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国内外智能玩具研究及其在游戏化学习支架中的应用综述 被引量:1
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作者 梁玲琳 耿靖淳 《包装工程》 CAS 北大核心 2024年第4期1-15,共15页
目的对国内外智能玩具研究现状、智能玩具在游戏化学习支架的研究异同进行比较分析。方法梳理总结智能玩具的研究脉络、定义与特点。以2000一2023年,国内外智能玩具文献(中文257篇,英文235篇)为研究对象,采用文献计量法结合CiteSpace软... 目的对国内外智能玩具研究现状、智能玩具在游戏化学习支架的研究异同进行比较分析。方法梳理总结智能玩具的研究脉络、定义与特点。以2000一2023年,国内外智能玩具文献(中文257篇,英文235篇)为研究对象,采用文献计量法结合CiteSpace软件,对智能玩具研究进行可视化对比分析,明晰国内外智能玩具的研究现状和热点趋势。运用内容分析法分析归类研究案例,探讨国内外在研究智能玩具作为学习支架工具时研究重点、研究方法等方面的异同。结论国外智能玩具研究相比国内更集中,但两者都没有形成核心作者群。国内外关注的研究方向存在相似性但具体的研究侧重点有较大差异,国内研究关注儿童玩具智能化的交互形式和体验,国外则更重视技术创新在有形玩具载体中的多元应用。在智能玩具应用于支架式学习的研究中,国内外的项目研究也呈现出较大差别,国外注重智能玩具与实际教学场景的整合应用,关注技术创新、特殊群体需求,以及对学习成效的定量评估。国内研究则更强调智能玩具在非正式场景下对学龄前儿童的学习促进和发展、智能玩具与儿童交互的方式和策略,以及对本土文化的融入。 展开更多
关键词 智能玩具 教育支持 游戏化学习 学习支架
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Playing Sports Can Make Us Healthy
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作者 贺思雨 李欣(指导) 《中学生英语》 2023年第13期7-7,共1页
Hello!I’m 14 years old.I like sports very much because playing sports can make us healthy.Tennis is my favorite sport.I think it is very interesting.I play tennis with my sister after class.But I don’t like playing ... Hello!I’m 14 years old.I like sports very much because playing sports can make us healthy.Tennis is my favorite sport.I think it is very interesting.I play tennis with my sister after class.But I don’t like playing soccer.I think it is very difficult.Wei Dong is my classmate. 展开更多
关键词 FAVORITE SPORTS playing
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数字时代大众文化中的“游戏性情感”
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作者 蒋磊 《广州大学学报(社会科学版)》 CAS 2024年第2期17-24,共8页
数字时代大众文化的典型特征之一是“游戏性”,正是通过游戏,网络大众重塑了感觉结构,使“游戏性情感”成为主导性情感模式。在“网抑云”文化现象中,忧郁感不仅是可分享的,更是可机械复制的,忧郁的书写者通过忧郁文字的复制性生产,实... 数字时代大众文化的典型特征之一是“游戏性”,正是通过游戏,网络大众重塑了感觉结构,使“游戏性情感”成为主导性情感模式。在“网抑云”文化现象中,忧郁感不仅是可分享的,更是可机械复制的,忧郁的书写者通过忧郁文字的复制性生产,实现了对忧郁的超越。在网络爽文中,引发愤怒与制造快感成为一种元叙事层的程序,读者对“爽点”的体验源于这种程序,无关正义。网络虐文的读者在阅读中“自找苦吃”,其阅读体验中的“痛感”是无意义的,是对痛苦的“玩弄”。游戏化是数字化环境中发生的“静悄悄的革命”,它可能改造网络大众的感觉结构,使之在游戏中形成“不严肃”的共有经验。当网络大众普遍达成了“玩游戏”的共识,就可能形成主体互认的、真正的“情感共同体”。因此,我们应当保卫“游戏场”。 展开更多
关键词 数字时代 游戏性情感 不严肃 游戏场
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Distributed Nash Equilibrium Seeking Strategies Under Quantized Communication 被引量:1
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作者 Maojiao Ye Qing-Long Han +2 位作者 Lei Ding Shengyuan Xu Guobiao Jia 《IEEE/CAA Journal of Automatica Sinica》 SCIE EI CSCD 2024年第1期103-112,共10页
This paper is concerned with distributed Nash equi librium seeking strategies under quantized communication. In the proposed seeking strategy, a projection operator is synthesized with a gradient search method to achi... This paper is concerned with distributed Nash equi librium seeking strategies under quantized communication. In the proposed seeking strategy, a projection operator is synthesized with a gradient search method to achieve the optimization o players' objective functions while restricting their actions within required non-empty, convex and compact domains. In addition, a leader-following consensus protocol, in which quantized informa tion flows are utilized, is employed for information sharing among players. More specifically, logarithmic quantizers and uniform quantizers are investigated under both undirected and connected communication graphs and strongly connected digraphs, respec tively. Through Lyapunov stability analysis, it is shown that play ers' actions can be steered to a neighborhood of the Nash equilib rium with logarithmic and uniform quantizers, and the quanti fied convergence error depends on the parameter of the quan tizer for both undirected and directed cases. A numerical exam ple is given to verify the theoretical results. 展开更多
关键词 CONSENSUS distributed Nash equilibrium seeking projected gradient play quantized communication
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Ordovician reservoirs in Fuxian area:Gas accumulation patterns and their implications for the exploration of lower Paleozoic carbonates in the southern Ordos Basin
