Modeling of the human body is a basic problem in computer animation of the humanbody. This paper presents a method in which the combination of polyhedra is used to establish aninitial rough design of the human body an...Modeling of the human body is a basic problem in computer animation of the humanbody. This paper presents a method in which the combination of polyhedra is used to establish aninitial rough design of the human body and subdivision of polyhedra to approximate the curvesurface of the real human body. In addition, the dynamic characteristics are taken intoconsideration of the human body, thus providing a fine basis for the establishment of the bumanbody animation.展开更多
文摘Modeling of the human body is a basic problem in computer animation of the humanbody. This paper presents a method in which the combination of polyhedra is used to establish aninitial rough design of the human body and subdivision of polyhedra to approximate the curvesurface of the real human body. In addition, the dynamic characteristics are taken intoconsideration of the human body, thus providing a fine basis for the establishment of the bumanbody animation.