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Design and Implementation of a 3D Ocean Virtual Reality and Visualization Engine 被引量:10
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作者 CHEN Ge LI Bo +2 位作者 TIAN Fenglin JI Pengbo LI Wenqing 《Journal of Ocean University of China》 SCIE CAS 2012年第4期481-487,共7页
In this study,a 3D virtual reality and visualization engine for rendering the ocean,named VV-Ocean,is designed for marine applications.The design goals of VV-Ocean aim at high fidelity simulation of ocean environment,... In this study,a 3D virtual reality and visualization engine for rendering the ocean,named VV-Ocean,is designed for marine applications.The design goals of VV-Ocean aim at high fidelity simulation of ocean environment,visualization of massive and multidimensional marine data,and imitation of marine lives.VV-Ocean is composed of five modules,i.e.memory management module,resources management module,scene management module,rendering process management module and interaction management module.There are three core functions in VV-Ocean:reconstructing vivid virtual ocean scenes,visualizing real data dynamically in real time,imitating and simulating marine lives intuitively.Based on VV-Ocean,we establish a sea-land integration platform which can reproduce drifting and diffusion processes of oil spilling from sea bottom to surface.Environment factors such as ocean current and wind field have been considered in this simulation.On this platform oil spilling process can be abstracted as movements of abundant oil particles.The result shows that oil particles blend with water well and the platform meets the requirement for real-time and interactive rendering.VV-Ocean can be widely used in ocean applications such as demonstrating marine operations,facilitating maritime communications,developing ocean games,reducing marine hazards,forecasting the weather over oceans,serving marine tourism,and so on.Finally,further technological improvements of VV-Ocean are discussed. 展开更多
关键词 ocean rendering engine virtual reality visualization imitation of marine lives oil spilling simulation
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Infrared image simulation of ground maneuver target and scene
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作者 穆成坡 彭明松 +2 位作者 高翔 张睿恒 董清先 《Journal of Beijing Institute of Technology》 EI CAS 2016年第2期247-253,共7页
Infrared scene simulation has extensive applications in military and civil fields. Based on a certain experimental environment,object-oriented graphics rendering engine( OGRE) is utilized to simulate a real three-di... Infrared scene simulation has extensive applications in military and civil fields. Based on a certain experimental environment,object-oriented graphics rendering engine( OGRE) is utilized to simulate a real three-dimensional infrared complex scene. First,the target radiation of each part is calculated based on our experimental data. Then through the analysis of the radiation characteristics of targets and related material,an infrared texture library is established and the 3ds Max software is applied to establish an infrared radiation model.Finally,a real complex infrared scene is created by using the OGRE engine image rendering technology and graphic processing unit( GPU) programmable pipeline technology. The results show that the simulation images are very similar to real images and are good supplements to real data. 展开更多
关键词 maneuver target target scene image simulation infrared image object-orientedgraphics rendering engine (OGRE)
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A GIS-Based 3D Simulation for Occupant Evacuation in a Building
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作者 唐方勤 张新 《Tsinghua Science and Technology》 SCIE EI CAS 2008年第S1期58-64,共7页
The evacuation efficiency of building plans is of obvious importance to the public safety. The complexity of building plans, however, makes it difficult for the efficiency evaluation. This paper presents a computation... The evacuation efficiency of building plans is of obvious importance to the public safety. The complexity of building plans, however, makes it difficult for the efficiency evaluation. This paper presents a computational model AutoEscape, which can simulate the evacuation process for any given occupant distribution in buildings. Designed as an extensible multi-level structure, the model constructs the geometry level and occupant level and establishes the interactions between levels. The GIS-based environmental analysis is realized to automatically generate the geometric representation and formulate the cognition of agents. The multi-agent based technology is employed to simulate the crowd behaviors with autonomously acting individuals. A visualization component, which provides 3D free observations for the simulation process, is developed on the platform of OGRE and integrated into the system interface in form of ActiveX control. Finally, a case study has been conducted and the results have been compared with the results of an existing model to show the reliability and capacity of AutoEscape simulation. 展开更多
关键词 evacuation simulation multi-agent modeling geographic information system (GIS) object-oriented graphics rendering engine (OGRE) ActiveX control
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