The current research of real-time observation for vehicle roll steer angle and compliance steer angle(both of them comprehensively referred as the additional steer angle in this paper) mainly employs the linear vehi...The current research of real-time observation for vehicle roll steer angle and compliance steer angle(both of them comprehensively referred as the additional steer angle in this paper) mainly employs the linear vehicle dynamic model, in which only the lateral acceleration of vehicle body is considered. The observation accuracy resorting to this method cannot meet the requirements of vehicle real-time stability control, especially under extreme driving conditions. The paper explores the solution resorting to experimental method. Firstly, a multi-body dynamic model of a passenger car is built based on the ADAMS/Car software, whose dynamic accuracy is verified by the same vehicle's roadway test data of steady static circular test. Based on this simulation platform, several influencing factors of additional steer angle under different driving conditions are quantitatively analyzed. Then ε-SVR algorithm is employed to build the additional steer angle prediction model, whose input vectors mainly include the sensor information of standard electronic stability control system(ESC). The method of typical slalom tests and FMVSS 126 tests are adopted to make simulation, train model and test model's generalization performance. The test result shows that the influence of lateral acceleration on additional steer angle is maximal (the magnitude up to 1°), followed by the longitudinal acceleration-deceleration and the road wave amplitude (the magnitude up to 0.3°). Moreover, both the prediction accuracy and the calculation real-time of the model can meet the control requirements of ESC This research expands the accurate observation methods of the additional steer angle under extreme driving conditions.展开更多
Complex urban scenery is generally composed of gigantic amount of detailed buildings, efficient representation and rendering are essential for its visualization. We present an accelerating method for urban visualizati...Complex urban scenery is generally composed of gigantic amount of detailed buildings, efficient representation and rendering are essential for its visualization. We present an accelerating method for urban visualization. Our approach can optimize the organization of models in accordance with the quadtree based terrain, which makes the parallelization easier. Through minimizing the draw call within one rendering process, our approach can reduce the time cost of each frame and improve the framerate greatly. Hereby, our system can handle large-scale detailed models with high diversity and also can afford the ability to adjust the rendering strategy automatically according to the state of the hardware.展开更多
A two-dimensional detonation in H2–O2 system is simulated by a high-resolution code based on the fifth-order weighted essentially non-oscillatory(WENO)scheme in the spatial discretization and the 3th-order additive R...A two-dimensional detonation in H2–O2 system is simulated by a high-resolution code based on the fifth-order weighted essentially non-oscillatory(WENO)scheme in the spatial discretization and the 3th-order additive Runge–Kutta schemes in the time discretization,by using a detailed chemical model.The effect of a concentration gradient on cellular detonation is investigated.The results show that with the increase of the concentration gradient,the cell instability of detonation increases and gives rise to the oscillation of average detonation velocity.After a long time,for the case of the lower gradient the detonation can be sustained,with the multi-head mode and single-head mode alternating,while for the higher gradient it propagates with a single-head mode.展开更多
In this paper we present a novel GPU-oriented method of creating an inherently continuous triangular mesh for tile-based rendering of regular height fields. The method is based on tiling data-independent semi-regular ...In this paper we present a novel GPU-oriented method of creating an inherently continuous triangular mesh for tile-based rendering of regular height fields. The method is based on tiling data-independent semi-regular meshes of non-uniform structure, a technique that is quite different from other mesh tiling approaches. A complete, memory efficient set of mesh patterns is created by an off-line procedure and stored into the graphics adapter's memory at runtime. At rendering time, for each tile, one of the precomputed mesh patterns is selected for rendering. The selected mesh pattern fits the required level of details of the tile and ensures seamless connection with other adjacent mesh patterns, like in a game of dominoes. The scalability potential of the proposed method is demonstrated through quadtree hierarchical grouping of tiles. The efficiency is verified by experimental results on height fields for terrain representation, where the method achieves high frame rates and sustained triangle throughput on high resolution viewports with sub-pixel error tolerance. Frame rate sensitivity to real-time modifications of the height field is measured, and it is shown that the method is very tolerant and consequently well tailored for applications dealing with rapidly changeable phenomena represented by height fields.展开更多