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作者 Ning Gu Juntao Zhang +2 位作者 Xiaohui Jin Fei Yang Lu Liu 《Energy Geoscience》 EI 2024年第1期63-71,共9页
In recent years,the Fuxian area in the southeastern Ordos Basin has undergone significant exploration,with industrial gas flow tested in wells drilled into the Ordovician marine carbonates.Despite this,the gas accumul... In recent years,the Fuxian area in the southeastern Ordos Basin has undergone significant exploration,with industrial gas flow tested in wells drilled into the Ordovician marine carbonates.Despite this,the gas accumulation patterns of this area are not fully understood,posing challenges for further exploration.Our analysis of geological conditions indicates that the Ordovician Majiagou Formation in this area hosts two gas plays:one found in weathering crusts and the other found in interior of the formation.We investigated various typical gas reservoirs in the area,focusing on differentiating the geological conditions and factors controlling gas accumulation in the weathering-crust and interior gas reservoirs.The results suggest three primary gas accumulation patterns in the Majiagou Formation in the Fuxian area:(1)upper gas accumulation in weathering crusts,present in the high parts of landforms such as residual paleo-hills or buried paleo-platform(Pattern I);(2)the stereoscopic pattern with gas accumulation in both weathering crusts and strata interior,arising in high parts of landforms such as residual paleo-hills or buried paleo-platforms(Pattern II);(3)lower gas accumulation in strata interior,occurring in the upper reaches and on both sides of paleo-trenches(Pattern III).This study will serve as a geological basis for future exploration deployment in the Fuxian area. 展开更多
关键词 Gas accumulation ORDOVICIAN Weathering crust play Interior play Fuxian area The ordos basin
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Increased number of symptoms during the acute phase of SARS-CoV-2 infection in athletes is associated with prolonged time to return to full sports performance—AWAREⅧ
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作者 Carolette Snyders Marlise Dyer +2 位作者 Nicola Sewry Esme Jordaan Martin Schwellnus 《Journal of Sport and Health Science》 SCIE CAS CSCD 2024年第3期280-287,I0001,共9页
Purpose The aim of the study was to identify factors associated with prolonged time to return to full performance(RTFP)in athletes with recent severe acute respiratory syndrome coronavirus 2(SARS-CoV-2)infection.Metho... Purpose The aim of the study was to identify factors associated with prolonged time to return to full performance(RTFP)in athletes with recent severe acute respiratory syndrome coronavirus 2(SARS-CoV-2)infection.Methods Prospective cohort study with cross sectional analysis.A total of 84 athletes with confirmed SARS-CoV-2 infection assessed at a coronavirus disease 2019 recovery clinic gave a history of age,sex,type/level of sport,co-morbidities,pre-infection training hours,and 26 acute SARS-CoV-2 symptoms from 3 categories(“nose and throat”,“chest and neck”,and“whole body”/systemic).Data on days to RTFP were obtained by structured interviews.Factors associated with RTFP were demographics,sport participation,history of co-morbidities,pre-infection training history,and acute symptoms(type,number).Outcomes were:(a)days to RTFP(median,interquartile range(IQR))in asymptomatic(n=7)and symptomatic athletes(n=77),and(b)hazard ratios(HRs;95%confidence interval)for symptomatic athletes with vs.without a factor(univariate,multiple models).HR<1 was predictive of higher percentage chance of prolonged RTFP.Significance was p<0.05.Results Days to RTFP were 30 days(IQR:23–40)for asymptomatic and 64 days(IQR:42–91)for symptomatic participants(p>0.05).Factors associated with prolonged RTFP(univariate models)were:females(HR=0.57;p=0.014),endurance athletes(HR=0.41;p<0.0001),co-morbidity number(HR=0.75;p=0.001),and respiratory disease history(HR=0.54;p=0.026).In symptomatic athletes,prolonged RTFP(multiple models)was significantly associated with increased“chest and neck”(HR=0.85;p=0.017)and“nose and throat”(HR=0.84;p=0.013)symptoms,but the association was more profound between prolonged RFTP and increased total number of“all symptoms”(HR=0.91;p=0.001)and“whole body”/systemic(HR=0.82;p=0.007)symptoms.Conclusion A larger number of total symptoms and specifically“whole body”/systemic symptoms during the acute phase of SARS-CoV-2 infection in athletes is associated with prolonged RTFP. 展开更多
