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Risk assessment of high-speed railway CTC system based on improved game theory and cloud model
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作者 Yanhao Sun Tao Zhang +2 位作者 Shuxin Ding Zhiming Yuan Shengliang Yang 《Railway Sciences》 2024年第3期388-410,共23页
Purpose-In order to solve the problem of inaccurate calculation of index weights,subjectivity and uncertainty of index assessment in the risk assessment process,this study aims to propose a scientific and reasonable c... Purpose-In order to solve the problem of inaccurate calculation of index weights,subjectivity and uncertainty of index assessment in the risk assessment process,this study aims to propose a scientific and reasonable centralized traffic control(CTC)system risk assessment method.Design/methodologylapproach-First,system-theoretic process analysis(STPA)is used to conduct risk analysis on the CTC system and constructs risk assessment indexes based on this analysis.Then,to enhance the accuracy of weight calculation,the fuzzy analytical hierarchy process(FAHP),fuzzy decision-making trial and evaluation laboratory(FDEMATEL)and entropy weight method are employed to calculate the subjective weight,relative weight and objective weight of each index.These three types of weights are combined using game theory to obtain the combined weight for each index.To reduce subjectivity and uncertainty in the assessment process,the backward cloud generator method is utilized to obtain the numerical character(NC)of the cloud model for each index.The NCs of the indexes are then weighted to derive the comprehensive cloud for risk assessment of the CTC system.This cloud model is used to obtain the CTC system's comprehensive risk assessment.The model's similarity measurement method gauges the likeness between the comprehensive risk assessment cloud and the risk standard cloud.Finally,this process yields the risk assessment results for the CTC system.Findings-The cloud model can handle the subjectivity and fuzziness in the risk assessment process well.The cloud model-based risk assessment method was applied to the CTC system risk assessment of a railway group and achieved good results.Originality/value-This study provides a cloud model-based method for risk assessment of CTC systems,which accurately calculates the weight of risk indexes and uses cloud models to reduce uncertainty and subjectivity in the assessment,achieving effective risk assessment of CTC systems.It can provide a reference and theoretical basis for risk management of the CTC system. 展开更多
关键词 High-speed railway Centralized traffic control Risk assessment game theory Cloud model Paper type Research paper
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Multi-Stage Hierarchical Channel Allocation in UAV-Assisted D2D Networks:A Stackelberg Game Approach 被引量:4
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作者 Tao Fang DanWu +1 位作者 MengWang Jiaxin Chen 《China Communications》 SCIE CSCD 2021年第2期13-26,共14页
UAV-assisted D2D networks can provide auxiliary communication for areas with poor communication facilities by using the characteristics of easy deployment of unmanned aerial vehicle(UAV),then it becomes a promising te... UAV-assisted D2D networks can provide auxiliary communication for areas with poor communication facilities by using the characteristics of easy deployment of unmanned aerial vehicle(UAV),then it becomes a promising technology.However,the coexistence of UAV and D2D aggravates the conflict of spectrum resources.In addition,when the UAV performs the communication service,it will inevitably cause the location change,which will make the original channel allocation no longer applicable.Inspired by the influence of frequent channel switching on channel allocation,we define the communication utility as a tradeoff between the throughput and channel switching cost.In the considered model,we investigate the multi-stage hierarchical spectrum access problem with maximizing aggregate communication utilities in UAV-assisted D2D networks.In particular,due to the hierarchical feature of the considered network,we adopt Stackelberg game to formulate this spectrum access problem where both the throughput and channel switching cost are considered.We prove that the proposed game has a stable Stackelberg equilibrium(SE),and the heterogeneous network based channel allocation(HN-CA)algorithm is proposed to achieve the desired solution.Simulation results verify the validity of the proposed game and show the effectiveness of the HN-CA algorithm. 展开更多
关键词 UAV D2D multi-stage heterogeneous spectrum access stackelberg game
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Optimal Active Defence Using Dynamic Multi-Stage Signalling Game 被引量:2
