Based on the problem that the generating method of random array structure is inefficient, a method is proposed to generate the random target arrays by using coaxial circu- lar array in the polar coordinates in the pre...Based on the problem that the generating method of random array structure is inefficient, a method is proposed to generate the random target arrays by using coaxial circu- lar array in the polar coordinates in the premise that the array angular resolution of source identification is guaranteed. According to the principle of moving sound source identification, this work deduces the basic non-equidistance coaxial circular rings' radius, and generates target random arrays which were suitable for moving sound source identification through array partitioning, condition filtering in the polar coordinates and simulation evaluation. Finally, numerical simulation and moving car sound source identification test have been done. The analytical results show that using this method to generate random array is effective. Compared with the traditional regular arrays, the target random array has more accurate moving sound source identification performance.展开更多
A novel approach to the simulation of 3D sound movement by combining wellknown physical and biophysical cues into a discrete synthesis system is introduced. Physical cues include both the dependence of intensity on di...A novel approach to the simulation of 3D sound movement by combining wellknown physical and biophysical cues into a discrete synthesis system is introduced. Physical cues include both the dependence of intensity on distance from the sound source and the Doppler effect. Biophysical features include the direction-dependent transfer functions imposed by a listener's head and ears and interaural time cues. Our technique requires very little disk storage since it relies on Iow-dimensional functional models that relate cue values to arbitrary locations in a virtual space. The system has been implemented on a modern workstation and can synthesize in quasi-real-time movements of arbitrary sound sources and trajectories that are delivered over earphones展开更多
基金supported by the National Natural Science Foundation of China(61271387)the Natural Science Foundation of Shandong Province(ZR2012FZ001)
文摘Based on the problem that the generating method of random array structure is inefficient, a method is proposed to generate the random target arrays by using coaxial circu- lar array in the polar coordinates in the premise that the array angular resolution of source identification is guaranteed. According to the principle of moving sound source identification, this work deduces the basic non-equidistance coaxial circular rings' radius, and generates target random arrays which were suitable for moving sound source identification through array partitioning, condition filtering in the polar coordinates and simulation evaluation. Finally, numerical simulation and moving car sound source identification test have been done. The analytical results show that using this method to generate random array is effective. Compared with the traditional regular arrays, the target random array has more accurate moving sound source identification performance.
文摘A novel approach to the simulation of 3D sound movement by combining wellknown physical and biophysical cues into a discrete synthesis system is introduced. Physical cues include both the dependence of intensity on distance from the sound source and the Doppler effect. Biophysical features include the direction-dependent transfer functions imposed by a listener's head and ears and interaural time cues. Our technique requires very little disk storage since it relies on Iow-dimensional functional models that relate cue values to arbitrary locations in a virtual space. The system has been implemented on a modern workstation and can synthesize in quasi-real-time movements of arbitrary sound sources and trajectories that are delivered over earphones