关键词 ATHLETES COVID-19 Performance Recovery Return to play
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Symptom presentation and evolution in the first 48 hours after injury are associated with return to play after concussion in elite Rugby Union
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作者 Ross Tucker Matt Cross +7 位作者 Keith Stokes Lindsay Starling Rosy Hyman Simon Kemp Stephen West Martin Raftery Eanna Falvey James Brown 《Journal of Sport and Health Science》 SCIE CAS CSCD 2024年第3期387-397,共11页
Background:Return to play(RTP)in elite rugby is managed using a 6-stage graduated RTP protocol,which can result in clearance to play within 1 week of injury.We aimed to explore how symptom,cognitive,and balance presen... Background:Return to play(RTP)in elite rugby is managed using a 6-stage graduated RTP protocol,which can result in clearance to play within 1 week of injury.We aimed to explore how symptom,cognitive,and balance presentation and evolution during concussion screens 2 h(head injury assessment(HIA2)and 48 h(HIA3)after injury were associated with time to RTP)to identify whether a more conservative graduated RTP may be appropriate.Methods:A retrospective cohort study was conducted in 380 concussed rugby players from elite men’s rugby over 3 consecutive seasons.Players were classified as shorter or longer returns,depending on whether RTP occurred within 7 days(allowing them to be considered to play the match 1 week after injury)or longer than 8 days,respectively.Symptom,cognitive,and balance performance during screens was assessed relative to baseline(normal or abnormal)and to the preceding screen(improving or worsening).Associations between sub-test abnormalities and RTP time were explored using odds ratios(OR,longer vs.shorter).Median day absence was compared between players with abnormal or worsening results and those whose results were normal or improving.Results:Abnormal symptom results during screens 2 h and 48 h after concussion were associated with longer return time(HIA2:OR=2.21,95%confidence interval(95%CI):1.39-3.50;HIA3:OR=3.30,95%CI:1.89-5.75).Worsening symptom number or severity from the time of injury to 2 h and 48 h post-injury was associated with longer return(HIA2:OR=2.49,95%CI:1.36-4.58;HIA3:OR=3.34,95%CI:1.10-10.15).Median days absence was greater in players with abnormal symptom results at both HIA2 and HIA3.Cognitive and balance performance were not associated with longer return and did not affect median days absence.Conclusion:Symptom presentation and evolution within 48 h of concussion were associated with longer RTP times.This may guide a more conservative approach to RTP,while still adhering to individualized concussion management principles. 展开更多
关键词 Brain injury Concussion management General return to play Medical management
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Leveraging User-Generated Comments and Fused BiLSTM Models to Detect and Predict Issues with Mobile Apps
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作者 Wael M.S.Yafooz Abdullah Alsaeedi 《Computers, Materials & Continua》 SCIE EI 2024年第4期735-759,共25页
In the last decade, technical advancements and faster Internet speeds have also led to an increasing number ofmobile devices and users. Thus, all contributors to society, whether young or old members, can use these mo... In the last decade, technical advancements and faster Internet speeds have also led to an increasing number ofmobile devices and users. Thus, all contributors to society, whether young or old members, can use these mobileapps. The use of these apps eases our daily lives, and all customers who need any type of service can accessit easily, comfortably, and efficiently through mobile apps. Particularly, Saudi Arabia greatly depends on digitalservices