.As an indispensable part of TENG,textile TENG(T-TENG)has incredible advantages in harvesting biomechanical energy and physiological signal monitoring.However,the application of T-TENG is restricted,partly because the fabric structure parameter and structure on T-TENG performance have not been fully exploited.This study comprehensively investigates the effect of weaving structure on fabric TENGs(F-TENGs)for direct-weaving yarn TENGs and post-coating fabric TENGs.For direct-weaving F-TENGs,a single-yarn TENG(Y-TENG)with a core-sheath structure is fabricated using conductive yarn as the core layer yarn and polytetrafluoroethylene(PTFE)filaments as the sheath yarn.Twelve fabrics with five different sets of parameters were designed and investigated.For post-coating F-TENGs,fabrics with weaving structures of plain,twill,satin,and reinforced twill were fabricated and coated with conductive silver paint.Overall,the twill F-TENGs have the best electrical outputs,followed by the satin F-TENGs and plain weave F-TENGs.Besides,the increase of the Y-TENG gap spacing was demonstrated to improve the electrical output performance.Moreover,T-TENGs are demonstrated for human-computer interaction and self-powered real-time monitoring.This systematic work provides guidance for the future T-TENG’s design. 展开更多
关键词 single-yarn triboelectric nanogenerators woven fabric triboelectric nanogenerators fabric weaving structures and parameters human-computer interaction physical health monitoring
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Interpretability of Neural Networks Based on Game-theoretic Interactions
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作者 Huilin Zhou Jie Ren +3 位作者 Huiqi Deng Xu Cheng Jinpeng Zhang Quanshi Zhang 《Machine Intelligence Research》 EI CSCD 2024年第4期718-739,共22页
This paper introduces the system of game-theoretic interactions,which connects both the explanation of knowledge encoded in a deep neural networks(DNN)and the explanation of the representation power of a DNN.In this s... This paper introduces the system of game-theoretic interactions,which connects both the explanation of knowledge encoded in a deep neural networks(DNN)and the explanation of the representation power of a DNN.In this system,we define two gametheoretic interaction indexes,namely the multi-order interaction and the multivariate interaction.More crucially,we use these interaction indexes to explain feature representations encoded in a DNN from the following four aspects:(1)Quantifying knowledge concepts encoded by a DNN;(2)Exploring how a DNN encodes visual concepts,and extracting prototypical concepts encoded in the DNN;(3)Learning optimal baseline values for the Shapley value,and providing a unified perspective to compare fourteen different attribution methods;(4)Theoretically explaining the representation bottleneck of DNNs.Furthermore,we prove the relationship between the interaction encoded in a DNN and the representation power of a DNN(e.g.,generalization power,adversarial transferability,and adversarial robustness).In this way,game-theoretic interactions successfully bridge the gap between“the explanation of knowledge concepts encoded in a DNN”and"the explanation of the representation capacity of a DNN"as a unified explanation. 展开更多
关键词 Model interpretability and transparency explainable AI game theory interaction deep learning.