基金supported by National Natural Science Foundation of China(Grant No.51105001)State Key Laboratory of Automotive Safety and Energy,Tsinghua University,China(Grant No.KF14022)
文摘The current research of real-time observation for vehicle roll steer angle and compliance steer angle(both of them comprehensively referred as the additional steer angle in this paper) mainly employs the linear vehicle dynamic model, in which only the lateral acceleration of vehicle body is considered. The observation accuracy resorting to this method cannot meet the requirements of vehicle real-time stability control, especially under extreme driving conditions. The paper explores the solution resorting to experimental method. Firstly, a multi-body dynamic model of a passenger car is built based on the ADAMS/Car software, whose dynamic accuracy is verified by the same vehicle's roadway test data of steady static circular test. Based on this simulation platform, several influencing factors of additional steer angle under different driving conditions are quantitatively analyzed. Then ε-SVR algorithm is employed to build the additional steer angle prediction model, whose input vectors mainly include the sensor information of standard electronic stability control system(ESC). The method of typical slalom tests and FMVSS 126 tests are adopted to make simulation, train model and test model's generalization performance. The test result shows that the influence of lateral acceleration on additional steer angle is maximal (the magnitude up to 1°), followed by the longitudinal acceleration-deceleration and the road wave amplitude (the magnitude up to 0.3°). Moreover, both the prediction accuracy and the calculation real-time of the model can meet the control requirements of ESC This research expands the accurate observation methods of the additional steer angle under extreme driving conditions.
基金Supported by National Natural Science Foundation of China(Nos.61170205,61232014,61472010 and 61421062)National Key Technology Support Program of China(No.2013BAK03B07)
文摘Complex urban scenery is generally composed of gigantic amount of detailed buildings, efficient representation and rendering are essential for its visualization. We present an accelerating method for urban visualization. Our approach can optimize the organization of models in accordance with the quadtree based terrain, which makes the parallelization easier. Through minimizing the draw call within one rendering process, our approach can reduce the time cost of each frame and improve the framerate greatly. Hereby, our system can handle large-scale detailed models with high diversity and also can afford the ability to adjust the rendering strategy automatically according to the state of the hardware.
基金Natural National Science Foundation of China(Grant Nos.11972090,11732003,and U1830139)the Beijing Natural Science Foundation,China(Grant No.8182050)the National Key Research and Development Program of China(Grant No.2017YFC0804700).
文摘A two-dimensional detonation in H2–O2 system is simulated by a high-resolution code based on the fifth-order weighted essentially non-oscillatory(WENO)scheme in the spatial discretization and the 3th-order additive Runge–Kutta schemes in the time discretization,by using a detailed chemical model.The effect of a concentration gradient on cellular detonation is investigated.The results show that with the increase of the concentration gradient,the cell instability of detonation increases and gives rise to the oscillation of average detonation velocity.After a long time,for the case of the lower gradient the detonation can be sustained,with the multi-head mode and single-head mode alternating,while for the higher gradient it propagates with a single-head mode.
基金supported by the projects TR32039 and TR32047 of the Ministry of Science and Technological Development of Serbia
文摘In this paper we present a novel GPU-oriented method of creating an inherently continuous triangular mesh for tile-based rendering of regular height fields. The method is based on tiling data-independent semi-regular meshes of non-uniform structure, a technique that is quite different from other mesh tiling approaches. A complete, memory efficient set of mesh patterns is created by an off-line procedure and stored into the graphics adapter's memory at runtime. At rendering time, for each tile, one of the precomputed mesh patterns is selected for rendering. The selected mesh pattern fits the required level of details of the tile and ensures seamless connection with other adjacent mesh patterns, like in a game of dominoes. The scalability potential of the proposed method is demonstrated through quadtree hierarchical grouping of tiles. The efficiency is verified by experimental results on height fields for terrain representation, where the method achieves high frame rates and sustained triangle throughput on high resolution viewports with sub-pixel error tolerance. Frame rate sensitivity to real-time modifications of the height field is measured, and it is shown that the method is very tolerant and consequently well tailored for applications dealing with rapidly changeable phenomena represented by height fields.