to assist people and visitors. Such mobile devices are used in organizing daily work schedules and services,particularly during two large occasions, Umrah and Hajj. However, pilgrims encounter mobile app issues such asslowness, conflict, unreliability, or user-unfriendliness. Pilgrims comment on these issues on mobile app platformsthrough reviews of their experiences with these digital services. Scholars have made several attempts to solve suchmobile issues by reporting bugs or non-functional requirements by utilizing user comments.However, solving suchissues is a great challenge, and the issues still exist. Therefore, this study aims to propose a hybrid deep learningmodel to classify and predict mobile app software issues encountered by millions of pilgrims during the Hajj andUmrah periods from the user perspective. Firstly, a dataset was constructed using user-generated comments fromrelevant mobile apps using natural language processing methods, including information extraction, the annotationprocess, and pre-processing steps, considering a multi-class classification problem. Then, several experimentswere conducted using common machine learning classifiers, Artificial Neural Networks (ANN), Long Short-TermMemory (LSTM), and Convolutional Neural Network Long Short-Term Memory (CNN-LSTM) architectures, toexamine the performance of the proposed model. Results show 96% in F1-score and accuracy, and the proposedmodel outperformed the mentioned models. 展开更多
关键词 Mobile apps issues play store user comments deep learning LSTM bidirectional LSTM
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Keeping Healthy
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作者 陈诗柳 高露妮(指导) 《疯狂英语(双语世界)》 2024年第2期76-77,共2页
Hello, everyone! My name is Elsa, and I have a passion for playing sports. I frequently engage in physical activities with my parents. However, I’ve noticed a concerning trend among many people——they often stay up ... Hello, everyone! My name is Elsa, and I have a passion for playing sports. I frequently engage in physical activities with my parents. However, I’ve noticed a concerning trend among many people——they often stay up late and neglect to exercise. Today, I’d like to discuss the importance of maintaining good health. 展开更多
关键词 EVERYONE concerning playing
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Apex成了黑客play的一环
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作者 董宬元 《电子竞技》 2024年第6期70-71,共2页
设想一下,当你正在热血沸腾地观看一场电竞大赛,耳边不断传来激烈的枪声和急促的话语,紧张刺激的氛围几乎让你窒息。在这最扣人心弦的时刻,画面中的一个选手突然静止不动,双手高举,仿佛正在投降。然而,他的鼠标还在操作,并且子弹无限,... 设想一下,当你正在热血沸腾地观看一场电竞大赛,耳边不断传来激烈的枪声和急促的话语,紧张刺激的氛围几乎让你窒息。在这最扣人心弦的时刻,画面中的一个选手突然静止不动,双手高举,仿佛正在投降。然而,他的鼠标还在操作,并且子弹无限,透视全开。 展开更多
关键词 黑客 鼠标 PLAY
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Research and Application of Artificial Intelligence in Electric Guitar Performance
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作者 Tianchang Li 《Journal of Electronic Research and Application》 2024年第1期46-50,共5页
The article explores the application of artificial intelligence technology in electric guitar playing.It delves into the advantages of artificial intelligence and its seamless integration into electric guitar performa... The article explores the application of artificial intelligence technology in electric guitar playing.It delves into the advantages of artificial intelligence and its seamless integration into electric guitar performance.Additionally,it investigates the application of artificial intelligence technology through an intelligent playing robot.The research aims to offer substantial support for the advancement of artificial intelligence in electric guitar performance. 展开更多
关键词 Artificial intelligence technology Electric guitar playing Fusion advantage Guitar-playing robot design
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Research on Children’s Game Activity Design Strategies Based on Embodied Cognition Theory
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作者 Xiangmiao He 《Journal of Contemporary Educational Research》 2024年第4期54-58,共5页
