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Application of Multimedia and Internet Technology in Learning Mould Design
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作者 Simon S P Shum 《厦门大学学报(自然科学版)》 CAS CSCD 北大核心 2002年第S1期295-296,共2页
With the use of multimedia which combines the use o f text, sound, images, motion video and animation, it is more efficient for studen ts to learn mould design interactively. A program is created using several multi m... With the use of multimedia which combines the use o f text, sound, images, motion video and animation, it is more efficient for studen ts to learn mould design interactively. A program is created using several multi media software to simulate the mechanism of moulding processes in order to let s tudents understand the concept of mould design. In addition, students can even access the program through the Internet. Therefore, the software is defined as Multimedia and Internet Technology (MIT) program. The MIT program consists of four sections: (i) simulation of mould mechanisms, ( ii) cooling system, (iii) material information and (iv) games for tutorials. Sec tion One covers the basic operations of different types of moulds such as two-p late mould, three-plate mould, split mould, side-core mould and mould with und ercuts. Section Two introduces different types of cooling systems such as bubble r, baffle, cooling circuits, etc. Section Three provides some useful material in formation for mould design. Section Four contains games of matching mould compon ents, mould design problem finding and multiple choice questions to test student s how much they understand mould design concept. Multimedia is highly effective particularly in teaching and learning. It changes the nature of learning itself. It makes reading dynamic by giving words an impo rtant new dimension. It allows students to see, hear and do simultaneously, thus significantly reducing average learning time. Furthermore, through cooperative learning on Internet, students can access the program, share data or search info rmation anytime anywhere. Therefore, Multimedia and Internet Technology is one o f the vital aspects to speed up the realization of information age in society. 展开更多
关键词 Application of Multimedia and Internet Technology in learning Mould design
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A Requirement Driven Learning Management Architecture Based on BPEL
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作者 上超望 刘清堂 +2 位作者 杨宗凯 赵呈领 朱晓亮 《Journal of Donghua University(English Edition)》 EI CAS 2010年第2期263-266,共4页
With the prosperity of the Intemet, e-learning has been greatly improved. By supporting multiple learners and multiple roles in a learning activity, the IMS Leaming Design (LD) specification provides a collaborative... With the prosperity of the Intemet, e-learning has been greatly improved. By supporting multiple learners and multiple roles in a learning activity, the IMS Leaming Design (LD) specification provides a collaborative scenario for participants. However, IMS LD provides insufficient support for interaction among learning activities and can not dynamically integrate learning resources to meet the continually changing service requirements. In this paper, a Business Process Execution Language (BPEL) enhanced requirement driven learning management architecture to address the issues of personalize adaptive learning was proposed. It models the learning activity by combining IMS LD with BPEL and matches optimal learning sequence based on Case-based reasoning (CBR) method. By providing expandable secure learning sequences flexibly, it satisfies the different actual demands for personalize learning 展开更多
关键词 ARCHITECTURE Business Prooess Execution Language (BPEL) IMS learning design (LD) learning management case-based reasoning security
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The Impact of Personalized Learning Path Design on Online Education Platforms on Students’Self-Learning Abilities
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作者 Zhang Yinlei 《Education and Teaching Research》 2024年第2期59-65,共7页
The study investigates the impact of personalized learning path design on students’self-learning abilities(SLA)within online education platforms.Employing a mixed-methods approach,the research examines the effectiven... The study investigates the impact of personalized learning path design on students’self-learning abilities(SLA)within online education platforms.Employing a mixed-methods approach,the research examines the effectiveness of personalized learning through quantitative surveys and qualitative interviews with a diverse sample of online learners.The findings indicate that personalized learning path design significantly enhances students’self-efficacy,engagement,and satisfaction,leading to improved SLA.The study’s conceptual model and empirical data support the hypothesis that personalization in learning environments fosters self-directed learning skills.The discussion highlights the implications for educational practice,emphasizing the need for online platforms to prioritize personalization and for educators to adapt their teaching methods to support diverse learner needs.The research also acknowledges limitations and suggests future directions,including longitudinal studies and expanded participant demographics.The study concludes that personalized learning path design is a promising strategy for online education platforms to empower learners and promote lifelong learning skills. 展开更多
关键词 Personalized learning Online Education Platforms Self-learning Abilities Learner Engagement SELF-EFFICACY learning Path design Mixed-Methods Research Educational Technology Adaptive learning Learner-Centered Education
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A study on the Application of the Activity Theory to Leaming Activity Design of MOOC in English Grammar Teaching
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作者 LEI Chunrong 《International English Education Research》 2016年第4期119-121,共3页