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作者 ZHANG Hengwei LI Tao +1 位作者 WANG Jindong HAN Jihong 《China Communications》 SCIE CSCD 2015年第S2期114-122,共9页
Nowadays, security defence of network uses the game theory, which mostly applies complete information game model or even the static game model. To get closer to the actual network and defend actively, we propose a net... Nowadays, security defence of network uses the game theory, which mostly applies complete information game model or even the static game model. To get closer to the actual network and defend actively, we propose a network attack-defence game model by using signalling game, which is modelled in the way of dynamic and incomplete information. We improve the traditional attack-defence strategies quantization method to meet the needs of the network signalling game model. Moreover, we give the calculation of the game equilibrium and analyse the optimal defence scheme. Finally, we analyse and verify effectiveness of the model and method through a simulation experiment. 展开更多
关键词 active DEFENCE DYNAMIC INCOMPLETE information multi-stage SIGNALLING game theory
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STATE SPACE MODELING OF DIMENSIONAL MACHINING ERRORS OF SERIAL-PARALLEL HYBRID MULTI-STAGE MACHINING SYSTEM 被引量:4
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作者 XI Lifeng DU Shichang 《Chinese Journal of Mechanical Engineering》 SCIE EI CAS CSCD 2007年第5期64-67,共4页
The final product quality is determined by cumulation, coupling and propagation of product quality variations from all stations in multi-stage manufacturing systems (MMSs). Modeling and control of variation propagat... The final product quality is determined by cumulation, coupling and propagation of product quality variations from all stations in multi-stage manufacturing systems (MMSs). Modeling and control of variation propagation is essential to improve product quality. However, the current stream of variations (SOV) theory can only solve the problem that a single SOV affects the product quality. Due to the existence of multiple variation streams, limited research has been done on the quality control in serial-parallel hybrid multi-stage manufacturing systems (SPH-MMSs). A state space model and its modeling strategies are developed to describe the multiple variation streams stack-up in an SPH-MMS. The SOV theory is extended to SPH-MMS. The dimensions of system model are reduced to the production-reality level, and the effect and feasibility of the model is validated by a machining case. 展开更多
关键词 multi-stage manufacturing system System model Product quality
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Noncooperative Model Predictive Game With Markov Jump Graph
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作者 Yang Xu Yuan Yuan +1 位作者 Zhen Wang Xuelong Li 《IEEE/CAA Journal of Automatica Sinica》 SCIE EI CSCD 2023年第4期931-944,共14页
In this paper,the distributed stochastic model predictive control(MPC)is proposed for the noncooperative game problem of the discrete-time multi-player systems(MPSs)with the undirected Markov jump graph.To reflect the... In this paper,the distributed stochastic model predictive control(MPC)is proposed for the noncooperative game problem of the discrete-time multi-player systems(MPSs)with the undirected Markov jump graph.To reflect the reality,the state and input constraints have been considered along with the external disturbances.An iterative algorithm is designed such that model predictive noncooperative game could converge to the socalledε-Nash equilibrium in a distributed manner.Sufficient conditions are established to guarantee the convergence of the proposed algorithm.In addition,a set of easy-to-check conditions are provided to ensure the mean-square uniform bounded stability of the underlying MPSs.Finally,a numerical example on a group of spacecrafts is studied to verify the effectiveness of the proposed method. 展开更多
关键词 Markov jump graph model predictive control(MPC) multi-player systems(MPSs) noncooperative game ε-Nash equilibrium
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Algebraic or Algorithmic: Searching for Optimal Solutions in Multi-Stage Supply Chain Models
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作者 Ab Rahman Ahmad Borkistang Mohamad Sami M. Halawani 《Journal of Software Engineering and Applications》 2017年第8期663-676,共14页