Edutainment,in the kindergarten education stage,emphasizes the game as the basic activity and combines the content of education with the form of the game,thus it also forms the educational method of gamification teach... Edutainment,in the kindergarten education stage,emphasizes the game as the basic activity and combines the content of education with the form of the game,thus it also forms the educational method of gamification teaching.Through investigation and analysis,it is found that the current kindergarten game activity design has the problem of improper combination of educational content and game form.The current kindergarten game activity design has problems such as stereotypes,children’s lack of active learning opportunities in activities,teachers’insufficient theoretical understanding,inappropriate teacher guidance methods,and so on.Embodied cognition theory attaches importance to the important role of the body in the development of cognition,provides new guidance for classroom teaching,and opens up a new path for classroom teaching reform.Based on the perspective of embodied cognition theory,the concept of body and mind integration should be adhered to in kindergarten teaching with games as the basic activity,experiential teaching situation should be created,children’s subjective experience should be respected,and games and interactions should be designed to promote children’s physical and mental participation,thus laying a foundation for the realization of children’s individual freedom,autonomy,and all-round development.Therefore,this paper aims at the existing problems in the current kindergarten gamification teaching and discusses the design strategy of children’s game activities based on embodied cognition theory. 展开更多
关键词 Embodied cognition Children’s play Game activity design
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杨万里童趣诗中的儿童观研究
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作者 孟令新 《扬州教育学院学报》 2024年第1期50-53,84,共5页
南宋诗人杨万里作品中有四十多首涉及儿童形象、儿童情趣、儿童生活的诗,这些童趣诗所呈现的儿童特性透视出杨万里本人的儿童观:关注童心,重新审视儿童的自然天性;保护童心,主动发掘儿童劳动的价值;呼唤童心,肯定儿童童心未泯的思维方式... 南宋诗人杨万里作品中有四十多首涉及儿童形象、儿童情趣、儿童生活的诗,这些童趣诗所呈现的儿童特性透视出杨万里本人的儿童观:关注童心,重新审视儿童的自然天性;保护童心,主动发掘儿童劳动的价值;呼唤童心,肯定儿童童心未泯的思维方式,三者构成递进关系。杨万里的儿童观不仅超越了同时代的文人,对中国后世儿童观的发展也产生了积极而深远的影响。 展开更多
关键词 杨万里 童趣诗 儿童观 关注童心 保护童心 呼唤童心
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Enhancing Proficiency in Quadratic Equations and Functions Through the MILAPlus Strategy
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作者 Rolando S.Merle 《Journal of Contemporary Educational Research》 2024年第1期221-232,共12页
This study investigates the efficacy of the Mathematics Independent Learning Activity Practice and Play Unite Scheme(MILAPlus)as an instructional strategy to improve the proficiency levels of Grade 9 students in quadr... This study investigates the efficacy of the Mathematics Independent Learning Activity Practice and Play Unite Scheme(MILAPlus)as an instructional strategy to improve the proficiency levels of Grade 9 students in quadratic equations and functions through a study carried out at Quezon National High School.The research involved 116 Grade 9 students and utilized a quantitative approach,incorporating both pre-assessment and post-assessment measures.The research utilizes a quasi-experimental design,examining the academic performance of students before and after the introduction of MILAPlus.The pre-assessment establishes a baseline,and the subsequent post-assessment measures the impact of the instructional strategy.Statistical analyses,including t-tests,assess the significance of differences in mean scores and mean percentage scores,providing quantitative insights into the effectiveness of MILAPlus.Findings from the study revealed a statistically significant improvement in both mean scores and mean percentage scores after the utilization of MILAPlus,indicating enhanced proficiency in quadratic equations and functions.The Mean Proficiency Scores(MPS)also showed a substantial increase,demonstrating a marked improvement in overall proficiency levels among Grade 9 students.In light of the results,recommendations were given including the continued utilization of MILAPlus as an instructional strategy and aligning its development with prescribed learning competencies.Emphasizing the consistent adherence to policies and guidelines for MILAPlus implementation is suggested for sustaining positive effects on students’long-term performance in mathematics.This research contributes valuable insights into the practical application and effectiveness of MILAPlus within the context of Grade 9 mathematics education at Quezon National High School. 展开更多
