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Seabed scene simulation and its realization in extending Vega 被引量:3
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作者 Zhi-ming Song Feng-ju Kang Kai Tang and Yan-jun Chu 《Journal of Marine Science and Application》 2003年第2期40-45,共6页
Realistic simulation of underwater scene is always difficult because of the special and complex vision effects in underwater space. Seabed is an important part of underwater environment. This paper describes the metho... Realistic simulation of underwater scene is always difficult because of the special and complex vision effects in underwater space. Seabed is an important part of underwater environment. This paper describes the methods for seabed scene simulation based on OpenGL. It includes construction of fluctuant terrain based on the random sinusoidal algorithm, simulation of seabed flicker effect by means of circular texture mapping and generation of turbidity effect by using fog techniques. For the application based on the leading high level 3D development environment - Vega, underwater scene simulation is still a difficulty since there is no module for it. Rased on the analysis of Vega software and the research on seabed scene simulation methods, a Vega extending module named 'Underwater Space' was created through developing module class and extending lynx interface. The module class was designed through developing DLL written in C + + . The Lynx was extended through developing keyword configure file, GUI configure file and lynx plug-in DLL. The problem that Vega can't simulate underwater space, is elementarily resolved. The results show that this module is efficient, easy using, and the seabed scene images are vivid. 展开更多
关键词 scene simulation SEABED OpenGL Vega module circular texture FOG FLICKER TURBIDITY
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An Online English Course Teaching Model Based on Scene Simulation 被引量:1
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作者 DAI Huili 《International English Education Research》 2018年第1期13-16,共4页
In order to improve the English online courses teaching scene adaptability, optimize the online English teaching mode, improve the quality of English teaching, an English online course teaching platform is proposed ba... In order to improve the English online courses teaching scene adaptability, optimize the online English teaching mode, improve the quality of English teaching, an English online course teaching platform is proposed based on scene simulation. B/S client communication protocol is constructed in network transport layer, and the scene simulation model of English Online Course Teaching is established, online English teaching platform designed in this paper is constructed based on the sensing layer, network layer and application layer. A data processing center is constructed in the B/S structure and the network environment, Open Core kernel is used to realize the optimization of teaching model of English online courses, improve the teaching platform of online courses, and improve the scene adaptation ability. The test results show that the platform for online English teaching has better independent learning ability, the effectiveness of online English course teaching is better, test objects have higher satisfaction with English Online Course Teaching. 展开更多
关键词 Scene simulation ENGLISH Online course teaching Platform design
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Modeling of Irregular Structures in Scene Simulation Based on Creator and 3dsmax 被引量:2
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作者 陈施能 徐利梅 李辉 《Journal of Electronic Science and Technology of China》 2006年第2期187-191,共5页
Creating proper 3D models plays an important pole in the development of scene simulation system based on multigen creator and Vega software. However, it is very difficult to construct complex structures by multigen cr... Creating proper 3D models plays an important pole in the development of scene simulation system based on multigen creator and Vega software. However, it is very difficult to construct complex structures by multigen creator. In this paper, an approach is proposed which is utilizing 3dsmax as assistant modeling software. 3D models developed in 3dsmax could be saved in 3ds format and then imported into multigen creator software. The models are revised and then saved in fit format by creator. For reducing model's data, simplification strategy is proposed. The problem of constructing complex models in creator is solved smoothly. In the development of digital rocket simulation project, the models constructed by this method have good visual effect, small size, and could be driven by Vega correctly. 展开更多
关键词 scene simulation MODELING multigen creator 3dsmax
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Dynamic infrared scene simulation using grayscale modulation of digital micro-mirror device 被引量:6
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作者 Zhang Kai Huang Yong +1 位作者 Yan Jie Sun Li 《Chinese Journal of Aeronautics》 SCIE EI CAS CSCD 2013年第2期394-400,共7页
Dynamic infrared scene simulation is for discovering and solving the problems encountered in designing, developing and manufacturing infrared imaging guidance weapons. The infrared scene simulation is explored by usin... Dynamic infrared scene simulation is for discovering and solving the problems encountered in designing, developing and manufacturing infrared imaging guidance weapons. The infrared scene simulation is explored by using the digital grayscale modulation method. The infrared image modulation model of a digital micro-mirror device (DMD) is established and then the infrared scene simulator prototype which is based on DMD grayscale modulation is developed. To evaluate its main parameters such as resolution, contrast, minimum temperature difference, gray scale, various DMD subsystems such as signal decoding, image normalization, synchronization drive, pulse width modulation (PWM) and DMD chips are designed. The infrared scene simulator is tested on a certain infrared missile seeker. The test results show preliminarily that the infrared scene simulator has high gray scale, small geometrical distortion and highly resolvable imaging resolution and contrast and yields high-fidelity images, thus being able to meet the requirements for the infrared scene simulation inside a laboratory. 展开更多
关键词 Digital grayscale modulation Digital micro-mirror device Gray scale Image processing Infrared scene simulation MODELS Pulse width modulation
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