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Virtual brain surgery simulation system based on haptic interaction 被引量:3
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作者 张小瑞 Zhu Jiandong +4 位作者 Sun Wei Norman I.Badler Song Aiguo Niu Jianwei Liu Jia 《High Technology Letters》 EI CAS 2015年第2期185-191,共7页
To improve the accuracy and interactivity of soft tissue delormatlon simulation, a new plate spring model based on physics is proposed. The model is parameterized and thus can be adapted to simulate different organs. ... To improve the accuracy and interactivity of soft tissue delormatlon simulation, a new plate spring model based on physics is proposed. The model is parameterized and thus can be adapted to simulate different organs. Different soft tissues are modeled by changing the width, number of pieces, thickness, and length of a single plate spring. In this paper, the structural design, calcula- tion of soft tissue deformation and real-time feedback operations of our system are also introduced. To evaluate the feasibility of the system and validate the model, an experimental system of haptic in- teraction, in which users can use virtual hands to pull virtual brain tissues, is built using PHANTOM OMNI devices. Experimental results show that the proposed system is stable, accurate and promising for modeling instantaneous soft tissue deformation. 展开更多
关键词 haptic feedback human-computer interaction surgery simulation soft tissue deformation
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Multi-View Multi-Modal Head-Gaze Estimation for Advanced Indoor User Interaction
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作者 Jung-Hwa Kim Jin-Woo Jeong 《Computers, Materials & Continua》 SCIE EI 2022年第3期5107-5132,共26页
Gaze estimation is one of the most promising technologies for supporting indoor monitoring and interaction systems.However,previous gaze estimation techniques generally work only in a controlled laboratory environment... Gaze estimation is one of the most promising technologies for supporting indoor monitoring and interaction systems.However,previous gaze estimation techniques generally work only in a controlled laboratory environment because they require a number of high-resolution eye images.This makes them unsuitable for welfare and healthcare facilities with the following challenging characteristics:1)users’continuous movements,2)various lighting conditions,and 3)a limited amount of available data.To address these issues,we introduce a multi-view multi-modal head-gaze estimation system that translates the user’s head orientation into the gaze direction.The proposed system captures the user using multiple cameras with depth and infrared modalities to train more robust gaze estimators under the aforementioned conditions.To this end,we implemented a deep learning pipeline that can handle different types and combinations of data.The proposed system was evaluated using the data collected from 10 volunteer participants to analyze how the use of single/multiple cameras and modalities affect the performance of head-gaze estimators.Through various experiments,we found that 1)an infrared-modality provides more useful features than a depth-modality,2)multi-view multi-modal approaches provide better accuracy than singleview single-modal approaches,and 3)the proposed estimators achieve a high inference efficiency that can be used in real-time applications. 展开更多
关键词 human-computer interaction deep learning head-gaze estimation indoor monitoring
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Empathic Responses of Behavioral-Synchronization in Human-Agent Interaction
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作者 Sung Park Seongeon Park Mincheol Whang 《Computers, Materials & Continua》 SCIE EI 2022年第5期3761-3784,共24页
