期刊文献+
共找到5篇文章
< 1 >
每页显示 20 50 100
PRODUCTS OF RESOLVENTS AND MULTIVALUED HYBRID MAPPINGS IN C AT(0) SPACES
1
作者 Gholamreza ZAMANI ESKANDANI Soheila AZARMI +4 位作者 Masoumeh RAEISI Department of Pure Mathematics Faculty of Mathematical Sciences University of Tabriz 《Acta Mathematica Scientia》 SCIE CSCD 2018年第3期791-804,共14页
In this article, we introduce and investigate the concept of multivalued hybrid mappings in C AT(0) spaces by using the concept of quasilinearization. Also, we present a new iterative algorithm involving products of... In this article, we introduce and investigate the concept of multivalued hybrid mappings in C AT(0) spaces by using the concept of quasilinearization. Also, we present a new iterative algorithm involving products of Moreau-Yosida resolvents for finding a common element of the set of minimizers of a finite family of convex functions and a common fixed point of two multivalued hybrid mappings in C AT(0) spaces. 展开更多
关键词 Multivalued hybrid mappings convex optimization C AT(0) spaces
下载PDF
Inverse full state hybrid projective synchronization for chaotic maps with different dimensions 被引量:3
2
作者 Adel Ouannas Giuseppe Grassi 《Chinese Physics B》 SCIE EI CAS CSCD 2016年第9期251-256,共6页
A new synchronization scheme for chaotic(hyperchaotic) maps with different dimensions is presented.Specifically,given a drive system map with dimension n and a response system with dimension m,the proposed approach ... A new synchronization scheme for chaotic(hyperchaotic) maps with different dimensions is presented.Specifically,given a drive system map with dimension n and a response system with dimension m,the proposed approach enables each drive system state to be synchronized with a linear response combination of the response system states.The method,based on the Lyapunov stability theory and the pole placement technique,presents some useful features:(i) it enables synchronization to be achieved for both cases of n 〈 m and n 〉 m;(ii) it is rigorous,being based on theorems;(iii) it can be readily applied to any chaotic(hyperchaotic) maps defined to date.Finally,the capability of the approach is illustrated by synchronization examples between the two-dimensional H′enon map(as the drive system) and the three-dimensional hyperchaotic Wang map(as the response system),and the three-dimensional H′enon-like map(as the drive system) and the two-dimensional Lorenz discrete-time system(as the response system). 展开更多
关键词 chaotic map full state hybrid projective synchronization inverse problem maps with different dimensions
下载PDF
Hybrid tri-memristor hyperchaotic map and application in Wasserstein Generative Adversarial Nets
3
作者 GU Yang BAO Han +3 位作者 YU XiHong HUA ZhongYun BAO BoCheng XU Quan 《Science China(Technological Sciences)》 SCIE EI CAS CSCD 2024年第6期1855-1865,共11页
Inspired by basic circuit connection methods,memristors can also be utilized in the construction of complex discrete chaotic systems.To investigate the dynamical effects of hybrid memristors,we propose two hybrid tri-... Inspired by basic circuit connection methods,memristors can also be utilized in the construction of complex discrete chaotic systems.To investigate the dynamical effects of hybrid memristors,we propose two hybrid tri-memristor hyperchaotic(HTMH)mapping structures based on the hybrid parallel/cascade and cascade/parallel operations,respectively.Taking the HTMH mapping structure with hybrid parallel/cascade operation as an example,this map possesses a spatial invariant set whose stability is closely related to the initial states of the memristors.Dynamics distributions and bifurcation behaviours dependent on the control parameters are explored with numerical tools.Specifically,the memristor initial offset-boosting mechanism is theoretically demonstrated,and memristor initial offset-boosting behaviours are numerically verified.The results clarify that the HTMH map can exhibit hyperchaotic behaviours and extreme multistability with homogeneous coexisting infinite attractors.In addition,an FPGA hardware platform is fabricated to implement the HTMH map and generate pseudorandom numbers(PRNs)with high randomness.Notably,the generated PRNs can be applied in Wasserstein generative adversarial nets(WGANs)to enhance training stability and generation capability. 展开更多
关键词 memristor hybrid tri-memristor map spatial invariant set HYPERCHAOS extreme multistability generative adversarial nets
原文传递
Near-ground trajectory planning for UAVs via multi-resolution hybrid voxel-surfel map 被引量:1
4
作者 GAO TianYu WENG Rui +4 位作者 WU Tong ZHANG RuiXian HAN ChengZhe JI XiaoYu LIU Ming 《Science China(Technological Sciences)》 SCIE EI CAS CSCD 2023年第5期1245-1254,共10页
This paper is concerned with trajectory planning problems for UAVs operating near ground.Most existing studies focus on solving the problem of collision-free trajectory planning between pre-defined path points,but ign... This paper is concerned with trajectory planning problems for UAVs operating near ground.Most existing studies focus on solving the problem of collision-free trajectory planning between pre-defined path points,but ignore the need of navigation method for UAVs working on specific operating surfaces in near-ground space.In this paper,a novel near-ground trajectory planning framework is proposed,where the hybrid voxel-surfel map is developed to model the environment with special attention to the uneven operating surface.To improve the frequency of updates,a probability-based surfel fusion method and a resolution adaptive adjustment method based on the fusion result are proposed in this paper.By using possibility information in the map,a path search method is established to generate the initial trajectory.The trajectory is then further optimized based on map gradient information to generate a final trajectory that tracks the specified operating surface according to the task requirements.Compared with existing methods,the multi-resolution hybrid voxel-surfel map proposed in this paper has advantages in terms of operating efficiency.A series of experiments in simulated and real scenarios validate the effectiveness of the proposed trajectory planning framework. 展开更多
关键词 near-ground trajectory planning hybrid voxel-surfel map probability-based surfel fusion operating surface tracking
原文传递
Overlapping Shadow Rendering for Outdoor Augmented Reality
5
作者 Naira Elazab Shaker El-Sappagh +4 位作者 Ahmed Atwan Hassan Soliman Mohammed Elmogy Louai Alarabi Nagham Mekky 《Computers, Materials & Continua》 SCIE EI 2021年第5期1915-1932,共18页
Realism rendering methods of outdoor augmented reality(AR)is an interesting topic.Realism items in outdoor AR need advanced impacts like shadows,sunshine,and relations between unreal items.A few realistic rendering ap... Realism rendering methods of outdoor augmented reality(AR)is an interesting topic.Realism items in outdoor AR need advanced impacts like shadows,sunshine,and relations between unreal items.A few realistic rendering approaches were built to overcome this issue.Several of these approaches are not dealt with real-time rendering.However,the issue remains an active research topic,especially in outdoor rendering.This paper introduces a new approach to accomplish reality real-time outdoor rendering by considering the relation between items in AR regarding shadows in any place during daylight.The proposed method includes three principal stages that cover various outdoor AR rendering challenges.First,real shadow recognition was generated considering the sun’s location and the intensity of the shadow.The second step involves real shadow protection.Finally,we introduced a shadow production algorithm technique and shades through its impacts on unreal items in the AR.The selected approach’s target is providing a fast shadow recognition technique without affecting the system’s accuracy.It achieved an average accuracy of 95.1%and an area under the curve(AUC)of 92.5%.The outputs demonstrated that the proposed approach had enhanced the reality of outside AR rendering.The results of the proposed method outperformed other state-of-the-art rendering shadow techniques’outcomes. 展开更多
关键词 Augmented reality outdoor rendering virtual shadow shadow overlapping hybrid shadow map
下载PDF
上一页 1 下一页 到第
使用帮助 返回顶部