期刊文献+
共找到2篇文章
< 1 >
每页显示 20 50 100
Irradiance regression for efficient final gathering in global illumination 被引量:1
1
作者 Xuezhen HUANG Xin SUN +3 位作者 Zhong REN Xin TONG Baining GUO Kun ZHOU 《Frontiers of Computer Science》 SCIE EI CSCD 2015年第3期456-465,共10页
Photon mapping is widely used for global illumi- nation rendering because of its high computational efficiency. But its efficiency is still limited, mainly by the intensive sam- piing required in final gathering, a pr... Photon mapping is widely used for global illumi- nation rendering because of its high computational efficiency. But its efficiency is still limited, mainly by the intensive sam- piing required in final gathering, a process that is critical for removing low frequency artifacts of density estimation. In this paper, we propose a method to predict the final gather- ing estimation with direct density estimation, thereby achiev- ing high quality global illumination by photon mapping with high efficiency. We first sample the irradiance of a subset of shading points by both final gathering and direct radiance es- timation. Then we use the samples as a training set to predict the final gathered irradiance of other shading points through regression. Consequently, we are able to achieve about three times overall speedup compared with straightforward final gathering in global illumination computation with the same rendering quality. 展开更多
关键词 global illumination photon mapping final gath-ering radiance estimation regression
原文传递
Adaptive Photon Mapping Based on Gradient
2
作者 Chun-Meng Kang Lu Wang +2 位作者 Yan-Ning Xu Xiang-Xu Meng Yuan- Jie Song 《Journal of Computer Science & Technology》 SCIE EI CSCD 2016年第1期217-224,共8页
Photon mapping can simulate some special effects efficiently such as shadows and caustics. Photon mapping runs in two phases: the photon map generating phase and the radiance estimation phase. In this paper, we focus... Photon mapping can simulate some special effects efficiently such as shadows and caustics. Photon mapping runs in two phases: the photon map generating phase and the radiance estimation phase. In this paper, we focus on the bandwidth selection process in the second phase, as it can affect the final quality significantly. Poor results with noise arise if few photons are collected, while bias appears if a large number of photons are collected. In order to solve this issue, we propose an adaptive radiance estimation solution to obtain trade-offs between noise and bias by changing the number of neighboring photons and the shape of the collected area according to the radiance gradient. Our approach can be applied in both the direct and the indirect illumination computation. Finally, experimental results show that our approach can produce smoother quality while keeping the high frequency features perfectly compared with the original photon mapping algorithm. 展开更多
关键词 photo-realistic rendering global illumination photon mapping radiance estimation
原文传递
上一页 1 下一页 到第
使用帮助 返回顶部