In this paper we proposed an AMH Supply Chain model to obtain optimal solutions for Two-, Three- and Four-Stage for deterministic models. Besides deriving its algebraic solutions, a simple searching method is successf... In this paper we proposed an AMH Supply Chain model to obtain optimal solutions for Two-, Three- and Four-Stage for deterministic models. Besides deriving its algebraic solutions, a simple searching method is successfully applied in obtaining optimal total costs and its integer multipliers. Our model has shown promising results in comparison to Equal Cycle Time and other existing ones. The tests focused on obtaining optimal total annual costs and other related details of Two-, Three- and Four-Stage for deterministic models. The results are run under Visual Basic Programming platform using Intel? CoreTM2 Duo T6500 Processor. 展开更多
关键词 AMH model ALGEBRAIC Solution INVENTORY Coordination multi-stage Supply Chain modelS Simple Search Algorithm
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Modelling of a Human Driver’s Interaction with Vehicle Automated Steering Using Cooperative Game Theory 被引量:7
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作者 Xiaoxiang Na David J.Cole 《IEEE/CAA Journal of Automatica Sinica》 EI CSCD 2019年第5期1095-1107,共13页
The introduction of automated driving systems raised questions about how the human driver interacts with the automated system. Non-cooperative game theory is increasingly used for modelling and understanding such inte... The introduction of automated driving systems raised questions about how the human driver interacts with the automated system. Non-cooperative game theory is increasingly used for modelling and understanding such interaction, while its counterpart, cooperative game theory is rarely discussed for similar applications despite it may be potentially more suitable. This paper describes the modelling of a human driver’s steering interaction with an automated steering system using cooperative game theory. The distributed Model Predictive Control approach is adopted to derive the driver’s and the automated steering system’s strategies in a Pareto equilibrium sense, namely their cooperative Pareto steering strategies. Two separate numerical studies are carried out to study the influence of strategy parameters, and the influence of strategy types on the driver’s and the automated system’s steering performance. It is found that when a driver interacts with an automated steering system using a cooperative Pareto steering strategy, the driver can improve his/her performance in following a target path through increasing his/her effort in pursuing his/her own interest under the driver-automation cooperative control goal. It is also found that a driver’s adoption of cooperative Pareto steering strategy leads to a reinforcement in the driver’s steering angle control, compared to the driver’s adoption of non-cooperative Nash strategy. This in turn enables the vehicle to return from a lane-change maneuver to straight-line driving swifter. 展开更多
关键词 AUTOMATED driving system cooperative game theory DRIVER modelLING
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Springback analysis and strategy for multi-stage thin-walled parts with complex geometries 被引量:4
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作者 王耀 郎利辉 +1 位作者 S.Lauridsen 阚鹏 《Journal of Central South University》 SCIE EI CAS CSCD 2017年第7期1582-1593,共12页
Springback of a SUS321 complex geometry part formed by the multi-stage rigid-flexible compound process was studied through numerical simulations and laboratory experiments in this work.The sensitivity analysis was pro... Springback of a SUS321 complex geometry part formed by the multi-stage rigid-flexible compound process was studied through numerical simulations and laboratory experiments in this work.The sensitivity analysis was provided to have an insight in the effect of the evaluated process parameters.Furthermore,in order to minimize the springback problem,an accurate springback simulation model of the part was established and validated.The effects of the element size and timesteps on springback model were further investigated.Results indicate that the custom mesh size is beneficial for the springback simulation,and the four timesteps are found suited for the springback analysis for the complex geometry part.Finally,a strategy for reducing the springback by changing the geometry of the blank is proposed.The optimal blank geometry is obtained and used for manufacturing the part. 展开更多
关键词 SPRINGBACK model complex GEOMETRY multi-stage rigid-flexible COMPOUND process
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Chaos game representation walk model for the protein sequences 被引量:3
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作者 高洁 蒋丽丽 徐振源 《Chinese Physics B》 SCIE EI CAS CSCD 2009年第10期4571-4579,共9页