Artificial entities,such as virtual agents,have become more pervasive.Their long-term presence among humans requires the virtual agent’s ability to express appropriate emotions to elicit the necessary empathy from th... Artificial entities,such as virtual agents,have become more pervasive.Their long-term presence among humans requires the virtual agent’s ability to express appropriate emotions to elicit the necessary empathy from the users.Affective empathy involves behavioral mimicry,a synchronized co-movement between dyadic pairs.However,the characteristics of such synchrony between humans and virtual agents remain unclear in empathic interactions.Our study evaluates the participant’s behavioral synchronization when a virtual agent exhibits an emotional expression congruent with the emotional context through facial expressions,behavioral gestures,and voice.Participants viewed an emotion-eliciting video stimulus(negative or positive)with a virtual agent.The participants then conversed with the virtual agent about the video,such as how the participant felt about the content.The virtual agent expressed emotions congruent with the video or neutral emotion during the dialog.The participants’facial expressions,such as the facial expressive intensity and facial muscle movement,were measured during the dialog using a camera.The results showed the participants’significant behavioral synchronization(i.e.,cosine similarity≥.05)in both the negative and positive emotion conditions,evident in the participant’s facial mimicry with the virtual agent.Additionally,the participants’facial expressions,both movement and intensity,were significantly stronger in the emotional virtual agent than in the neutral virtual agent.In particular,we found that the facial muscle intensity of AU45(Blink)is an effective index to assess the participant’s synchronization that differs by the individual’s empathic capability(low,mid,high).Based on the results,we suggest an appraisal criterion to provide empirical conditions to validate empathic interaction based on the facial expression measures. 展开更多
关键词 Facial emotion recognition facial expression virtual agent virtual human embodied conversational agent EMPATHY human-computer interaction
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Design of space-centered interaction using invisible and intangible spatial inputs
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作者 David Jean Kwangjin Hong Keechul Jung 《Journal of Measurement Science and Instrumentation》 CAS 2012年第2期137-145,共9页
In this paper,we investigate methodologies to improve direct-touch interaction on invisible and intangible spatial input.We firstly discuss about the motive of looking for a new input method for whole body interaction... In this paper,we investigate methodologies to improve direct-touch interaction on invisible and intangible spatial input.We firstly discuss about the motive of looking for a new input method for whole body interaction and how it can be meaningful.We also describe the role that can play spatial interaction to improve the freedom of interaction for a user.We propose a method of spatial centered interaction using invisible and intangible spatial inputs.However,given their lack of tactile feedback and visual representation,direct touch interaction on such input can be confused.In order to make a step toward understanding causes and solutions for such phenomena,we made 2 user experiments.In the first one,we test 5 setups of helper that provide information of the location of the input by constraining the dimension it is located at.The results show that using marker on the ground and a relationship with the height of the user’s body improve significantly the locative task.In the second experiment,we create a dancing game using invisible and intangible spatial inputs and we stress the results obtained in the first experiment within this cognitively demanding context.Results show that the same setup of helper is still providing very good results in that context. 展开更多
关键词 human-computer interaction(HCI) spatial centered interaction whole body interaction input method
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Research on the interaction design of somatosensory games——With the original game "Dream" in the center
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作者 YANG Yuan WANG Ziyan +1 位作者 SHEN Jiadan FANG Yichen 《International English Education Research》 2016年第12期83-86,共4页
