Historical changes in the view of friendship is an important tool for understanding the Western culture history. Ancient Greek society built tension between friendship theory and reality, relying on Life characteristi...Historical changes in the view of friendship is an important tool for understanding the Western culture history. Ancient Greek society built tension between friendship theory and reality, relying on Life characteristics and cultural prosperity contending. They integrated the common brotherhood love, friendship, family, relationships between God and person, citizenship love into their lives through its unique lifestyle, and began a process of mutual shaping. It is intense and harmonious of sex and love,this is the most significant feature of their friendship view. There are a number of reasons of culture, politics and life for the Transition of Ancient Greek view of friendship. Ancient Greek view of friendship has been echoed in history, and has important implications to China's cultural and moral construction.展开更多
Background In this study, we propose view interpolation networks to reproduce changes in the brightness of an object′s surface depending on the viewing direction, which is important for reproducing the material appea...Background In this study, we propose view interpolation networks to reproduce changes in the brightness of an object′s surface depending on the viewing direction, which is important for reproducing the material appearance of a real object. Method We used an original and modified version of U-Net for image transformation. The networks were trained to generate images from the intermediate viewpoints of four cameras placed at the corners of a square. We conducted an experiment using with three different combinations of methods and training data formats. Result We determined that inputting the coordinates of the viewpoints together with the four camera images and using images from random viewpoints as the training data produces the best results.展开更多
针对传统检测方法中摄像头视角受限问题,提出了一种结合面部姿态矫正和改进ViViT的多视角下人脸疲倦检测方法。采用Mediapipe Face Mesh定位面部三维特征点并将其矫正为正面,利用提出的FGR-ViViT模型来捕捉矫正后的眼睛、眉毛、嘴巴线...针对传统检测方法中摄像头视角受限问题,提出了一种结合面部姿态矫正和改进ViViT的多视角下人脸疲倦检测方法。采用Mediapipe Face Mesh定位面部三维特征点并将其矫正为正面,利用提出的FGR-ViViT模型来捕捉矫正后的眼睛、眉毛、嘴巴线条图像帧序列变化。FGR-ViViT通过在ViViT的Temporal Transformer Encoder中添加部件选择模块来捕捉特征在时间维度中的细微差异,同时融合2次dropout和改进的对比损失函数来调整样本的相似性,降低模型过拟合风险并提高泛化能力。实验结果表明,提出的方法在YawDD和DROZY矫正后的线条图像帧的测试集上,F1-分数达到了94.5%和97.6%,相较于原始人脸图像帧分别提高了3.2%和10.4%,其FGR-ViViT相较于原始ViViT分别提高了6.1%和0.7%。所提方法适用于摄像头灵活摆放的多种应用场景,对解决多视角人脸睡意判断具有积极意义。展开更多
Systems using numerous cameras are emerging in many fields due to their ease of production and reduced cost, and one of the fields where they are expected to be used more actively in the near future is in image-based ...Systems using numerous cameras are emerging in many fields due to their ease of production and reduced cost, and one of the fields where they are expected to be used more actively in the near future is in image-based rendering (IBR). Color correction between views is necessary to use multi-view systems in IBR to make audiences feel comfortable when views are switched or when a free viewpoint video is displayed. Color correction usually involves two steps: the first is to adjust camera parameters such as gain, brightness, and aperture before capture, and the second is to modify captured videos through image processing. This paper deals with the latter, which does not need a color pattern board. The proposed method uses scale invariant feature transform (SIFT) to detect correspondences, treats RGB channels independently, calculates lookup tables with an energy-minimization approach, and corrects captured video with these tables. The experimental results reveal that this approach works well.展开更多
For the pre-acquired serial images from camera lengthways motion, a view synthesis algorithm based on epipolar geometry constraint is proposed in this paper. It uses the whole matching and maintaining order characters...For the pre-acquired serial images from camera lengthways motion, a view synthesis algorithm based on epipolar geometry constraint is proposed in this paper. It uses the whole matching and maintaining order characters of the epipolar line, Fourier transform and dynamic programming matching theories, thus truly synthesizing the destination image of current viewpoint. Through the combination of Fourier transform, epipolar geometry constraint and dynamic programming matching, the circumference distortion problem resulting from conventional view synthesis approaches is effectively avoided. The detailed implementation steps of this algorithm are given, and some running instances are presented to illustrate the results.展开更多
基金Jiangsu Province Social Science Fund project(15MLC004)Jiangsu Province Quality Projects of Social Science Research(14SWA-009)the Fundamental Research Funds for the Central Universities(2013B33514)
文摘Historical changes in the view of friendship is an important tool for understanding the Western culture history. Ancient Greek society built tension between friendship theory and reality, relying on Life characteristics and cultural prosperity contending. They integrated the common brotherhood love, friendship, family, relationships between God and person, citizenship love into their lives through its unique lifestyle, and began a process of mutual shaping. It is intense and harmonious of sex and love,this is the most significant feature of their friendship view. There are a number of reasons of culture, politics and life for the Transition of Ancient Greek view of friendship. Ancient Greek view of friendship has been echoed in history, and has important implications to China's cultural and moral construction.