A new chaos game representation of protein sequences based on the detailed hydrophobic-hydrophilic (HP) model has been proposed by Yu et al (Physica A 337(2004) 171). A CGR-walk model is proposed based on the ne... A new chaos game representation of protein sequences based on the detailed hydrophobic-hydrophilic (HP) model has been proposed by Yu et al (Physica A 337(2004) 171). A CGR-walk model is proposed based on the new CGR coordinates for the protein sequences from complete genomes in the present paper. The new CCR coordinates based on the detailed HP model are converted into a time series, and a long-memory ARFIMA(p, d, q) model is introduced into the protein sequence analysis. This model is applied to simulating real CCR-walk sequence data of twelve protein sequences. Remarkably long-range correlations are uncovered in the data and the results obtained from these models are reasonably consistent with those available from the ARFIMA(p, d, q) model. 展开更多
关键词 chaos game representation CGR-walk model protein sequence long-memory ARFIMA(p d q) model autocorrelation function
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Multi-Modal Data Analysis Based Game Player Experience Modeling Using LSTM-DNN 被引量:1
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作者 Sehar Shahzad Farooq Mustansar Fiaz +4 位作者 Irfan Mehmood Ali Kashif Bashir Raheel Nawaz KyungJoong Kim Soon Ki Jung 《Computers, Materials & Continua》 SCIE EI 2021年第9期4087-4108,共22页
Game player modeling is a paradigm of computational models to exploit players’behavior and experience using game and player analytics.Player modeling refers to descriptions of players based on frameworks of data deri... Game player modeling is a paradigm of computational models to exploit players’behavior and experience using game and player analytics.Player modeling refers to descriptions of players based on frameworks of data derived from the interaction of a player’s behavior within the game as well as the player’s experience with the game.Player behavior focuses on dynamic and static information gathered at the time of gameplay.Player experience concerns the association of the human player during gameplay,which is based on cognitive and affective physiological measurements collected from sensors mounted on the player’s body or in the player’s surroundings.In this paper,player experience modeling is studied based on the board puzzle game“Candy Crush Saga”using cognitive data of players accessed by physiological and peripheral devices.Long Short-Term Memory-based Deep Neural Network(LSTM-DNN)is used to predict players’effective states in terms of valence,arousal,dominance,and liking by employing the concept of transfer learning.Transfer learning focuses on gaining knowledge while solving one problem and using the same knowledge to solve different but related problems.The homogeneous transfer learning approach has not been implemented in the game domain before,and this novel study opens a new research area for the game industry where the main challenge is predicting the significance of innovative games for entertainment and players’engagement.Relevant not only from a player’s point of view,it is also a benchmark study for game developers who have been facing problems of“cold start”for innovative games that strengthen the game industrial economy. 展开更多
关键词 game player modeling experience modeling player analytics deep learning LSTM game play data Candy Crush Saga
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Case Study on the Forestry Cooperation Model from Game Structure Perspective 被引量:1
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作者 Hao ZHANG Zhijian CAI Yu XIE 《Asian Agricultural Research》 2014年第7期49-51,62,共4页
Take Chinese yew cooperative organization for example,different game structures of forestry cooperation model were analyzed,the elative merit and applicable occasion was discussed combined with empirical investigation... Take Chinese yew cooperative organization for example,different game structures of forestry cooperation model were analyzed,the elative merit and applicable occasion was discussed combined with empirical investigation,and some suggestions were given also.The results showed that depending entirely on normal forest farmers cooperate spontaneously is difficult.Policies should be designed from the perspective of promoted village cadres and influential family salons to cooperation.When market factors become the main obstacle,it is necessary to introduce companies,relax constraints of forest management and build the right market atmosphere.According to unequal status of company and forest farmers,develop the cooperation model of " company + cooperation organization + farmers".In certain circumstances,especially there are several companies vicious competition,the intervention of association can play a coordinating role. 展开更多
