This research paper describes the design and implementation of the Consultative Committee for Space Data Systems (CCSDS) standards REF _Ref401069962 \r \h \* MERGEFORMAT [1] for Space Data Link Layer Protocol (SDLP). ...This research paper describes the design and implementation of the Consultative Committee for Space Data Systems (CCSDS) standards REF _Ref401069962 \r \h \* MERGEFORMAT [1] for Space Data Link Layer Protocol (SDLP). The primer focus is the telecommand (TC) part of the standard. The implementation of the standard was in the form of DLL functions using C++ programming language. The second objective of this paper was to use the DLL functions with OMNeT++ simulating environment to create a simulator in order to analyze the mean end-to-end Packet Delay, maximum achievable application layer throughput for a given fixed link capacity and normalized protocol overhead, defined as the total number of bytes transmitted on the link in a given period of time (e.g. per second) divided by the number of bytes of application data received at the application layer model data sink. In addition, the DLL was also integrated with Ground Support Equipment Operating System (GSEOS), a software system for space instruments and small spacecrafts especially suited for low budget missions. The SDLP is designed for rapid test system design and high flexibility for changing telemetry and command requirements. GSEOS can be seamlessly moved from EM/FM development (bench testing) to flight operations. It features the Python programming language as a configuration/scripting tool and can easily be extended to accommodate custom hardware interfaces. This paper also shows the results of the simulations and its analysis.展开更多
随着网络带宽的迅速增长,主机协议处理开销已经成为系统整体性能的瓶颈.近年来,在协议加速领域开展了大量的研究工作,主要分为协议处理机制、实现以及结构的优化.在分析了协议处理的开销与性能之后,从协议机制、实现和处理结构这3方面对...随着网络带宽的迅速增长,主机协议处理开销已经成为系统整体性能的瓶颈.近年来,在协议加速领域开展了大量的研究工作,主要分为协议处理机制、实现以及结构的优化.在分析了协议处理的开销与性能之后,从协议机制、实现和处理结构这3方面对TCP(transmission control protocol)加速技术的研究现状进行了总结,并分析了进一步的研究方向.展开更多
车载网络(Vehicular ad hoc networks,VANETs)是一种特殊形式的网络,具有节点高速移动、拓扑频繁的变化的特性,这些特性为消息的传播带来挑战,路由机制是实现消息传递的关键因素;地理位置路由被广泛地应用于VANETS,要求节点周期广播bea...车载网络(Vehicular ad hoc networks,VANETs)是一种特殊形式的网络,具有节点高速移动、拓扑频繁的变化的特性,这些特性为消息的传播带来挑战,路由机制是实现消息传递的关键因素;地理位置路由被广泛地应用于VANETS,要求节点周期广播beacon消息;然而,节点周期地广播beacon消息,降低了路由性能,特别是在城市区域,由于节点密集,每个节点均广播beacon消息,恶化了路由性能;为此,针对城市环境,提出基于beacon控制的路由协议RPBC(Routing protocol with beacon control);在RPBC中,并非每个节点广播beacon消息,而设置有效的机制选择部分节点广播,从而降低了beacon冗余,同时,采用最短路径算法,减少数据传输跳数;仿真结果表明,提出的RBPC在分组投递率、端到端传输时延以及路由开销方面均有较好的性能。展开更多
