This paper presents an efficient hierarchical occlusion test algorithm to support the global illumination solution such as Ray Tracing and Radiosity. This method, which is based on a cone volume intersection examinati...This paper presents an efficient hierarchical occlusion test algorithm to support the global illumination solution such as Ray Tracing and Radiosity. This method, which is based on a cone volume intersection examination, can rapidly remove the irrelevant parts in a scene and find the vertices which fall into the shadow area of a given object. It is an effective alternative to the conventional shadow feeler method.展开更多
In this paper an attempt of employing network resources to solve a complex and time-consuming problem is presented. The global illumination problem is selected as the study objective. An improved density estimation al...In this paper an attempt of employing network resources to solve a complex and time-consuming problem is presented. The global illumination problem is selected as the study objective. An improved density estimation algorithm is first developed, in which the more inherent concurrency is explored. Then its parallel implementation by using a PVM mechanism and the running performance analysis are provided. The analysis results show the expected speed-up obtained and demonstrate that the PVM has good application prospects for parallel computation in a distributed network.展开更多
In computer graphic (CG), illumination rendering generated realistic effect at virtual scene is amazing. Not only plausible lighting effect is to show the relative position between of the objects, but also to reflec...In computer graphic (CG), illumination rendering generated realistic effect at virtual scene is amazing. Not only plausible lighting effect is to show the relative position between of the objects, but also to reflect the material of visual appearance of the vir- tual objects. The diffuse-scene rendering reflectance credibility has gradually matured. Global illumination rendering method for the glossy material is still a challenge for the CG research. Because of the shiny materials is highly energy reflection between the com- plex light paths. Whether we trace glossy reflection paths, or use of one-reflection or multi-reflection approximate above complex il- lumination transmission is a difficult working. This paper we gather some commonly used global illumination algorithms recently year and its extension glossy scene improvements. And we introduce the limitation of classical algorithms rendering glossy scene and some extended solution. Finally, we will summarize the illumination rendering for specular scene, there are still some open prob- lems.展开更多
With the rapid development of manufacturing technology, the traditional simulation of machining can not meet the people’s need. Research on virtual machining environment is one of the key parts of virtual manufacturi...With the rapid development of manufacturing technology, the traditional simulation of machining can not meet the people’s need. Research on virtual machining environment is one of the key parts of virtual manufacturing technology. According to the features of virtual turning, this paper proposes a simplified Whitted lighting model based on analysis of Phong and other local illumination model. This model takes the material and roughness of workpiece into account to calculate the roughness coefficient D, geometric fading coefficient G and Fresenel transmission coefficient F’ so that the light intensity in the scene can be got more realisticly. Moreover, to obtain the natural lighting effects, based on the analysis of motion space of machine tools, local ray tracing algorithm is given to calculate the light intensity of every position during the course of simulation. This method can not only simulate the machining environment accurately, but also reduce the calculating time greatly. For example, if CPU is 1.3 G and internal memory is 128 M, the refresh time using the original algorithm is 0.1 second, while it becomes 0.01 seconds by local refreshing. Besides, to get more realistic machining scene, the paper deduce the transfer matrix from chip coordinate to feeding coordinate so that the chip model can be integrated into the whole machining scene. At last, a example of virtual cutting scene is shown to demonstrate the effects of global illumination model and helical chip simulation. The system can give the user high true sensation. The user can operate the machine tools through the controlling panel and watch the cutting process from different viewing angle. The data needed for construction of scene and chip simulation is obtained form the C616 lathe. This study plays important role in richening virtual manufacturing theory and promoting the development of advanced manufacturing technology.展开更多
An alternative Monte Carlo strategy for the computation of global illumination problem was presented.The proposed approach provided a new and optimal way for solving Monte Carlo global illumination based on the zero v...An alternative Monte Carlo strategy for the computation of global illumination problem was presented.The proposed approach provided a new and optimal way for solving Monte Carlo global illumination based on the zero variance importance sampling procedure. A new importance driven Monte Carlo global illumination algorithm in the framework of the new computing scheme was developed and implemented. Results, which were obtained by rendering test scenes, show that this new framework and the newly derived algorithm are effective and promising.展开更多
