In this study,a 3D virtual reality and visualization engine for rendering the ocean,named VV-Ocean,is designed for marine applications.The design goals of VV-Ocean aim at high fidelity simulation of ocean environment,...In this study,a 3D virtual reality and visualization engine for rendering the ocean,named VV-Ocean,is designed for marine applications.The design goals of VV-Ocean aim at high fidelity simulation of ocean environment,visualization of massive and multidimensional marine data,and imitation of marine lives.VV-Ocean is composed of five modules,i.e.memory management module,resources management module,scene management module,rendering process management module and interaction management module.There are three core functions in VV-Ocean:reconstructing vivid virtual ocean scenes,visualizing real data dynamically in real time,imitating and simulating marine lives intuitively.Based on VV-Ocean,we establish a sea-land integration platform which can reproduce drifting and diffusion processes of oil spilling from sea bottom to surface.Environment factors such as ocean current and wind field have been considered in this simulation.On this platform oil spilling process can be abstracted as movements of abundant oil particles.The result shows that oil particles blend with water well and the platform meets the requirement for real-time and interactive rendering.VV-Ocean can be widely used in ocean applications such as demonstrating marine operations,facilitating maritime communications,developing ocean games,reducing marine hazards,forecasting the weather over oceans,serving marine tourism,and so on.Finally,further technological improvements of VV-Ocean are discussed.展开更多
Infrared scene simulation has extensive applications in military and civil fields. Based on a certain experimental environment,object-oriented graphics rendering engine( OGRE) is utilized to simulate a real three-di...Infrared scene simulation has extensive applications in military and civil fields. Based on a certain experimental environment,object-oriented graphics rendering engine( OGRE) is utilized to simulate a real three-dimensional infrared complex scene. First,the target radiation of each part is calculated based on our experimental data. Then through the analysis of the radiation characteristics of targets and related material,an infrared texture library is established and the 3ds Max software is applied to establish an infrared radiation model.Finally,a real complex infrared scene is created by using the OGRE engine image rendering technology and graphic processing unit( GPU) programmable pipeline technology. The results show that the simulation images are very similar to real images and are good supplements to real data.展开更多
The evacuation efficiency of building plans is of obvious importance to the public safety. The complexity of building plans, however, makes it difficult for the efficiency evaluation. This paper presents a computation...The evacuation efficiency of building plans is of obvious importance to the public safety. The complexity of building plans, however, makes it difficult for the efficiency evaluation. This paper presents a computational model AutoEscape, which can simulate the evacuation process for any given occupant distribution in buildings. Designed as an extensible multi-level structure, the model constructs the geometry level and occupant level and establishes the interactions between levels. The GIS-based environmental analysis is realized to automatically generate the geometric representation and formulate the cognition of agents. The multi-agent based technology is employed to simulate the crowd behaviors with autonomously acting individuals. A visualization component, which provides 3D free observations for the simulation process, is developed on the platform of OGRE and integrated into the system interface in form of ActiveX control. Finally, a case study has been conducted and the results have been compared with the results of an existing model to show the reliability and capacity of AutoEscape simulation.展开更多
基金supported by the Global Change Research Program of China under Project 2012CB955603the Natural Science Foundation of China under Project 41076115+2 种基金the National Basic Research Program of China under Project 2009CB723903the Public Science and Technology Research Funds of the Ocean under Project 201005019the National High-Tech Research and Development Program of China under Project 2008AA121701
文摘In this study,a 3D virtual reality and visualization engine for rendering the ocean,named VV-Ocean,is designed for marine applications.The design goals of VV-Ocean aim at high fidelity simulation of ocean environment,visualization of massive and multidimensional marine data,and imitation of marine lives.VV-Ocean is composed of five modules,i.e.memory management module,resources management module,scene management module,rendering process management module and interaction management module.There are three core functions in VV-Ocean:reconstructing vivid virtual ocean scenes,visualizing real data dynamically in real time,imitating and simulating marine lives intuitively.Based on VV-Ocean,we establish a sea-land integration platform which can reproduce drifting and diffusion processes of oil spilling from sea bottom to surface.Environment factors such as ocean current and wind field have been considered in this simulation.On this platform oil spilling process can be abstracted as movements of abundant oil particles.The result shows that oil particles blend with water well and the platform meets the requirement for real-time and interactive rendering.VV-Ocean can be widely used in ocean applications such as demonstrating marine operations,facilitating maritime communications,developing ocean games,reducing marine hazards,forecasting the weather over oceans,serving marine tourism,and so on.Finally,further technological improvements of VV-Ocean are discussed.
基金Supported by the National Twelfth Five-Year Project(40405050303)
文摘Infrared scene simulation has extensive applications in military and civil fields. Based on a certain experimental environment,object-oriented graphics rendering engine( OGRE) is utilized to simulate a real three-dimensional infrared complex scene. First,the target radiation of each part is calculated based on our experimental data. Then through the analysis of the radiation characteristics of targets and related material,an infrared texture library is established and the 3ds Max software is applied to establish an infrared radiation model.Finally,a real complex infrared scene is created by using the OGRE engine image rendering technology and graphic processing unit( GPU) programmable pipeline technology. The results show that the simulation images are very similar to real images and are good supplements to real data.
基金the National Eleventh Five-Year Science and Technology Development Plan (No. 2006BAK01A02)
文摘The evacuation efficiency of building plans is of obvious importance to the public safety. The complexity of building plans, however, makes it difficult for the efficiency evaluation. This paper presents a computational model AutoEscape, which can simulate the evacuation process for any given occupant distribution in buildings. Designed as an extensible multi-level structure, the model constructs the geometry level and occupant level and establishes the interactions between levels. The GIS-based environmental analysis is realized to automatically generate the geometric representation and formulate the cognition of agents. The multi-agent based technology is employed to simulate the crowd behaviors with autonomously acting individuals. A visualization component, which provides 3D free observations for the simulation process, is developed on the platform of OGRE and integrated into the system interface in form of ActiveX control. Finally, a case study has been conducted and the results have been compared with the results of an existing model to show the reliability and capacity of AutoEscape simulation.