关键词 FORESTRY COOPERATION COOPERATION model game struct
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A Fractional Micro-Macro Model for Crowds of Pedestrians Based on Fractional Mean Field Games 被引量:1
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作者 Kecai Cao Yang Quan Chen Daniel Stuart 《IEEE/CAA Journal of Automatica Sinica》 SCIE EI 2016年第3期261-270,共10页
Modeling a crowd of pedestrians has been considered in this paper from different aspects. Based on fractional microscopic model that may be much more close to reality, a fractional macroscopic model has been proposed ... Modeling a crowd of pedestrians has been considered in this paper from different aspects. Based on fractional microscopic model that may be much more close to reality, a fractional macroscopic model has been proposed using conservation law of mass. Then in order to characterize the competitive and cooperative interactions among pedestrians, fractional mean field games are utilized in the modeling problem when the number of pedestrians goes to infinity and fractional dynamic model composed of fractional backward and fractional forward equations are constructed in macro scale. Fractional micromacro model for crowds of pedestrians are obtained in the end.Simulation results are also included to illustrate the proposed fractional microscopic model and fractional macroscopic model,respectively. 展开更多
关键词 Fractional mean field games microscopic model macroscopic model micro-macro model fractional calculus
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Strategic games on a hierarchical network model 被引量:2
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作者 Yi-xiao LI Xiao-gang JIN +1 位作者 Fan-sheng KONG Hui-lan LUO 《Journal of Zhejiang University-Science A(Applied Physics & Engineering)》 SCIE EI CAS CSCD 2008年第2期271-278,共8页
Among complex network models,the hierarchical network model is the one most close to such real networks as world trade web,metabolic network,WWW,actor network,and so on.It has not only the property of power-law degree... Among complex network models,the hierarchical network model is the one most close to such real networks as world trade web,metabolic network,WWW,actor network,and so on.It has not only the property of power-law degree distribution,but also the scaling clustering coefficient property which Barabási-Albert(BA)model does not have.BA model is a model of network growth based on growth and preferential attachment,showing the scale-free degree distribution property.In this paper,we study the evolution of cooperation on a hierarchical network model,adopting the prisoner's dilemma(PD)game and snowdrift game(SG)as metaphors of the interplay between connected nodes.BA model provides a unifying framework for the emergence of cooperation.But interestingly,we found that on hierarchical model,there is no sign of cooperation for PD game,while the fre-quency of cooperation decreases as the common benefit decreases for SG.By comparing the scaling clustering coefficient prop-erties of the hierarchical network model with that of BA model,we found that the former amplifies the effect of hubs.Considering different performances of PD game and SG on complex network,we also found that common benefit leads to cooperation in the evolution.Thus our study may shed light on the emergence of cooperation in both natural and social environments. 展开更多
关键词 非线形科学 计算机网络 分级网络 复合物
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System dynamics of behaviour-evolutionary mix-game models
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作者 苟成玲 高洁萍 陈芳 《Chinese Physics B》 SCIE EI CAS CSCD 2010年第11期224-229,共6页
In real financial markets there are two kinds of traders: one is fundamentalist, and the other is a trend-follower. The mix-game model is proposed to mimic such phenomena. In a mix-game model there are two groups of ... In real financial markets there are two kinds of traders: one is fundamentalist, and the other is a trend-follower. The mix-game model is proposed to mimic such phenomena. In a mix-game model there are two groups of agents: Group 1 plays the majority game and Group 2 plays the minority game. In this paper, we investigate such a case that some traders in real financial markets could change their investment behaviours by assigning the evolutionary abilities to agents: if the winning rates of agents are smaller than a threshold, they will join the other group; and agents will repeat such an evolution at certain time intervals. Through the simulations, we obtain the following findings: (i) the volatilities of systems increase with the increase of the number of agents in Group 1 and the times of behavioural changes of all agents; (ii) the performances of agents in both groups and the stabilities of systems become better if all agents take more time to observe their new investment behaviours; (iii) there are two-phase zones of market and non-market and two-phase zones of evolution and non-evolution; (iv) parameter configurations located within the cross areas between the zones of markets and the zones of evolution are suited for simulating the financial markets. 展开更多