Global illumination(GI)plays a crucial role in rendering realistic results for virtual exhibitions,such as virtual car exhibitions.These scenarios usually include all-frequency bidirectional reflectance distribution f...Global illumination(GI)plays a crucial role in rendering realistic results for virtual exhibitions,such as virtual car exhibitions.These scenarios usually include all-frequency bidirectional reflectance distribution functions(BRDFs),although their geometries and light configurations may be static.Rendering allfrequency BRDFs in real time remains challenging due to the complex light transport.Existing approaches,including precomputed radiance transfer,light probes,and the most recent path-tracing-based approaches(ReSTIR PT),cannot satisfy both quality and performance requirements simultaneously.Herein,we propose a practical hybrid global illumination approach that combines ray tracing and cached GI by caching the incoming radiance with wavelets.Our approach can produce results close to those of ofline renderers at the cost of only approximately 17 ms at runtime and is robust over all-frequency BRDFs.Our approach is designed for applications involving static lighting and geometries,such as virtual exhibitions.展开更多
With the increasing popularity of solid sate lighting devices, Visible Light Communication (VLC) is globally recognized as an advanced and promising technology to realize short-range, high speed as well as large capac...With the increasing popularity of solid sate lighting devices, Visible Light Communication (VLC) is globally recognized as an advanced and promising technology to realize short-range, high speed as well as large capacity wireless data transmission. In this paper, we propose a prototype of real-time audio and video broadcast system using inexpensive commercially available light emitting diode (LED) lamps. Experimental results show that real-time high quality audio and video with the maximum distance of 3 m can be achieved through proper layout of LED sources and improvement of concentration effects. Lighting model within room environment is designed and simulated which indicates close relationship between layout of light sources and distribution of illuminance.展开更多
This article focuses on the performance analysis of both real-time and post-mission kinematic precise point positioning(PPP)in challenging marine environments.For this purpose,a real dynamic experiment lasting 6 h was...This article focuses on the performance analysis of both real-time and post-mission kinematic precise point positioning(PPP)in challenging marine environments.For this purpose,a real dynamic experiment lasting 6 h was carried out on a lake dam in?orum City of Turkey.While the kinematic test was continuing,the real-time PPP coordinates were obtained for each measurement epoch with a commercial real-time PPP(RT-PPP)service,namely the Trimble Center Point RTX.Then the post-mission PPP(PM-PPP)coordinates were calculated by using Multi-GNSS data and the Multi-GNSS Experiment(MGEX)precise products.The kinematic RT-PPP and PM-PPP results showed that the PPP coordinates were consistent with the relative solution at centimetre and decimetre level in horizontal and height components,respectively.This study implies that PPP technique is a powerful tool for highly accurate positioning in both real-time and post-mission modes,even for dynamic applications in harsh environments.展开更多
Based on a virtual spherical light source method, this paper presents an improved virtual spherical lights approach for glossy illumination by modifying a reflection render equation. First, in order to keep primitive ...Based on a virtual spherical light source method, this paper presents an improved virtual spherical lights approach for glossy illumination by modifying a reflection render equation. First, in order to keep primitive spherical lights, it uses non-zero solid angle integration instead of a geometric item of traditional Instant Radiosity arithmetic. Second, the formula mode for the light energy allocation of VSLs is improved by the energy distribution, in which the radius of sphere is replaced by the radius of inscribed circle generated by the tangent to the non-zero solid angle of cone. Third, the similar function of judging two point visibility takes place of a cosine term in the approximate equations of the VSLs. Experiments show that blurring or disappearing phenomenon that appear in part of right-angle surface scene is avoided.展开更多
In order to obtain direct solutions of parallel manipulator without divergence in real time,a modified global Newton-Raphson(MGNR) algorithm was proposed for forward kinematics analysis of six-degree-of-freedom(DOF) p...In order to obtain direct solutions of parallel manipulator without divergence in real time,a modified global Newton-Raphson(MGNR) algorithm was proposed for forward kinematics analysis of six-degree-of-freedom(DOF) parallel manipulator.Based on geometrical frame of parallel manipulator,the highly nonlinear equations of kinematics were derived using analytical approach.The MGNR algorithm was developed for the nonlinear equations based on Tailor expansion and Newton-Raphson iteration.The procedure of MGNR algorithm was programmed in Matlab/Simulink and compiled to a real-time computer with Microsoft visual studio.NET for implementation.The performance of the MGNR algorithms for 6-DOF parallel manipulator was analyzed and confirmed.Applying the MGNR algorithm,the real generalized pose of moving platform is solved by using the set of given positions of actuators.The theoretical analysis and numerical results indicate that the presented method can achieve the numerical convergent solution in less than 1 ms with high accuracy(1×10-9 m in linear motion and 1×10-9 rad in angular motion),even the initial guess value is far from the root.展开更多