低功耗有损网络路由协议(Routing Protocol for Low Power and Lossy Networks,RPL)在路由构建阶段的收敛时间过长,控制消息在根节点附近汇集,导致近根节点发生拥塞。提出一种RPL路由协议的组网优化算法,其中包括“跨节点聚合DAO”和“...低功耗有损网络路由协议(Routing Protocol for Low Power and Lossy Networks,RPL)在路由构建阶段的收敛时间过长,控制消息在根节点附近汇集,导致近根节点发生拥塞。提出一种RPL路由协议的组网优化算法,其中包括“跨节点聚合DAO”和“自适应DAO定时器”两个机制。机制一通过跨节点聚合直接子节点的DAO(Destination Advertisement Object)消息,降低向根节点发送的DAO消息数量,同时,减少路由构建的收敛时间,机制二通过自适应的DAO定时器控制等待聚合的时间,在不增加额外时间的情况下,降低路由构建初期父节点的切换产生的网络的不稳定性。实验结果表明,优化后的RPL路由协议存储模式的路由构建过程要优于现有RPL路由协议,路由构建时间和控制开销均得到明显降低。展开更多
文摘This research paper describes the design and implementation of the Consultative Committee for Space Data Systems (CCSDS) standards REF _Ref401069962 \r \h \* MERGEFORMAT [1] for Space Data Link Layer Protocol (SDLP). The primer focus is the telecommand (TC) part of the standard. The implementation of the standard was in the form of DLL functions using C++ programming language. The second objective of this paper was to use the DLL functions with OMNeT++ simulating environment to create a simulator in order to analyze the mean end-to-end Packet Delay, maximum achievable application layer throughput for a given fixed link capacity and normalized protocol overhead, defined as the total number of bytes transmitted on the link in a given period of time (e.g. per second) divided by the number of bytes of application data received at the application layer model data sink. In addition, the DLL was also integrated with Ground Support Equipment Operating System (GSEOS), a software system for space instruments and small spacecrafts especially suited for low budget missions. The SDLP is designed for rapid test system design and high flexibility for changing telemetry and command requirements. GSEOS can be seamlessly moved from EM/FM development (bench testing) to flight operations. It features the Python programming language as a configuration/scripting tool and can easily be extended to accommodate custom hardware interfaces. This paper also shows the results of the simulations and its analysis.
文摘随着网络带宽的迅速增长,主机协议处理开销已经成为系统整体性能的瓶颈.近年来,在协议加速领域开展了大量的研究工作,主要分为协议处理机制、实现以及结构的优化.在分析了协议处理的开销与性能之后,从协议机制、实现和处理结构这3方面对TCP(transmission control protocol)加速技术的研究现状进行了总结,并分析了进一步的研究方向.
文摘车载网络(Vehicular ad hoc networks,VANETs)是一种特殊形式的网络,具有节点高速移动、拓扑频繁的变化的特性,这些特性为消息的传播带来挑战,路由机制是实现消息传递的关键因素;地理位置路由被广泛地应用于VANETS,要求节点周期广播beacon消息;然而,节点周期地广播beacon消息,降低了路由性能,特别是在城市区域,由于节点密集,每个节点均广播beacon消息,恶化了路由性能;为此,针对城市环境,提出基于beacon控制的路由协议RPBC(Routing protocol with beacon control);在RPBC中,并非每个节点广播beacon消息,而设置有效的机制选择部分节点广播,从而降低了beacon冗余,同时,采用最短路径算法,减少数据传输跳数;仿真结果表明,提出的RBPC在分组投递率、端到端传输时延以及路由开销方面均有较好的性能。
文摘低功耗有损网络路由协议(Routing Protocol for Low Power and Lossy Networks,RPL)在路由构建阶段的收敛时间过长,控制消息在根节点附近汇集,导致近根节点发生拥塞。提出一种RPL路由协议的组网优化算法,其中包括“跨节点聚合DAO”和“自适应DAO定时器”两个机制。机制一通过跨节点聚合直接子节点的DAO(Destination Advertisement Object)消息,降低向根节点发送的DAO消息数量,同时,减少路由构建的收敛时间,机制二通过自适应的DAO定时器控制等待聚合的时间,在不增加额外时间的情况下,降低路由构建初期父节点的切换产生的网络的不稳定性。实验结果表明,优化后的RPL路由协议存储模式的路由构建过程要优于现有RPL路由协议,路由构建时间和控制开销均得到明显降低。