This work presents a robust and rotationally invariant shape descriptor, namely perception pronouncement (called p2), to mathematically model the eye fixations, p2 takes two criteria - the local consideration of sur...This work presents a robust and rotationally invariant shape descriptor, namely perception pronouncement (called p2), to mathematically model the eye fixations, p2 takes two criteria - the local consideration of surface curvature and the global consideration of view- independent visibility - into account. Differing from existing works that often computed the intrinsic surface property of visibility in imaging space, a novel approach is proposed to approxi- mate the attribute in object space using Gauss map and Ray tracing. With the presented shape descriptor, mesh saliency detection, which refers to reasoning about which regions or points of a surface axe important, is more sensible, especially when 3D models fall into two categories: (1) the models possess significant interior/exterior structures; (2) the models contain regions where the contrast in visibility is high. For the models that are out of the categories, saliencies achieved by our approach are comparable to or even better than those of state-of-the-axt methods.展开更多
Motivated by the conception of Lee et al.(2005)’s mesh saliency and Chen (2005)’s contextual discontinuities, a novel adaptive smoothing approach is proposed for noise removal and feature preservation. Mesh saliency...Motivated by the conception of Lee et al.(2005)’s mesh saliency and Chen (2005)’s contextual discontinuities, a novel adaptive smoothing approach is proposed for noise removal and feature preservation. Mesh saliency is employed as a multiscale measure to detect contextual discontinuity for feature preserving and control of the smoothing speed. The proposed method is similar to the bilateral filter method. Comparative results demonstrate the simplicity and efficiency of the presented method, which makes it an excellent solution for smoothing 3D noisy meshes.展开更多
The research on 3D scene viewpoints has been a frontier problem in computer graphics and virtual reality technology.In a pioneering study,it had been extensively used in virtual scene understanding,image-based modelin...The research on 3D scene viewpoints has been a frontier problem in computer graphics and virtual reality technology.In a pioneering study,it had been extensively used in virtual scene understanding,image-based modeling,and visualization computing.With the development of computer graphics and the human-computer interaction,the viewpoint evaluation becomes more significant for the comprehensive understanding of complex scenes.The high-quality viewpoints could navigate observers to the region of interest,help subjects to seek the hidden relations of hierarchical structure,and improve the efficiency of virtual exploration.These studies later contributed to research such as robot vision,dynamic scene planning,virtual driving and artificial intelligence navigation.The introduction of visual perception had The introduction of visual perception had contributed to the inspiration of viewpoints research,and the combination with machine learning made significant progress in the viewpoints selection.The viewpoints research also has been significant in the optimization of global lighting,visualization calculation,3D supervising rendering,and reconstruction of a virtual scene.Additionally,it has a huge potential in novel fields such as 3D model retrieval,virtual tactile analysis,human visual perception research,salient point calculation,ray tracing optimization,molecular visualization,and intelligent scene computing.展开更多
基金Supported by China Scholarship Council(201206230015)China NSFC Key Project(61133009)the National 973 Program of China(2011CB302203)
文摘This work presents a robust and rotationally invariant shape descriptor, namely perception pronouncement (called p2), to mathematically model the eye fixations, p2 takes two criteria - the local consideration of surface curvature and the global consideration of view- independent visibility - into account. Differing from existing works that often computed the intrinsic surface property of visibility in imaging space, a novel approach is proposed to approxi- mate the attribute in object space using Gauss map and Ray tracing. With the presented shape descriptor, mesh saliency detection, which refers to reasoning about which regions or points of a surface axe important, is more sensible, especially when 3D models fall into two categories: (1) the models possess significant interior/exterior structures; (2) the models contain regions where the contrast in visibility is high. For the models that are out of the categories, saliencies achieved by our approach are comparable to or even better than those of state-of-the-axt methods.
基金Project supported by the National Science Fund for Creative Re-search Groups (No. 60521002), and the National Natural Science Foundation of China (Nos. 60373070 and 60573147)
文摘Motivated by the conception of Lee et al.(2005)’s mesh saliency and Chen (2005)’s contextual discontinuities, a novel adaptive smoothing approach is proposed for noise removal and feature preservation. Mesh saliency is employed as a multiscale measure to detect contextual discontinuity for feature preserving and control of the smoothing speed. The proposed method is similar to the bilateral filter method. Comparative results demonstrate the simplicity and efficiency of the presented method, which makes it an excellent solution for smoothing 3D noisy meshes.
基金Beijing imaging technology advanced innovation center funding(BAI-CIT-2016024).
文摘The research on 3D scene viewpoints has been a frontier problem in computer graphics and virtual reality technology.In a pioneering study,it had been extensively used in virtual scene understanding,image-based modeling,and visualization computing.With the development of computer graphics and the human-computer interaction,the viewpoint evaluation becomes more significant for the comprehensive understanding of complex scenes.The high-quality viewpoints could navigate observers to the region of interest,help subjects to seek the hidden relations of hierarchical structure,and improve the efficiency of virtual exploration.These studies later contributed to research such as robot vision,dynamic scene planning,virtual driving and artificial intelligence navigation.The introduction of visual perception had The introduction of visual perception had contributed to the inspiration of viewpoints research,and the combination with machine learning made significant progress in the viewpoints selection.The viewpoints research also has been significant in the optimization of global lighting,visualization calculation,3D supervising rendering,and reconstruction of a virtual scene.Additionally,it has a huge potential in novel fields such as 3D model retrieval,virtual tactile analysis,human visual perception research,salient point calculation,ray tracing optimization,molecular visualization,and intelligent scene computing.