MOOC has become the topic of the education reform in recent years. From activity theory point of view, meaningful learning is an active, conscious, constructive, and socially medicated practice that includes reciproca... MOOC has become the topic of the education reform in recent years. From activity theory point of view, meaningful learning is an active, conscious, constructive, and socially medicated practice that includes reciprocal intention-action-reflection activities. This paper aims to try to give a MOOC learning activity design model in grammar teaching which tries to offer a reference for the MOOC teaching in grammar lesson. 展开更多
关键词 Activity Theory MOOC learning activity design grammar teaching
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基于DCL的生物医学工程专业人才培养新模式
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作者 王之琼 赵越 齐林 《大学(研究与管理)》 2020年第12期80-82,共3页
生物医学工程学科是一门结合了工学、理学以及生物医学的交叉学科,目前许多生物医学工程相关企业迫切需要大量具有实用创新能力的从业工作人员。因而培养出社会急需的素质高、能力强的生物医学工程人才,是目前急需解决的问题。DCL(Desig... 生物医学工程学科是一门结合了工学、理学以及生物医学的交叉学科,目前许多生物医学工程相关企业迫切需要大量具有实用创新能力的从业工作人员。因而培养出社会急需的素质高、能力强的生物医学工程人才,是目前急需解决的问题。DCL(Design Centered Learning)是以项目为中心的教学模式,该模式以荷兰埃因霍温科技大学的教学方法为模型,强调对教学环境的创设,在教学安排中明确老师、助教和学生的角色任务,精心设计教学案例并合理规划研究进程,着重强化学生的创新、实践、合作、展示、实验、设计等能力培养。该模式应用于东北大学的教学实践,在生物医学工程专业人才培养质量、学生就业能力、教师队伍建设等方面取得了明显成效,该案例的成效对其他专业人才培养也具有十分积极的借鉴意义。 展开更多
关键词 design Centered learning 生物医学工程 人才培养 教学模式
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An Empirical Study on Tangible Augmented Reality Learning Space for Design Skill Transfer 被引量:1
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作者 Rui Chen, Xiangyu Wang Design Lab., Faculty of Architecture, Design and Planning, The University of Sydney, Sydney NSW 2006, Australia. 《Tsinghua Science and Technology》 SCIE EI CAS 2008年第S1期13-18,共6页
Tangible augmented reality (TAR) technology opens a novel realm which integrates the computer-generated elements into the real word. Its applications into design education have been explored with a limi-tation to this... Tangible augmented reality (TAR) technology opens a novel realm which integrates the computer-generated elements into the real word. Its applications into design education have been explored with a limi-tation to this entire area. TAR offers an innovative learning space by merging digital learning materials into the format of media with tools or objects which are direct parts of the physical space. It is therefore conceived that such combination opens new perspectives in teaching and learning. This paper presented and evaluated one TAR system to improve the pedagogical effectiveness of experiential and collaborative learning process in urban design education. The results from the experiments were analyzed under a previously developed theoretical framework, which show that TAR can enhance the design activities in some collaborative work. 展开更多
关键词 tangible interface augmented reality tangible augmented reality design learning physicality
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Application of Learning by Design Into the Cultivation of Multiliteracies:A Case Study of College English Teaching Practice at Soochow University
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作者 Wei-xing Gu 《Language and Semiotic Studies》 2018年第1期125-143,共19页
Multiliteracies are an indispensable component of language abilities in the modern age of information technology.First proposed by the New London Group in 1996, multiliteracies refer to the abilities needed to obtain ... Multiliteracies are an indispensable component of language abilities in the modern age of information technology.First proposed by the New London Group in 1996, multiliteracies refer to the abilities needed to obtain the learning resources that are transmitted through different media and modals, and to apply different modes and means to communicate with others to create meanings.The cultivation of multiliteracies is not only a systematic process of constructing knowledge but also a dynamic cycle of designing learning activities.In undertaking an international multiliteracies project, the New London Group adopted a mode of learning by design to cultivate multiliteracies.Learning by design includes three progressive components of available design, designing, and redesigned, with available design referring to the learning resources available, designing being the work to be done to make use of the learning resources obtained, and redesigned meaning the regenerated and transformed learning resources that are to become the new learning resources for available design.When it comes to the stage of redesigned, the mode of learning by design enters a new cycle.Ever since learning by design was adopted, it became the main theoretical framework used to cultivate multiliteracies.The college English teaching subsequently developed at Soochow University followed and specified the general principles of learning by design while constructing its own specific mode, trying to integrate available design and designing into a dynamic whole geared toward cultivating multiliteracies(one of the three abilities needed to use English, together with language expression abilities and intercultural communication competences).With regard to available design, efforts were made toward building and expanding various learning resources, facilities, settings, environments, and other learning support systems at Soochow University.This was done to provide easy and selectable accesses to the Net^+ based multimedia forms of different learning resources and specific course contents.In designing, different task-based and project-driven classroom and extracurricular/term explorative learning activities, particularly those revolving around the two courses of Film English and Media English Reading, were created for students to actively undertake cooperative and interactive learning, facilitating their language application.The teaching of available design and designing was interdependently progressed and students' language acquisition and application were systematically integrated to promote the effective cultivation of multiliteracies. 展开更多
关键词 college English teaching abilities to use English MULTILITERACIES learning by design
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