关键词 Mathematics Independent Learning Activity Practice and Play Unite Scheme PROFICIENCY Quadratic equations and functions
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A Critical Review of Anne Pomerantz and Nancy D.Bell's Learning to Play,Playing to Learn:FL Learners as Multicompetent Language Users
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作者 邓林 《海外英语》 2010年第9X期47-48,共2页
A smattering of articles on the importance of language play to second language acquisition and language teaching pedagogy have begun to appear in both academic journals and conferences in recent years.Anne Pomerantz a... A smattering of articles on the importance of language play to second language acquisition and language teaching pedagogy have begun to appear in both academic journals and conferences in recent years.Anne Pomerantz and Nancy D.Bell's Learning to Play,Playing to Learning:FL Learners as Multicompetent Language Users reconsiders how instances of spontaneous,creative language play can be of help to language learning.This paper first briefly summarizes the main idea of the article,then it makes a critical point-to point review. 展开更多
关键词 Critique IDEOLOGY LANGUAGE PLAY LANGUAGE LEARNING
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Playing it cool Characterizing social play, bout termination, and candidate play signals of juvenile and infant Tibetan macaques (Macaca thibetana) 被引量:1
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作者 Peng-Fei Fan Jessica A. Mayhew +4 位作者 Lori K. Sheeran Jake A. Funkhouser Ronald. S. Wagner Li-Xing Sun Jin-Hua Li 《Zoological Research》 SCIE CAS CSCD 2018年第4期272-283,共12页
Play behaviors and signals during playful interactions with juvenile conspecifics are important for both the social and cognitive development of young animals. The social organization of a species can also influence j... Play behaviors and signals during playful interactions with juvenile conspecifics are important for both the social and cognitive development of young animals. The social organization of a species can also influence juvenile social play. We examined the relationships among play behaviors, candidate play signals, and play bout termination in Tibetan macaques (Macaca thibetana) during juvenile and infant social play to characterize the species play style. As Tibetan macaques are despotic and live in groups with strict linear dominance hierarchies and infrequent reconciliation, we predicted that play would be at risk of misinterpretation by both the individuals engaged in the play bout and by those watching, possibly leading to injury of the players. Animals living in such societies might need to frequently and clearly signal playful intent to play partners and other group members to avoid aggressive outcomes. We gathered video data on 21 individually-identified juvenile and infant macaques (one month to five years of age) from the Valley of the Wild Monkeys, Mt. Huangshan, China. We used all-occurrence sampling to record play behaviors and candidate play signals based on an ethogram. We predicted that play groups would use multiple candidate play signals in a variety of contexts and in association with the number of audience members in proximity to the players and play bout length. In the 283 playful interactions we scored,juvenile and infant macaques used multiple body and facial candidate play signals. Our data showed that juvenile and infant Tibetan macaques use a versatile repertoire of play behaviors and signals to sustain play 展开更多
关键词 Social play Play signaling Play face Macaca thibetana
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A Playing Game——On the Relationship between Fiction & Reality in Continuityof Parks