关键词 minority game model mix-game model behavioural evolution system dynamics
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Pricing Game Model of Wasted Clothing Recycling and Remanufacturing Based on Government Subsidy
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作者 王明敬 庄梅玲 刘晶 《Journal of Donghua University(English Edition)》 EI CAS 2019年第1期46-51,共6页
In the global environment of pursuing resource regeneration and green environmental protection, more and more wasted clothing need to be solved. In order to make full use of the wasted clothing and save land and soil ... In the global environment of pursuing resource regeneration and green environmental protection, more and more wasted clothing need to be solved. In order to make full use of the wasted clothing and save land and soil resources, an idea of wasted clothing's recycling and remanufacturing is put forward. In the new idea a pricing game model is established basing on Stacklberg differential game theory between traditional and remanufactured clothing. In this model, the differences in consumers' willingness to pay and the government's subsidies are considered. Government's optimal subsidy are obtained which ensure not only the interests of manufacturers but also environmental reputation and maximum social benefits. The study is helpful to push the wasted clothing's recycling and remanufacturing plan. It makes some index more precise quantification as government's subsidy, manufacturers and the social benefits. Government and manufactures can make the detailed cooperation plan reference to it. 展开更多
关键词 wasted CLOTHING RECYCLING and REMANUFACTURING PRICING game model government SUBSIDY Stacklberg differential game theory
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Hysteresis behavior and nonequilibrium phase transition in a one-dimensional evolutionary game model
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作者 华达银 《Chinese Physics B》 SCIE EI CAS CSCD 2013年第4期213-217,共5页
We investigate a simple evolutionary game model in one dimension. It is found that the system exhibits a discontinuous phase transition from a defection state to a cooperation state when the b payoff of a defector exp... We investigate a simple evolutionary game model in one dimension. It is found that the system exhibits a discontinuous phase transition from a defection state to a cooperation state when the b payoff of a defector exploiting a cooperator is small. Furthermore, if b is large enough, then the system exhibits two continuous phase transitions between two absorbing states and a coexistence state of cooperation and defection, respectively. The tri-critical point is roughly estimated. Moreover, it is found that the critical behavior of the continuous phase transition with an absorbing state is in the directed percolation universality class. 展开更多
关键词 evolutionary game model nonequilibrium phase transition with absorbing state cooperation phenomenon hysteresis behavior
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A CONNECTION ADMISSION CONTROL SCHEME BASED ON GAME THEORETICAL MODEL IN ATM NETWORKS
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作者 Chen Huimin Wang Pu Li Yanda (Department of Automation, Tsinghua University, Beijing 100084) 《Journal of Electronics(China)》 1999年第1期7-15,共9页
In this paper, the main schemes of connection admission control (CAC) in ATM networks are briefly discussed especially the principle of dynamic bandwidth allocation. Then the fair share of the bandwidth among differen... In this paper, the main schemes of connection admission control (CAC) in ATM networks are briefly discussed especially the principle of dynamic bandwidth allocation. Then the fair share of the bandwidth among different traffic sources is analyzed based on cooperative game model. A CAC scheme is proposed using the genetic algorithm (GA) to optimize the bandwidth-delay-product formed utilization function that ensures the fair share and accuracy of accepting/rejecting the incoming calls. Simulation results show that the proposed scheme ensures fairness of the shared bandwidth to different traffic sources. 展开更多
关键词 Connection ADMISSION control COOPERATIVE game model GENETIC algorithm Dynamic BANDWIDTH ALLOCATION ATM network