This study focuses on the illumination and temperature at China’s next lunar candidate landing site Shackleton crater.We used the NASA’s SPICE system to evaluate the terrain obscuration effect on real-time illuminat...This study focuses on the illumination and temperature at China’s next lunar candidate landing site Shackleton crater.We used the NASA’s SPICE system to evaluate the terrain obscuration effect on real-time illumination;the resulting illumination map resembles previous studies,validating the methodologies used in our study.In addition,we estimated an accumulated illumination map for the period of likely rover movement.The map indicates the illuminated inner wall of the Shackleton crater is close to 27%of the whole,meaning that the rover will likely receive solar radiation during its movement.Using the real-time illumination and the distributed 1-D thermal diffusion model,we continuously evaluated the regolith temperature for more than 20 years to stabilize the temperature,and selected the temperature of the end time as the initial value used in a thermal study set for July 20,2023 and May 8,2027.Our results indicate the temperature in the permanent shadow region remains nearly constant,thus validating the stability of our estimated initial temperature.Our results also indicate that the surface temperature is more sensitive to transient illumination,but the subsurface temperature is more likely to be associated with the accumulated illumination.This difference indirectly implies that the conductivity of the lunar regolith is inefficient.The locations receiving more solar radiation show a temperature larger than the threshold(~112 K)of ice stability.The permanently shadowed regions can be as cold as 25 K,and such extreme coldness is a hazard to the rover.There are suitable temperature locations which have a warm surface but cold subsurface to preserve water ice.To further ensure normal rover movement,we provided a map of suitable temperature sites and found that these locations exist not only in the Shackleton crater’s inner wall,but also outside the crater.We suggested four trade-off sampling sites with suitable temperatures and gradual slopes.展开更多
文摘This paper presents an efficient hierarchical occlusion test algorithm to support the global illumination solution such as Ray Tracing and Radiosity. This method, which is based on a cone volume intersection examination, can rapidly remove the irrelevant parts in a scene and find the vertices which fall into the shadow area of a given object. It is an effective alternative to the conventional shadow feeler method.
文摘In this paper an attempt of employing network resources to solve a complex and time-consuming problem is presented. The global illumination problem is selected as the study objective. An improved density estimation algorithm is first developed, in which the more inherent concurrency is explored. Then its parallel implementation by using a PVM mechanism and the running performance analysis are provided. The analysis results show the expected speed-up obtained and demonstrate that the PVM has good application prospects for parallel computation in a distributed network.
基金supported by the National Natural Science Foundation of China (No.60875046)by Program for Changjiang Scholars and Innovative Research Team in University(No.IRT1109)+5 种基金the Key Project of Chinese Ministry of Education (No.209029)the Program for Liaoning Excellent Talents in University(No.LR201003)the Program for Liaoning Science and Technology Research in University (No.LS2010008,2009S008,2009S009,LS2010179)the Program for Liaoning Innovative Research Team in University(Nos.2009T005,LT2010005,LT2011018)Natural Science Foundation of Liaoning Province (201102008)by Liaoning BaiQianWan Talents Program(2010921010,2011921009)
文摘In computer graphic (CG), illumination rendering generated realistic effect at virtual scene is amazing. Not only plausible lighting effect is to show the relative position between of the objects, but also to reflect the material of visual appearance of the vir- tual objects. The diffuse-scene rendering reflectance credibility has gradually matured. Global illumination rendering method for the glossy material is still a challenge for the CG research. Because of the shiny materials is highly energy reflection between the com- plex light paths. Whether we trace glossy reflection paths, or use of one-reflection or multi-reflection approximate above complex il- lumination transmission is a difficult working. This paper we gather some commonly used global illumination algorithms recently year and its extension glossy scene improvements. And we introduce the limitation of classical algorithms rendering glossy scene and some extended solution. Finally, we will summarize the illumination rendering for specular scene, there are still some open prob- lems.