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作者 赵萍 苏颖 《海外英语》 2012年第2X期217-218,共2页
In postmodernist novel, the explanation of the relationship between fiction and reality is a distinctive feature, known as a playing game. In Continuity of Parks, the "game" is played through the application... In postmodernist novel, the explanation of the relationship between fiction and reality is a distinctive feature, known as a playing game. In Continuity of Parks, the "game" is played through the application of colors, settings, props, etc. with the plots' evolution. It is helpful to appreciate the postmodernist novel by analysing the relationship. 展开更多
关键词 playing GAME RELATIONSHIP FICTION REALITY Continui
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Malaysia Is Playing A Key Role in Belt and Road Initiative
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《China's Foreign Trade》 2019年第3期8-8,共1页
This year marks the 45th anniversary since the establishment of formal diplomatic relations between China and Malaysia.On May 31,Chinese President Xi Jinping and Malaysia’s King Sultan Abdullah Sultan Ahmad Shah exch... This year marks the 45th anniversary since the establishment of formal diplomatic relations between China and Malaysia.On May 31,Chinese President Xi Jinping and Malaysia’s King Sultan Abdullah Sultan Ahmad Shah exchanged congratulatory telegrams on the celebration of the 45th anniversary.President Xi Jinping said in the telegram that China and Malaysia are friendly neighbors and important cooperation partners. 展开更多
关键词 KEY MALAYSIA Is playing A KEY Role in BELT and ROAD INITIATIVE
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On the Playing Skills of Saxophone "Mallorca"
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作者 Yili Li 《Journal of Educational Theory and Management》 2017年第1期109-112,共4页
The article based on today's famous saxophonist Michael Lington a representative work, to study the use of his playing skills, sound and music performance, and analyze the music style of Michael Lington;and its sk... The article based on today's famous saxophonist Michael Lington a representative work, to study the use of his playing skills, sound and music performance, and analyze the music style of Michael Lington;and its skills in playing, from two aspects of subjective and objective of the work and Michael Lington. Play into the comments, can put forward their own views, hope to be able to help in the saxophone fans and players. 展开更多
关键词 SAXOPHONE MICHAEL Lington playing SKILLS
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Prevalence of Pachinko-Pachislot Playing Disorder and the Characteristics of Individuals with the Disorder: Analysis of National Pachinko/Pachislot Survey Results
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作者 Yukiko Horiuchi Akira Sakamoto +7 位作者 Kumiko Akiyama Akiyo Shoun Naoyuki Nishimura Kikunori Shinohara Yasunobu Komoto Taku Sato Hitoshi Ishida Nobuo Makino 《Open Journal of Psychiatry》 2018年第2期120-130,共11页
To understand the reality of gambling disorder caused by playing pachinko/pachislot, a national pachinko/pachislot survey was conducted. Based on the survey result, we examined the appearance ratio and the characteris... To understand the reality of gambling disorder caused by playing pachinko/pachislot, a national pachinko/pachislot survey was conducted. Based on the survey result, we examined the appearance ratio and the characteristics of individuals with a suspected pachinko-pachislot playing disorder. The analysis result indicated that approximately 0.4% of survey respondents were suspected to have the disorder. This appearance ratio was comparable to the prevalence of gambling disorder in the general population. Those who had a suspected disorder were likely to be divorced, and have no savings. Meanwhile, no distinctive characteristics were found in their gender, annual household income, or the highest educational attainment. 展开更多
关键词 GAMBLING DISORDER Pachinko/Pachislot playing DISORDER NATIONAL SURVEY Japan
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