In response to many multi-attribute decision-making(MADM)problems involved in chemical processes such as controller tuning,which suffer human's subjective preferential nature in human–computer interactions,a nove...In response to many multi-attribute decision-making(MADM)problems involved in chemical processes such as controller tuning,which suffer human's subjective preferential nature in human–computer interactions,a novel affective computing and preferential evolutionary solution is proposed to adapt human–computer interaction mechanism.Based on the stimulating response mechanism,an improved affective computing model is introduced to quantify decision maker's preference in selections of interactive evolutionary computing.In addition,the mathematical relationship between affective space and decision maker's preferences is constructed.Subsequently,a human–computer interactive preferential evolutionary algorithm for MADM problems is proposed,which deals with attribute weights and optimal solutions based on preferential evolution metrics.To exemplify applications of the proposed methods,some test functions and,emphatically,controller tuning issues associated with a chemical process are investigated,giving satisfactory results.展开更多
High energy sub-nuclear interactions are a good tool to dive deeply in the core of the particles to recognize their structures and the forces governed. The current article focuses on using one of the evolutionary comp...High energy sub-nuclear interactions are a good tool to dive deeply in the core of the particles to recognize their structures and the forces governed. The current article focuses on using one of the evolutionary computation techniques, the so-called genetic programming (GP), to model the hadron nucleus (h-A) interactions through discovering functions. In this article, GP is used to simulate the rapidity distribution of total charged, positive and negative pions for p<sup>-</sup>-Ar and p<sup>-</sup>-Xe interactions at 200 GeV/c and charged particles for p-pb collision at 5.02 TeV. We have done so many runs to select the best runs of the GP program and finally obtained the rapidity distribution as a function of the lab momentum , mass number (A) and the number of particles per unit solid angle (Y). In all cases studied, we compared our seven discovered functions produced by GP technique with the corresponding experimental data and the excellent matching was so clear.展开更多
<span style="font-family:Verdana;">A creative and/or innovative computer aided design environment is developed around the concept of an evolutionary optimization algorithm. Designs are generated within...<span style="font-family:Verdana;">A creative and/or innovative computer aided design environment is developed around the concept of an evolutionary optimization algorithm. Designs are generated within a set of prescribed design frameworks using a problem specific encoding and modified through operations including recombination, crossover and mutation. Evaluation of all candidate designs is performed by a user through a graphical user interface. A set of problems involving the creation of graphic images is presented. The examples include the generation of a set of two dimensional polygonal shapes, fractal images, path generation from a multi-degree freedom mechanical planar linkage and a mathematically pre</span><span style="font-family:Verdana;">scribed pattern generation from a graphic design application utilized in</span><span style="font-family:Verdana;"> quilting. Post design evaluation of the user input to the process provides insight into the individuals design strategy as well as determination of common user attributes in the creative design process.</span>展开更多
This paper explores the problem-solving behavior of people in design activities through a protocol analysis of verbal reports on the interior work design process simulated by an interactive evolutionary computation (...This paper explores the problem-solving behavior of people in design activities through a protocol analysis of verbal reports on the interior work design process simulated by an interactive evolutionary computation (IEC). The protocol analysis method was used to explore the ways of thinking of the participants throughout the process. The analysis reveals that different parts of the interior scene have different effects on the evaluations, and people tend to use the same evaluation criteria continuously on several images. This kind of behavior is consistent with that of professional designers in past studies and is revealed applicable to nonprofessionals in the current research.展开更多
This paper describes an evolutionary art system, which explores the potential ability of evolutionary computation in Batik design. We investigate the use of Interactive Evolutionary Algorithm (IEA) in our system, wi...This paper describes an evolutionary art system, which explores the potential ability of evolutionary computation in Batik design. We investigate the use of Interactive Evolutionary Algorithm (IEA) in our system, with the goal of enhancing user's creativity to generate innovative Batik-like patterns. We focus mainly on two crucial aspects of the system. First, a new representation is proposed to capture the features in Batik and create innovative patterns through evolutionary processes. Second, an out-breeding mechanism is applied to our system, in order to sustain user's interest for a longer period. Our system can search a much larger design space than other systems and can avoid being trapped in a local optimum. We describe the system in detail and the methodology we have adopted in the system. "Our experimental results have shown that our newly developed system is effective and has great potentials in evolving novel Batik design.展开更多
