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基于Ray-casting算法的并行存储系统
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作者 魏继增 孙济洲 《计算机工程》 CAS CSCD 北大核心 2009年第3期10-12,17,共4页
Ray-casting算法是一种高质量的直接体绘制算法,但绘制速度过慢,因此设计基于Ray-casting算法的硬件专用体系结构已成为研究的热点。而存储系统又是制约整个体系结构的瓶颈部件,其性能的优劣直接影响整个系统的运行速度。该文针对直接... Ray-casting算法是一种高质量的直接体绘制算法,但绘制速度过慢,因此设计基于Ray-casting算法的硬件专用体系结构已成为研究的热点。而存储系统又是制约整个体系结构的瓶颈部件,其性能的优劣直接影响整个系统的运行速度。该文针对直接体绘制中的Ray-casting算法设计了无访存冲突的八体低位交叉并行存储系统VOXMEM提高吞吐率,并提出相应的体素存储分配策略和地址计算方法。该并行存储系统采用基于页模式的SDRAM实现,并通过仿真实验获得了令人满意的结果。 展开更多
关键词 直接体绘制 raycasting算法 低位交叉并行存储系统 页模式
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GPU ray casting method for visualizing 3D pipelines in a virtual globe
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作者 Zhaocong Wu Nan Wang +1 位作者 Jie Shao Guohui Deng 《International Journal of Digital Earth》 SCIE EI 2019年第4期428-441,共14页
Pipelines are an important part of urban infrastructure development.As part of a virtual globe(VG),the high-efficiency and high-quality visualization of 3D large-scale and high-density urban pipelines is of great impo... Pipelines are an important part of urban infrastructure development.As part of a virtual globe(VG),the high-efficiency and high-quality visualization of 3D large-scale and high-density urban pipelines is of great importance.This paper proposes a GPU-based pipeline ray casting method for the visualization of urban-scale pipelines in the framework of a VG.The method involves the initial partitioning of the pipeline data into tiles,based on the relationship between the pipeline layer scale and the discrete global grid system(DGGSs).The pipeline centerline in each tile is then segmented and encoded,and a coarser pipeline bounding volume is subsequently constructed using a geometry shader.Finally,the fine 3D pipeline is rendered using a pixel shader.The results of the experimental implementation of the proposed method show that it satisfies the requirements for the multiscale visualization of pipelines in a VG.Moreover,compared with the traditional polygon-based method,the method facilitates a 20%increase in rendering frame rate for the same pixel level accuracy display effect.It also enables the visualization of the thickness of the 3D pipeline without any obvious effect on the rendering efficiency。 展开更多
关键词 Virtual globe multiscale visualization ray casting method massive pipeline 3D visualization
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i4Ocean: transfer function-based interactive visualization of ocean temperature and salinity volume data 被引量:2
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作者 Fenglin Tian Qing Mao +1 位作者 Yazhen Zhang Ge Chen 《International Journal of Digital Earth》 SCIE 2021年第6期766-788,共23页
In this paper,we present a novel ocean visualization framework,which focuses on analyzing multidimensional and spatiotemporal ocean data.GPU-based visualization methods are explored to effectively visualize ocean data... In this paper,we present a novel ocean visualization framework,which focuses on analyzing multidimensional and spatiotemporal ocean data.GPU-based visualization methods are explored to effectively visualize ocean data.An improved ray casting algorithm for heterogeneous multisection ocean volume data is presented.A two-layer spherical shell is taken as the ocean data proxy geometry,which enables oceanographers to obtain a real geographic background based on global terrain.An efficient ray sampling technique including an adaptive sampling technique and a preintegrated transfer function is proposed to achieve high-effectiveness and high-efficiency rendering.Moreover,an interactive transfer function is also designed to analyze the 3D structure of ocean temperature and salinity anomaly phenomena.Based on the framework,an integrated visualization system called i4Ocean is created.The visualization of ocean temperature and salinity anomalies extracted interactively by the transfer function is demonstrated. 展开更多
关键词 Ocean temperature and salinity data ray casting algorithm transfer function spherical volume rendering GPU
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