This paper makes a brief analysis of the scenes and implication of the famous Ancient Chinese poem River snow. It makes a comparison and contrast of the five typical English versions from the perspective of the transl...This paper makes a brief analysis of the scenes and implication of the famous Ancient Chinese poem River snow. It makes a comparison and contrast of the five typical English versions from the perspective of the translation of its static and dynamic states. The paper also discusses the meaning of “du diao han jiang xue”, and how to better translate the key word “diao”.展开更多
Image-based 3D modeling is an effective method for reconstructing large-scale scenes,especially city-level scenarios.In the image-based modeling pipeline,obtaining a watertight mesh model from a noisy multi-view stere...Image-based 3D modeling is an effective method for reconstructing large-scale scenes,especially city-level scenarios.In the image-based modeling pipeline,obtaining a watertight mesh model from a noisy multi-view stereo point cloud is a key step toward ensuring model quality.However,some state-of-the-art methods rely on the global Delaunay-based optimization formed by all the points and cameras;thus,they encounter scaling problems when dealing with large scenes.To circumvent these limitations,this study proposes a scalable pointcloud meshing approach to aid the reconstruction of city-scale scenes with minimal time consumption and memory usage.Firstly,the entire scene is divided along the x and y axes into several overlapping chunks so that each chunk can satisfy the memory limit.Then,the Delaunay-based optimization is performed to extract meshes for each chunk in parallel.Finally,the local meshes are merged together by resolving local inconsistencies in the overlapping areas between the chunks.We test the proposed method on three city-scale scenes with hundreds of millions of points and thousands of images,and demonstrate its scalability,accuracy,and completeness,compared with the state-of-the-art methods.展开更多
Large-scale virtual scene exploration is still a challenging task. The novice users caneasily get distracted and disorientated, which results in being lost in space. Assistedcamera control technology is the most effec...Large-scale virtual scene exploration is still a challenging task. The novice users caneasily get distracted and disorientated, which results in being lost in space. Assistedcamera control technology is the most effective solution for virtual environment exploration problems which requires viewpoint computation and path planning. In this paper,a novel approach for large-scale virtual scene based on viewpoint scoring is proposed.First, the scene was adaptively divided into several meaningful and easily analyzedsubregions according to the optimal view distance criterion. Second, a novel viewpointscoring method based on visual perception and information entropy fusion was developed for optimal viewpoint determination and greedy N-Best viewpoint selection algorithm was utilized for visual perceptibility calculation. Then evolutionary programmingapproach for the Traveling Salesman problem was applied for intra-subregion and intersubregion exploring path optimization. Finally, the Cubic Hermite Curve was introduced to smoothen the inflection point on the exploration path. The experimental resultsdemonstrate that the proposed method can effectively generate an automatic smooth,informative, aesthetic and non-intersecting path, with the characteristics of good exploring comfort, strong immersion and high scene information perception.展开更多
文摘This paper makes a brief analysis of the scenes and implication of the famous Ancient Chinese poem River snow. It makes a comparison and contrast of the five typical English versions from the perspective of the translation of its static and dynamic states. The paper also discusses the meaning of “du diao han jiang xue”, and how to better translate the key word “diao”.
基金This work was supported by the Natural Science Foundation of China(Nos.61632003,61873265)。
文摘Image-based 3D modeling is an effective method for reconstructing large-scale scenes,especially city-level scenarios.In the image-based modeling pipeline,obtaining a watertight mesh model from a noisy multi-view stereo point cloud is a key step toward ensuring model quality.However,some state-of-the-art methods rely on the global Delaunay-based optimization formed by all the points and cameras;thus,they encounter scaling problems when dealing with large scenes.To circumvent these limitations,this study proposes a scalable pointcloud meshing approach to aid the reconstruction of city-scale scenes with minimal time consumption and memory usage.Firstly,the entire scene is divided along the x and y axes into several overlapping chunks so that each chunk can satisfy the memory limit.Then,the Delaunay-based optimization is performed to extract meshes for each chunk in parallel.Finally,the local meshes are merged together by resolving local inconsistencies in the overlapping areas between the chunks.We test the proposed method on three city-scale scenes with hundreds of millions of points and thousands of images,and demonstrate its scalability,accuracy,and completeness,compared with the state-of-the-art methods.
文摘Large-scale virtual scene exploration is still a challenging task. The novice users caneasily get distracted and disorientated, which results in being lost in space. Assistedcamera control technology is the most effective solution for virtual environment exploration problems which requires viewpoint computation and path planning. In this paper,a novel approach for large-scale virtual scene based on viewpoint scoring is proposed.First, the scene was adaptively divided into several meaningful and easily analyzedsubregions according to the optimal view distance criterion. Second, a novel viewpointscoring method based on visual perception and information entropy fusion was developed for optimal viewpoint determination and greedy N-Best viewpoint selection algorithm was utilized for visual perceptibility calculation. Then evolutionary programmingapproach for the Traveling Salesman problem was applied for intra-subregion and intersubregion exploring path optimization. Finally, the Cubic Hermite Curve was introduced to smoothen the inflection point on the exploration path. The experimental resultsdemonstrate that the proposed method can effectively generate an automatic smooth,informative, aesthetic and non-intersecting path, with the characteristics of good exploring comfort, strong immersion and high scene information perception.