期刊文献+
共找到2篇文章
< 1 >
每页显示 20 50 100
Real-time Volume Preserving Constraints for Volumetric Model on GPU
1
作者 Hongly Va Min-Hyung Choi Min Hong 《Computers, Materials & Continua》 SCIE EI 2022年第10期831-848,共18页
This paper presents a parallel method for simulating real-time 3D deformable objects using the volume preservation mass-spring system method on tetrahedron meshes.In general,the conventional mass-spring system is mani... This paper presents a parallel method for simulating real-time 3D deformable objects using the volume preservation mass-spring system method on tetrahedron meshes.In general,the conventional mass-spring system is manipulated as a force-driven method because it is fast,simple to implement,and the parameters can be controlled.However,the springs in traditional mass-spring system can be excessively elongated which cause severe stability and robustness issues that lead to shape restoring,simulation blow-up,and huge volume loss of the deformable object.In addition,traditional method that uses a serial process of the central processing unit(CPU)to solve the system in every frame cannot handle the complex structure of deformable object in real-time.Therefore,the first order implicit constraint enforcement for a mass-spring model is utilized to achieve accurate visual realism of deformable objects with tough constraint error.In this paper,we applied the distance constraint and volume conservation constraints for each tetrahedron element to improve the stability of deformable object simulation using the mass-spring system and behave the same as its real-world counterparts.To reduce the computational complexity while ensuring stable simulation,we applied a method that utilizes OpenGL compute shader,a part of OpenGL Shading Language(GLSL)that executes on the graphic processing unit(GPU)to solve the numerical problems effectively.We applied the proposed methods to experimental volumetric models,and volume percentages of all objects are compared.The average volume percentages of all models during the simulation using the mass-spring system,distance constraint,and the volume constraint method were 68.21%,89.64%,and 98.70%,respectively.The proposed approaches are successfully applied to improve the stability of mass-spring system and the performance comparison from our experimental tests also shows that the GPU-based method is faster than CPU-based implementation for all cases. 展开更多
关键词 Deformable object simulation mass-spring system implicit constraint enforcement volume conservation constraint GPU parallel computing
下载PDF
Introduction of Simulating the Motion of Rigid Ellipsoidal Objects in Ductile Shear Zone Based on the Jeffery's Theory
2
作者 Yang Rui Da Zhijiang 《Acta Geologica Sinica(English Edition)》 SCIE CAS CSCD 2017年第S1期123-124,共2页
Rigid ellipsoidal objects(gravels and porphyroclasts)in ductile zone is an important factor to indicate the kinematics and dynamics.Jeffery’s theory(Jeffery G,1922),a quantitative research method,for the rotation oft... Rigid ellipsoidal objects(gravels and porphyroclasts)in ductile zone is an important factor to indicate the kinematics and dynamics.Jeffery’s theory(Jeffery G,1922),a quantitative research method,for the rotation ofthe rigid objects(no deformation)in the Newtonian fluid of the simple deformation field has been widely applied by geologists to the study of fabrics in rocks.The theory 展开更多
关键词 Introduction of Simulating the Motion of Rigid Ellipsoidal Objects in Ductile Shear Zone Based on the Jeffery’s Theory
下载PDF
上一页 1 下一页 到第
使用帮助 返回顶部