Nonlinear errors always exist in data obtained from tracker in augmented reality (AR), which badly influence the effect of AR. This paper proposes to rectify the errors using BP neural network. As BP neural network ...Nonlinear errors always exist in data obtained from tracker in augmented reality (AR), which badly influence the effect of AR. This paper proposes to rectify the errors using BP neural network. As BP neural network is prone to getting into local extrema and convergence is slow, genetic algorithm is employed to optimize the initial weights and threshold of neural network. This paper discusses how to set the crucial parameters in the algorithm. Experimental results show that the method ensures that the neural network achieves global convergence quickly and correctly. Tracking precision of AR system is improved after the tracker is rectified, and the third dimension of AR system is enhanced.展开更多
Virtual reality is an emerging field in the whole world.The problem faced by people today is that they are more indulged in indoor technology rather than outdoor activities.Hence,the proposed system introduces a fitne...Virtual reality is an emerging field in the whole world.The problem faced by people today is that they are more indulged in indoor technology rather than outdoor activities.Hence,the proposed system introduces a fitness solution connecting virtual reality with a gaming interface so that an individual can play first-person games.The system proposed in this paper is an efficient and cost-effective solution that can entertain people along with playing outdoor games such as badminton and cricket while sitting in the room.To track the human movement,sensors Micro Processor Unit(MPU6050)are used that are connected with Bluetoothmodules andArduino responsible for sending the sensor data to the game.Further,the sensor data is sent to a machine learning model,which detects the game played by the user.The detected game will be operated on human gestures.A publicly available dataset named IM-Sporting Behaviors is initially used,which utilizes triaxial accelerometers attached to the subject’s wrist,knee,and below neck regions to capture important aspects of human motion.The main objective is that the person is enjoying while playing the game and simultaneously is engaged in some kind of sporting activity.The proposed system uses artificial neural networks classifier giving an accuracy of 88.9%.The proposed system should apply to many systems such as construction,education,offices and the educational sector.Extensive experimentation proved the validity of the proposed system.展开更多
The article presents a fragment of research and development, which objective was to develop technical tools and methodology to improve exploitation processes of energy systems. The author's model includes synergy of ...The article presents a fragment of research and development, which objective was to develop technical tools and methodology to improve exploitation processes of energy systems. The author's model includes synergy of artificial intelligence and augmented reality. This solution, which combines modem technologies in order to improve the activities related to the continuity of energy supply, and reduce costs associated with the time needed to carry out exploitation activities and employment of qualified staff, is presented. This paper presents both theoretical foundations as well as the development of technical systems. The characteristics of exploitation processes of energy systems and possible technical conditions, as well as factors characterizing them, are discussed. The physical and software structures of the system and individual modules, as well as dependencies connecting them are demonstrated. The dependencies between physical and logical elements during the exploitation processes of energy systems, that determine decisions related to the evaluation of technical states and related activities are described. The advantages and limitations of the developed model which connects methods of data processing and analysis, interactive visualization processes and possible areas of application are as well discussed in detailed.展开更多
Object oriented methodology is introduced to build the model on expert system of mechanical design. The combination of knowledge representation with object oriented method and neural network make the expression of t...Object oriented methodology is introduced to build the model on expert system of mechanical design. The combination of knowledge representation with object oriented method and neural network make the expression of the complex knowledge in mechanical design world reasonably and properly, and the complicated system is built successfully. Also, the merging of virtual reality art and conventional mechanical design theory puts visual three dimensional mechanical movement into realities.展开更多
基金Project supported by Science Foundation of Shanghai Municipal Commission of Science and Technology (Grant No .025115008)
文摘Nonlinear errors always exist in data obtained from tracker in augmented reality (AR), which badly influence the effect of AR. This paper proposes to rectify the errors using BP neural network. As BP neural network is prone to getting into local extrema and convergence is slow, genetic algorithm is employed to optimize the initial weights and threshold of neural network. This paper discusses how to set the crucial parameters in the algorithm. Experimental results show that the method ensures that the neural network achieves global convergence quickly and correctly. Tracking precision of AR system is improved after the tracker is rectified, and the third dimension of AR system is enhanced.
基金This researchwas supported by aGrant(2021R1F1A1063634)of the Basic Science Research Program through the National Research Foundation(NRF)funded by the Ministry of Education,Republic of Korea。
文摘Virtual reality is an emerging field in the whole world.The problem faced by people today is that they are more indulged in indoor technology rather than outdoor activities.Hence,the proposed system introduces a fitness solution connecting virtual reality with a gaming interface so that an individual can play first-person games.The system proposed in this paper is an efficient and cost-effective solution that can entertain people along with playing outdoor games such as badminton and cricket while sitting in the room.To track the human movement,sensors Micro Processor Unit(MPU6050)are used that are connected with Bluetoothmodules andArduino responsible for sending the sensor data to the game.Further,the sensor data is sent to a machine learning model,which detects the game played by the user.The detected game will be operated on human gestures.A publicly available dataset named IM-Sporting Behaviors is initially used,which utilizes triaxial accelerometers attached to the subject’s wrist,knee,and below neck regions to capture important aspects of human motion.The main objective is that the person is enjoying while playing the game and simultaneously is engaged in some kind of sporting activity.The proposed system uses artificial neural networks classifier giving an accuracy of 88.9%.The proposed system should apply to many systems such as construction,education,offices and the educational sector.Extensive experimentation proved the validity of the proposed system.
文摘The article presents a fragment of research and development, which objective was to develop technical tools and methodology to improve exploitation processes of energy systems. The author's model includes synergy of artificial intelligence and augmented reality. This solution, which combines modem technologies in order to improve the activities related to the continuity of energy supply, and reduce costs associated with the time needed to carry out exploitation activities and employment of qualified staff, is presented. This paper presents both theoretical foundations as well as the development of technical systems. The characteristics of exploitation processes of energy systems and possible technical conditions, as well as factors characterizing them, are discussed. The physical and software structures of the system and individual modules, as well as dependencies connecting them are demonstrated. The dependencies between physical and logical elements during the exploitation processes of energy systems, that determine decisions related to the evaluation of technical states and related activities are described. The advantages and limitations of the developed model which connects methods of data processing and analysis, interactive visualization processes and possible areas of application are as well discussed in detailed.
文摘Object oriented methodology is introduced to build the model on expert system of mechanical design. The combination of knowledge representation with object oriented method and neural network make the expression of the complex knowledge in mechanical design world reasonably and properly, and the complicated system is built successfully. Also, the merging of virtual reality art and conventional mechanical design theory puts visual three dimensional mechanical movement into realities.