基金Sponsoredbynationalscientificfund (No .5 0 1 75 0 81 )
文摘With the rapid development of manufacturing technology, the traditional simulation of machining can not meet the people’s need. Research on virtual machining environment is one of the key parts of virtual manufacturing technology. According to the features of virtual turning, this paper proposes a simplified Whitted lighting model based on analysis of Phong and other local illumination model. This model takes the material and roughness of workpiece into account to calculate the roughness coefficient D, geometric fading coefficient G and Fresenel transmission coefficient F’ so that the light intensity in the scene can be got more realisticly. Moreover, to obtain the natural lighting effects, based on the analysis of motion space of machine tools, local ray tracing algorithm is given to calculate the light intensity of every position during the course of simulation. This method can not only simulate the machining environment accurately, but also reduce the calculating time greatly. For example, if CPU is 1.3 G and internal memory is 128 M, the refresh time using the original algorithm is 0.1 second, while it becomes 0.01 seconds by local refreshing. Besides, to get more realistic machining scene, the paper deduce the transfer matrix from chip coordinate to feeding coordinate so that the chip model can be integrated into the whole machining scene. At last, a example of virtual cutting scene is shown to demonstrate the effects of global illumination model and helical chip simulation. The system can give the user high true sensation. The user can operate the machine tools through the controlling panel and watch the cutting process from different viewing angle. The data needed for construction of scene and chip simulation is obtained form the C616 lathe. This study plays important role in richening virtual manufacturing theory and promoting the development of advanced manufacturing technology.
文摘An alternative Monte Carlo strategy for the computation of global illumination problem was presented.The proposed approach provided a new and optimal way for solving Monte Carlo global illumination based on the zero variance importance sampling procedure. A new importance driven Monte Carlo global illumination algorithm in the framework of the new computing scheme was developed and implemented. Results, which were obtained by rendering test scenes, show that this new framework and the newly derived algorithm are effective and promising.
基金supported by the National Key R&D Program of China under Grant No.2020YFB1709203the National Natural Science Foundation of China under Grant Nos.62272275 and 62172220the Shandong Provincial Natural Science Foundation of China under Grant No.ZR2020LZH016.
文摘Global illumination(GI)plays a crucial role in rendering realistic results for virtual exhibitions,such as virtual car exhibitions.These scenarios usually include all-frequency bidirectional reflectance distribution functions(BRDFs),although their geometries and light configurations may be static.Rendering allfrequency BRDFs in real time remains challenging due to the complex light transport.Existing approaches,including precomputed radiance transfer,light probes,and the most recent path-tracing-based approaches(ReSTIR PT),cannot satisfy both quality and performance requirements simultaneously.Herein,we propose a practical hybrid global illumination approach that combines ray tracing and cached GI by caching the incoming radiance with wavelets.Our approach can produce results close to those of ofline renderers at the cost of only approximately 17 ms at runtime and is robust over all-frequency BRDFs.Our approach is designed for applications involving static lighting and geometries,such as virtual exhibitions.
文摘With the increasing popularity of solid sate lighting devices, Visible Light Communication (VLC) is globally recognized as an advanced and promising technology to realize short-range, high speed as well as large capacity wireless data transmission. In this paper, we propose a prototype of real-time audio and video broadcast system using inexpensive commercially available light emitting diode (LED) lamps. Experimental results show that real-time high quality audio and video with the maximum distance of 3 m can be achieved through proper layout of LED sources and improvement of concentration effects. Lighting model within room environment is designed and simulated which indicates close relationship between layout of light sources and distribution of illuminance.
文摘This article focuses on the performance analysis of both real-time and post-mission kinematic precise point positioning(PPP)in challenging marine environments.For this purpose,a real dynamic experiment lasting 6 h was carried out on a lake dam in?orum City of Turkey.While the kinematic test was continuing,the real-time PPP coordinates were obtained for each measurement epoch with a commercial real-time PPP(RT-PPP)service,namely the Trimble Center Point RTX.Then the post-mission PPP(PM-PPP)coordinates were calculated by using Multi-GNSS data and the Multi-GNSS Experiment(MGEX)precise products.The kinematic RT-PPP and PM-PPP results showed that the PPP coordinates were consistent with the relative solution at centimetre and decimetre level in horizontal and height components,respectively.This study implies that PPP technique is a powerful tool for highly accurate positioning in both real-time and post-mission modes,even for dynamic applications in harsh environments.