The emergence of the somatosensory interactive technology has changed the ways of the interaction between the users and the computers, so that people can control the computers more freely. This paper focuses on the in... The emergence of the somatosensory interactive technology has changed the ways of the interaction between the users and the computers, so that people can control the computers more freely. This paper focuses on the interactive design of the somatosensory games, and combines the Kinect interactive devices with the popular Unity 3D game engines, and analyzes and designs the realization principles of the somatosensory games, the somatosensory games and the digital somatosensory interactive display. Through the design and production of the original game "Dream", the author discusses the design methods of the game interactive experience while abandoning the traditional human-comouter interactive mode. 展开更多
关键词 Somatosensory game human-computer interaction Kinect equipment
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Research on the Interactive Interpreting Teaching Mode under the Multimedia and Traditional Microteaching Environment
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作者 LI JING 《International Journal of Technology Management》 2016年第1期29-31,共3页
In this paper, we conduct research on the interactive interpreting teaching mode under the multimedia and primary traditional microteaching environment. English interpretation course system construction request from t... In this paper, we conduct research on the interactive interpreting teaching mode under the multimedia and primary traditional microteaching environment. English interpretation course system construction request from the student reality, on the basis of the actual situation, improving students' comprehensive ability in English interpretation as communicative teaching method in the very great degree to overall effective guide students to practice real interpreting scene comprehensively improve students' intercultural business negotiation, reception and comprehensive ability of the exhibition, and is advantageous to the interpretation of curriculum system construction and the improvement of the students' comprehensive quality. Our research integrates the general principles of the multimedia and primary traditional microteaching environment to form the better paradigm for the education that will enhance the contemporary teaching condition. 展开更多
关键词 MULTIMEDIA Traditional Microteaching interactive interpreting Environment.
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Designing interactive glazing through an engineering psychology approach:Six augmented reality scenarios that envision future car human-machine interface
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作者 Wei LIU Yancong ZHU +5 位作者 Ruonan HUANG Takumi OHASHI Jan AUERNHAMMER Xiaonan ZHANG Ce SHI Lu WANG 《Virtual Reality & Intelligent Hardware》 2023年第2期157-170,共14页
Background With an increasing number of vehicles becoming autonomous,intelligent,and connected,paying attention to the future usage of car human-machine interface with these vehicles should become more relevant.Severa... Background With an increasing number of vehicles becoming autonomous,intelligent,and connected,paying attention to the future usage of car human-machine interface with these vehicles should become more relevant.Several studies have addressed car HMI but were less attentive to designing and implementing interactive glazing for every day(autonomous)driving contexts.Methods Reflecting on the literature,we describe an engineering psychology practice and the design of six novel future user scenarios,which envision the application of a specific set of augmented reality(AR)support user interactions.Additionally,we conduct evaluations on specific scenarios and experiential prototypes,which reveal that these AR scenarios aid the target user groups in experiencing a new type of interaction.The overall evaluation is positive with valuable assessment results and suggestions.Conclusions This study can interest applied psychology educators who aspire to teach how AR can be operationalized in a human-centered design process to students with minimal pre-existing expertise or minimal scientific knowledge in engineering psychology. 展开更多