基金Supported by the Fundamental Research Funds for the Central Universities(ZY1347and YS1404)
文摘In response to many multi-attribute decision-making(MADM)problems involved in chemical processes such as controller tuning,which suffer human's subjective preferential nature in human–computer interactions,a novel affective computing and preferential evolutionary solution is proposed to adapt human–computer interaction mechanism.Based on the stimulating response mechanism,an improved affective computing model is introduced to quantify decision maker's preference in selections of interactive evolutionary computing.In addition,the mathematical relationship between affective space and decision maker's preferences is constructed.Subsequently,a human–computer interactive preferential evolutionary algorithm for MADM problems is proposed,which deals with attribute weights and optimal solutions based on preferential evolution metrics.To exemplify applications of the proposed methods,some test functions and,emphatically,controller tuning issues associated with a chemical process are investigated,giving satisfactory results.
文摘High energy sub-nuclear interactions are a good tool to dive deeply in the core of the particles to recognize their structures and the forces governed. The current article focuses on using one of the evolutionary computation techniques, the so-called genetic programming (GP), to model the hadron nucleus (h-A) interactions through discovering functions. In this article, GP is used to simulate the rapidity distribution of total charged, positive and negative pions for p<sup>-</sup>-Ar and p<sup>-</sup>-Xe interactions at 200 GeV/c and charged particles for p-pb collision at 5.02 TeV. We have done so many runs to select the best runs of the GP program and finally obtained the rapidity distribution as a function of the lab momentum , mass number (A) and the number of particles per unit solid angle (Y). In all cases studied, we compared our seven discovered functions produced by GP technique with the corresponding experimental data and the excellent matching was so clear.
文摘<span style="font-family:Verdana;">A creative and/or innovative computer aided design environment is developed around the concept of an evolutionary optimization algorithm. Designs are generated within a set of prescribed design frameworks using a problem specific encoding and modified through operations including recombination, crossover and mutation. Evaluation of all candidate designs is performed by a user through a graphical user interface. A set of problems involving the creation of graphic images is presented. The examples include the generation of a set of two dimensional polygonal shapes, fractal images, path generation from a multi-degree freedom mechanical planar linkage and a mathematically pre</span><span style="font-family:Verdana;">scribed pattern generation from a graphic design application utilized in</span><span style="font-family:Verdana;"> quilting. Post design evaluation of the user input to the process provides insight into the individuals design strategy as well as determination of common user attributes in the creative design process.</span>
文摘This paper explores the problem-solving behavior of people in design activities through a protocol analysis of verbal reports on the interior work design process simulated by an interactive evolutionary computation (IEC). The protocol analysis method was used to explore the ways of thinking of the participants throughout the process. The analysis reveals that different parts of the interior scene have different effects on the evaluations, and people tend to use the same evaluation criteria continuously on several images. This kind of behavior is consistent with that of professional designers in past studies and is revealed applicable to nonprofessionals in the current research.
文摘This paper describes an evolutionary art system, which explores the potential ability of evolutionary computation in Batik design. We investigate the use of Interactive Evolutionary Algorithm (IEA) in our system, with the goal of enhancing user's creativity to generate innovative Batik-like patterns. We focus mainly on two crucial aspects of the system. First, a new representation is proposed to capture the features in Batik and create innovative patterns through evolutionary processes. Second, an out-breeding mechanism is applied to our system, in order to sustain user's interest for a longer period. Our system can search a much larger design space than other systems and can avoid being trapped in a local optimum. We describe the system in detail and the methodology we have adopted in the system. "Our experimental results have shown that our newly developed system is effective and has great potentials in evolving novel Batik design.