This paper reports on an investigation conducted in thePearl River Delta Region of Guangdong Province.Theinvestigation was intended to collect data about middle schoolstudents’motivation for English learning,their vi...This paper reports on an investigation conducted in thePearl River Delta Region of Guangdong Province.Theinvestigation was intended to collect data about middle schoolstudents’motivation for English learning,their views on thedifficulty of learning the language,their learning methods andexpectations for teacher roles.In light of the investigationfindings,four points are summed up.First,there is a seriousloss of junior middle school students’interest in Englishlearning.In other words,the higher the grade,the fewer thestudents interested in learning the language.Second,Englishgrammar is a universal problem for most students.However,they tend to have different difficulties at different learningstages.Third,most junior middle school students are well awareof their own responsibilities for successful learning,but they donot necessarily know how to learn effectively.Finally,juniormiddle school students stress teacher roles not only as instructorbut as helper,and have made great demands on the teacher’steaching methods.展开更多
This study presents an in-depth examination of the impact of educational gamification on middle school students’learning motivation through a mixed-methods approach.The integration of quantitative survey data and qua...This study presents an in-depth examination of the impact of educational gamification on middle school students’learning motivation through a mixed-methods approach.The integration of quantitative survey data and qualitative interviews and observations revealed that gamification significantly enhances intrinsic motivation by increasing interest and engagement in a learning environment.The study also found that gamification indirectly boosts extrinsic motivation through the augmentation of social interaction and learning engagement.Structural equation modeling underscored the direct and indirect effects of gamification on learning motivation.The findings suggest that educators should integrate gamification elements into their teaching designs,focus on fulfilling students’psychological needs for autonomy,competence,and relatedness,and leverage social interactions to foster motivation.The study’s contributions to the educational field include empirical evidence of gamification’s impact and a multidimensional perspective that strengthens the depth of understanding in the application of gamification.However,the study acknowledges limitations such as potential biases and a non-representative sample,calling for future research to address these issues through broader and longitudinal studies.展开更多
This article aims to explore if and how educational pattern effects students’informational characteristics if they were regarded as informational agents.By integrating related theories,this study assumes that educati...This article aims to explore if and how educational pattern effects students’informational characteristics if they were regarded as informational agents.By integrating related theories,this study assumes that educational pattern may affect students’informational characteristics directly.展开更多
文摘This paper reports on an investigation conducted in thePearl River Delta Region of Guangdong Province.Theinvestigation was intended to collect data about middle schoolstudents’motivation for English learning,their views on thedifficulty of learning the language,their learning methods andexpectations for teacher roles.In light of the investigationfindings,four points are summed up.First,there is a seriousloss of junior middle school students’interest in Englishlearning.In other words,the higher the grade,the fewer thestudents interested in learning the language.Second,Englishgrammar is a universal problem for most students.However,they tend to have different difficulties at different learningstages.Third,most junior middle school students are well awareof their own responsibilities for successful learning,but they donot necessarily know how to learn effectively.Finally,juniormiddle school students stress teacher roles not only as instructorbut as helper,and have made great demands on the teacher’steaching methods.
文摘This study presents an in-depth examination of the impact of educational gamification on middle school students’learning motivation through a mixed-methods approach.The integration of quantitative survey data and qualitative interviews and observations revealed that gamification significantly enhances intrinsic motivation by increasing interest and engagement in a learning environment.The study also found that gamification indirectly boosts extrinsic motivation through the augmentation of social interaction and learning engagement.Structural equation modeling underscored the direct and indirect effects of gamification on learning motivation.The findings suggest that educators should integrate gamification elements into their teaching designs,focus on fulfilling students’psychological needs for autonomy,competence,and relatedness,and leverage social interactions to foster motivation.The study’s contributions to the educational field include empirical evidence of gamification’s impact and a multidimensional perspective that strengthens the depth of understanding in the application of gamification.However,the study acknowledges limitations such as potential biases and a non-representative sample,calling for future research to address these issues through broader and longitudinal studies.
文摘This article aims to explore if and how educational pattern effects students’informational characteristics if they were regarded as informational agents.By integrating related theories,this study assumes that educational pattern may affect students’informational characteristics directly.