关键词 Augmented reality interactive glazing Engineering psychology Car human-machine interface human-computer interaction Human-centered design User experience Generation Z
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强化学习的可解释方法分类研究 被引量:2
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作者 唐蕾 牛园园 +2 位作者 王瑞杰 行本贝 王一婷 《计算机应用研究》 CSCD 北大核心 2024年第6期1601-1609,共9页
强化学习能够在动态复杂环境中实现自主学习,这使其在法律、医学、金融等领域有着广泛应用。但强化学习仍面临着全局状态空间不可观测、对奖励函数强依赖和因果关系不确定等诸多问题,导致其可解释性弱,严重影响其在相关领域的推广,会遭... 强化学习能够在动态复杂环境中实现自主学习,这使其在法律、医学、金融等领域有着广泛应用。但强化学习仍面临着全局状态空间不可观测、对奖励函数强依赖和因果关系不确定等诸多问题,导致其可解释性弱,严重影响其在相关领域的推广,会遭遇诸如难以判断决策是否违反社会法律道德的要求,是否准确及值得信任等的限制。为了进一步了解强化学习可解释性研究现状,从可解释模型、可解释策略、环境交互、可视化等方面展开讨论。基于此,对强化学习可解释性研究现状进行系统论述,对其可解释方法进行归类阐述,最后提出强化学习可解释性的未来发展方向。 展开更多
关键词 强化学习 可解释性 策略-值函数 环境交互 视觉解释
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面向心律失常疾病的临床决策支持系统交互性研究与实现
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作者 王敏 胡兆 +4 位作者 徐晓巍 郑思 李颖茵 姚焰 李姣 《医学信息学杂志》 CAS 2024年第4期70-77,共8页
目的/意义针对当前临床决策支持系统使用过程中存在的问题,提出界面设计原则并将其应用于心律失常疾病临床决策支持系统建设中。方法/过程从交互设计角度,针对可解释性、时效性、可用性、相关性、尊重性和循证性6个维度,提出界面设计原... 目的/意义针对当前临床决策支持系统使用过程中存在的问题,提出界面设计原则并将其应用于心律失常疾病临床决策支持系统建设中。方法/过程从交互设计角度,针对可解释性、时效性、可用性、相关性、尊重性和循证性6个维度,提出界面设计原则。选取心律失常疾病决策支持作为临床场景,设计临床决策支持系统交互界面原型,阐述界面功能、信息功能、交互功能设计与实现过程。结果/结论本研究提出的界面设计原则可有效缓解6类问题,经论证具有应用于心律失常疾病临床决策支持原型系统的可行性以及可泛化性,可用于指导多种疾病辅助诊疗工具的交互设计。 展开更多
关键词 临床决策支持系统 交互界面 可解释性 心律失常
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面向任务的载人深潜人机交互信息重要度评估
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作者 王卉 余隋怀 +2 位作者 陈登凯 张伟 陈晨 《计算机集成制造系统》 EI CSCD 北大核心 2024年第5期1683-1693,共11页
为更好地识别复杂任务环境下深海载人潜水器驾驶舱人机交互信息重要度差异,提出一种基于复杂网络的人机交互信息重要度评估方法。以悬停采样任务为研究对象,运用决策阶梯模型及任务-网络建模技术识别复杂任务相关人机交互信息元及逻辑关... 为更好地识别复杂任务环境下深海载人潜水器驾驶舱人机交互信息重要度差异,提出一种基于复杂网络的人机交互信息重要度评估方法。以悬停采样任务为研究对象,运用决策阶梯模型及任务-网络建模技术识别复杂任务相关人机交互信息元及逻辑关联,构建交互信息复杂网络模型。基于网络拓扑特征参数,从节点间逻辑影响关系的角度提出节点全局及局部影响效应评估指标,结合解释结构模型层级权重指标对交互信息节点重要度综合值进行计算,得出悬停采样任务人机交互信息重要度排序。将排序结果与其他4种算法进行对比,在证明计算有效的基础上,邀请潜航员结合实际任务流程对交互信息进行主观重要度评估。结果显示,研究所得重要度排序结果与潜航员主观排序结果呈强相关,且对重要交互信息元的识别结果与潜航员主观感知相符合,验证了所提方法识别复杂任务人机交互信息重要度差异的有效性。 展开更多
关键词 载人潜水器 人机交互 信息重要性 复杂网络 解释结构模型
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社会主义核心价值观融入法学专业课程的价值、作用与路径
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作者 刘慧萍 张家榕 杜国明 《未来与发展》 2024年第3期94-99,共6页
社会主义核心价值观融入法学专业课程,既是新时代培养德法兼修的卓越法治人才的内在要求,也是深入推进法治中国建设的外在需求。社会主义核心价值观继承了中华优秀传统文化,践行了习近平法治思想,为培养新时代德法兼修的卓越法治人才奠... 社会主义核心价值观融入法学专业课程,既是新时代培养德法兼修的卓越法治人才的内在要求,也是深入推进法治中国建设的外在需求。社会主义核心价值观继承了中华优秀传统文化,践行了习近平法治思想,为培养新时代德法兼修的卓越法治人才奠定了优良的价值基础。社会主义核心价值观与法学专业课程的教学目标高度契合,法学教师可以从理论、实践双层面实现社会主义核心价值观浸润式融入法学专业课程,并通过多维度评价机制实现对学生的考核反馈,形成社会主义核心价值观与法学专业课程的相互作用,培养出社会主义核心价值观的合格践行者。 展开更多
关键词 社会主义核心价值观 法学专业 价值释析 相互作用 实践路径
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用者为本,技之大道--评《以口译员为中心的技术可用性研究:以SmarTerp为例》
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作者 肖志清 李静霞 《外语教育研究》 2024年第1期61-66,共6页
在口译学科“技术转向”的时代背景下,口译技术人性化和可持续发展的重要性日益凸显。《以口译员为中心的技术可用性研究:以SmarTerp为例》一书立足时代需求,介绍了全球首项使用可用性工程方法开发计算机辅助口译工具的案例研究,旨在反... 在口译学科“技术转向”的时代背景下,口译技术人性化和可持续发展的重要性日益凸显。《以口译员为中心的技术可用性研究:以SmarTerp为例》一书立足时代需求,介绍了全球首项使用可用性工程方法开发计算机辅助口译工具的案例研究,旨在反映口译领域技术变革,确保口译技术的公平可持续发展。该书通过采用人机交互的理论框架和方法论框架评估计算机辅助口译工具SmarTerp界面的可用性,弥补了当前计算机辅助口译实证研究的不足,对口译技术的研发和应用具有重要的启发意义和借鉴价值。 展开更多
关键词 口译技术 可用性工程 SmarTerp 计算机辅助口译 人机交互
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人智交互情境下的知识转化模型:内涵深化及外延拓展
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作者 袁一鸣 陶成煦 +1 位作者 贺超城 吴江 《情报理论与实践》 北大核心 2024年第6期76-84,90,共10页
[目的/意义]交互式人工智能时代下,机器对信息的处理达到人类难以触及的新高度,暗知识的产生对知识管理提出了新的要求,知识转化模型(SECI Model)已经难以诠释交互式人工智能时代知识管理的内涵及外延,亟须拓展更新以适应技术发展的新... [目的/意义]交互式人工智能时代下,机器对信息的处理达到人类难以触及的新高度,暗知识的产生对知识管理提出了新的要求,知识转化模型(SECI Model)已经难以诠释交互式人工智能时代知识管理的内涵及外延,亟须拓展更新以适应技术发展的新要求。[方法/过程]首先回顾SECI模型以及场(Ba)理论的发展沿革,随后结合人智交互特征讨论了知识管理的内涵与外延以及知识转化过程的拓展与变革,对知识管理模型进行进一步的思考与总结,并针对暗知识与显性知识相互转化的过程提出发展进路。[结果/结论]在SECI模型的基础上提出了人智交互情境下新的知识转化模型(T-E-D Model)。提出显性知识是人智交互中暗知识与隐性知识链接的桥梁,暗知识与显性知识的转化是知识管理新情境下的关键,需要从基础设施、过程管理、个性化设计以及标准制定4个方面推进暗知识转化的质量与效率。[局限]所提出理论模型仅建立在交互式人工智能作为认知主体的语境下,而AI能否作为独立于人脑外的认知主体还需进一步的伦理探索。 展开更多
关键词 人智交互 人工智能 TED模型 可解释性 知识转化模型
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