An information model is defined to support sharing scientific information on Web for archaeological pottery. Apart from non-shape information, such as age, material, etc., the model also consists of shape information ...An information model is defined to support sharing scientific information on Web for archaeological pottery. Apart from non-shape information, such as age, material, etc., the model also consists of shape information and shape feature information. Shape information is collected by Lasers Scanner and geometric modelling techniques. Feature information is generated from shape information via feature extracting techniques. The model is used in an integrated storage, archival, and sketch-based query and retrieval system for 3D objects, native American ceramic vessels. A novel aspect of the information model is that it is totally implemented with XML, and is designed for Web-based visual query and storage application.展开更多
Two-dimensional mesh-based motion tracking preserves neighboring relations (through connectivity of the mesh) and also allows warping transformations between pairs of frames;thus, it effectively eliminates blocking ar...Two-dimensional mesh-based motion tracking preserves neighboring relations (through connectivity of the mesh) and also allows warping transformations between pairs of frames;thus, it effectively eliminates blocking artifacts that are common in motion compensation by block matching. However, available uniform 2-D mesh model enforces connec-tivity everywhere within a frame, which is clearly not suitable across occlusion boundaries. To overcome this limitation, BTBC (background to be covered) detection and MF (model failure) detection algorithms are being used. In this algorithm, connectivity of the mesh elements (patches) across covered and uncovered region boundaries are broken. This is achieved by allowing no node points within the background to be covered and refining the mesh structure within the model failure region at each frame. We modify the occlusion-adaptive, content-based mesh design and forward tracking algorithm used by Yucel Altunbasak for selection of points for triangular 2-D mesh design. Then, we propose a new triangulation procedure for mesh structure and also a new algorithm to justify connectivity of mesh structure after motion vector estimation of the mesh points. The modified content-based mesh is adaptive which eliminates the necessity of transmission of all node locations at each frame.展开更多
基金Project (No. IIS-9980166) supported by the National NaturalScience Foundation of America
文摘An information model is defined to support sharing scientific information on Web for archaeological pottery. Apart from non-shape information, such as age, material, etc., the model also consists of shape information and shape feature information. Shape information is collected by Lasers Scanner and geometric modelling techniques. Feature information is generated from shape information via feature extracting techniques. The model is used in an integrated storage, archival, and sketch-based query and retrieval system for 3D objects, native American ceramic vessels. A novel aspect of the information model is that it is totally implemented with XML, and is designed for Web-based visual query and storage application.
文摘Two-dimensional mesh-based motion tracking preserves neighboring relations (through connectivity of the mesh) and also allows warping transformations between pairs of frames;thus, it effectively eliminates blocking artifacts that are common in motion compensation by block matching. However, available uniform 2-D mesh model enforces connec-tivity everywhere within a frame, which is clearly not suitable across occlusion boundaries. To overcome this limitation, BTBC (background to be covered) detection and MF (model failure) detection algorithms are being used. In this algorithm, connectivity of the mesh elements (patches) across covered and uncovered region boundaries are broken. This is achieved by allowing no node points within the background to be covered and refining the mesh structure within the model failure region at each frame. We modify the occlusion-adaptive, content-based mesh design and forward tracking algorithm used by Yucel Altunbasak for selection of points for triangular 2-D mesh design. Then, we propose a new triangulation procedure for mesh structure and also a new algorithm to justify connectivity of mesh structure after motion vector estimation of the mesh points. The modified content-based mesh is adaptive which eliminates the necessity of transmission of all node locations at each frame.