文摘Background In this study, we propose view interpolation networks to reproduce changes in the brightness of an object′s surface depending on the viewing direction, which is important for reproducing the material appearance of a real object. Method We used an original and modified version of U-Net for image transformation. The networks were trained to generate images from the intermediate viewpoints of four cameras placed at the corners of a square. We conducted an experiment using with three different combinations of methods and training data formats. Result We determined that inputting the coordinates of the viewpoints together with the four camera images and using images from random viewpoints as the training data produces the best results.
文摘针对传统检测方法中摄像头视角受限问题,提出了一种结合面部姿态矫正和改进ViViT的多视角下人脸疲倦检测方法。采用Mediapipe Face Mesh定位面部三维特征点并将其矫正为正面,利用提出的FGR-ViViT模型来捕捉矫正后的眼睛、眉毛、嘴巴线条图像帧序列变化。FGR-ViViT通过在ViViT的Temporal Transformer Encoder中添加部件选择模块来捕捉特征在时间维度中的细微差异,同时融合2次dropout和改进的对比损失函数来调整样本的相似性,降低模型过拟合风险并提高泛化能力。实验结果表明,提出的方法在YawDD和DROZY矫正后的线条图像帧的测试集上,F1-分数达到了94.5%和97.6%,相较于原始人脸图像帧分别提高了3.2%和10.4%,其FGR-ViViT相较于原始ViViT分别提高了6.1%和0.7%。所提方法适用于摄像头灵活摆放的多种应用场景,对解决多视角人脸睡意判断具有积极意义。
文摘Systems using numerous cameras are emerging in many fields due to their ease of production and reduced cost, and one of the fields where they are expected to be used more actively in the near future is in image-based rendering (IBR). Color correction between views is necessary to use multi-view systems in IBR to make audiences feel comfortable when views are switched or when a free viewpoint video is displayed. Color correction usually involves two steps: the first is to adjust camera parameters such as gain, brightness, and aperture before capture, and the second is to modify captured videos through image processing. This paper deals with the latter, which does not need a color pattern board. The proposed method uses scale invariant feature transform (SIFT) to detect correspondences, treats RGB channels independently, calculates lookup tables with an energy-minimization approach, and corrects captured video with these tables. The experimental results reveal that this approach works well.
文摘For the pre-acquired serial images from camera lengthways motion, a view synthesis algorithm based on epipolar geometry constraint is proposed in this paper. It uses the whole matching and maintaining order characters of the epipolar line, Fourier transform and dynamic programming matching theories, thus truly synthesizing the destination image of current viewpoint. Through the combination of Fourier transform, epipolar geometry constraint and dynamic programming matching, the circumference distortion problem resulting from conventional view synthesis approaches is effectively avoided. The detailed implementation steps of this algorithm are given, and some running instances are presented to illustrate the results.