The Mobile IP technology is the core technology to implement NGN applications in traditional networks.It is a new domain for the development of IP technologies and the convergence of wireless communication and IP tech...The Mobile IP technology is the core technology to implement NGN applications in traditional networks.It is a new domain for the development of IP technologies and the convergence of wireless communication and IP technologies.This paper discusses the main problems of Mobile IP in triangle routing,handoff, micro-movement and QoS,and gives their solutions respectively.It also analyzes Mobile IP applications for mobile communications,and concludes that the Mobile IP technology will play an important role in mobile communications and provide new opportunities to develop novel applications in the future.展开更多
NGN is the current hot topic of the fixed network development,while 3G is the trend of the mobile communication in the next few years. Since the emerging all-service operators will soon have new de- mands on communica...NGN is the current hot topic of the fixed network development,while 3G is the trend of the mobile communication in the next few years. Since the emerging all-service operators will soon have new de- mands on communication network technologies,it is foreseeable that mobile and fixed NGNs converge.The article mainly analyzes the solutions to the convergence of mobile and fixed NGNs,and points out that convergence is a long-term goal.展开更多
Background:Taking part in productive and enjoyable recreational activities has been shown improve quality of life for people of all ages and capabilities.However,vision loss can have a significant impact on participat...Background:Taking part in productive and enjoyable recreational activities has been shown improve quality of life for people of all ages and capabilities.However,vision loss can have a significant impact on participation in important leisure activities.This is especially the case for the elderly,whose lowered mobility is further impacted by vision loss.Technology can offer solutions to bridging some barriers caused by these deficits by bringing leisure activities to the user in the form of mobile applications.As such,the purpose of the present study was to evaluate the accessibility and usability of the ArtOnTheBrain application,a visual art based mobile health solution to promote brain health and well-being,by older adults with low vision due to age-related macular degeneration(AMD).Methods:There were a total of 16 participants(age range,65-93 years,M=79,10 males).All had a diagnosis of AMD with visual acuities in the better eye between 20/60 and 20/200.Additionally,all participants had accessed rehabilitation services and most had experience using a computer at home.Using an Apple iPad Air(2013),they were asked to interact with the ArtOnTheBrain website’s Learn(e.g.,Listen to artwork description)and Play(e.g.,complete a word-search game)features with either the Safari or Google Chrome Internet apps.Using the Concurrent Think Aloud method,participants were asked to continuously comment on their activities and experiences with the app and verbalize their internal monologue while being audio and video recorded.These recordings were later transcribed verbatim and analysed using qualitative description and thematic analysis.Results:Participants’behaviours and verbal feedback were divided based on whether they presented as barriers or facilitators.Beginning with barriers,these were mostly related to the accessibility of the visual aspects of the applications interface(i.e.,contrast and font size),whereby participants requested additional control over the magnification options,both for text as well as images of the artwork.The main facilitator was the audio option built into the Learn tab,which allowed participants to listen to the artwork descriptions.Facilitators also included the aesthetics of the app,the perceived boost in confidence in interacting with technology,and the educational and leisure benefits.Conclusions:Older adults with low vision are faced with a decreased ability to engage in leisure activities.The development of technologies aimed at increasing the accessibility of leisure activities for these individuals is an important step in increasing their quality of life.As such,despite some of the accessibility challenges,the majority of participants viewed ArtontheBrain positively.Identifying the barriers and facilitators to its use is an important step in the development of this application in order to optimize its accessibility for older adults with low vision.Future work to be done with this application will be to evaluate the cognitive impact of ArtontheBrain on low vision users.展开更多
4 October 2013, Shenzhen-ZTE has been selected by U Mobile Sdn Bhd to provide a disaster recovery system to make Malaysia's most dynamic and innovative 3G mobile network more resilient and robust. U Mobile will depl...4 October 2013, Shenzhen-ZTE has been selected by U Mobile Sdn Bhd to provide a disaster recovery system to make Malaysia's most dynamic and innovative 3G mobile network more resilient and robust. U Mobile will deploy ZTE's DR solution in the core network, increasing the backup capabilities of the network infrastructure. The agreement between U Mobile and ZTE was signed today in Kuala Lumpur. ZTE's DR solution will be implemented on U Mobile's core transmission and IPCORE equipment and will significantly reduce service recovery times and improve network stability and reliability.展开更多
ZTE Corporation showcased a comprehensive range of its latest product portfolio at GSMA Mobile Asia Congress 2008 held November 18-20, 2008 in Macau, P. R. China.