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Certainty of patient survival with reference to game information dynamic model
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作者 Hiroyuki Iida Takeo Nakagawa Nathan Nossal 《Open Journal of Preventive Medicine》 2012年第4期490-498,共9页
This paper is concerned with Hepato-Cellular Carcinoma (HCC) patients treated naturopathic agents. Patients treated with ≥4 agents survived significantly longer than patients treated with ≤3 agents. The great effect... This paper is concerned with Hepato-Cellular Carcinoma (HCC) patients treated naturopathic agents. Patients treated with ≥4 agents survived significantly longer than patients treated with ≤3 agents. The great effect is seen in patients treated with at least 4 agents that include Cordyceps sinensis. This greater certainty of patient survival without toxic side effects is significant benefit comparing with the conventional therapy. Treatment of HCC with a regimen of ≥4 agents prepared from natural products is associated with greater certainty of patient survival in a substantial portion of patients. The information dynamic model for certainty of patient survival is derived based on fluid mechanics, where a series of approximate solutions of the flow between two parallel flat walls, one of which is at rest, the other is suddenly accelerated from the rest to a constant velocity are used. The kinetic energy of certainty of patient survival decreases with increasing time, while the potential energy increases with increasing time. Total mechanical energy of patients treated with 4 or more agents is smaller than that treated with 3 or fewer agents. The kinetic energy (potential energy) of patients treated with 4 or more agents decreases (increases) more slower than the kinetic energy (potential energy) of patients treated with 3 or fewer agents. 展开更多
关键词 CERTAINTY of Patient Survival game INFORMATION Dynamic model Naturopathic Therapy HERBAL Treatment Natural ANTIOXIDANTS Hepato-Cellular Carcinoma
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The Game-Theoretical Model of Using Insecticide-Treated Bed-Nets to Fight Malaria
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作者 Mark Broom Jan Rychtář Tracy Spears-Gill 《Applied Mathematics》 2016年第9期852-860,共9页
Malaria infection is a major problem in many countries. The use of the Insecticide-Treated Bed-Nets (ITNs) has been shown to significantly reduce the number of malaria infections;however, the effectiveness is often je... Malaria infection is a major problem in many countries. The use of the Insecticide-Treated Bed-Nets (ITNs) has been shown to significantly reduce the number of malaria infections;however, the effectiveness is often jeopardized by improper handling or human behavior such as inconsistent usage. In this paper, we present a game-theoretical model for ITN usage in communities with malaria infections. We show that it is in the individual’s self interest to use the ITNs as long as the malaria is present in the community. Such an optimal ITN usage will significantly decrease the malaria prevalence and under some conditions may even lead to complete eradication of the disease. 展开更多
关键词 game Theory Malaria Prevention Optimal Strategy Epidemic modelling SIS model
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A Three-Stage Stochastic Dynamic Pricing Game Model Affected by New Products into the Market
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作者 Waka Cheung Fang Chen 《Open Journal of Statistics》 2015年第4期284-290,共7页
In real-life marketing, a common phenomenon is that the prices of current product will have been cut down even the new product has not gone into market yet. Thus, it is very important for merchant to set the strategy ... In real-life marketing, a common phenomenon is that the prices of current product will have been cut down even the new product has not gone into market yet. Thus, it is very important for merchant to set the strategy which can make the excepted revenue maximum. So, this paper constructs a three-stage stochastic dynamic pricing game model for analyzing the influence of the uncertainty of entry timing of the new products on pricing of products being sold. By analyzing of the pricing strategy, there are big differences in the predictions of new product going into market between merchant and customers;the merchant will adopt cutting price for promotion strategy to reduce negative influence of the new products on the demand of the products sold now. Otherwise, the merchant will adopt the strategy of maximizing current period’s profit. 展开更多
关键词 STOCHASTIC Dynamic PRICING game model New Products ENTRY into MARKET Depreciate SALES PROMOTION Means
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