基金Supported by the Program for New Jinzhou District Science and Technology Research(No.2013-GX1-015)the Scientific Research Fund of Liaoning Provincial Education Department(No.L2013459)
文摘Based on a virtual spherical light source method, this paper presents an improved virtual spherical lights approach for glossy illumination by modifying a reflection render equation. First, in order to keep primitive spherical lights, it uses non-zero solid angle integration instead of a geometric item of traditional Instant Radiosity arithmetic. Second, the formula mode for the light energy allocation of VSLs is improved by the energy distribution, in which the radius of sphere is replaced by the radius of inscribed circle generated by the tangent to the non-zero solid angle of cone. Third, the similar function of judging two point visibility takes place of a cosine term in the approximate equations of the VSLs. Experiments show that blurring or disappearing phenomenon that appear in part of right-angle surface scene is avoided.
基金Project(HgdJG00401D04) supported by National 921 Manned Space Project Foundation of ChinaProject(SKLRS200803B) supported by the Self-Planned Task Foundation of State Key Laboratory of Robotics and System (HIT) of China+1 种基金Project(CDAZ98502211) supported by China’s "World Class University (985)" Project FoundationProject(50975055) supported by the National Natural Science Foundation of China
文摘In order to obtain direct solutions of parallel manipulator without divergence in real time,a modified global Newton-Raphson(MGNR) algorithm was proposed for forward kinematics analysis of six-degree-of-freedom(DOF) parallel manipulator.Based on geometrical frame of parallel manipulator,the highly nonlinear equations of kinematics were derived using analytical approach.The MGNR algorithm was developed for the nonlinear equations based on Tailor expansion and Newton-Raphson iteration.The procedure of MGNR algorithm was programmed in Matlab/Simulink and compiled to a real-time computer with Microsoft visual studio.NET for implementation.The performance of the MGNR algorithms for 6-DOF parallel manipulator was analyzed and confirmed.Applying the MGNR algorithm,the real generalized pose of moving platform is solved by using the set of given positions of actuators.The theoretical analysis and numerical results indicate that the presented method can achieve the numerical convergent solution in less than 1 ms with high accuracy(1×10-9 m in linear motion and 1×10-9 rad in angular motion),even the initial guess value is far from the root.
基金funded by the National Natural Science Foundation of China(Grant Nos.41864001 and 42030110)funded by a DAR Grant in Planetology from the France Space Agency(CNES)。
文摘This study focuses on the illumination and temperature at China’s next lunar candidate landing site Shackleton crater.We used the NASA’s SPICE system to evaluate the terrain obscuration effect on real-time illumination;the resulting illumination map resembles previous studies,validating the methodologies used in our study.In addition,we estimated an accumulated illumination map for the period of likely rover movement.The map indicates the illuminated inner wall of the Shackleton crater is close to 27%of the whole,meaning that the rover will likely receive solar radiation during its movement.Using the real-time illumination and the distributed 1-D thermal diffusion model,we continuously evaluated the regolith temperature for more than 20 years to stabilize the temperature,and selected the temperature of the end time as the initial value used in a thermal study set for July 20,2023 and May 8,2027.Our results indicate the temperature in the permanent shadow region remains nearly constant,thus validating the stability of our estimated initial temperature.Our results also indicate that the surface temperature is more sensitive to transient illumination,but the subsurface temperature is more likely to be associated with the accumulated illumination.This difference indirectly implies that the conductivity of the lunar regolith is inefficient.The locations receiving more solar radiation show a temperature larger than the threshold(~112 K)of ice stability.The permanently shadowed regions can be as cold as 25 K,and such extreme coldness is a hazard to the rover.There are suitable temperature locations which have a warm surface but cold subsurface to preserve water ice.To further ensure normal rover movement,we provided a map of suitable temperature sites and found that these locations exist not only in the Shackleton crater’s inner wall,but also outside the crater.We suggested four trade-off sampling sites with suitable temperatures and gradual slopes.