ZTE Corporation (ZTE) has been shortlisted for the Best Network Technology Advance Award at the 2009 Global Mobile Awards for its cutting-edge Software Defined Radio (SDR) solution. ZTE is the only Chinese company nom...ZTE Corporation (ZTE) has been shortlisted for the Best Network Technology Advance Award at the 2009 Global Mobile Awards for its cutting-edge Software Defined Radio (SDR) solution. ZTE is the only Chinese company nominated for this global award展开更多
文摘The Mobile IP technology is the core technology to implement NGN applications in traditional networks.It is a new domain for the development of IP technologies and the convergence of wireless communication and IP technologies.This paper discusses the main problems of Mobile IP in triangle routing,handoff, micro-movement and QoS,and gives their solutions respectively.It also analyzes Mobile IP applications for mobile communications,and concludes that the Mobile IP technology will play an important role in mobile communications and provide new opportunities to develop novel applications in the future.
文摘NGN is the current hot topic of the fixed network development,while 3G is the trend of the mobile communication in the next few years. Since the emerging all-service operators will soon have new de- mands on communication network technologies,it is foreseeable that mobile and fixed NGNs converge.The article mainly analyzes the solutions to the convergence of mobile and fixed NGNs,and points out that convergence is a long-term goal.
文摘Background:Taking part in productive and enjoyable recreational activities has been shown improve quality of life for people of all ages and capabilities.However,vision loss can have a significant impact on participation in important leisure activities.This is especially the case for the elderly,whose lowered mobility is further impacted by vision loss.Technology can offer solutions to bridging some barriers caused by these deficits by bringing leisure activities to the user in the form of mobile applications.As such,the purpose of the present study was to evaluate the accessibility and usability of the ArtOnTheBrain application,a visual art based mobile health solution to promote brain health and well-being,by older adults with low vision due to age-related macular degeneration(AMD).Methods:There were a total of 16 participants(age range,65-93 years,M=79,10 males).All had a diagnosis of AMD with visual acuities in the better eye between 20/60 and 20/200.Additionally,all participants had accessed rehabilitation services and most had experience using a computer at home.Using an Apple iPad Air(2013),they were asked to interact with the ArtOnTheBrain website’s Learn(e.g.,Listen to artwork description)and Play(e.g.,complete a word-search game)features with either the Safari or Google Chrome Internet apps.Using the Concurrent Think Aloud method,participants were asked to continuously comment on their activities and experiences with the app and verbalize their internal monologue while being audio and video recorded.These recordings were later transcribed verbatim and analysed using qualitative description and thematic analysis.Results:Participants’behaviours and verbal feedback were divided based on whether they presented as barriers or facilitators.Beginning with barriers,these were mostly related to the accessibility of the visual aspects of the applications interface(i.e.,contrast and font size),whereby participants requested additional control over the magnification options,both for text as well as images of the artwork.The main facilitator was the audio option built into the Learn tab,which allowed participants to listen to the artwork descriptions.Facilitators also included the aesthetics of the app,the perceived boost in confidence in interacting with technology,and the educational and leisure benefits.Conclusions:Older adults with low vision are faced with a decreased ability to engage in leisure activities.The development of technologies aimed at increasing the accessibility of leisure activities for these individuals is an important step in increasing their quality of life.As such,despite some of the accessibility challenges,the majority of participants viewed ArtontheBrain positively.Identifying the barriers and facilitators to its use is an important step in the development of this application in order to optimize its accessibility for older adults with low vision.Future work to be done with this application will be to evaluate the cognitive impact of ArtontheBrain on low vision users.
文摘4 October 2013, Shenzhen-ZTE has been selected by U Mobile Sdn Bhd to provide a disaster recovery system to make Malaysia's most dynamic and innovative 3G mobile network more resilient and robust. U Mobile will deploy ZTE's DR solution in the core network, increasing the backup capabilities of the network infrastructure. The agreement between U Mobile and ZTE was signed today in Kuala Lumpur. ZTE's DR solution will be implemented on U Mobile's core transmission and IPCORE equipment and will significantly reduce service recovery times and improve network stability and reliability.
文摘ZTE Corporation showcased a comprehensive range of its latest product portfolio at GSMA Mobile Asia Congress 2008 held November 18-20, 2008 in Macau, P. R. China.
文摘ZTE Corporation (ZTE) has been shortlisted for the Best Network Technology Advance Award at the 2009 Global Mobile Awards for its cutting-edge Software Defined Radio (SDR) solution. ZTE is the only Chinese company nominated for this global award